Zhang Peng

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    Copyright by

    Peng Zhang

    2008

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    ABSTRACT

    Play Practice (Launder 2001) has been proposed as an alternative approach to

    teaching sport, however it has little empirical support. The purpose of this study was

    to examine the effects of Play Practice compared to Sport, Fitness, and Health

    Program, SFHP, instruction in teaching young adults four table tennis skills. College

    students (N=56) in four classes taught by two instructors participated in the study.

    Each instructor taught one class using Play Practice and one using SFHP instruction

    for an eleven day unit. A nonequivalent control group qausi-experimental design was

    used to access the pre and post unit performance of participants using four measures:

    (a) the forehand drive accuracy, (b) forehand attack, (c) service, and (d) alternation

    performance.

    A Pearson-product coefficient correlation revealed five of six significant and

    moderate correlations among the four dependent measures in pretest scores. A

    pretest MANOVA confirmed no Group differences (F[4,51]=.91, p>.05) on four

    dependent measures between Play Practice and SFHP Instruction group, (a) forehand

    drive accuracy test, (b) forehand attack test, (c) serve test, and (d) alternation test.

    After the intervention, a 2 Group (PP, CI) x 2 Time (Pre-, Post-) MANOVA with

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    repeated measures assessed pre-to-posttest improvements between the Play Practice

    and SFHP Instruction intervention. A significant Group x Time interaction was

    found,F(4, 51) = 5.16,p < .01, = .29. Paired sample t-tests indicated pretest to

    posttest improvements in both groups on the four dependent measures. The only

    non-significant difference finding was on the alternation test.

    Results from this study demonstrate the effectiveness of the Play Practice

    instruction on teaching young adults table tennis skills. The findings suggest that Play

    Practice is an alternative and effective approach to teaching sport in physical

    education. Future studies should focus on measuring the effects of Play Practice on

    learners cognitive and affective learning and continue to explore its effect on

    teaching other sports and physical activities.

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    Dedicated to my parents:

    Yanru Wang and Zhenhua Zhang

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    ACKNOWLEDGMENTS

    My first thanks go to the United States, the country where I have stayed for four

    years. When I first arrived on you years ago, I had known that my life would be

    exceptional, but it has been even more amazing than I expected. I have become more

    mature, knowledgeable, and independent. I appreciate these changes in my life.

    To my advisor, Dr. Ward, a magnificent scholar in physical education and a

    precursor of Play Practice research, thank you for opening the door and efficiently

    supporting me to figure out numerous problems in the process of the research. I feel

    very blessed that you raised me up on your shoulders so that I could see further than

    others doing this research.

    To Dr. Goodway, I want to thank you for your considerable efforts and advise on

    this research. The valuable suggestions and edits you provided ensured the

    dissertation to be tight and professional. Also, your four Thanksgiving meals have

    been unforgettable and have always made me feel as though I am a part of your

    family.

    To Dr. Sutherland, many thanks for your contribution to the dissertation. Your

    expertise and passions on sport and Play Practice raised the quality of the entire study.

    To Dr. Robert Hite, my cognate advisor and role model being an excellent

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    VITA

    August 11, 1979 . Born Shijiazhuang, Hebei, China

    2001 Bachelor of Education (Honors):

    Beijing Sport University

    Beijing, ChinaArea: Athletic Training

    2004 Master of Education:

    Beijing Sport University

    Beijing, China

    Area: Physical Education

    2004 present. Graduate Teaching Associate

    The Ohio State University, Columbus, OH

    FIELD OF STUDY

    Major Field: Education

    Area of Emphasis: Physical Education Teacher Education

    Cognate: Teacher Education

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    TABLE OF CONTENTS

    Page

    Abstract................................................................................................................ii

    Dedication ...............................................................................................................iv

    Acknowledgments....................................................................................................vVita.........................................................................................................................vii

    List of Tables ..........................................................................................................xii

    List of Figures ........................................................................................................xiii

    Chapters: Page

    1. Introduction.................................................................................................... 1

    Statement of the problem....................................................................... 4

    Research questions............................................................................. 6

    Significance of the study ....................................................................... 8

    Limitations ............................................................................................. 8

    Delimitations .......................................................................................... 9

    Definitions of terms ............................................................................... 10

