Transcript
Page 1: Connected museums and historical sites

Integrated storytelling, gaming and marketing platform

Page 2: Connected museums and historical sites
Page 3: Connected museums and historical sites
Page 4: Connected museums and historical sites
Page 5: Connected museums and historical sites
Page 6: Connected museums and historical sites
Page 7: Connected museums and historical sites

Real places

Story-Experience

Real history

Page 8: Connected museums and historical sites
Page 9: Connected museums and historical sites
Page 10: Connected museums and historical sites
Page 11: Connected museums and historical sites

• Increased site visits

• Increased word-of-mouth (leading to more visits)

• Increased sentiment

• Increased store sales

• Increased sponsorship (from better metrics & integration)

Page 12: Connected museums and historical sites
Page 13: Connected museums and historical sites
Page 14: Connected museums and historical sites

• Conducttr is a web-based tool to build multi-platform storytelling and gaming projects via websites, social media, email, SMS, apps and tons more. It’s for all those things behind the website and behind the exhibits.

• Conducttr massively reduces or removes development & testing costs – you can even create engaging experiences without coding.

• If you are a developer then Conducttr is like wearing an endoskeleton - you’ll achieve more, faster and with less frustration.

Page 15: Connected museums and historical sites
Page 16: Connected museums and historical sites
Page 18: Connected museums and historical sites
Page 20: Connected museums and historical sites

AUDIENCE DATABASE

CONTENTDATABASE

GAME LOGIC

SOCIAL MEDIA, EMAIL

TELEPHONENETWORKS

DATALOG

PLAYER

INCLUDES:• POINTS• BADGES• INVENTORY

AS WELL AS• MESSAGES• POSTS• STATUS

UPDATES

Page 21: Connected museums and historical sites
Page 22: Connected museums and historical sites

1.5 Km< 1 MileAbout 30 -40 mins to complete

http://19reinos.cm.cr

Page 24: Connected museums and historical sites
Page 25: Connected museums and historical sites
Page 27: Connected museums and historical sites
Page 28: Connected museums and historical sites
Page 29: Connected museums and historical sites

– Quicker to implement and more scalable & reliable than bespoke development

– Reduces cost of audience interaction and makes large scale fan participation possible

– Entertainment-as-a-service rather than single product sales

– Authoring environment to script interactive experiences

– Controls and monitors publishing of content

– Listens for events like date & time, Tweets, Facebook comments, YouTube views, emails, SMS, location check-in, position in video timeline, etc.

– Dynamically publishes & responds

• Sends personalized replies based on behavioral segmentation, context & game state

• Publishes new content

• Unlocks exclusive content

• Awards achievements, badges, points and coupons

– Encourages participation & word-of-mouth

Page 30: Connected museums and historical sites

Check-in Audience Content Locker

Create Team

Conversation feed

Auto-tweet

Page 31: Connected museums and historical sites

• Audience building

• Auto-response

• Personalization

• Activation & Engagement

• Rewards

• Revenue Generation

• Analytics & Management

• Working with data

Page 32: Connected museums and historical sites

Count fan demands and publish content

in response

Publish a video when fans

@mention your show 1000 times

Publish a Facebook revelation when

500 fans email to demand it

Publish when fans demand it

Flock to Unlock

View content by episode

View social content as an interactive

narrative

Blend scripted content with real-time and historical

social media

See what's happened while

you've been away

Catch Up

Send a different reply to the same

event

Send a different reply to different

people

Send the same reply to the same people at different times

Never send the same reply

twice

Auto-Alternative

Auto-answer calls with a recorded

message

Make scheduled or delayed outbound

calls

Use incoming call to trigger anything:

publication of video, sending email,

Facebook post and so on.

Automated call answering and

making

Phone Call

Send content based on video

timeline

Video Timeline

Create timeline events in the video

and use them to cause activity on other platforms

Reward viewers with exclusive content

because you know they watched

Call the viewer just as a character is calling on screen

Page 33: Connected museums and historical sites

Embed your sign-up form on any

website.

