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Zaid Ali Alsagoff

Designing 21st Century Flipped Learning Experiences

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Page 1: Designing 21st Century Flipped Learning Experiences

Zaid Ali Alsagoff

Page 2: Designing 21st Century Flipped Learning Experiences

Source: http://www.oxfordmartin.ox.ac.uk/downloads/academic/The_Future_of_Employment.pdf

…. Of U.S. employment is in the “high risk” category of being automated in the next decade or two.

47%

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Biggest Challenge Ahead?

The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

Anything you can do, I can do BETTER, FASTER

& CHEAPER!

Disruptively rapid codification and

automation of routine and complex processes

by computers and robots.

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Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html

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Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap

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Survival Skills for Careers, College & Citizenship

1. Critical Thinking & Problem-Solving

2. Collaboration Across Networks & Leading by Influence

3. Agility & Adaptability

4. Initiative & Entrepreneurialism

5. Effective Oral & Written Communication

6. Accessing & Analyzing Information

7. Curiosity & Imagination

Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc

7

Dr. Tony Wagner

Page 7: Designing 21st Century Flipped Learning Experiences

Master the , before you can, master

HOW-TO-LEARN,

you must!

Yoda image: http://starwars.wikia.com/wiki/File:Yoda's_hover_chair.png

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http://www.slideshare.net/zaid/super-mrt-memoryreadingthinking-workshop

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TopicToday’s Menu

LEARNING

LEARNING DESIGN

FLIPPING & GAMIFYING

SIMPLIFIED

TOOLS

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1

LEARNING

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Future Learning Methods?

Learn While Sleeping!

Massive Open Sleeping Courses!

Super Delta Brain Wave Learning!

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Learning Uploads/Chips!

Future Learning Methods?

Learning Pills!

Learning Implants, Uploads & Super Learning Neurons!

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BRAIN

Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/

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The Learning Brain (video): https://www.youtube.com/watch?v=cgLYkV689s4

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How does our BRAIN LEARN?

ATTENTION - We don't pay attention to boring things.

WIRING - Every brain is wired differently.

GENDER - Male and female brains are different.

MEMORY - Repeat to remember. Remember to repeat.

SENSORY INTEGRATION - Stimulate more of the senses.

VISION - Vision trumps all other senses.

STRESS - Stressed brains don't learn the same way.

SLEEP - Sleep well, think well.

EXERCISE - Exercise boosts brain power.

MUSIC - Study or listen to boost cognition.

EXPLORATION - We are powerful and natural explorers.

Summary: http://sivers.org/book/BrainRules

Dr. John Medina

http://www.brainrules.net/about-brain-rules

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Research shows us that each learning style uses different parts of the brain. By involving more of the brain during learning, we

remember more of what we learn.

Learning Choices: http://www.ian-bradbury.com/documents/ Diagram adapted from: http://www.learning-styles-online.com/overview/

LEARNING STYLES

Learning Styles

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REQUIRED FOR LIFE!

Learning StylesWHY?

MASTER ALL

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2LEARNING

DESIGN

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http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html

“The minute I dropped out I could stop taking the required classes that didn’t interest me, and begin DROPPING IN on

the ones that looked interesting.” – Steve Jobs*MOOC: Massive Open Online Course

*NOOC: Nano Open Online Course

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http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html

*LH: (Learner’s) Learning Hours *NLE: Nano Learning Experience *NOOC: Nano Open Online Course

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http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html

"Everything should be made as simple as possible, but not simpler."

- Albert Einstein

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Constructive Alignment (CA)

LearningActivities

ContentAssessment

Learning Outcomes

More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

- John Biggs

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Integration Activation

Application Demonstration

Problem

Instructional Design Models & MethodsDick and

Carey ModelGagné's Nine Events

of Instruction

Bloom's Learning Taxonomy

Merrill's First Principlesof Instruction

ADDIEKemp's Instructional

Design ModelKirkpatrick's 4 Levels

of Evaluation

http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm

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Gain Attention

Inform Learning

Outcomes

Stimulate Recall of Prior

Learning

Present New Content

ProvideGuidance

ProvideLearningActivities

Assess Learning

Provide Feedback

Enhance Retention and

Transfer

This will

help you…

Last class we

learned how to…

Allow me to

demonstrate

Now you

try it…

Try it like

this…

Let’s test

your skills

now

Let’s do it “in

the field”

Gagne’s 9 Events of Instruction

Source (Gagne’s 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation

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Gai

n A

tte

nti

on

Ahh!