    2. Review of Literature ..................................................................................... 13

    The problems in teaching sport............................................................. 13The role of teacher content knowledge...................................... 14

    The role of the multiple activity curriculum.. 19

    The role of technical only approach...... 22

    The role of teacher feedback. 25

    The role of the learners motivation and attitude...... 26

    Implications .. 27

    Curriculum models proposed for the teaching of sports in PE..... 30

    The Teaching Games for Understanding.. 31

    Background..... 31

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    Intervention development...................... 104

    The similarities of the treatment and comparison group............... 105

    The differences of Play Practice and SFHP instruction ............... 108

    Treatment integrity........ 113

    Training of study personal..... 114

    Data analysis...... 118

    4. Results............................................................................................................ 120

    Inter-observer Agreement...................................................................... 120

    Treatment integrity ................................................................................ 121

    The results of dependent measures ....................................................... 121

    Results of the first research question............................................ 123

    Results of the second research question........................................ 125

    Results of the third research question............................................ 132

    Results of the fourth research question......................................... 132

    Summary ............................................................................................... 133

    5. Discussion...................................................................................................... 135

    Pretest scores ......................................................................................... 135

    The Non-significant difference on pretest measures...................... 136

    Correlations among the dependent measures................................ 136

    Time x Group effects and the intervention analysis....................... 137

    Competition and game format practice................................. 139

    Purposefully modified games................................................ 140

    The strength of the study................................................................... 143The weakness of the study..................................................................... 146

    Methodological suggestions for future studies...................................... 149

    Implications for teaching sport in physical education....................... 154

    Implication for physical education teacher education .. 157

    References ......................................................................................................... 159