Protect with captcha and

minimum age control.

Collect audience preference from

drop-down

Collect audience

contact details

Registration Forms

Grow your mailing list from anyone who emails you

Grow your mobile contact list from

anyone texting or calling your

numbers

Add to your database anyone commenting on

Facebook or Twitter

Grab details from first

interaction

Direct Call-to-Action

Fans can easily to send cool content

to their friends

Start a story from a friend mention

on Twitter

Use a referral widget for more

options like eCards

Easy, trackable friend invites

Give content for contact details

Grab information

from messages

Referral Media Gifting Data Parsing

Ask for email and send a missing comic chapter

Ask for a mobile number and text a

secret location

Ask for email and send bonus music

tracks

Ask for an email address or a name

via SMS

Grab data from 3rd party emails

like Gumroad and IFTTT

Have slimmers text their weight or runners their

distance walke

Page 34: Connected museums and historical sites

Call someone when they open

your email

Send a follow-up email if someone

clicks a link to view your video

Send an alert to yourself when

someone clicks a link in their SMS

Auto-reply when someone

clicks a link

Link Trigger

Listen for a phrase in a Facebook comment and

automatically post a reply

Listen for an @mention on

Twitter and respond automatically

Listening for an email with a request-for-

information and automatically send

a reply

Auto-reply to pre-defined

phrases

Message Trigger

Detect when a certain number of

video views is reached and then email your contact

list

Detect a certain number of tweets

and then publishing a video

Detect for a certain number of YouTube

comments and then publish the

video to Facebook

Auto-publish when a milestone

is reached

Auto-respond when someone shares content

Auto-reply on a different channel

Goal Trigger UGC Detection Cross-Triggering

Detect when someone shares an

image, video or link on Twitter or

Facebook

Reward those who share an image on

Twitter

Reply only to those who post a video

on Facebook

Receive an email and reply with a

phone call

Receive a Tweet with an image

attached and send an email

Send an SMS to someone who

makes the right comment on

Facebook

Page 35: Connected museums and historical sites

Send VIP invites to those most active

on Facebook

Have your hero die by fire; but only for those whose

greatest fear is fire

Text a follow-up to those who have

not replied to your ema

Send content based on past

activity

Behavorial Targeting

Dynamic personalization of

any message or social media post

Include the audience’ score and

progress on your emails

Replace whole paragraphs of text with smart content

based on past behavior.

Publish content with personalized

data

Smartwords

Create different roles within a team

for a crisis simulation (CEO,

CMO, CIO…)

Send those playing as “The Mole”

information ahead of time

Allow the audience to change roles

from cop to killer in an SMS game

Personalized experience based

on role

Choice-based personalization

Send content based on video

timeline

Role Play Choose Adventure Video Timeline

Deliver a different conclusion based

on previous choices.

Create a Q&A on Twitter and reveal

personalized results

Pick and send a URL based on

points scored or badges earned

Create timeline events in the video

and use them to cause activity on other platforms

Reward viewers with exclusive

content because you know they

watched

Call the viewer just as a character is calling on screen

Page 36: Connected museums and historical sites

Instantly create an app that works

across all mobile devices – with your graphics and your

content built inside Conducttr

Easily and immediate update the app

experience

Take our open-source code and build your

own app to work with Conducttr

Your own app with no code

Custom app

Have audiences collaborate to solve a mystery or save a

business

Provide private group social media messaging that’s unique to each

team

Have the choice of a single player affect

the whole team

Offer collaboration and

competition

Multiplayer & Teams

Post different content on your

blog depending on preferences

expressed on Twitter

Let Facebook comments decide the ending of your

web series

Remember which way each audience

member voted

Give fans a voice Multi-platform date and time

releasing

Publish on interaction and

data

Voting Scheduled Publishing Event Publishing

Synchronize publishing across

all your channels –social media,

email, sms, digital locker and custom

app

Visualize and automate your

publication schedule

Never miss an opportunity for

cross-promotion

Schedule automated call-backs and follow-

ups at times an audience member usually interacts

Delay an auto-reply until business hours, commuting time or after the kids have

gone to bed

Change your responses depending on time of the day or

day of week.

