Transcript
Page 1: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Special Topic: Virtual Reality, Mixed Reality, Augmented

Reality, Augmented Virtuality – based Collaborative Virtual

Environments

Dr. Xiangyu Wang

Page 2: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Agenda Today (important)

• 2:00-3:00 lecture• 3:00-3:45:

– Group 1-5 use Secondlife to do design session 1 (design a studio with Taiwan student).

– Group 6-10 discusses your face-to-face design session results with instructors, OR discuss the workstation design you will do next week.

• 3:45-4:30:– Group 6-10 use Secondlife to do design session 1

(design a studio with Taiwan student).– Group 1-5 discusses your face-to-face design session

results with instructors, OR discuss the workstation design you will do next week.

Page 3: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Outline

• Mixed Reality (MR)– Virtual Reality (VR)– Augmented Reality (AR)– Augmented Virtuality (AV)

Page 4: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Mixed Reality

• Mixed Reality (MR) is a term that has been used to refer to the entire spectrum of situations that span the continuum between virtual reality and actual reality.

Page 5: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Mixed Reality Continuum

• Mixed reality includes augmented reality, augmented virtuality, and other mixed configurations.

Mixed Reality (MR)

Page 6: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Virtual Reality

• What is “Virtual Reality”?– Brooks (1999) defines it as: “[an] experience .. in

which the user is effectively immersed in a responsive virtual world” …

– Sherman and Craig (2003) defines it as a medium composed of interactive computer simulations that sense the participant’s position and actions and replace or augment the feedback to one or more senses, giving the feeling of being mentally immersed or present in the simulation (a virtual world)

– Immersive, Semi-immersive, Non-immersive

Page 7: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Virtual Reality

• Four Key Elements in Experiencing Virtual Reality– A virtual world an imaginary space, often (but not necessarily)

realized through a medium (rendering pipeline, display, etc.)– Immersion (physical and mental) having a sense of “presence”

within an environment; this can be purely a mental state, or can be accomplished through physical means.

• Mental Immersion: a state of being deeply engaged, with suspension of disbelief.

• Physical Immersion: bodily/physically entering into a projected area

– Sensory feedback: visual/aural/haptic feedback to a participant– Interactivity: in a virtual reality experience, participants are able

to move around and change their viewpoint, generally through movements of their head.

Page 8: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Virtual Reality

• VR Technology: Displays– Head Mounted Displays: Tiny displays,

mounted on the head, fully immersive, needs tracker to track the position and orientation of user’s head.

Page 9: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Virtual Reality

• Projection-Based Systems: A front-projected or rear-projected system in which the user is surrounded by images, projected onto large screens, create high immersion sense.

Page 10: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Virtual Reality

• Blue-c system by ETH institutes: collaborative virtual reality

Page 11: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Virtual Reality• Workbenches: flat, rear-projection screens that

display images in stereo, and can be set up in a horizontal or tilted position, create partially immersion and high object presence.

Page 12: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Virtual Reality

• Hot Open Challenges:– Interactive more effectively with virtual worlds:

• Manipulation• Wayfinding

– Measuring the illusion of presence

Page 13: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Video for Virtual Reality

• Video: Collaborative Immersive Networked Environments (CINE)– http://www.youtube.com/watch?

v=mVQrhsjOlwU

Page 14: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Augmented Reality

• Augmented Reality (AR) is a technology or an environment where the additional information generated by a computer is inserted into the user’s view of real world scene.

• The augmenting information may consist of virtual geometric objects placed into the environment, or a display of non-geometric information about existing real objects such as distribution of room temperature.

Page 15: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Augmented Reality

• Optical see-through: Partly transmissive optical combiners are placed in front of the user’s eyes, allowing the user to see in them the reflection of virtual images portrayed on miniature displays in their line of sight.

Page 16: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Augmented Reality

• Uses miniature cameras to capture the view of the world that would be seen by each eye. The video images of the real world are then combined with the computer-generated images of the virtual world, to create augmented-reality images that can be displayed on a traditional (non see-through) HMD

Page 17: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Augmented Reality

Page 18: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

AR Applications

• Applications of Augmented Reality– Medical: Display of acquired data from ultrasound,

superimposed over the live patient– Goal - to facilitate minimally invasive operations such

as fine needle biopsies, and laproscopic surgeries

Page 19: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Augmented Reality in Cooperative Design

• Collaborative Virtual Environment

Mixed Reality view through head-mounted display

MRCVE collaboration scenario

Page 20: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Augmented Reality in Cooperative Design

• AR-based Videoconferencing

Page 21: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Video for Augmented Reality

• Video: Magicbook– http://www.hitlabnz.org/wiki/Video_-_MagicBook

• Video - AR Tennis– http://www.hitlabnz.org/wiki/Video_-_AR_Tennis

• Video: AR for Urban Design– http://www.hitlabnz.org/wiki/Video_-_AR_Urban_Desi

gn

• Video: Shared Design Space (tangible interaction)– http://www.youtube.com/watch?v=kS_G4WLhwZU

Page 22: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Augmented Virtuality

• AV describes all the cases where the real object is inserted into a computer-generated environment.

• A system in which real multi-sensory input is provided, which supplements the visually presented virtual environment.

• Examples of AV– Visual example

• Insert real video stream (e.g., video conferencing) into virtual environment

– Olfactory example• Directing the smell of coffee grounds to a user when s/he passes

near a virtual coffee maker in the virtual environment– Haptic example

• Turning on a heat lamp over the user when s/he approaches a spot in the virtual environment that is exposed to full sun

• Turning on a fan in front of the user when s/he approaches a spot in the virtual environment that is exposed to wind

Page 23: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Video for Augmented Virtuality

• Olfactory display: Directing the smell of fruit to a user when s/he selects/grasps the fruit in the virtual environment

Page 24: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Augmented Virtuality in Cooperative Design

• AV-based videoconferencing

Page 25: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Video for Augmented Virtuality

• Video: CARPE (Tangible Teleconferencing) a good example for distributed Augmented Virtuality environment – http://www.hitlabnz.org/wiki/Video_-_CARPE

Page 26: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Case Illustrations I

• Case 1: Mixed Reality-based Face-to-Face System

Face-to-face Conferencing

Page 27: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Case Illustrations I

• Groupware Issues– Gain in social interaction: The effect is a possible

gain from a social aspect and a possible loss in efficiency from time wasted.

– More distraction issues: • Seems to be overly distracting.

• A fundamental difference between single-user and multi-user interfaces.

• A simple solution is a protocol to audibly announce users’ intentions prior to taking action.

Page 28: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Case Illustrations II

• Case 2: Mixed Reality-based Virtual Space System

Distributed Virtual Space Conferencing

Page 29: Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang

Case Illustrations II

• Groupware Issues

– Discussion is made more difficult

– Group focus is more difficult, requiring greater concentration

– Social interaction is decreased


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