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    Appendices. 170

    A. IRB Approval.................................................................................... 170

    B. Course syllabus................................................................................. 172

    C. Class organization............................................................................. 185

    D. Forehand drive accuracy test instrument.......................................... 187

    E. Forehand attack test instrument........................................................ 189

    F. Serve test instrument ........................................................................ 191

    G. Alternation test instrument............................................................... 193

    H. Lesson plans for Play Practice group............................................... 195

    I. Lesson plans for SFHP Instruction group.......................................... 216

    J. The multiple ball activity procedure.................................................. 240

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    LIST OF TABLES

    Table Page

    2.1 Sports and games classifications........................................................................34

    2.2 Three Instructional Approaches of Teaching Sport............................................58

    2.3 Five Variables Used to Shape the Game.............................................................69

    3.1 Characteristics of Participants in the Study........................................................84

    3.2 The Statement and Demonstration of the Forehand Accuracy Test...................93

    3.3 The Statement and Demonstration of the Attacking Test...................................96

    3.4 The Statement and Demonstration of the Serving Test......................................99

    3.5 The Example of Alternating Test Data Collection ...........................................102

    3.6 Statement and Demonstration of the Alternating Test......................................104

    3.7 Course Schedule................................................................................................107

    3.8 The treatment procedure...112

    3.9 The differences between the treatment and comparison groups...112

    3.10 Sample Checklist of Procedural Integrity (Treatment Group) .......................113

    3.11 Sample Checklist of Procedural Integrity (Comparison Group).....................114

    3.12 Pre-instruction Training Schedule...................................................................115

    3.13 Workshop Agenda of Play Practice..................................................................117

    3.14 Research Questions, Variables, and Analytic Methods....................................119

    4.1 Treatment Integrity Data for Treatment Group..................................................122

    4.2 Treatment Integrity Data for Comparison Group...............................................122

    4.3 Correlation Data of Pretest Dependent Measures..............................................123

    4.4 Pre- and Posttest Raw Scores of Dependent Measures..........124

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    LIST OF FIGURES

    Figure Page

    2.1 The Teaching Games for Understanding model.................................................38

    2.2 The Tactical Game Model..................................................................................43

    2.3 The Play Practice Model....................................................................................65

    3.1 Diagram of the research design of the study......................................................86

    3.2 Diagram of the intervention assignment of the study.........................................87

    3.3 Table Tennis Skills Tests.....................................................................................88

    3.4 The context of the forehand drive accuracy test.................................................91

    3.5 The procedure of the attack test..........................................................................94

    3.6 The Context of the Serving Test.........................................................................98

    3.7 The Procedure of the Alternating Test...............................................................102

    3.8 The practice of forehand drive crosscourt in two groups..109

    3.9 Half vs. Half Play..110

    4.1 Time Effect from Pretest to Posttest on Forehand Drive Accuracy Measures..128

    4.2 Time Effect from Pretest to Posttest on Forehand Attack Measures................129

    4.3 Time Effect from Pretest to Posttest on Serve Measures..................................130

    4.4 Time Effect from Pretest to Posttest on Alternation Measures.........................131

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    CHAPTER 1

    INTRODUCTION

    In the U. S.A. physical education has a close relationship with sport. Since the

    beginning of the twentieth century, the teaching and learning of many forms of

    institutionalized sport have been a significant component of school education (Metzler,

    2005). Sport has often been defined as the instructional core for physical education,

    with objectives including knowledge, health, fitness, and skills at all grade levels

    (Siedentop, 1991). Although in recent decades the physical education curriculum has

    expanded with curricula such as the social development model (Hellison, 1978; 1983)

    and the health-related model (Corbin & Lindsey, 1999; McKenzie & Sallis, 1996),

    sport is still the largest portion of school physical education in the U. S. (Holt, Stream,

    & Bengoechea, 2002; Metzler, 2005; Rink, French, & Tjeerdsma, 1996).

    In schools, regardless of grade level, students often have the opportunity to learn

    different types of sport such as basketball, baseball, hockey, and soccer (Holt, et al.,

    2002; Griffin, Dodds, Placek, & Tremino, 2001; Thorpe, Bunker, & Almond, 1986).

    Moreover, the significant role of sport in physical education is clearly illustrated in

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    the National Standards for Physical Education which states that physically educated

    individuals must demonstrate (a) competency in motor skills and movement

    patterns needed to perform a variety of physical activities, and (b) understanding of

    movement concepts, principles, strategies, and tactics as they apply to the learning

    and performance of physical activities (NASPE, 2004).

    Although sport has played an important role in school physical education, the

    learning outcomes of playing sport has been described as problematic (Bunker &

    Thorpe, 1982; Rink et al., 1996; Turner & Martinek, 1999). The core of the problem

    has been that children have left school not knowing and how to play the sports they

    have supposedly learned in physical education (Bunker & Thorpe, 1982).

    Researchers and physical educators have found that many students have neither the

    knowledge nor the motor competency necessary for effective play after they have

    learned the sport in physical education (Thorpe et al., 1986; Mitchell, Oslin, &

    Griffin, 2006).

    Many researchers have been concerned about the nature of the way sport that

    was taught in physical education (Bunker & Thorpe, 1982; Griffin, Mitchell, & Oslin,

    1997; Mitchell et al., 2006; Thorpe et al., 1986). Bunker and Thorpe (1982) argued

    that the traditional instructional approach of teaching sport overemphasized the

    learning of sport techniques, but ignored the learning of tactical knowledge and

    strategies. Bunker and Thorpe (1982) believed that the instruction of sport should be

    focused upon cognitive outcomes such as understanding what to do and when to

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    do it in game play situations. Thorpe et al. (1986) claimed that traditional

    instruction failed to facilitate students to transfer their learning from practice to game

    play. Bunker and Thorpe (1982) and Thorpe et al. (1986) observed that students

    frequently were unable to participate in the game due to an inability to use

    techniques in a game situation.

    As a result of concerns about poor learning outcomes researchers designed a

    number of instructional and curriculum models to address the problem (Bunker &

    Thorpe, 1982; Griffin et al., 1997; Siedentop, 1994; Siedentop, Hastie, & Van der

    Mars, 2004). Bunker and Thorpe (1982) created a model of Teaching Games for

    Understanding to address game appreciation in learning sport. Siedentop (1994)

    designed the Sport Education Model for the purpose of enriching the experiences of

    playing sport. Griffin and her colleagues (1997) designed the Tactical Game Model

    in which the instructor uses games to facilitate students understanding of the sport.

    These instructional models have been widely cited in the literature (Hastie, 2003;

    Metzler, 2005; Mitchell et al., 2006; Siedentop, 2002; Wallhead & OSullivan,

    2005).

