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Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Chapter 1B Looking Inside the Computer System

Chapter 1B Peter Norton

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Page 1: Chapter 1B Peter Norton

Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.McGraw-Hill Technology Education

Chapter 1B

Looking Inside the Computer System

Page 2: Chapter 1B Peter Norton

1B-2

Parts of the Computer System

• Computer systems have four parts– Hardware– Software– Data– User

Page 3: Chapter 1B Peter Norton

1B-3

Parts of the Computer System

• Hardware– Mechanical devices in the computer– Anything that can be touched

• Software– Tell the computer what to do– Also called a program– Thousands of programs exist

Page 4: Chapter 1B Peter Norton

1B-4

Parts of the Computer System

• Data– Pieces of information– Computer organize and present data

• Users– People operating the computer– Most important part– Tell the computer what to do

Page 5: Chapter 1B Peter Norton

1B-5

Information Processing Cycle

• Steps followed to process data

• Input

• Processing

• Output

• Storage

Page 6: Chapter 1B Peter Norton

1B-6

Essential Computer Hardware

• Hardware categorized into four types; processor, memory, input-output and storage.

Page 7: Chapter 1B Peter Norton

1B-7

Essential Computer Hardware

• Processing devices– Brains of the computer– Carries out instructions from the program– Manipulate the data– Most computers have several processors– Central Processing Unit (CPU)– Secondary processors: motherboard, RAM,

chip set– Processors made of silicon and copper

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1B-8

Essential Computer Hardware

• Memory devices– Stores data or programs– Random Access Memory (RAM)

• Volatile• Stores current data and programs

• More RAM results in a faster system

– Read Only Memory (ROM)• Permanent storage of programs• Holds the computer boot directions

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1B-9

Essential Computer Hardware

• Input and output devices– Allows the user to interact– Input devices accept data

• Keyboard, mouse

– Output devices deliver data• Monitor, printer, speaker

– Some devices are input and output• Touch screens

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1B-10

Essential Computer Hardware

• Storage devices– Hold data and programs permanently– Different from RAM– Magnetic storage

• Floppy and hard drive, Audio & Video cassettes, tape

• Uses a magnet to access data

– Optical storage• CD and DVD drives• Uses a laser to access data

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1B-11

Software Runs The Machine

• Tells the computer what to do

• Reason people purchase computers

• Two types– System software– Application software

Page 12: Chapter 1B Peter Norton

1B-12

Software Runs The Machine

• System software: is a type of computer program that is designed to run a computer’s hardware and application programs– Most important software– Operating system

• Windows XP

– Network operating system (OS)• Windows Server 2003

– Utility• Symantec AntiVirus

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1B-13

Software Runs The Machine

• Application software– Accomplishes a specific task– Most common type of software

• MS Word

– Covers most common uses of computers

Page 14: Chapter 1B Peter Norton

1B-14

Computer data

• Fact with no meaning on its own

• Stored using the binary number system

• Data can be organized into files

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1B-15

Computer users

• Role depends on ability– Setup the system– Install software– Mange files– Maintain the system

• “Userless” computers– Run with no user input– Automated systems

Page 16: Chapter 1B Peter Norton

Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.McGraw-Hill Technology Education

Chapter 1B

End of Chapter

Page 17: Chapter 1B Peter Norton

Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.McGraw-Hill Technology EducationMcGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.

Page 18: Chapter 1B Peter Norton

Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.McGraw-Hill Technology Education

Chapter 3A

Using the Keyboard And Mouse

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3A-19

The Keyboard

• The most common input device

• Also called primary input device for entering text and numbers. A standard keyboard includes about 100 keys, each key sends a different signal to the CPU.– Must be proficient with keyboard– The Skill of typing is called keyboarding

means the ability to enter text and numbers with skill and accuracy.

Page 20: Chapter 1B Peter Norton

3A-20

The Keyboard

• How keyboard works– Keyboard controller detects a key press– Controller sends a code to the CPU

• Code represents the key pressed

– Controller notifies the operating system– Operating system responds– Controller repeats the letter if held/said

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3A-21

The Mouse

• All modern computers have a pointing device as standard equipment.

• Allows users to select objects– Pointer moved by the mouse

• Mechanical mouse– Rubber ball determines direction and speed– The ball often requires cleaning– Inside the mouse rollers and sensors send

signals to the computer, telling it the distance, direction, and speed of the ball’s motions.

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3A-22

The Mouse

• Optical mouse

- Non mechanical – Light shown onto mouse pad– Reflection determines speed and direction– Requires little maintenance

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3A-23

The Mouse

• Interacting with a mouse– Actions involve pointing to an object– Clicking selects the object– Clicking and holding drags the object– Releasing an object is a drop– Right clicking activates the shortcut menu– Modern mice include a scroll wheel

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3A-24

The Mouse

• Benefits– Pointer positioning is fast– Menu interaction is easy– Users can draw electronically

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3A-25

The Mouse

• Mouse button configuration– Configured for a right-handed user

• Can be reconfigured

– Between 1 and 6 buttons – Extra buttons are configurable

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3A-26

Variants of the Mouse

• Trackballs– Upside down mouse– Hand rests on the ball– User moves the ball– Uses little desk space

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3A-27

Variants of the Mouse

• Track pads– Stationary pointing

device

– Small plastic rectangle

– Finger moves across the pad

– Pointer moves with the pointer

– Popular on laptops

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3A-28

Variants of the Mouse

• Track point– Little joystick on the keyboard– Move pointer by moving the joystick

Page 29: Chapter 1B Peter Norton

3A-29

Ergonomics and Input Devices

• Ergonomics– Study of human and tool interaction– Concerned with physical interaction– Attempts to improve safety and comfort– Ergonomics is the process of designing or

arranging workplaces, products and systems so that they fit the people who use them.

Page 30: Chapter 1B Peter Norton

3A-30

Ergonomics and Input Devices

• Repetitive Strain Injury (RSI)– Caused by continuous misuse of the body– Many professions suffer from RSI– a painful medical condition that can cause

damage to the hands, wrists, upper arms, and backs, especially of people who use computers and other forms of keyboard

• Carpal Tunnel Syndrome– Carpal tunnel is a passage in the wrist– Holds nerves and tendons– Prolonged keyboarding swells tendons

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3A-31

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3A-32

Ergonomics and Input Devices

• Office hardware suggestions– Office chairs should have

• Adjustable armrests and height• Armrests• Lower back support

– Desks should have• Have a keyboard tray

• Keep hands at keyboard height• Place the monitor at eye level

Page 33: Chapter 1B Peter Norton

3A-33

Ergonomics and Input Devices

• Techniques to avoid RSI– Sit up straight– Have a padded wrist support– Keep your arms straight– Keyboard properly– Take frequent breaks

Page 34: Chapter 1B Peter Norton

Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.McGraw-Hill Technology Education

Chapter 3A

End of Chapter