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DIGITAL STORYTELLING Presented to: The Decatur County Board of Education Presenter: Marion Bush (Microsoft Company, 2007

Digital Storytelling Multimedia Presentation

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Page 1: Digital Storytelling Multimedia Presentation

DIGITAL STORYTELLING

Presented to:

The Decatur County Board of Education

Presenter: Marion Bush

(Microsoft Company, 2007

Page 2: Digital Storytelling Multimedia Presentation

WALDEN UNIVERSITY

EDUCATION SPECIALIST PROGRAM:

EDUCATIONAL TECHNOLOGY

EDUC-7101-2/EDUC-8841-2

DR. AMAR ALMASUDE: INSTRUCTOR

Microsoft Company, 2010

Page 3: Digital Storytelling Multimedia Presentation

Diffusion and the Integration of

Technology in Education

The overall process of invention, innovation, and diffusion process describes

technological change. In other words, technological change is the invention of

technology that continues to improve by becoming cheaper and continues its diffusion

throughout society and in the industry (Wikipedia, 2011).

(Microsoft Company, 2010)

Page 4: Digital Storytelling Multimedia Presentation

THE DEFINITION OF DIGITAL STORYTELLING

Digital storytelling is defined as a grassroots movement that uses new digital

tools to aide ordinary people to tell their true stories in a compelling and

emotionally engaging form which are usually short and can be interactive

(Wikipedia, 2011).

(Writers Store, 2011)

Page 5: Digital Storytelling Multimedia Presentation

DIFFUSION DEVELOPMENT PROCESS:

The explanation for the need, research organization, development, and the

commercialization of digital storytelling.

(Tolisano, 2008)

Page 6: Digital Storytelling Multimedia Presentation

STAGE 1: NEEDWHAT NEED GAVE WAY TO THE RISE OF DIGITAL STORYTELLING?

Storytelling has been around for centuries and with the

emergence of digital technologies and tools bought on the

movement of digital storytelling. Digital storytelling provided

people with ways to tell stories in a more compelling and

interesting manner.

(Microsoft Company, 2007)

Page 7: Digital Storytelling Multimedia Presentation

STAGE 2: RESEARCH

WHO WERE THE RESEARCHERS OF DIGITAL STORYTELLING?

Joe Lambert

Dana Atchley

Abbe Don

Brenda Laurel

Pedro Meyers

John Hartley

Kelly McWilliam (Wikipedia, 2011)

(Microsoft Company, 2007)

Page 8: Digital Storytelling Multimedia Presentation

STAGE 3: DEVELOPMENTWhat problems did Digital storytelling encounter in the

development process? One problem that was found was

the availability of technology.

(Microsoft Company, 2007)

Page 9: Digital Storytelling Multimedia Presentation

STAGE 4: COMMERCIALIZATION

How was digital storytelling promoted to attract manufactories?

Digital Storytelling was promoted through conferences, staff

development, workshops, youtube, my space, and different

websites.

(Microsoft Company, 2007)

Page 10: Digital Storytelling Multimedia Presentation

THE INNOVATION –DECISION PROCESS

"Digital storytelling begins with the sharing one's story through multiple

medium such as imagery, text, voice, sound, music, video and animation will

be the principal hobby of the world's people" (Joe Lambert, co-founder of

the Center for Digital Story Telling).

(Microsoft Company, 2007)

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KNOWLEDGE

• 1986 - Joe Lambert (executive director of the new Life On The Water Theater Company

in San Francisco, California) meets Dana Atchley (local video producer), after viewing a

production.

• 1988 Lambert and Atchley worked together to collaborate and develop Atchley’s Next

Exit, an interactive theoretical performance (Center for Digital Storytelling, n.d.).

http://storycenter.org/timeline.html

Microsoft Co., 2007)

Page 12: Digital Storytelling Multimedia Presentation

PERSUASION

1993 – Three digital storytelling workshops for documentary

filmmakers were taught by Lambert and Atchley, at the American Film

Institute in Los Angeles, California provided by the Center for Digital

Storytelling. http://storycenter.org/timeline.html

(Microsoft Company, 2007)

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DECISION

1993 - New media salons, (a central point for dialogue among

Bay Area new media producers were launched by Lambert

and Atchley (White, 2010).http://storycenter.org/timeline.html

(Microsoft Co., 2007)

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IMPLEMENTATION

1994-1998 - “ ‘Home Movies’ digital storytelling workshops created by Life

on the Water lead Atchley, Lambert and and Nina Mullen (Lambert’s

wife) to find the San Francisco Digital Media Center.

http://storycenter.org/timeline.html

(Microsoft Company, 2007)

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CONFIRMATION1994 – Digital storytelling on was featured on CNN and MSNBC

and the SFDMC collaborates with numerous organizations in England, Germany, and Denmark (White, 2010).

