Transcript
Page 1: Enhancing Students’ Higher Order Thinking Skills (HOTS) via Computational Thinking and Digital Literacy

Enhancing Students’ Higher Order Thinking Skills (HOTS) via Computational Thinking and Digital Literacy FADZLIATON ZAINUDINEducational Technology DivisionMinistry of Education [email protected]

10th International Malaysian Educational Technology Convention 2016@ State Educational Technology Division, Kedah, Malaysia28 – 30 November 2016

Page 2: Enhancing Students’ Higher Order Thinking Skills (HOTS) via Computational Thinking and Digital Literacy

FOURTH INDUSTRIAL REVOLUTION

Why Everyone Must Get Ready for the 4th Industrial

Revolution?

• A range of new technologies that combine the physical, digital and biological worlds.

• These new technologies will impact all disciplines, economies and industries.

• Billions of people can be connected through digital networks

• Efficiency of organizations can be dramatically improve

• Natural environment can be better managed and reconstructed

1784

1870

1969

Tomorrow?

We should prepare our students for jobs that don’t yet exist, using technologies that haven’t been invented, in order to solve problems we don’t even know yet.

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MALAYSIA EDUCATION BLUEPRINT 2013 - 2015

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IMPLEMENTATION OF HIGHER ORDER THINKING SKILLS (HOTS)

To ensure that students are able to apply high-level skills to solve problems, make

decisions, innovate, and strive to be globally competitive

To ensure teachers are competent and fully trained in HOTs programme

To implement HOTS questions in UPSR and SPM examinations

HOTS as one of 14 priority initiativesKSSR KSS

M

• Revised to embed a balanced set of knowledge and skills such as creative thinking, innovation, problem-solving, and leadership

• Stress on student-centred and differentiated teaching

• Greater emphasis on problem-based and project-based work, a streamlined set of subjects or themes, and formative assessments, shifting towards higher order thinking skills (HOTS).

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HIGHER ORDER THINKING SKILLS (HOTS)

3 Different Areas of HOTS

knowledge

transfercritical

thinkingproblem solving

Bloom’s Taxonomy (Revised)

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SMART SCHOOL INITIATIVE: INCORPORATING ICT IN TEACHING-LEARNING

+ e-Learning ecosystem + ICT Literacy via ICT curriculum

+ ICT Infrastructure+ Digital competency and computational thinking skills via ICT curriculum+ Outcome-based student assessment

CONSOLIDATION & STABILISATIONPhase 2

(2016 – 2020)

Phase 1 (2011 – 2015)

Pilot Phase(1999-2002)

Post Pilot(2003-2005)

Making All Schools Smart

(2005-2010)

Consolidation &

Stabilisation(2011-2020)

THRUST 7

Leveraging ICT to scale up quality

learning

Educator Readiness

Standard & Policy

Digital Maker

Movement

MOVING FORWARD

2016 - 2020

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COMPUTATIONAL THINKING

CT is an approach to solving a problem that empowers the integration of digital technologies with human ideas.

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DIGITAL LITERACYA digitally literate person will possess a range of digital skills, knowledge of the basic principles of computing devices, skills in using computer networks, an ability to engage in online communities and social networks while adhering to behavioral protocols, be able to find, capture and evaluate information, understanding of the societal issues raised by digital technologies (such as big data), and possess critical thinking skills.

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Student demonstrates a sound understanding of technology concepts

and operations

Technology concepts and operations

Digital information literacy

Organise, store, retrieve and present information

Communication, collaboration and sharing

Student demonstrates competency in using

information and technology effectively, responsibly and legally

Assess and use information and technology responsibly

Assess and use information and technology safely

Assess and use information and technology ethically

and legally

Student demonstrates ability to formulate

issues, identify problems, provide

solutions and make decisions

Creating and developing content

Problem solving and decision making

TECHNOLOGY DIGITAL CITIZENSHIP COGNITIVE1 2 3

DIGITAL COMPETENCY STANDARDS - DCS• Outcome-based assessment• A tool to measure students’ digital

competency

DCS is based on:

