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Assessment and Treatment of patients with Amblyopia using interactive binocular computer games Alexander Foss Nottingham University Hospital Anthony Vivian Addenbrooke’s Hospital Jon Purdy University of Bradford Richard Eastgate and Sue Cobb University of Nottingham Roy Harris Nottingham University Hospital Daisy MacKeith and Niki Herbison Nottingham University Hospital Steve Haworth and Richard Gregson

Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

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Assessment and Treatment of patients with Amblyopia using interactive binocular computer games Alexander Foss Interactive Technologies and Games (ITAG) Conference 2014 Health, Disability and Education Dates: Thursday 16 October 2014 - Friday 17 October 2014 Location: The Council House, NG1 2DT, Nottingham, UK

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Page 1: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

Assessment and Treatment of patients

with Amblyopia using interactive

binocular computer games

Alexander Foss Nottingham University Hospital

Anthony Vivian Addenbrooke’s Hospital

Jon Purdy University of Bradford

Richard Eastgate and Sue Cobb University of Nottingham

Roy Harris Nottingham University Hospital

Daisy MacKeith and Niki Herbison Nottingham University Hospital

Steve Haworth and Richard Gregson

Page 2: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

CURRENT TREATMENT

Amblyopia

Suppression

Displaced/blurred image

Patching and Penalisation do not address

suppression. Simultaneous perception is

the first step towards depth perception

Unpopular with patients

70 - 80% have

residual amblyopia

Page 3: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

Disadvantages with

conventional treatment

Patching:

Prolonged treatment

Unpopular

Poor compliance resulting in treatment failure

Negative impact on school and family life

Atropine:

Prolonged treatment

Local side effects common

Systemic side effects rare but serious

Visual acuity in non-amblyopic eye penalised

throughout treatment

Page 4: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

What would be the perfect

amblyopia therapy?

Effective

Good compliance

Acceptable to young children

Quick

Safe

Easy to administer

Cost effective

Well maintained

Page 5: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

I-BiT™

Interactive Binocular Treatment for Amblyopia

3 Year project funded by the Wellcome Trust

Chief Investigators - Mr Richard Gregson/ Mr Alex Foss. Consultant

Ophthalmologists

Patented technology

Collaboration between:

Nottingham University Hospitals

University of Nottingham

University of Hull

Cambridge University Hospitals

Page 6: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

The current I-BiT system

Concept:

Present separate images to each eye

Dynamic visual scene

Preferentially stimulating amblyopic eye

Patient motivation:

Interactive games and videos

Encourage patient compliance

Motor response:

Treatment can be adjusted in real time

Page 7: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

Shutter glasses technology

Shutter glasses

High definition screens

Faster processing speeds

Page 8: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games
Page 9: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

Adaptations for use with

the I-BiT system

The adaptation by combining shutter glasses

with I-BiT software is to change the ratio of

information presented to each eye in order to

stimulate one eye more than the other

This creates a 2D view rather than the

intended 3D stereoscopic view

Project employs software technicians from

the University of Hull to make these

adaptations

Page 10: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

DVD Player

Border with controls

common to both eyes

Only amblyopic eye

sees the DVD

For patients with

dense suppression,

option to adjust the

transparency settings

in the non-amblyopic

eye

Page 11: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

NUX Game

Page 12: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

Inclusion Criteria

Diagnosis of Anisometropic, Strabismic or

Mixed Amblyopia as made by an orthoptist

Male or Female

Aged 4 – 8 years inclusive.

Participant’s parent or guardian is willing and

able to give informed consent for participation

in the study

Page 13: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

Evidence

Six children treated with prototype and gained 2 lines of vision (Waddingham et al Eye 2006)

10 treated with I-BiT and improvement of 0.189 logMAR. Almost two lines. (Herbison et al Eye 2013)

Trial data being analysed. An improvement of one line. 49 children, treated with I-BiT but higher proportion of residual amblyopia. Two treated with I-BiT got double vision.

Other groups have similar encouraging results e.g. Hess’s group with the game Tetris in adults (required a minimum of 6 hours play before any effect was discernible)

The treatment times were very short

Total time of 3 hours

Consistent effect

Page 14: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

Results

Visual acuity in LogMAR units for all patients from baseline to week 10 .

Page 15: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

Phase 2 Trial

Eligible patients randomised to one of the following

Week 1 I-BiT Game Non-I-BiT Game I-BiT DVD

Week 3 Interim assessment

Week 6 End of treatment periodEnd of treatment assessment

Week 10End of follow-up period

End of follow-up assessmentFull orthoptic assessment

All patients followed up for 4 weeks

Patients receive 30 minstreatment weekly

Patients receive 30 minstreatment weekly

Page 16: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

RESULTS

Previous treatment 75%

Occlusion 75%

Penalisation 19%

Average Age 6 years

Range 4 – 8 years

Compliance 90%

Page 17: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

RESULTS

Page 18: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

CONCLUSIONS

Well accepted

Three hours treatment gives about 0.1

logMAR improvement

Games alone gave similar effect

More work needed to see if this is an

effective modality of treatment

Page 19: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

INTERESTS

EU Patent 03722819.4

Date of filing 4.5.2002

Page 20: Assessment and Treatment of patients with Amblyopia using interactive binocular computer games

CONTACT DETAILS

WEBSITE: www.lazy-i-bit.com

Contact details:

Catherine Knipe – Research Orthoptist

0115 9709750

[email protected]

Alexander Foss

[email protected]