Transcript

Immersive Solutions

Vin Sumner – CEO

Virtual Reality Past 20 Years

Over the past 20 years or so there have been various attempts at furthering virtual reality with companies such as Sega, Nintendo and Sony releasing console based accessories to the market with little success.

Virtual Reality - VR Caves

Virtual Reality Oculus Rift

Following its launch via KickStarter - the US crowd funding website - the Oculus Rift the worlds first light weight virtual reality headset was released to developers in 2013.

DK1 Development Kit One was supplied to KickStarter backers of the project in 2013 to much acclaim from development studios around the world.

Virtual Reality Oculus Rift

The Oculus Rift places the user directly within a fully immersive 3D world. The user is presented with a stereoscopic view which is displayed directly to the eyes via an LED screen behind two lenses similar to those used in binoculars.

With the addition of accelerometers and other sensors the user's head movements are precisely tracked within the 3D scene enabling a truly engaging immersive experience.

Virtual Reality Oculus Rift Retail Launch

Following the acquisition of OculusVR by Facebook in late May development and production have been increased and the delivery of DK2 (development kit two) was made in August 2014

The retail version of the Rift will be launched 2nd quarter 2015 with expected global sales of at least 1 million units target markets are both entertainment and serious games

Virtual Reality New Interfaces

New ways to interact with VR include the Leap Motion, Myo and the Kinect 2 gesture based devices

Immersive Games Platforms

Massive Multiplayer Online (MMO’s)

Massive Multiplayer Online (MMO’s)

World of Warcraft

Second Life

Minecraft

Eve Online

League of Legends

Elite Dangerous

SimCity

Immersive Applications

Games platforms :

Walk AroundInteractivityCollaboration OnlineMulti PlatformAugmented RealityLocation ScenariosMulti-Player (1st & 3rd)

Serious Immersive ApplicationsLearning

TrainingMedicalMilitaryHazardous Environments

SimulationDisaster PlanningWhat if scenariosCity Planning

• Collaborative Immersion

The user is pointing to an object to make a selection, once the selection was made a small radial context menu is displayed giving the user some options

This task log could be used for note taking or exploring data linked with objects within the virtual world.

To avoid distraction from the virtual world's content the users are represented by orbs of light

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C o p e n h a g e n

[email protected]@vinsumner


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