Spearheaded by:

• MOE ICT Skills Set• International Society

for Technology in Education (ISTE) Standards

• UNESCO Media and Information Literacy Standards

• Partnership for the 21st Century Essential Skills

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• To produce future workforce who have high level of digital competencies

2• To produce innovative

and creative Malaysians

3• To produce responsible

and ethical digital citizens

EXPECTED OUTCOMESOUTCOMES AIMS TO CREATE A NATION OF DIGITAL MAKER

Launch of Digital Maker Movement by the Prime

Minister

Date: 11 August 2016Venue: Sekolah Alam Shah, Putrajaya

Building Malaysia’s next generation talent for high value digital

economy job opportunities

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DIGITAL MAKER MOVEMENT: BUILDING THE TALENT FUNNEL FOR DIGITAL ECONOMY JOBS

Digital Tech @ Schools is the formal learning

component

Integrating CS and CT in Formal Curriculum

TMK / ASK / SK Teaching Modules

Educators Training (Teachers and School

Leaders)

Continuous Intervention through

Informal Learning

Digital Maker Clubs (Co-curricular)

Digital Maker Hubs and Centers

Digital Making Based Competitions

Grooming the potential future digital

innovators Post SPM bootcamps Facilitation to secure

industry/IHL to scholarships

Holiday internships for selected potential top

talent Industry-Preferred Universities

Premier Digital Tech TVETs

Placement to the path of Digital Economy jobs

http://www.mydigitalmaker.com

FB: @mydigitalmakerhub

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CURRENT STATUS

DCS Interface Implementation: 1st – 25th November 2016 at 400 schools

1.2016 (Phase 1): Deployment at 400 schools from 1st -25th November 2016

2.KPIs:• 2017: 3,000

schools• 2018: 6,000

schools• 2019: 9,000

schools• 2020: All

schools

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REBRANDING OF EXISTING CO-CURRICULUM TO DIGITAL MAKER CLUB & STUDENT DIGITAL CHAMPION

• All digital making related clubs will fall under the umbrella of Digital Maker Club. Eg: Digital Maker Computing Club, Digital Maker Robotics Club etc.

• Updated modules for students to equip themselves with essential digital knowledge and skills through a gamified approach

• Rebranding Bridged Bestari to Student Digital Champion

• Objective: Digital Champions will act as the change agents for active digital making advocacy activities in schools

• Student digital champions will be trained and exposed through Leadership programme

DIGITAL MAKER

CHAMPION

DIGITAL MAKER CLUB

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MY DIGITAL MAKER GLOBAL EXCHANGE (MY DMGX) Aims to take the smartest, highly-driven, innovative young Malaysians and put them into an environment that

capable of changing their vision of what they are capable of doing – the moonshot thinking.Upskilling Focus: Innovation & Entrepreneurship

Purpose & Ideas

Select Malaysia’s

Top 40 young

innovators Malaysia’s best young innovators

from existing competitions

Outcomes

1.Recognize & upskill top 10 Young Malaysian Digital Innovators by local & Silicon Valley industries

2. Future-proofing Malaysia’s Digital Economy Workforce

Accelerator Camps

Focus: Digital Making

(40 Participants)

Focus : Innovation

• Rapid prototyping

• Design Thinking

• Creative Confidence

• Presentation Confidence

• Changemaking

MY Digital Maker Global

ExchangeMY Digital

Maker Global Exchange

(10 Participants)

Focus: Entrepreneursh

ip

• Lean Business Startup

• Dolphin Tank - Presentation Confidence

• Immersion visits to tech startups & giants

Preparation Briefing

(10 Participants)

Holiday Internship

• Innovation in specific industry

• Working life experience

• Mentorship• Career

exposure and readiness

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CONCLUSION

Central to the knowledge economy is a highly skilled and capable workforce to drive innovation, creativity and productivity. It is important to equip the workforce with specialised skills to facilitate growth in the various sectors, including R&D of ICT products and services. This will ensure the nation not only benefits from but also contributes to global ICT advancements.

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Thank You