Transcript
Page 1: NRC 2015 Competition Briefing

NRC 2015 Competition Briefing & Training

Page 2: NRC 2015 Competition Briefing

2014Sochi, Rusia

Page 3: NRC 2015 Competition Briefing

2014Sochi, Rusia

Page 4: NRC 2015 Competition Briefing

SK Bukit Lalang, Semporna,

Sabah

NRC Kebangsaan 2014Tempat ke 3

WRO, Rusia 2014Terbaik 16/60

Pencapaian Sekolah Luar Bandar

2014Sochi, Rusia

Page 5: NRC 2015 Competition Briefing

Malaysia to Qatar

Page 6: NRC 2015 Competition Briefing

General Guidelines

A school team should comprise of 2 or 3 students and 1 teacher.

A participant may only participate in ONE category.

Each school can send a maximum of 5 teams for each category.

All rules and regulations are subject to change without prior notice.

1 mentor2 – 3 student

Page 7: NRC 2015 Competition Briefing

Competition Categories & Age Groups

Category Date of Birth

Primary School 1 Jan 2003 – 31 Dec 2008

Lower Secondary 1 Jan 2000 – 31 Dec 2002

Upper Secondary 1 Jan 1996 – 31 Dec 1999

Category Date of Birth Event

Primary School 1 Jan 2003 – 31 Dec 2008 PEARL DIVING

Lower Secondary 1 Jan 2000 – 31 Dec 2002 TREASURE HUNT

Upper Secondary 1 Jan 1996 – 31 Dec 1999 MOUNTAINEERING

Regular Category

Open CategoryTheme : Robot Explorers

Page 8: NRC 2015 Competition Briefing

Competition Categories & Age Groups

GEN II Football

Date of Birth

1 Jan 1996 – 31 Dec 2005

Page 9: NRC 2015 Competition Briefing

General Rules – Regular Category

Regulations on materials used:

The shape of materials used must be exactly the same. The color may differ from the original.

Code Name

45544 LEGO® MINDSTORMS® Education EV3 Core Set

45560 LEGO® MINDSTORMS® Education EV3 Expansion Set

9797 LEGO® MINDSTORMSTM Education Base Set

9695 MINDSTORMSTM Education Resource Set

9648 Education Resource Set

9794 LMFS Team Challenge Set (Non-Electronic parts only)

9649 Technology Resource Set

Page 10: NRC 2015 Competition Briefing

Control Program:

Teams should prepare and bring all the equipments. Batteries - 6 pieces of AA batteries or lithium batteries of LEGO®

MINDSTORMSTM NXT/EV3. Pre-Build: NO. Pre-Program: YES. Teams may not refer to any instruction sheets either written, illustrated

or pictorial.

General Rules – Regular Category

CategoryLME

ROBOLABLME NXT Software

LME EV3 Software

LabView for LME

Primary school – PEARL DIVING Yes Yes Yes No

Lower Secondary – TREASURE HUNT Yes Yes Yes No

Upper Secondary – MOUNTAINEERING Yes Yes Yes Yes

Page 11: NRC 2015 Competition Briefing
Page 12: NRC 2015 Competition Briefing

EV3 Gyro sensor is allowed in NRC Regular Category. EV3 users may use up to four (4) motor ports. Regulations concerning the robot:

o Before start – maximum 250 mm X 250 mm X 250 mm.o After start – not restricted.o Amount of motors, sensors – not restricted.o ONE CONTROLLER ONLY (EV3 or NXT).o Robot movement – must be completely autonomous.o BluetoothTM and Wi-fi function must be switched off at all times.

General Rules – Regular Category

Page 13: NRC 2015 Competition Briefing

Regulations on the competition event:o The competition consists of 2 rounds.o Assembly Time for 1st Round – 120 minutes.o Maintenance Time for 2nd Round – 30 minutes.o Can only start to assemble, program, test robot after the time starts. After time stops,

no modification on robot. This includes replacing batteries and downloading programs.

o Contestants should take good care of their robots.o If violation is found, judge will give the team 3 minutes to correct the violation.