Page 37: Connected museums and historical sites

Increase someone’s XP every time they engage with your

content

Show players their Progress through

an experience

Have characters remember the

strength of relationship to a

player

Award points, levels, progress,

content

Game Mechanics

Display audience rankings

Reward with vouchers and

discounts

Leaderboards Coupons

Show players their ranking based on

any metric you decide

Embed a leaderboard of

players on any web site

Show the leaderboard inside your custom app

Send vouchers to the first 50 fans

who Tweet a correct answer

SMS a unique discount code for people to redeem

in real-world locations

Leave coupons and special offers

inside the Digital Locker

Use badges to reward engagement and good behavior!

Award a badge for each location visited

on a tour

Award a badge to the first player to find an answer on Twitter

Award a badge when someone logs in 10

times

Award badges!

Badges

Every audience member gets a

personal area with content just for

them

Match the digital locker content to

someone’s progress through an experience

Use multiple digital lockers per player for scheduled content, reward content and

premium content

Password-protected

personal space

Digital Locker

Page 38: Connected museums and historical sites

Franchise an urban scavenger hunt

around the world

Design an educational game

to be run independently by

teachers

Sell your crisis simulation to

different companies

Sell your experience as a

replayable service

Experience-as-a-Service

Collect payment on services like

Gumroad and send notification to

Conducttr

Send bonus track of new album once user has bought tickets for

the concert

Provide codes for a private screening of your new film once

user has paid

Integrate with payment systems

Pay-per-use

Give engaged fans rewards from

sponsors

Give sponsors credibility, kudos

and metrics

Provide sponsor with channel to talk

directly with fans

Offer brands an authentic

connection

Sell your project for

others to copy

Sponsor Integration Premium Templates

Template your project for faster

starts second time around

Repurpose your simulation to

adapt it to another sector

Translate and localize your game

to be run in another country

Page 39: Connected museums and historical sites

Export detailed interaction-level information for

data mining

Filter and export incoming and

outgoing messages

Export interactive projects in a

familiar movie-script style report

Export and analyze interaction-level

data

Detailed Reporting

Real-time visualization of

project activity, even at peak traffic times

Track actions and messages of any specific audience

member

Easily spot loops and logic errors while

testing

Real-time tracking of audience interaction

Activity Feed

Create notification lists for different

departments

Allow your team to subscribe or unsubscribe

themselves with no management from

you

Send notifications to everyone on certain milestones or as a

scheduled reminder

Send alerts to notification lists

Get real-time updates on

important events

Big data store of all your audience

Team Alerts Goal Notification Audience Database

Receive an SMS when someone

uses bad language on your Facebook

page

Get an email when someone registers

or finds the solution to a riddle

Get an follow-up reminder with

updates on most engaged audience

Store information about your audience –preferences, choices,

engagement, advocacy and more

Allow multiple multi-channel contact

details per person

View individual activity feed for each

audience member

Page 40: Connected museums and historical sites

Make data meaningful and

relevant

Use conversational language and

characterisation to connect to audiences

Get your point across in any

language

Convert data into readable text

Data-driven Narratives

Show bar charts and comparisons

Show progress bars for funds raised and

other support

Show voting results as they happen

Display data as it happens

Dynamic Charts

Export detailed interaction-level

information for data mining

Filter and export incoming and

outgoing messages

Export interactive projects in a familiar

movie-script style report

Export and analyze interaction data

Detailed Reporting

Create mobile survey forms

Private, anonymous or

public comment feeds

Grab data from public, private and personal sources

Collect data from people & systems

Data Collection


Recommended