    A small but growing research base in these models has been produced in the

    past two and half decades (Alexander & Luckman, 2001, Allison & Thorpe, 1997;

    Carlson & Hastie, 1997, Chandler & Mitchell, 1990; Hastie & Sharpe, 1999; French,

    Werner, Rink, Taylor, Hussey, & Jones, 1996; Griffin, Oslin, & Mitchell, 1995,

    Turner & Martinek, 1995 & 1999; Wallhead & Ntoumanis, 2004). Researchers have

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    typically compared a model to the technical instructional method and examined the

    effects of these approaches in teaching various sport events (i. e. hockey) across

    different settings in elementary and secondary physical education.

    While many studies have examined the effect of the Teaching Games for

    Understanding, Sport Education, and the Tactical Game Model, no significant results

    have been found to support the superiority of any new instructional method over the

    traditional way of teaching sport games (Holt, Ward, & Wallhead, 2006; Rink et al.,

    1996; Wallhead & OSullivan, 2005).

    Statement of the Problem

    Australian physical educator Alan Launder has proposed an alternative

    instructional approach to teaching youth sport called Play Practice (Launder, 2001).

    Play Practice provides a theoretical framework for teaching children and youth to

    play sports. Its initial aim is to facilitate beginners to really enjoy playing sport and

    to help them become competent enough to go on with an activity if they want after

    they enter adulthood (Launder, 2001). Launder (2001) conceptualized and presented

    Play Practice in the bookPlay Practice: The game approach to teaching and

    coaching sports.

    Play Practice emphasizes some characteristics of teaching sport that have not

    been addressed in either the traditional or more recent instructional approaches

    (Launder, 2001; Holt et al., 2006). Launder believes that learners needed to be

    competent players of the techniques and tactics of the sport (what to do and how to

    do itquestions). The instruction of sport must be able to address the sport techniques

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    and tactics necessary for effective play. Launder (2001) emphasizes the critical role

    of good practice in learning sport and the significant function of game play as

    motivating participation. By turning effective practice into game play, Play Practice

    instruction integrates practice and play while providing different practice for learners

    to develop the sport skills (Launder, 2001).

    Play practice uses three pedagogical techniques. First,Focusing play helps

    teachers identify the sport skills essential for effective game play. These skills serve

    as the objective of teaching the sport and allow the instructor to address the correct

    and appropriate content of the class. Shaping play ensures the application of the

    instructional objectives so that learners can eventually gain sport knowledge and

    skills. It makes certain that learners precisely experience, practice, and work on the

    objectives beneficial for effective game play. Finally,Enhancing play provides

    progressions of practice to continuously improve the learning of the skills. By

    appropriately increasing or decreasing the challenge and difficulty of the play, Play

    Practice drills purposefully strengthen the learning achievement in a developmental

    manner.

    Despite its efficacy, Play Practice has not significantly contributed to the

    everyday practice of teaching in physical education. Few teachers know of Play

    Practice and even fewer have applied it to their students. One of the rationales for

    this situation results from the dearth of empirical research on the instructional model,

    which potentially impedes the understanding and dissemination of Play Practice.

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    Consequently future research should connect the merits of Play Practice to the

    unsolved problematic issue of teaching youth sport in physical education. Scholars

    also need to research the topic and devote time and energy to spread Play Practice to

    physical educators.

    The purpose of the study was to examine the effect of Play Practice in teaching

    young adults table tennis. By comparing the SFHP instruction of teaching table

    tennis in the setting, this study specifically focused on the learning outcome on the

    forehand drive, serve, and attack performance after an instructional unit with Play

    Practice. The following research questions guided this study design and methods.

    Research Question

    Research Question 1:

    Were there significant differences between the Play Practice (PP) and the SFHP

    Instruction (CI) group on pretest measures of the: (a) forehand drive accuracy test, (b)

    forehand attack test, (c) serve test, and (d) alternation test?

    Hypothesis:

    There were no significant differences between the Play Practice (PP) and SFHP

    Instruction (CI) group on pretest measures of the: (a) forehand drive accuracy test, (b)

    forehand attack test, (c) serve test, and (d) alternation test.

    Research Question 2:

    Were there significant differences between the Play Practice and SFHP

    Instruction group from pretest to posttest on the dependent measures of the: (a)

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    forehand drive accuracy test, (b) forehand attack test, (c) serve test, and (d)

    alternation test?