General Rules – Regular Category

Page 14: NRC 2015 Competition Briefing

General Rules – Regular Category

Ranking Best Score Time 2nd Best Score Time

1 100 47 sec 100 52 sec

2 100 36 sec 90 20 sec

3 100 35 sec 80 25 sec

4 90 33 sec 90 45sec

5 90 43 sec 90 45 sec

Regulations on the competition event:o If teams acquire the same score, ranking is decided by the second best score. If

the score is still tied, ranking is decided by time recorded for the highest score.

Sample Scoring

Page 15: NRC 2015 Competition Briefing

Regulations on the playing field:o Teams must assemble their robots in the area designated by the tournament. o Only these people are allowed in competition area: Contestants, NRC Organising

Committee Staff and Special Personnel.o All models and playing field are according to the standard provided by the

tournament on the competition day.o Teams should always expect some variability, such as:

i. Variety in lighting conditions.ii. Judge’s shadow on the field.iii. Judges will walk around the field during judging.iv. Texture/bumps under the mat.v. Waviness in the mat itself.

General Rules – Regular Category

Page 16: NRC 2015 Competition Briefing

Behaviour as listed below are prohibited and may result in disqualifications:o Causing damage to the competition playing fields, models or robots of other teams.

o Bringing a cellular phone or a medium of wired/wireless communication device into the court.

o Using dangerous items or displaying behaviours that disrupt the competition.

o Using inappropriate words or behaving inappropriately towards other teams, audience, judges or the tournament.

o Creating situations which judges deem unacceptable or interfering.

General Rules – Regular Category

Page 17: NRC 2015 Competition Briefing

The judges have the utmost authority during the tournament. If disqualified, team’s robot must quit match immediately. And no marks will

be given. Communication devices: STRICTLY PROHIBITED! Any alterations to the rules will be announced by the judges. Penalty will be imposed to the team if there is any violation to the General

Rules.

General Rules – Regular Category

Page 18: NRC 2015 Competition Briefing

NRC eligible sensors and motors for Regular Category

PID Product Picture Product Name

9842 NXT Interactive Servo Motor

9843 NXT Touch Sensor

9844 NXT Light Sensor

9845 NXT Sound Sensor

Page 19: NRC 2015 Competition Briefing

NRC eligible sensors and motors for Regular Category

PID Product Picture Product Name

9846 NXT Ultrasonic Sensor

9694 NXT Color Sensor

NCO1038 HiTechnic NXT Colour Sensor

45502 EV3 Large Motor

Page 20: NRC 2015 Competition Briefing

NRC eligible sensors and motors for Regular Category

PID Product Picture Product Name

45503 EV3 Medium Motor

45504 EV3 Ultrasonic Sensor

45505 EV3 Gyro Sensor

45506 EV3 Color Sensor

Page 21: NRC 2015 Competition Briefing

NRC eligible sensors and motors for Regular Category

PID Product Picture Product Name

45507 EV3 Touch Sensor

Page 22: NRC 2015 Competition Briefing

Surf nrc.sasbadi.com

School Code (Username & Password)

Fax to Sasbadi Learning Solutions Sdn. Bhd. (03-6156 9080)

Register Now!!

NRC 2015 Registration is

Closing Date: 30 April 2015OPEN

Page 23: NRC 2015 Competition Briefing

NRC 2015Regular Category

   

Elementary School 

Game description, rules, & scoring  

PEARL DIVING

Page 24: NRC 2015 Competition Briefing

Playing Field

Page 25: NRC 2015 Competition Briefing

Challenge Objects

o 9 Colored cube (3 blue, 2 red, 2 green and 2 yellow cubes).

Page 26: NRC 2015 Competition Briefing

Challenge Objects

o 12 Ping-Pong balls are allowed to be loaded onto the robot by participants before the robot starts.

Page 27: NRC 2015 Competition Briefing

o The robot must start in the large green area.

Challenge Overview

Page 28: NRC 2015 Competition Briefing

o At the start of each round (post-quarantine), 9 colored cubes (3 blue cubes, 2 green cubes, 2 yellow cubes and 2 red cubes) will be randomly placed on the white squares.

Challenge Overview

Page 29: NRC 2015 Competition Briefing

o The robot's mission is to ‘dive’ into the water and determine the number of ‘pearls’ found in each of the three colored zones.

Challenge Overview

Page 30: NRC 2015 Competition Briefing

o The colored cubes must be pushed into the small colored end zone below the white square where the block is found.

