Transcript
Page 1: Building And Managing Successful Ux Teams

1 September 2008

Building & Managing User Experience

Teams Dr. Rod Farmer, Senior Manager, User Experience and Creative Services, 3 Mobile Australia

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…not just about the architecture

Notre Dame de Paris….

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Not just about the content

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……Not just about navigating from A to B

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….not just about successfully completing goals

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It’s about the sensations that people get from using

service

Experience goes beyond service

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Knowers and Learners

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Our journey

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Better user research...

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Better design methods...

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…how we approach building UX teams

…fostering team leadership

...achieving greater accountability in our designs

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Know where you’re going

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Building your team: Team Direction

Competency Management Individual i Individual i+1 Individual N Ind. Avg Distance Action

Information Architecture 3

User Research 3

Visual Design 5

Information Design 4

Interaction Design 4

Dev Knowledge 4

Writing Skills 4

0=NR, 1=Occasional, 2=Basic, 3=Good, 4=Strong, 5=Exemplary

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Building your team: Team Assessment

Competency Management Individual i Individual i+1 Individual N Ind. Avg Distance Action

Information Architecture 3 2 4 2 2.5 0.5 Supervise

User Research 3 1 1 2 1.5 1.5 Train

Visual Design 5 4 5 4 4.5 0.5 Supervise

Information Design 4 3 3 4 3.5 0.5 Supervise

Interaction Design 4 4 4 4 4 0 Monitor

Dev Knowledge 4 2 2 2 2 2 Develop

Writing Skills 4 1 1 1 1 3 Hire

0=NR, 1=Occasional, 2=Basic, 3=Good, 4=Strong, 5=Exemplary

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Something’s missing .....Personality

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4 core personalities Executor

Carer

General

Sovereign

(self-actualisting)

(humanistic-encouraging)

(achievement)

(affiliative)

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... building a dream team is not the end-game

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“Specialisation has its advantages, but it also creates a situation where people just see their own little world instead of the entire context..”

- Getting Real, 37Signals

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“Organisations, which design systems, are constrained to produce designs that are copies of the communication structure of these organisations.”

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fear + =

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All too common occurrence...

size of effort

diffe

rent

iatio

n

opportunities

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All too common occurrence...

size of effort

diffe

rent

iatio

n

Innovation Space

Delighters

Delighters

Safety, Parity and Mediocrity

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90%

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Greater UX Maturity...

Influence drivers

‘t’ is exponential

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Greater UX Maturity...

Individualistic mindset

Skill Specialisation

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Greater UX Maturity...

Collaborative mindset Skill Diversification

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Greater UX Maturity...

Influence drivers

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Concept Workshops

from little things big things grow

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1 September 2008

taking steps towards creating advocates

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Great UX leadership involves a simple story:

Who you are, what you stand for, and what others can expect from you.

Has a compelling story about UX for the company

Makes inclusivity an essential part of day-to-day activities

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The UX Manager who isn’t afraid to fail, is a leader who is driven to succeed.

Fail, fail often, fail fast and fail small.

Manager owns (new) mistakes. You own improvement.

Golden rule: “Only new mistakes are permitted”.

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FOOTBALL IMAGE

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“Your job is to touch everyone and get into their soul. Every moment you are in your office, you are useless.”

- Jack Welch (CEO, General Electric from 1981-2001)

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transformation Encouraging beautiful

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kai:“change;zen:“smallgood”

Improving quality ...

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The team-oriented approach

Qualities

Learning focused

Systemic/Holistic

Team sets criteria

Management sets cut-offs

Non-judgemental

Our Approach: Open Design Forums

Fortnightly

Discuss project goals and measures Open feedback

Roles at the door

Encourage PBL & Ownership

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The management approach

Our Approach: Design Circle

Held monthly

Non-UX management involved

Establishes baselines

Evaluates performance

Agrees on countermeasures

Initiatives training

Re-evaluates planning

Qualities

Results-focused

Evaluates performance across projects Sets quality goals for team

Establishes future plans

Performance metrics

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What has worked well for us...

Set clear, achievable and measurable goals for your team Individuals set project-level goals and measures

Individuals own their outcomes

UX Management establishes “goodness”

Management challenges, not fixes

Communication skills and coaching development

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Change is possible...

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Email: [email protected]

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