Question Story

FactDefinition

Quote

Analogy

Humor

Personal experience Demonstration

Vide Clip

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Gagne’s 9 Event of Instructions

Presentation Events of Instruction Learning Activities

Introduction 1. Gain attention • Present a dilemma, analogy, video

2. Inform learning outcomes• List clear learning outcomes

creatively (Question/Challenge)

3. Stimulate recall prior knowledge

• Explain how prior knowledge relates to new topic

• Initiate discussion• Pre-tests

Content 4. Present new content • Explanation, example, simulation

5. Provide guidance • Guidelines, checklists, mnemonics, group discussion

Assessment 6. Provide learning activities7. Provide feedback 8. Assess learning

• Check your understanding• Self/Peer/Facilitator Assessment• Practical, e-Portfolio, quiz

Summary 9. Enhance retention and transfer

• Summarize/Conclude the topic• Provide additional resources

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How can we use

Technology to

TRANSFORMLearning?

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TPACK

http://tpack.org/

Reproduced by permission of the publisher, © 2012 by tpack.org

- Matthew Koehler & Punya Mishra

A framework that identifies the knowledge teachers need

to teach effectively with

technology.

Page 29: Designing 21st Century Flipped Learning Experiences

The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf

- Ruben Puentedura

Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png

SAMR

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- Prof. Rozhan M. Idrushttp://beyondtechnogogy.ning.com/

Technogogy

Technogogy is then defined as the convergence of technology, pedagogy and content (learner focused) in the transformative use of technology to foster learning.

4D Technogogy Model

Page 31: Designing 21st Century Flipped Learning Experiences

http://www.slideshare.net/zaid/testlearning-framework

E N V I R O N M E N T

T R A N S F O R M AT I O N

Online F2F

Substitution Redefinition

- Zaid Ali Alsagoff

Training Support

TEST-Learning Framework

STUDENT

Motivation

Learning Styles

Technology Knowledge

TEACHER

ExpertiseTechnology

Motivation

x-Gogy

LEARNING

Modification

OERs MOOCs

*F2F: Face-to-Face *MOOCs: Massive Open Online Courses*OERs: Open Educational Resources *X-Gogy: Peda/Andra/etc./gogies

LEARNING OUTCOME(S)

ASSESSMENT

CONTENT / ACTIVITIES

TOOLS

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Infuse Creativity & STORIFY Learning!

“BULLETS stick for exams,

STORIES stick for life.” – Zaid Ali Alsagoff!

http://sirkenrobinson.com/skr/watch

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Use a Variety of Methods to Assess More…

http://web.me.com/janherrington/AuthenticLearning/Home.html

Learning AnalyticsPeer-Assessment

E-PortfolioRubrics

AUTHENTIC Learning & Empower PERSONALIZED Learning!

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Source: http://dailygenius.com/levels-of-learning-analytics/

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3FLIPPING &

GAMIFYNG

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Blended

*F2F: Face-to-Face

Finding the

Right Blend…

Online F2F

Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

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A

Flipping

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Infographic: http://www.knewton.com/flipped-classroom/Introduction Video: http://youtu.be/26pxh_qMppE

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Source: http://ctl.utexas.edu/teaching/flipping-a-class/what

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Source: http://wallacecenter.rit.edu/tls/flipped-classroom-resourceshttp://www.coolinfographics.com/blog/2011/9/13/the-flipped-classroom-infographic.html

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Jackie Gerstein

http://www.slideshare.net/jgerst1111/flipped-classroom-higher-education

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Blended & Flipped Learning in…

http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html

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Flipped Learning at

Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions

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B

Gamifying

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If You Can Have

_______,

WHY NOT?

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Gamify Learning Experiences!

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

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Gamification?

“The process of using game thinking and game mechanics to solve problems and engage users.”

- Gabe Zichermann

Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

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Game Mechanics?

Constructs of rules and feedback loops intended to produce enjoyable gameplay.

Building blocks that can be applied and combined to gamify any non-game context.

http://gamification.org/wiki/Game_Mechanics

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Chopped out from this Infographic: http://www.knewton.com/gamification-education/

Building Blocks

Badges: Rewarded a badge for completing a task/level.

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Chopped out from this Infographic: http://www.knewton.com/gamification-education/

Building Blocks (2)

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EXAMPLES?

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Uses Existing Games to Amplify Learning!

https://sites.google.com/site/teamdrillhead/

http://youtu.be/OSJ5LwAXxLk

Mr. Pai

Mr. Pai features scalable, game

based curriculum using Flower Power of Mangahigh.com,

Timez Attack, Tutpup.com,

Nintendo DS, Brain Age 2, Raz-Kids, etc.

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BozemanScience: http://www.bozemanscience.com/

Uses Moodle & Google Docs!