Challenge Overview

Page 31: NRC 2015 Competition Briefing

0 Pearl 1 Pearl

2 Pearls 3 Pearls

Challenge Overview

o The robot must determine the number of ‘pearls’ that each cube represents by its color.

Page 32: NRC 2015 Competition Briefing

o Each ‘pearl’ found is represented by one Ping-Pong ball.

Challenge Overview

Page 33: NRC 2015 Competition Briefing

o The sum of the ‘pearls’ found in a colored zone gives the total number of Ping-Pong balls the robot should deposit into the large colored area associated with that zone.

Challenge Overview

Page 34: NRC 2015 Competition Briefing

o To make sure the diver does not run out of air, the diver must touch the border of the large colored zones within every 30 seconds. If the diver runs out of air the attempt is immediately ended.

Challenge Overview

Page 35: NRC 2015 Competition Briefing

How To Start A Robot

Step 1: Placed the robot in the start area.

Step 2: The judge will give the signal for a program to be selected (but not run).

Step 3: Wait for judges’ signal to run the program.

Page 36: NRC 2015 Competition Briefing

Robot Size

o Maximum dimensions of the robot before it starts are 25cm x 25cm x 25 cm. After it starts, the dimensions of the robot is not restricted.

25cm

25cm

50cm

100c

m

BEFORESTART

AFTERSTART

Page 37: NRC 2015 Competition Briefing

Starting Position

o Robot has to be placed within the start area. No part of the robot is allowed to exceed the start area before the match begins.

Page 38: NRC 2015 Competition Briefing

Attempt and time will end if :

o Any team member touches the robot after it starts.o Challenge time (2 minutes) has ended.o The robot has completely left the game table.o The robot runs out of air.o The robot entered to the Large Red Area completely (on condition that all are released from

the robot and touching the mat).o The rules and regulations within have been violated.

Page 39: NRC 2015 Competition Briefing

Scoring

o Every colored cube pushed completely into the small colored end zone below = 5 points.

5 points

0 point

Page 40: NRC 2015 Competition Briefing

Scoring

o For each of the large colored areas, the correct number of ping pong balls present in the area = 15 points.

15 Points 0 point 15 Points

Page 41: NRC 2015 Competition Briefing

Scoring

o Robot finishes completely in the large red area = 10 points.

10 points 0 point

Page 42: NRC 2015 Competition Briefing

NRC 2015Regular Category

   

Junior High School 

Game description, rules, & scoring  

TREASURE HUNT

Page 43: NRC 2015 Competition Briefing

Playing Field

Page 44: NRC 2015 Competition Briefing

o 7 Colored cube (a maximum of 5 of any color cubes).

Challenge Objects

Page 45: NRC 2015 Competition Briefing

Challenge Objects

o Colored card.

Page 46: NRC 2015 Competition Briefing

o The robot must start in the area outside the large grid. No part of the robot is allowed to touch the black line and/or the edge of the large grid before it starts.

Challenge Overview

Page 47: NRC 2015 Competition Briefing

o At the start of each round (post-quarantine), the coordinate system for the round will be randomly chosen.

Challenge Overview

Colo

rM

ap K

eyFi

rst

Artif

act

Rows

Columns

Page 48: NRC 2015 Competition Briefing

o The coordinate system consists of a five by five grid. Each column and row of the grid is represented by one of five colors (red, green, blue, yellow, and brown).

Challenge Overview

Colo

rM

ap K

eyFi

rst

Artif

act

Rows

Columns

Page 49: NRC 2015 Competition Briefing

o The coordinate system will be displayed on the table by placing 10 colored cards in the dotted square outside of the grid. This is known as the map key.

Challenge Overview

Colo

rM

ap K

eyFi

rst

Artif

act

Rows

Columns

Page 50: NRC 2015 Competition Briefing

o The first five colored cards give the colors of the rows on the table. The second sequence of five colored cards gives the colors for the columns on the table.

Challenge Overview

Colo

rM

ap K

eyFi

rst

Artif

act

Rows

Columns

Page 51: NRC 2015 Competition Briefing

o The last two colors in the starting grid represent the row and column of the first artifact to be collected.