    Hypothesis:

    There were significant differences between the Play Practice and SFHP

    Instruction group from pretest to posttest on the dependent measures of the: (a)

    forehand drive accuracy test, (b) forehand attack test, (c) serve test, and (d)

    alternation test.

    Research Question 3:

    Were there significant group differences between the Play Practice and SFHP

    Instruction group on posttest measures of the: (a) forehand drive accuracy test, (b)

    forehand attack test, (c) serve test, and (d) alternation test?

    Hypothesis:

    There were significant group differences between the Play Practice and SFHP

    Instruction group on posttest measures of the: (a) forehand drive accuracy test, (b)

    forehand attack test, (c) serve test, and (d) alternation test

    Research Question Four

    Were there significant pre-to-posttest differences within each group (PP, CI) for

    the dependent measures of the: (a) forehand drive accuracy test, (b) forehand attack

    test, (c) serve test, and (d) alternation test?

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    Hypothesis:

    There were significant pre-to-posttest differences within each group (PP, CI) for

    the dependent measures of (a) forehand drive accuracy test, (b) forehand attack test,

    (c) serve test, and (d) alternation test.

    Significance of the Study

    This study contributes to the literature of teaching sport in physical education in

    three ways. First it validates play practice as an approach to teaching table tennis in

    physical education by demonstrating its effectiveness compared to a SFHP approach

    of teaching table tennis. The empirical data provides reliable evidence for examining

    the effects of Play Practice instruction on teaching sport. Second, the study validates

    four dependent variables for use in investigating table tennis game play, namely: (a)

    forehand drive accuracy, (b) forehand attack, (c) forehand serve, and (d) forehand

    alternation as a measure of the performance of playing table tennis. Third, the study

    uses a series of Play Practice drills for table tennis that teachers can use in their

    everyday teaching.

    Limitations

    The study has the following limitations:

    1. The treatment of the study was only provided at one institute, the Sport,

    Fitness, and Health Program. Accordingly, the institution characteristics may have

    affected the research results.

    2. Factors of the participants, the mood, clothes worn, and some social cultural

    characteristics may have influenced the results of performance.

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    3. Factors of the environment of testing may have influenced the participants

    performance, such as the floor and light of the gym, time of testing, and order of

    taking the test may have affected performance.

    4. Even though both instructors in the study were knowledgeable on the content

    of the instruction, prior to the study they had little knowledge of Play Practice and

    one of them had never taught it. Thus teacher effects may have occurred.

    5. The experimental design used a comparison group rather than a true control

    group. In the comparison group the participants received the traditional instructional

    approach to teaching table tennis.

    6. The study had no control of the activities that participants experienced

    outside of the intervention. But the participants reported that they rarely played table

    tennis outside of class during time frame of the intervention.

    7. The study did not control for the type of feedback to participants but simply

    allowed the instructors to provide appropriate feedback to the participants.

    8. The instructors were not native English Speakers. Their languages may have

    influenced the delivery of the intervention.

    9. The lack of control of participants attendance (i.e. tardiness and absence)

    may have affected the results of the study.

    Delimitation

    The study is delimited to:

    1. The researchers expertise of the content of table tennis and Play Practice.

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    2. The quality and quantity of the facilities used in the study including the

    spacious room of the gym, numerous table tennis paddles, balls, and tables in a good

    condition.

    3. The use of the specific dependent variables and the procedure of testing of

    the variables that have been examined in the pilot study and other experiments.

    4. Alan Launders agreement and identification of the Play Practice drills of

    teaching table tennis applied in this study.

    5. The relatively long instructional unit of the course in which the intervention

    included 12 sessions.

    6. Young college-aged adults elected to take a table tennis course in the

    university.

    Definition of Terms

    ALT-PE: Academic learning time in physical education. The duration of time

    the students are engaged with appropriate materials to their ability, with high rates of

    success and low rates of error (Siedentop, Tousignant, & Parker, 1982).

    Content knowledge: Knowledge of facts and concepts of a subject matter and

    the relationships among them (Grossman, 1990).

    Conventional approach: a method of teaching sport with an introduction of the

    sport followed by little practice and normal game play for the rest of the class (Rink,

    1992; Turner & Martinek, 1995).

