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A General Introduction to A General Introduction to Computer Assisted Language Computer Assisted Language Learning Learning Philip Hubbard, Stanford University Philip Hubbard, Stanford University In P. Hubbard (Ed.) (2009) Computer Assisted Language Learning: Critical Concepts in Linguistics. Volume I – Foundations of CALL. New York: Routledge, pp. 1-20.

A General Introduction To Computer Assisted Language Learning Revised

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Page 1: A General Introduction To Computer Assisted Language Learning Revised

A General Introduction to A General Introduction to Computer Assisted Language Computer Assisted Language

LearningLearningPhilip Hubbard, Stanford UniversityPhilip Hubbard, Stanford University

In P. Hubbard (Ed.) (2009) Computer Assisted Language Learning: Critical Concepts in Linguistics. Volume I – Foundations of CALL. New York: Routledge, pp. 1-20.

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IntroductionIntroduction

Any process in which a learner uses a computer and, as a result, improves his or her language” (Beatty, 2003: 7).

Any process in which a learner uses a computer and, as a result, improves his or her language” (Beatty, 2003: 7).

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CALL also improves:CALL also improves:

Teacher’s productivity

Material development

Teacher’s education

ANOTHER DEFINITION:Any use of computer technology in the domain of language learning

ANOTHER DEFINITION:Any use of computer technology in the domain of language learning

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“…educators do not need a discrete theory of CALL to understand the role of technology in the classroom; a clear theory of SLA and its implications for the learning environment serves this goal” (Egbert & Hanson-Smith,2007: 3)

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Different approaches: interacionist and sociocultural

Quantitative, qualitative and mixed-method studies

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Initial criticism: CALL was overly technology-driven

Two recent influential views:

• Chapelle (2001): CALL design & principles of the interactionist perspective SLA

• Bax (2003): integration: technology & language teaching. Technology is no longer special or unusual.

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Felix (1999) afirma que a tecnologia está

deixando de ocupar uma posição central nas

discussões pedagógicas para se tornar o

pano de fundo. A autora acrescenta, ainda,

que o fascínio inicial pelos recursos

tecnológicos está dando lugar a uma

pedagogia focada no aluno, não no que a

tecnologia pode fazer por ele, mas no que

ele pode fazer com a tecnologia.

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1980s Academic projects (designers, programmers

and language teachers)

The CALL interest section of TESOL

Introduction of Laser videodisc MIT’s Athena Language Learning Project Some commercial software projects

(Auralog and Fairfield Language Technologies)

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CHECKLISTS - to determine whether or not to use a given program in their classes,

METHODOLOGICAL FRAMEWORKS – to describe the key elements involved in making the checklists

APPLICATIONS OF SLA PRINCIPLES: Chapelle (2001) identifies six research-based criteria for the evaluation of CALL tasks that can be used for both judgmental and empirical evaluation.

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‘Just the word’ ‘Just the word’

An example of collocations of the chunk ‘wide range’ in a concordancer

An example of collocations of the chunk ‘wide range’ in a concordancer

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• Synchronous - chat, instant messaging, and MOOs (multi-user domain, object oriented) in the text mode and VOIP

• Asynchronous - email, bulletin or discussion boards and voice boards in the audio mode

• Synchronous - chat, instant messaging, and MOOs (multi-user domain, object oriented) in the text mode and VOIP

• Asynchronous - email, bulletin or discussion boards and voice boards in the audio mode

Blogs allowing posted comments and SMS text messaging on mobile

phones

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A MOO setting is a virtual environment which differs from chat in that the interaction is embedded in a context, where the participants describe through text where they are and what they are doing along with the dialogue

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E-mails

Keypals

Tandem language learning

Discussion boards / blog postings (development of

writing skills)

Mixed CMC (projects involving discussion board

applications,chats and emails). Ex: Blackboard and WebCT

E-mails

Keypals

Tandem language learning

Discussion boards / blog postings (development of

writing skills)

Mixed CMC (projects involving discussion board

applications,chats and emails). Ex: Blackboard and WebCT

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1.Online learning

2.Computer-based assessment

3.Teacher and learner training

4.Intelligent CALL (ICALL)

5.Future directions• web 2.0• mobile language learning • Virtual worlds

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independent learning through the Internet,

materials delivered online with or without CMC

linkage to instructional assistance,

one-to-one synchronous tutorials,

the same class taught face-to-face to some but

remotely to others,

classes taught partly face-to-face and partly

online (hybrid or blended learning),

classes taught synchronously to an online group,

any combination of the preceding

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Adaptive testing: items are presented to the student at a targeted level of challenge, becoming easier or harder depending on the answers to preceding questions

Ordinate’s SET-10: an oral proficiency exam that is taken over the phone and is entirely machine scored using automatic speech recognition (ASR)techniques

control of time, greater security, automatic scoring and reporting

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A need for CALL learner training to foster autonomy

2002 - a special issue of Language Learning & Technology entirely devoted to this topic.

2005 - a special interest group for teacher education: CALICO (Computer Assisted Language Instruction Consortium)

2007 - compilation of articles to provide research and practice

2008 - EuroCALL conference

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“The computer takes on more of the role of the teacher”

Abilities of ICALL:

1.identify errors in student input and provide customized feedback

2.manage a student’s learning based on building a model of the student’s achieved proficiency and providing customized materials and tasks

3.interact with the student through conversational agents that simulate the linguistic facility of a human

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• Web 2.0 (collaboration and democratization)

• participation in wikis and social networks,

• publications of texts and videos

• Mobile language learning

• Virtual worlds – learners’ ‘avatars’ explore, create, and interact in the target language.

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