Enhancing Students’ Higher Order Thinking Skills (HOTS) via Computational Thinking and Digital Literacy FADZLIATON ZAINUDINEducational Technology DivisionMinistry of Education [email protected]
10th International Malaysian Educational Technology Convention 2016@ State Educational Technology Division, Kedah, Malaysia28 – 30 November 2016
FOURTH INDUSTRIAL REVOLUTION
Why Everyone Must Get Ready for the 4th Industrial
Revolution?
• A range of new technologies that combine the physical, digital and biological worlds.
• These new technologies will impact all disciplines, economies and industries.
• Billions of people can be connected through digital networks
• Efficiency of organizations can be dramatically improve
• Natural environment can be better managed and reconstructed
1784
1870
1969
Tomorrow?
We should prepare our students for jobs that don’t yet exist, using technologies that haven’t been invented, in order to solve problems we don’t even know yet.
MALAYSIA EDUCATION BLUEPRINT 2013 - 2015
IMPLEMENTATION OF HIGHER ORDER THINKING SKILLS (HOTS)
To ensure that students are able to apply high-level skills to solve problems, make
decisions, innovate, and strive to be globally competitive
To ensure teachers are competent and fully trained in HOTs programme
To implement HOTS questions in UPSR and SPM examinations
HOTS as one of 14 priority initiativesKSSR KSS
M
• Revised to embed a balanced set of knowledge and skills such as creative thinking, innovation, problem-solving, and leadership
• Stress on student-centred and differentiated teaching
• Greater emphasis on problem-based and project-based work, a streamlined set of subjects or themes, and formative assessments, shifting towards higher order thinking skills (HOTS).
HIGHER ORDER THINKING SKILLS (HOTS)
3 Different Areas of HOTS
knowledge
transfercritical
thinkingproblem solving
Bloom’s Taxonomy (Revised)
SMART SCHOOL INITIATIVE: INCORPORATING ICT IN TEACHING-LEARNING
+ e-Learning ecosystem + ICT Literacy via ICT curriculum
+ ICT Infrastructure+ Digital competency and computational thinking skills via ICT curriculum+ Outcome-based student assessment
CONSOLIDATION & STABILISATIONPhase 2
(2016 – 2020)
Phase 1 (2011 – 2015)
Pilot Phase(1999-2002)
Post Pilot(2003-2005)
Making All Schools Smart
(2005-2010)
Consolidation &
Stabilisation(2011-2020)
THRUST 7
Leveraging ICT to scale up quality
learning
Educator Readiness
Standard & Policy
Digital Maker
Movement
MOVING FORWARD
2016 - 2020
COMPUTATIONAL THINKING
CT is an approach to solving a problem that empowers the integration of digital technologies with human ideas.
DIGITAL LITERACYA digitally literate person will possess a range of digital skills, knowledge of the basic principles of computing devices, skills in using computer networks, an ability to engage in online communities and social networks while adhering to behavioral protocols, be able to find, capture and evaluate information, understanding of the societal issues raised by digital technologies (such as big data), and possess critical thinking skills.
