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Page 1: The  Serious Computer Games

The Serious Computer Games

LLP Leonardo da Vinci TOI project SCOGATTTEACHER TRAINING MATERIAL

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Games and Learning Environments:

Teaching is hard. Game design is hard. Being good at both of these things is

incredibly difficult for most educators. The value of games for the development

of pedagogy need not rely on the design and development of games that teach.

While teachers are most likely not going to be game designers, they are curriculum and course designers.

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Games and Learning Environments: Definitions

A game is a rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome, and the consequences of the activity are optional and negotiable. (Juul, “The Game, the Player, the World”).

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Games features (Juul, “The Game, the Player, the World”)

1. Rules: Games are rule-based. 2. Variable, quantifiable outcome: Games have variable,

quantifiable outcomes. 3. Value assigned to possible outcomes: That the different

potential outcomes of the game are assigned different values, some being positive, some being negative.

4. Player effort: That the player invests effort in order to influence the outcome (i.e. games are challenging).

5. Player attached to outcome: That the players are attached to the outcomes of the game in the sense that a player will be the winner and "happy" if a positive outcome happens, and loser and "unhappy" if a negative outcome happens.

6. Negotiable consequences: The same game [set of rules] can be played with or without real-life consequences.

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Serious Computer Games: What is it?

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EUR 15bn EUR 30bn

1990 2000

EUR 75bn

2010

Game industry growing Fast

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Everyone…

We invest 3 Billion hours every week in playing games

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Games are becoming mainstream – avg. gamer is 33 years old in US and UK.

Today games have become an universal language for playing, learning & communicating.

Today games are out-growing other popular media in importance.

Games are already forecasting the future of learning…

Why consider games?

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Source: Mr. Toledano

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Education & training

NewsPolitics

Museums

Military

Schools

Healthcare

Corporate training

Satirical

Being used in most areas

Education & training

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