Transcript
Page 1: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke WeitzePianist (Royal Danish Conservatory of Music)M.Sc. Digital Designer (IT University, Denmark)Independent researcher

Rikke ØrngreenAssociate Professor, Ph.D., Aalborg University, Denmark

Page 2: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

• Introduction

•Method and theories

•Description of the Smiley-Model (analytical part)

•Description of design process and observations (exploratory part)

•Perspectives

Page 3: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

•We would like to use engaging learning games in class

•How do we design them?

•How do we assure that they are both instructive and engaging?

Page 4: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

Method: casebased action research

•Case: how to design a music learning game, that teaches children to play piano, using sheet music, and at the same time is fun and engaging

•Model developed through dual approach: Analytical and exploratory

Analytical: theoretical and empirical analyses:•Designs for learning, learning theory, educational games, motivation,

and engagement in games

Exploratory: deepen the problem area•Concept development/ prototypes, Userinvolvement

Page 5: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

•Problem oriented and iterative•Exploring new designs in the case•Action research model and the iterative interaction design model

Idetify focus area

Develop action recommandations

Analyze and interpret data

Collect data

Establishing requirements

Designing alternatives

Prototyping

Evaluating

Final product

Actionresearch model in iterative design proces with the Interactiondesign model

Actionresearch model (Mills, 2000, acc. Creswell, 2008, p.601)

Interactiondesign model (Sharp, Rogers, Preece, 2011, p. 332)

•The Smiley-Model: Combination of a heuristic and an inspirational tool

Page 6: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

Prerequisites

Setting

Learning goals Content

......................................... Conceptualisation

Learning process

Evaluation/ assessment

Learning Design

Lear

ning

ele

men

ts

Hiim & Hippe

Page 7: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

Motivational factorsCu

riosi

ty

Com

pete

nce

Soci

al

rela

tions

Motivational factors

Curio

sity

Com

pete

nce

Soci

al

rela

tions

Jerome Bruner

Page 8: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

Prerequisites

Setting

Learning goals Content

......................................... Conceptualisation

Learning process

Evaluation/ assessment

Goal Feedback

ChallengeAction space

Rules Choice

Learning Design

Game elements Le

arni

ng e

lem

ents

Frame for motivation and engagementthrough the gameelements

Motivational factors

Curio

sity

Com

pete

nce

Soci

al

rela

tions

Page 9: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

Prerequisites for learning

Setting

Learning goals Content

............................................ Conceptualisation

Learning process

Evaluation/ assessment

Goal Feedback

ChallengeAction space

Rules Choice

Learning Design

Game elements

Motivational factors

Curio

sity

Com

pete

nce

Soci

al re

latio

ns

Lear

ning

ele

men

ts

Frame for motivation and engagementthrough the gameelements

Page 10: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

Construction of prototypes from the teoretical model

Test of the prototypes with users

Empirical Findings - Three types of observations:

•Observation of new phenomena •Conflictingobservations•Confirmatoryobservations

- Compared to the theoretical constructed prototypes

Exploratory part

Page 11: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning

Charlotte Lærke Weitze & Rikke Ørngreen

New observations: Ensemble playing and Community

•Cooperation and Competition•The joy of playing together•The possibility to play with other musicians•Social environment

Page 12: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

•Flexible and adaptable •Suggest alternatives•Storedataonprofile,progress,difficultylevel

Charlotte Lærke Weitze & Rikke Ørngreen

Confirmationofinitialassumptions:Flexibility

Page 13: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

Prerequisites for learning

Setting

Learning goals Content

............................................ Conceptualisation

Learning process

Evaluation/ assessment

Goal Feedback

ChallengeAction space

Rules Choice

Learning Design

Game elements

Motivational factors

Curio

sity

Com

pete

nce

Soci

al re

latio

ns

Lear

ning

ele

men

ts

Frame for motivation and engagementthrough the gameelements

Page 14: The Smiley Model  -  Concept Model for designing engaging and motivating games for learning

The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation

Game elements

Motivational factors

Parameters in a motivating and engaging game for learning

Lear

ning

ele

men

ts

Learning Design

Charlotte Lærke Weitze & Rikke Ørngreen

Thank you for your attention!

Contact: [email protected]