Challenge Overview

Colo

rM

ap K

eyFi

rst

Artif

act

Rows

Columns

Page 52: NRC 2015 Competition Briefing

Challenge OverviewR1

R2

R3

R4

R5

C1

C2

C3

C4

C5

Rx

Cx

1st Artifact 2nd Artifact 3rd Artifact 4th Artifact 5th Artifact

R3 C4 R4 C3 R1 C5 R5 C2 R3 C1

COLUMNS

ROW

COLUMNS

ROW

COLUMNS

ROW

COLUMNS

ROW

COLUMNS

ROW

o There will be five artifacts that need to be collected within the challenge.

Page 53: NRC 2015 Competition Briefing

Challenge Overview

o There will be 2 additional artifacts on the table which should not be disturbed. These will be represented by a colored cube placed on a BLACK colored card. The location of these 2 additional artifacts will be announced before quarantine time.

Page 54: NRC 2015 Competition Briefing

Challenge Overview

o If, at the end of the challenge, cubes have been moved and BLACK colored cards have been uncovered, they will incur penalty points.

Page 55: NRC 2015 Competition Briefing

How To Start A Robot

Step 1: Placed the robot in the start area.

Step 2: The judge will give the signal for a program to be selected (but not run).

Step 3: Wait for judges’ signal to run the program.

Page 56: NRC 2015 Competition Briefing

Robot Size

o Maximum dimensions of the robot before it starts are 25cm x 25cm x 25 cm. After it starts, the dimensions of the robot is not restricted.

25cm

25cm

50cm

100c

m

BEFORESTART

AFTERSTART

Page 57: NRC 2015 Competition Briefing

Starting Position

o Robot has to be placed within the start area. No part of the robot is allowed to exceed the start area before the match begins.

Page 58: NRC 2015 Competition Briefing

Attempt and time will end if :

o Any team member touches the robot after it starts.o Challenge time (2 minutes) has ended.o The robot has completely left the game table.o The robot entered to the Finish Area completely (on condition that five valid artifacts have

been loaded onto the robot).o The rules and regulations within have been violated.

Page 59: NRC 2015 Competition Briefing

Scoring

o Every valid colored cube moved completely from its grid location = 5 points.

0 point 5 points

Page 60: NRC 2015 Competition Briefing

Scoring

o Every valid colored cube loaded onto the robot = 10 points.

0 point 10 points

Page 61: NRC 2015 Competition Briefing

Scoring

o Every valid colored cube on the robot, with the robot in the finish area = 5 points.

0 point 25 points

Page 62: NRC 2015 Competition Briefing

Scoring

o Every black colored card disturbed during the challenge = -25 points.

-25 points

Page 63: NRC 2015 Competition Briefing

Scoring

o Every black colored card uncovered during the challenge = -50 points.

-50 points

Page 64: NRC 2015 Competition Briefing

NRC 2015Regular Category

   

Senior High School 

Game description, rules, & scoring  

MOUNTAINEERING

Page 65: NRC 2015 Competition Briefing

Playing Field

Page 66: NRC 2015 Competition Briefing

Challenge Objects

o 4 Colored cube (1 blue, 1 red, 1 green and 1 yellow cube).

Page 67: NRC 2015 Competition Briefing

Challenge Objects

o 8 Colored card (2 blue, 2 red, 2 green and 2 yellow cards).

Page 68: NRC 2015 Competition Briefing

o The robot must start at ground level. No part of the robot is allowed to touch the mountains or a colored area at the base of a mountain.

Challenge Overview

Page 69: NRC 2015 Competition Briefing

Challenge Overview

o At the start of each round the orientation of each mountain will be randomly selected.

Page 70: NRC 2015 Competition Briefing

o All mountain in natural orientation.

Challenge Overview

Page 71: NRC 2015 Competition Briefing

Challenge Overview

o All mountain in alternative orientation.

Page 72: NRC 2015 Competition Briefing

Challenge Overview

o Q1 & Q3 mountain in natural orientation and Q2 & Q4 mountain in alternative orientation.

Page 73: NRC 2015 Competition Briefing

Challenge Overview

o 4 colored cubes (Red, Green, Blue and Yellow) will be randomly placed, one at the intersection of the exposed black lines at the base of each mountain. A colored cube will never be placed in a quadrant of the same color.

