Transcript
Page 1: Tony Parisi (VP Platform, Wevr) The Immersive Web

The Immersive Web

Tony ParisiJune 2, 2016

Page 2: Tony Parisi (VP Platform, Wevr) The Immersive Web

About me

get GLAM http://www.glamjs.org/

meetups http://www.meetup.com/WebGL-Developers-Meetup/ http://www.meetup.com/Web-VR/

creds Co-creator, VRML and X3D Designer and Spec Editor, glTF

get the books! Learning Virtual Reality Programming 3D Applications with HTML and WebGL WebGL: Up and Running http://www.amazon.com/-/e/B008UZ888I

Tony Parisi is VP of Web and Open Technologies at Wevr [email protected] +1  (415) 902 8002 @auradeluxe http://www.tonyparisi.com/

advice http://www.rothenbergventures.com http://www.uploadvr.com http://www.highfidelity.io http://www.shiift.world/

Page 3: Tony Parisi (VP Platform, Wevr) The Immersive Web

The Next Platform

VR and AR will become the predominant way that we work, play, transact and communicate using digital technologies. Billions invested

2020 market projections range from $14B to $120B

Page 4: Tony Parisi (VP Platform, Wevr) The Immersive Web

Q: How do VR and AR reach 5B users by 2020? A: Not one app at a time.

Page 5: Tony Parisi (VP Platform, Wevr) The Immersive Web

Friction Downloads/installs Controlled distribution Limited business models Silo experiences Proprietary development Closed culture Experts only

Page 6: Tony Parisi (VP Platform, Wevr) The Immersive Web

The Metaverse is too big of an idea…

for an app store.

Page 7: Tony Parisi (VP Platform, Wevr) The Immersive Web

http://commonspace.wordpress.com/2014/03/12/happybirthday/

The World Wide Web No downloads - no friction Instant sharing - post a link Freedom of choice - no gatekeepers Culture of collaboration Instant publishing Runs everywhere

Page 8: Tony Parisi (VP Platform, Wevr) The Immersive Web

Q: But didn’t mobile kill the web?

“Superapplications” your everyday mobile apps are

based on web tech and standard formats

A: Nope; just merged with it and made it bigger.

HTML

mobile browsers are now fast, fun and feature-rich

Page 9: Tony Parisi (VP Platform, Wevr) The Immersive Web

The Web Eats Everything in Its Path

√ Graphics √ Animation √ Location √ Motion Input √ Real-Time 3D

√ Camera √ Messaging √ Real-Time Messaging √ IOT/Wearables √ Robotics

Page 10: Tony Parisi (VP Platform, Wevr) The Immersive Web

There are 3 million mobile apps.

There are 1 BILLION web sites.

Page 11: Tony Parisi (VP Platform, Wevr) The Immersive Web

No Friction

See link, clink link, go Shareable, searchable, discoverable

Page 12: Tony Parisi (VP Platform, Wevr) The Immersive Web

Web Scale

Advertising Digital marketing E-commerce Social media Long tail content and apps

Page 13: Tony Parisi (VP Platform, Wevr) The Immersive Web

Total Immersion

Image: http://cordonmedia.com/

Browse and communicate in 3D

Endless information within our grasp

The ultimate dope for a dopamine culture

Page 14: Tony Parisi (VP Platform, Wevr) The Immersive Web

Built on Standards Universal playback engine aka “VR browser” Standard formats and APIs for 3D graphics and 360 VR video

Free, open source tools Collaborative effort

Page 15: Tony Parisi (VP Platform, Wevr) The Immersive Web

The 3D Rendering Standard

Runs on all desktop and mobile browsers

3B seats!

Page 16: Tony Parisi (VP Platform, Wevr) The Immersive Web

Cardboard VR and Mobile Browsers

Works today. Just render side-by-side using WebGL and pop it into a Carboard viewer.

Page 17: Tony Parisi (VP Platform, Wevr) The Immersive Web

WebVR

Quake 3 WebVR demo, developed by Brandon Jones of Google http://media.tojicode.com/q3bsp/

Multi-vendor effort to define new browser API and features

Head tracking and fullscreen stereo VR mode

Desktop and mobile

Page 18: Tony Parisi (VP Platform, Wevr) The Immersive Web

WebVR Development Status

Developer builds of Chrome, Firefox (desktop and mobile) Samsung Internet browser for Gear VR! WebVR 1.0 API - preliminary spec

http://mozvr.github.io/webvr-spec/ W3C Community Group

https://www.w3.org/community/webvr/

Page 19: Tony Parisi (VP Platform, Wevr) The Immersive Web

The WebVR Ecosystem

Frameworks JavaScript libraries

Markup systems Polyfills

Formats The “JPEG of 3D”

Tools Unity, Unreal export

Browser-based VR creation

<glam> <scene> <cube id="photocube”></cube> </scene> </glam>

#photocube { image:url(../images/photo.png); }

Page 20: Tony Parisi (VP Platform, Wevr) The Immersive Web

One Platform. Billions of Seats. No Barriers.

Page 21: Tony Parisi (VP Platform, Wevr) The Immersive Web

The Immersive Web

Tony ParisiJune 2, 2016