1996 –The first Digital Storytelling Cookbook a hands-on production tutorial was published by SFDMC.

http://storycenter.org/timeline.html

(Microsoft Company, 2007)

Page 16: Digital Storytelling Multimedia Presentation

THE S-CURVE OF DIGITAL STORYTELLING

THIS S CURVE IS NORMAL BUT IT ACCELERATES AS TO THE MAXIMUM AFTER

HALF OF INDIVIDUALS OF THE SYSTEM ADOPTS DIGITAL STORYTELLING AND

INCREASES GRADUALLY BUT AT A SLOWER RATE.

(Microsoft Company, 2007)

Page 17: Digital Storytelling Multimedia Presentation

THE DIGITAL STORYTELLING S-CURVE

The s-curve presents the dates of adoption by various organizations and the data

reveals the adoption of Digital Storytelling does not fit the norm but does slowly

increase over time. Some organizations adopted this innovations at the same time.

1986 1988 2000 2002 Introduction Interactive Theatre International Projects K-12 Implementation

Page 18: Digital Storytelling Multimedia Presentation

RATE OF ADOPTION

In an educational setting the diffusion of

digital storytelling is at different rates.

(Microsoft Company, 2007)

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INNOVATORSThe innovator for digital storytelling in education is the Board of

education who include digital storytelling and the Internet in the

curriculum and instruction.

(Microsoft Company, 2007)

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Early AdoptersThe teachers use digital

storytelling in their

classroom.

Late MajorityThe teachers that utilize digital storytelling but only because the other teachers are already using theinnovation in the classroom.

(Microsoft Company, 2007)

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EARLY MAJORITY

The teacher that utilize digital storytelling in

the classroom as a part of instruction.

Page 22: Digital Storytelling Multimedia Presentation

CRITICAL MASS

According to Rogers, critical Mass occurs at the point at which enough

individuals in a system have adopted an innovation so that the innovation’s

further rate of adoption becomes self-sustaining (Rogers, 2003). Critical mass is

reached in education when teachers demanded training and attended more

digital storytelling.

(Microsoft Co., 2007)

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LAGGARD

The teachers that are set in their ways but will use

digital storytelling in the classroom but only because

it is required of them to use in the classroom.

(Microsoft Co., 2007)

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PERCEIVED ATTRIBUTES

Compatibility:

Teachers adapting to using technology that are new to them.

Teachers really do not need difficult educational tools or

concepts.

(Microsoft Co., 2007)

Page 25: Digital Storytelling Multimedia Presentation

PERCEIVED ATTRIBUTES

Observability:

The teachers that were in doubt when using digital storytelling

but become willing to at least try digital storytelling.

(Microsoft Company, 2007)

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DECENTRALIZED DIFFUSION DECENTRALIZED DIFFUSION

In an educational setting of grades 9-12, digital storytelling would be diffused through a

decentralized diffusion system. Rogers states that decentralized diffusion occurs when

innovations originate from numerous local sources and then evolve as they diffuse via

horizontal networks (Rogers, 2003). The 9-12 educational system may diffuse based on usage,

adaptation and need

(Microsoft Company, 2007)

.

In an educational setting of grades 9-12, digital storytelling would be diffused through a

decentralized diffusion system. Rogers states that decentralized diffusion occurs when

innovations originate from numerous local sources and then evolve as they diffuse via

horizontal networks (Rogers, 2003). The 9-12 educational system may diffuse based on usage,

adaptation and need

(Microsoft Company, 2007)

.

Page 27: Digital Storytelling Multimedia Presentation

CRITICAL MASS MET

In education critical mass has been reached for digital

storytelling when in 1999 there was a demand for CDS

annual workshops and training that was requested

nationally and internationally (CDS, 2009).

