Transcript
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BACK TO THE DRAWING BOARD

again and again

and again

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Luke Walter

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Kevin Schumacher

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UX of Yesteryear(way back in 2005)

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.PHP.ASPC++ UX?

2005

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Point of Friction:

[we recommend...] working software over comprehensive

documentation and responding to change over following a plan

The Agile Manifesto

“ “

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FINISHEDPROTOTYPE

DEVELOPMENT

FINALPRODUCT

UX?

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Gull-Wing Doors

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UX practitioners would often mistake their complete vision through their

prototype as being - 'all the developer would need'

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Unforeseen edge cases can kill final

development

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What we did before:

We would design the moving car and then panic about how to change the

tires while it was moving.

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We want the result to be this:

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Scene from ‘Tucker’

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not this:

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Scene from ‘Gung Ho’

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That won’t be edged-out

by edge casesUSER EXPERIENCE

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Sprint

SCOPE

CREEP

DesignDetails

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Design

EDGE CASE

CREEP

EdgeCases

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When to pay attentionto edge cases

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Design

EdgeCases

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New design!

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Either the world adopts and changes to your

design

or the world rejects your design and it fails

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Find where your design fails...

before the world does.

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we need to get over ourselves

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Typical Designer

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the reality

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You’re all equally worthless!

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Alone, you’re all equally worthless!

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Agile is not a fad

and Design is behind the

curve

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UX of the future

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TRUST

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Getting beyond the old ‘ Design vs. Programming’

antagonism

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DesignerEngineer

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Manager

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Shared commitments, Shared successes, and perhaps most importantly, Shared failures build trust.

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Who is the biggest influence on your work?

let’s examine this:

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YOU

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We must overcome our inflated sense of what

we know

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BECOME A UX LEADER FIRST

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UX leadership starts with understandingwhat questions to ask in order to understand

what the problems really are

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The first step in learning to be a great teammate is to earn your teams’ mutual respect and acceptance.

““

Johnny Holland

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RESPECT = SINE QUA NON

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The five values of Scrum:

•Courage

•Transparency

•Commitment

•Respect

•Focus

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TEAM CROSS-FUNCTIONALITY

INDIVIDUAL CROSS-FUNCTIONALITY

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T-SHAPED PERSON

deep understanding

subject mattersubject matter

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project

work

work

workwork

Shared ‘swarming’ and collaboration lead to shared knowledge and breadth of skill

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problem

project

work

work

work

work

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M-SHAPED PERSON

subject matter

deep understanding

subject matter

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SERVE THE VISION BYSERVING THE TEAM

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The key is to approach each interaction with a servant’s heart. When you truly focus on contributing more than receiving you will have accomplished the goal. Even though this may seem counter-intuitive,

by intensely focusing on the other party’s wants, needs & desires, you’ll learn far more than you ever would by

focusing on your agenda.

Mike Myatt

““

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how?

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JUMPING INTO THE MOVING CAR

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UX MOCKUPS

SPRINTS

sprint 1 sprint 2 sprint 3

sprint 2 mockups sprint 3 mockups sprint 4 mockups

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One of the common patterns you’ll see in successful agile/UX combinations is having the UX designer embedded with the rest

of the product development team.

“ “- Janet M. Six

UX Matters

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UX MOCKUPS

SPRINTS

sprint 1 sprint 2 sprint 3

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UX MOCKUPS

SPRINTS

sprint 1 sprint 2 sprint 3

sprint 2 mockups sprint 3 mockups sprint 4 mockups

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?? ????? A

When to Design:Pre-Sprint or In-Sprint?

Phased(AKA Pipelined,AKA Waterfall)

Emergent(AKA Piecemeal?)

Large, Encompassing, Amorphous (Epic)

Small, Discrete,Resolved (Story)

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Building great stuff is a team effort that’s hard...

and possibly dangerous!

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Climb down from your towers and get into the mud with everybody else.

It’s gonna be dirty good fun.

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BE CAREFUL OUT THERE!

it’s gonna get dange

rous