Paul Andersen

His Method: http://youtu.be/XGE6osTXym8

Uses elements of game design to improve his AP Biology class. The entire

class revolves around Moodle. Students complete levels to acquire experience

points and move up the leader board.

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http://wosc.edu/index.php?page=achievements#19

Acquire Badges for Completing Tasks!

Western Oklahoma State College

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MISSION Explore the connectedness of the global

community through the lens of the economic, social, and environmental crises and the imminent threat of war.

Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.

LEARN Collaborate and communicate with each other

as one work to resolve the Game's conflicts.

Compromise while accommodating different perspectives and interests.

Discover that we share a deep and abiding interest in taking care of each other.

The World Peace Game

Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter

Hands-on Political Simulation

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C2S2C

Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

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GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Use C2S2C Method to…

1 Challenge

2 Compete

3 Show

COURSE

Learning Outcome

(LO)

LO

LO

LO LO

LO

LO

LEARNINGACTIVITY

4 Score

5 Celebrate!

Page 58: Designing 21st Century Flipped Learning Experiences

Gamification can be applied to sequential or non-sequential learning tasks/activities.

o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)

o Ao 100%o Destinctiono Rubrico Peer-Assess

o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)

o Bo 80%o Credito Rubrico Peer-Assess

Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)

Examples:o Co 40%o Passo Rubric o Peer-Assess

1. CHALLENGE

TASK/ACTIVITY

1. A

2. A-B

3. A-B-C

4. A-B-C-D

5. A-B-C-D-E

6. A-B-C-D-E-F

7. A-B-C-D-E-F-G

8. A-B-C-D-E-F-G-H

9. A-B-C-D-E-F-G-H-I

10.A-B-C-D-E-F-G-H-I-J

11.A-B-C-D-E-F-G-H-I-J-K

GAMIFICATIONGRADING

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Example?

http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html

Gameplay: 3 Hours to do this…

Group Activity

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2. COMPETE

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Individual or Group

Page 61: Designing 21st Century Flipped Learning Experiences

3. SHOW

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A

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4. SCORE

http://gamification.org/wiki/Game_Mechanics

Map

Levels

Points

Polling

Badges

Rubric

Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!

Rank

Survey

Bonuses

Countdown

Rewards

Rewards

StatusAvatars

Page 63: Designing 21st Century Flipped Learning Experiences

5. CELEBRATE

“It’s NOT really about winning, but using game

mechanics to engage and inspire real

effort.”

- Zaid Alsagoff

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Page 64: Designing 21st Century Flipped Learning Experiences

OER Workshop at USM (27 – 28 June, 2012)

Gamifying to engage USM ACADEMICS to develop OER!

*OER: Open Educational Resources

Page 65: Designing 21st Century Flipped Learning Experiences

2nd OER Workshop at USM (27 – 28 August, 2012)

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Gamified Classroom Learning Works!

Page 66: Designing 21st Century Flipped Learning Experiences

“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”

– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html

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http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

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4

TOOLS

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Use Social/Intelligent Curation Tools…

http://zaidlearn.blogspot.com/2011/01/buzzing-with-social-curation-tools.html

To Pull, Discover, Filter, Organize & Share!

Page 75: Designing 21st Century Flipped Learning Experiences

Android

iPAD

Web 2.0

Bloom’s Digital Taxonomies!

http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies

Google

MORE

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More Learning Tools?

http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth

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Best Quick Reference Guides to Tools?

Social Media & Web 2.0 Reference Guides: http://zaidlearn.blogspot.com/2012/07/best-quick-reference-guides-to-web-20.html

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https://www.openlearning.com/courses/rethinkingteachingredesigninglearning

Rethinking Teaching; Redesigning Learning

MOOC

Page 79: Designing 21st Century Flipped Learning Experiences

More on Social Media/Web 2.0…

http://slidesha.re/YfyKMChttp://slidesha.re/1BIGjlw http://slidesha.re/16nnjai

http://slidesha.re/QvMnRL http://slidesha.re/KjFoxz http://slidesha.re/hfcMM1

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6Simplified

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Designing 21st Century Learning Experiences?

Engaging Flow

Gamify!

LearningActivities

ContentAssessment

Learning Outcomes

Tools

Flipping

F2F Online

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http://zaidlearn.blogspot.com/

Have a ZaidLearn!

Finally, You Might Want To…

Page 84: Designing 21st Century Flipped Learning Experiences

Zaid Ali AlsagoffPrincipal Lead,

e-Learning & Innovation

E-mail : [email protected]

Blog : http://zaidlearn.blogspot.com/

Slides : http://www.slideshare.net/zaid

Twitter: http://twitter.com/zaidlearn

IMU : http://imu.edu.my

DID : +603-2731 7327