Page 74: NRC 2015 Competition Briefing

Challenge Overview

o The orientation of each mountain and the location of each colored cube will be encoded using 8 colored card that will be placed in sequence in the center of the table. This is known as the map key.

Page 75: NRC 2015 Competition Briefing

Challenge Overview

o Q1 & Q2 mountain in alternative orientation and Q3 & Q4 mountain in natural orientation.

Page 76: NRC 2015 Competition Briefing

How To Start A Robot

Step 1: Placed the robot in the start area.

Step 2: The judge will give the signal for a program to be selected (but not run).

Step 3: Wait for judges’ signal to run the program.

Page 77: NRC 2015 Competition Briefing

Robot Size

o Maximum dimensions of the robot before it starts are 25cm x 25cm x 25 cm. After it starts, the dimensions of the robot is not restricted.

25cm

25cm

50cm

100c

m

BEFORESTART

AFTERSTART

Page 78: NRC 2015 Competition Briefing

Starting Position

o Robot has to be placed within the start area. No part of the robot is allowed to exceed the start area before the match begins.

Page 79: NRC 2015 Competition Briefing

Attempt and time will end if :

o Any team member touches the robot after it starts.o Challenge time (2 minutes) has ended.o The robot has completely left the game table.o The robot entered to the Finish Area completely (on condition that all 4 cubes slotted into

their respective holes completely).o The rules and regulations within have been violated.

Page 80: NRC 2015 Competition Briefing

Scoring

o Each colored cube placed completely in a quadrant of the same color = 10 points.

10 points 0 point

Page 81: NRC 2015 Competition Briefing

Scoring

o Each colored cube placed completely on the ‘slope’ of a mountain in a quadrant of the same color (above the base but not at the top) = 25 points.

25 points

Page 82: NRC 2015 Competition Briefing

Scoring

o Each colored cube placed completely on the top of a mountain in a quadrant of the same color (but not in the hole at the top) = 50 points.

50 points

Page 83: NRC 2015 Competition Briefing

50 point

Scoring

o Each colored cube placed completely in the hole at the top of a mountain in a quadrant of the same color = 100 points.

100 points

Page 84: NRC 2015 Competition Briefing

NRC 2015Open Category

Theme : 

 ROBOT EXPLORERS

Page 85: NRC 2015 Competition Briefing

General Rules – Open Category

There is no restriction on the use of non-LEGO® materials. However, the final project must be operated or controlled by the NXT/EV3 Intelligent Brick.

Any programming languages are allowed to be used. The robots may be pre-assembled and the software program may be pre-

programmed. The size of the whole project, including booth decorations, must not

exceed 2 meters (L) x 2 meters (W) allotted area. Teams must decorate the booth with at least one poster, with the

minimum dimension of 120cm x 90cm, introducing the project.

Page 86: NRC 2015 Competition Briefing

General Rules – Open Category

Each team will undergo the following:o Test and assemble the final robot at a designated location.o Decorate the booth with posters or anything that is related to the theme.o Demonstrate the project to the judges.o Participate in a ‘Question and Answer’ (Q & A) session with the judges.

A report (hard copy & soft copy in CD/DVD), summarizing the whole project, must be submitted to the registration counter on competition day.

In the 10-minute session with the judges, 5 minutes will be given to the team for demonstration and 5 minutes for a Q & A session with the judges.

Page 87: NRC 2015 Competition Briefing

Project; 50

Programming; 45Engineering Design; 45

Presentation; 40

Teamwork; 20

Judging Criteria

Page 88: NRC 2015 Competition Briefing

Your MissionUse robots to help humans explore for natural resources in potentially hazardous environments.

Page 89: NRC 2015 Competition Briefing

.

Natural Resources Air (example: wind energy, tires) Animals (example: foods) Coal (example: electricity) Minerals (example: coins, wire, steel, aluminum cans, jewelry) Natural Gas (example: electricity, heating) Oil (example: electricity, fuel for cars and airplanes, plastic) Plants (example: wood, paper, cotton clothing, fruits, vegetables) Sunlight (example: solar power, photosynthesis) Water (example: hydroelectric energy, drinking, cleaning)

Page 90: NRC 2015 Competition Briefing

.

Problem Mine collapse.

Page 91: NRC 2015 Competition Briefing

.

Problem Oil & gas plant explode.


Recommended