Page 28: Digital Storytelling Multimedia Presentation

The Champions of Digital Storytelling are:

TeachersStudents Parents and family membersCommunity members

Microsoft Company. 2010

Page 29: Digital Storytelling Multimedia Presentation

USING DIGITAL STORYTELLING IN THE CLASSROOM IS:USING DIGITAL STORYTELLING IN THE CLASSROOM IS:

An effective way to engage students in their learning and as a

medium that is relevant and meaningful to their lives through

the use of computers.

(Microsoft Company. 2010)

An effective way to engage students in their learning and as a

medium that is relevant and meaningful to their lives through

the use of computers.

(Microsoft Company. 2010)

Page 30: Digital Storytelling Multimedia Presentation

Continued…..Continued…..An opportunity to use their ability to tell stories in a variety of

ways such as through sounds, music, graphics, photographs,

and original artwork as well as to express their creativity in

ways other than just text.

(Microsoft Co., 2007)

An opportunity to use their ability to tell stories in a variety of

ways such as through sounds, music, graphics, photographs,

and original artwork as well as to express their creativity in

ways other than just text.

(Microsoft Co., 2007)

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Continued…..Continued…..An opportunity for students to use and build planning skills,

organization skills, and time management skills.

(Microsoft Co., 2007)

An opportunity for students to use and build planning skills,

organization skills, and time management skills.

(Microsoft Co., 2007)

Page 32: Digital Storytelling Multimedia Presentation

DIGITAL STORYTELLING IS IMPORTANT BECAUSE ITDIGITAL STORYTELLING IS IMPORTANT BECAUSE IT

Helps to develop students visual and multimedia literacy. Helps students to write effectively.Teaches technology, information, and visual literacy as well asencourages self-directed and self-motivated learning experiences.

Engages students in their learning.

Helps to develop students visual and multimedia literacy. Helps students to write effectively.Teaches technology, information, and visual literacy as well asencourages self-directed and self-motivated learning experiences.

Engages students in their learning.

Page 33: Digital Storytelling Multimedia Presentation

THE NEEDDigital storytelling provide ways for students:

to be engaged and motivated.

to express themselves

to improve writing skills

to develop technology skills (Tech4learning, 2010.)

(Microsoft Company, 2007)

Page 34: Digital Storytelling Multimedia Presentation

WHY ADOPT DIGITAL STORYTELLING!

The Decatur County Board of Education should adopt

digital storytelling in it’s curriculum and instruction because of the

benefits it will provide to the students as well as to the teachers. It

is not very expensive because the school system already has the

technology available to put these stories together.

(Microsoft Company, 2007)

Page 35: Digital Storytelling Multimedia Presentation

continuedcontinued

The benefits of digital storytelling are that it can be used in

instruction in all subject areas and enhance students writing,

communication, planning, creative and organization skills.

(Microsoft Company, 2007)

The benefits of digital storytelling are that it can be used in

instruction in all subject areas and enhance students writing,

communication, planning, creative and organization skills.

(Microsoft Company, 2007)

Page 36: Digital Storytelling Multimedia Presentation

ReferenceCenter for Digital Storytelling & Lambert, J. (n.d.). The Evolution of Digital Storytelling:

An Abbreviated History of Key Moments During the First Sixteen Years (1993-2006)

Microsoft Company. 2007. Clipart.

Rogers, E. (2003). Diffusion of innovation. 5th ed. New York: Free Press.

Tech4learning. (2010). Digital storytelling in the classroom. Retrieved from

http://www.tech4learning.com/userfiles/file/pdfs/Frames/digital_storytelling/ds_classroom.pdf

Tolisano, S. (2008). Longwitches blog: The magic of learning. Digital

storytelling. Retrieved from

http://langwitches.org/blog/2008/04/19/digital-storytelling-part-i/

Wikipedia. (2011). Digital storytelling. Retrieved from

http://en.wikipedia.org/wiki/Digital_storytelling

Wikipedia. (2011). Digital storytelling. Researchers. Retrieved from

http://en.wikipedia.org/wiki/Digital_storytelling#Development_and_pioneers

Wikipedia, (2011). Technological change. Retrieved from

http://en.wikipedia.org/wiki/Technological_change