9
Student demonstrates a sound understanding of technology concepts
and operations
Technology concepts and operations
Digital information literacy
Organise, store, retrieve and present information
Communication, collaboration and sharing
Student demonstrates competency in using
information and technology effectively, responsibly and legally
Assess and use information and technology responsibly
Assess and use information and technology safely
Assess and use information and technology ethically
and legally
Student demonstrates ability to formulate
issues, identify problems, provide
solutions and make decisions
Creating and developing content
Problem solving and decision making
TECHNOLOGY DIGITAL CITIZENSHIP COGNITIVE1 2 3
DIGITAL COMPETENCY STANDARDS - DCS• Outcome-based assessment• A tool to measure students’ digital
competency
DCS is based on:
Spearheaded by:
• MOE ICT Skills Set• International Society
for Technology in Education (ISTE) Standards
• UNESCO Media and Information Literacy Standards
• Partnership for the 21st Century Essential Skills
1
• To produce future workforce who have high level of digital competencies
2• To produce innovative
and creative Malaysians
3• To produce responsible
and ethical digital citizens
EXPECTED OUTCOMESOUTCOMES AIMS TO CREATE A NATION OF DIGITAL MAKER
Launch of Digital Maker Movement by the Prime
Minister
Date: 11 August 2016Venue: Sekolah Alam Shah, Putrajaya
Building Malaysia’s next generation talent for high value digital
economy job opportunities
DIGITAL MAKER MOVEMENT: BUILDING THE TALENT FUNNEL FOR DIGITAL ECONOMY JOBS
Digital Tech @ Schools is the formal learning
component
Integrating CS and CT in Formal Curriculum
TMK / ASK / SK Teaching Modules
Educators Training (Teachers and School
Leaders)
Continuous Intervention through
Informal Learning
Digital Maker Clubs (Co-curricular)
Digital Maker Hubs and Centers
Digital Making Based Competitions
Grooming the potential future digital
innovators Post SPM bootcamps Facilitation to secure
industry/IHL to scholarships
Holiday internships for selected potential top
talent Industry-Preferred Universities
Premier Digital Tech TVETs
Placement to the path of Digital Economy jobs
http://www.mydigitalmaker.com
FB: @mydigitalmakerhub
CURRENT STATUS
DCS Interface Implementation: 1st – 25th November 2016 at 400 schools
1.2016 (Phase 1): Deployment at 400 schools from 1st -25th November 2016
2.KPIs:• 2017: 3,000
schools• 2018: 6,000
schools• 2019: 9,000
schools• 2020: All
schools
REBRANDING OF EXISTING CO-CURRICULUM TO DIGITAL MAKER CLUB & STUDENT DIGITAL CHAMPION
• All digital making related clubs will fall under the umbrella of Digital Maker Club. Eg: Digital Maker Computing Club, Digital Maker Robotics Club etc.
• Updated modules for students to equip themselves with essential digital knowledge and skills through a gamified approach
• Rebranding Bridged Bestari to Student Digital Champion
• Objective: Digital Champions will act as the change agents for active digital making advocacy activities in schools
• Student digital champions will be trained and exposed through Leadership programme
DIGITAL MAKER
CHAMPION
DIGITAL MAKER CLUB
MY DIGITAL MAKER GLOBAL EXCHANGE (MY DMGX) Aims to take the smartest, highly-driven, innovative young Malaysians and put them into an environment that
capable of changing their vision of what they are capable of doing – the moonshot thinking.Upskilling Focus: Innovation & Entrepreneurship
Purpose & Ideas
Select Malaysia’s
Top 40 young
innovators Malaysia’s best young innovators
from existing competitions
Outcomes
1.Recognize & upskill top 10 Young Malaysian Digital Innovators by local & Silicon Valley industries
2. Future-proofing Malaysia’s Digital Economy Workforce
Accelerator Camps
Focus: Digital Making
(40 Participants)
Focus : Innovation
• Rapid prototyping
• Design Thinking
• Creative Confidence
• Presentation Confidence
• Changemaking
MY Digital Maker Global
ExchangeMY Digital
Maker Global Exchange
(10 Participants)
Focus: Entrepreneursh
ip
• Lean Business Startup
• Dolphin Tank - Presentation Confidence
• Immersion visits to tech startups & giants
Preparation Briefing
(10 Participants)
Holiday Internship
• Innovation in specific industry
• Working life experience
• Mentorship• Career
exposure and readiness
CONCLUSION
Central to the knowledge economy is a highly skilled and capable workforce to drive innovation, creativity and productivity. It is important to equip the workforce with specialised skills to facilitate growth in the various sectors, including R&D of ICT products and services. This will ensure the nation not only benefits from but also contributes to global ICT advancements.
Thank You