Gamification: How it can be used to engage library users
http://www.slideshare.net/chadmairn
@cmairn
Gamification “involves applying game design thinking to non-game applications to make them
more fun and engaging.”
Source: gamification.org
Note: slides are from Shay Moradi, co-founder of LibraryGame
openbadges.org
itap.purdue.edu/studio/passport
handheldlibrarian.org
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