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Designs for Learning: Technology Affordances and Limitations Charalambos Vrasidas, Executive Director, CARDET Professor & Associate Dean for e-learning, UNic www.vrasidas.com www.cardet.org [email protected]

Designs for Learning: Technology Affordances and Limitations

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Page 1: Designs for Learning: Technology Affordances and Limitations

Designs for Learning: Technology Affordances and Limitations

Charalambos Vrasidas, Executive Director, CARDET

Professor & Associate Dean for e-learning, UNic

www.vrasidas.com

www.cardet.org

[email protected]

Page 2: Designs for Learning: Technology Affordances and Limitations

Overview

• Trends - challenges

• Affordances

• Designs for learning

• Case Studies

• Possibilities

• Challenges

Page 3: Designs for Learning: Technology Affordances and Limitations

• Society more connected but conflict rife

• World changing, education must too

• New literacies needed for society of tomorrow

• Learning throughout life in a complex and changing world

http://unesdoc.unesco.org/images/0023/002325/232555e.pdf

Page 4: Designs for Learning: Technology Affordances and Limitations

Challenges

Engagement Interaction Authenticticy

NeedsKnowledge Information

21st Century Skills

Page 5: Designs for Learning: Technology Affordances and Limitations

Important Developments in Educational Technology in European Schools (2014)

Page 6: Designs for Learning: Technology Affordances and Limitations

Characteristics of ICT

• Personalized

• Access

• Collaboration

• Immediacy

• Connections

• Communication

• Presence

• Support

Page 7: Designs for Learning: Technology Affordances and Limitations

Life Skills

Collaboration Communication Empathy

Reflection ResilienceProblem

Solving

Global Citizenship

Critical

ThinkingCreativity

Page 8: Designs for Learning: Technology Affordances and Limitations

New Media Literacies (Jenkins)

Performance Play Simulation

Appropriation MultitaskingDistributed Cognition

Collective Intelligence

Judgment Networking

TransmediaNavigation

Negotiation

http://www.newmedialiteracies.org/

Page 9: Designs for Learning: Technology Affordances and Limitations

Play: The ability to capacity to experiment and explore various solutions to problems.

http://tinyurl.com/po9ry3v http://tinyurl.com/oh7p6ct

Page 10: Designs for Learning: Technology Affordances and Limitations

Performance: The capacity to embrace new identities and to explore and discover new worlds.

http://tinyurl.com/nay45jq

Page 11: Designs for Learning: Technology Affordances and Limitations

Multitasking: The ability to engage in multiple scans simultaneously.

http://tinyurl.com/owwgg3t

http://tinyurl.com/owyz8ar

Page 12: Designs for Learning: Technology Affordances and Limitations

Judgment: The ability to access, evaluate and decide on the use of various sources of information.

http://tinyurl.com/otgggjx

Page 13: Designs for Learning: Technology Affordances and Limitations

LEARNING DESIGN

Page 14: Designs for Learning: Technology Affordances and Limitations
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“Design thinking can be described as a discipline that uses the designer’s sensibility and methods to match people’s needs with what is technologically feasible”

(Kelley)

Page 16: Designs for Learning: Technology Affordances and Limitations

Characteristics of Design Thinking

• Creative process

• Human centered

• Situated and contextualized

• Culture and people roles (not with ICT)

• A participatory system

Page 17: Designs for Learning: Technology Affordances and Limitations

Design thinking as a framework encourages us to act as

LEARNING ARCHITECTS

Page 18: Designs for Learning: Technology Affordances and Limitations

The Design Process

http://www.ideo.com

Page 19: Designs for Learning: Technology Affordances and Limitations

Iterative design research McKenny 2001

Page 20: Designs for Learning: Technology Affordances and Limitations

GAMES

Page 21: Designs for Learning: Technology Affordances and Limitations

Game Affordances

•Motivation

•Multimodal

•Engagement

•Competition

•Collaboration

•Interaction

•Feedback

•Levels

•Adaptation

•Assessment

http://www.questatlantis.org/

Page 22: Designs for Learning: Technology Affordances and Limitations

Games are FUN!

Page 23: Designs for Learning: Technology Affordances and Limitations

FLOW

(Csikszentmihalyi, 1990, 1997; Csikszentmihalyi & Csikszentmihalyi, 1988; Yerasimou, 2011).

Page 24: Designs for Learning: Technology Affordances and Limitations

Improved Skills

• Multitasking

• Problem Solving

• Collaboration

• Leadership

• Strategy

Page 25: Designs for Learning: Technology Affordances and Limitations

Gamification

Page 26: Designs for Learning: Technology Affordances and Limitations

One of the earliest examples of gamification…

Page 27: Designs for Learning: Technology Affordances and Limitations

http://tinyurl.com/cprprsb

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http://tinyurl.com/d3t7nrl

Page 29: Designs for Learning: Technology Affordances and Limitations

iStockPhoto.com http://tinyurl.com/4c6qvfu

Page 30: Designs for Learning: Technology Affordances and Limitations

The context of use matters…

GAME

Rules

Structure

Interaction

levels

feedback

Aims

Page 31: Designs for Learning: Technology Affordances and Limitations
Page 32: Designs for Learning: Technology Affordances and Limitations

Καταμέτρηση μέσω εναέριας παρακολούθησης

Δημιουργία κατάλληλου συνδυασμού προϊόντων

Παροχή βοήθειας

Ανασύσταση κοινωνίαςΠομπή φορτηγώνΑγορά τροφίμων

World Food Program – Food Force

Page 33: Designs for Learning: Technology Affordances and Limitations

http://www.play2prevent.org

Page 34: Designs for Learning: Technology Affordances and Limitations

Opportunities

Engaging and motivating environment

Knowledge construction Authentic Contexts

Better understanding of the role of the teacher

Knowledge transfer – in real classroom

Challenges

Language, content

Time, Curriculum, Assessment

Teacher PD and need for more feedback

Technology issues