Engagement, Interaction & Narrative Design for Transmedia Storytelling

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  • Engagement, Interaction & Narrative Design for Transmedia Storytelling By Peter von Stackelberg December 2011
  • Transmedia narratives are one or more related stories told acrosstwo or more media. The Matrix includes feature films, comic books, video games, and animated shorts set in the same storyworld.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • A fundamental question designers of transmedia narratives face isHow do you tell an effective story across multiple media?IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • Concept maps show the objects, entities, and concepts thatcomprise a transmedia narrative and relationships between them.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • The design of transmedia narratives can be broken into three sub-processes narrative, user engagement, and interaction design. Transmedia Narrative Design User Narrative Interaction Engagement Design Design DesignIDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • The transmedia narrative design process occurs at four levels transmedia project, storyworld, story, and scene/sequence level.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • The design tasks at the transmedia project level shape the overalltransmedia narrative project. Transmedia Project Level Design Tasks Initiate transmedia project Create transmedia project tagline Identify the purpose of the project Identify audience demographics Develop audience psychographic profile Identify content consumer type Identify user gratifications Identify audience media usage Identify user segments Identify media/platforms that will be used Determine project type Determine if the project is intercompositional or intracompositionalIDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • The storyworld level design tasks shape the universe withinwhich the transmedia narrative(s) play out. Storyworld Level Design Tasks Narrative Design Engagement Design Interaction Design Create storyworld Determine desired level of Develop preliminary wireframes user engagement Develop storyworld tagline Determine entry points to Determine degree of user transmedia narrative project Select storyworld genre agency Map storyworld level navigation Determine if storyworld is Determine user control of fictional, non-fictional, or hybrid characters Create characters Determine user role (internal or external) Create significant object(s) Apply principles of human Create events centered design Create settings Develop rules of engagement synopsis Develop storyworld synopsis Develop design aesthetic Develop style guidesIDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • The story level design tasks are used to create the individual storieswithin the storyworld. Story Level Design Tasks Narrative Design Engagement Design Interaction Design Develop story concept Identify media/platforms Develop dramatic question Develop user journey diagram Develop controlling idea Develop preliminary calls-to- action plan Select general story structure Compile preliminary assets list Select narrative point of view Select story mode (presentational versus representational) Select general plot structure Develop sub-stories Select story timeframe Select characters and roles Develop character arcs Develop preliminary storyboardsIDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • The scene/sequence level design tasks guide the development ofthe elements within each story. Scene/Sequence Level Design Tasks Narrative Design Engagement Design Interaction Design Develop detailed storyboards Design user participation Identify media/platforms for individual sequences/scenes Create scene/sequence Design information cascades Select/create characters Develop calls-to-action Select/create settings Develop cognitive maps Select/create significant object(s) Design information field Determine narrative Develop detailed asset list perspectiveIDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • The storyworld consists of existents, events, and settings that existat certain points in storyworld time.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • A story establishes a timeline within storyworld time, with thestorys present day typically occurring when the story starts.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • A number of existents, events, and settings from the storyworld areselected for use in the story.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • A different combination of existents, events, and settings results ina different story even when the time span of the story is the same.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • Using a different timeframe for the story provides a different set ofexistents, events, and settings to use in a different story.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • This storyworld structure makes possible the layering of storiesand the development of dynamic characters and settings.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • A variety of story structures like Freytags Triangle (with or withoutflashbacks) are possible with this storyworld framework.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • A variety of media can be used for different stories or sub-stories,creating a transmedia narrative.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • Different media can be used to provide more detail on differentexistents, events, and/or settings.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg
  • Individual elements of the storyworld can be explored in detail tourist guides for fictional settings for example.IDT 599 Masters Thesis 2010-2011 Peter von Stackelberg

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