    Environment: the world surrounding the individual (Cooper, Heron, & Heward,

    2007).

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    Feedback: Verbal statements provided to a performer regarding ones

    performance (Rink, 2006).

    Game: broadly defined as any form of playful competition whose outcome is

    determined by physical skill, strategy and chance. However, game is usually meant

    as an authentic competition setting in which rule bound goal driven activities take

    place (Siedentop, Hastie, & Van der Mars, 2004).

    Game Sense: the ability to use an understanding of the rules, or strategy of

    tactics and of oneself to solve the problems posed by the game or by ones opponent

    (Launder, 2001).

    Intervention: a procedure, technique or strategy designed to modify an ongoing

    process and a particular arrangement of environmental events that the researcher

    manipulates during experimental study to check for effects on the dependent variable

    (Copper et al., 2007).

    Pedagogical Content Knowledge: the act of selecting content from ones

    knowledge base for the purpose of teaching in a specific context (Ward et al., 2006).

    Pedagogical Knowledge: general knowledge, conceptions, and skills related to

    teaching (Grossman, 1990).

    Play: an irreducible form of human behavior that provides meaning in life and

    is thought to be a creative element in culture (Siedentop, 2003).

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    CHAPTER 2

    REVIEW OF LITERATURE

    This chapter contains four sections. Initially the chapter begins with an

    introduction of a problem that exists in teaching sports in physical education. The

    second section reviews the curricular solutions that have been created to address the

    problem. The third section presents Play Practice, a new teaching method of sports.

    Finally, the chapter with an analysis of a pilot study which examined the effects of

    Play Practice in teaching learners playing table tennis games.

    The Problems in Teaching Sport

    There is compelling evidence that shows that learners are not proficient in

    activities that have been taught to them (Thorpe & Bunker, 1982; Thorpe et al., 1986;

    Launder, 2001; Schmidt & Wrisberg, 2004; Siedentop, Hastie, & Van der Mars,

    2004; Ward, 2006). As a consequence of poor proficiency, it is not difficult to

    understand that students leave school with little knowledge of sport, poor

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    performance, and negative feelings about sport (Launder, 2001; Siedentop, et al.,

    2004; Thorpe & Bunker, 1982; Thorpe et al., 1986; Solmon, 2003).

    Teaching students sport in physical education setting is a complex process

    which is influenced by a variety of factors. A review of current literature of teaching

    physical education suggests that the factors influencing the problem can be

    categorized in following five factors (a) teacher content knowledge, (b) multiple

    activity curriculum, (c) technical only instruction, (d) teacher feedback and (e)

    learner motivations and attitude towards playing sport.

    The Role of Teacher Content Knowledge

    The significant role of content knowledge as an important influence in the

    teaching of physical education has become one of the central explanatory

    mechanisms for teaching effectiveness research (Ayvazo, 2007; Siedentop, 2002;

    2003; Ward, 2007). There is agreement that teachers without adequate content

    knowledge do not efficiently affect learners achievement of playing sports (Ayvazo,

    2007; Metzler, 2005; Revogno, 1995; Rink, 2006; Siedentop, 2002, 2003; Siedentop

    & Eldar, 1989; Siedentop & Tannehille, 2000; Ward, 2007). A clear understanding of

    the nature of a sport improves the teachers flexibility in teaching sport skills (Chen

    & Ennis, 1995) and content knowledge also influences teachers instructional goals

    (Metzler, 2005; Siedentop, 2002). On the other hand, a lack of content knowledge

    has been shown to impact the implementation of different instructional models such

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    as Sport Education (Wallhead & Ntoumanis, 2004) and Teaching Games for

    Understanding (Griffin, Oslin, Mitchell, 1997).

    Scholars have repeatedly suggested that effective teachers in physical education

    need to be competent in the subject matter taught to students (Avayzo, 2007; Chen &

    Ennis, 1995; Metzler, 2005; Schempp, Manross, Tan, & Fincher, 1998; Ward,

    Ayvazo, & Stuhr, 2006). Ayvazo (2007) systematically investigated two elementary

    teachers delivering two instructional units identified as strong and weak and who

    aimed to teach two different sports. Based on the measurement of a series of

    variables about teacher behaviors such as instructional cues and task modification,

    Ayvazo (2007) concluded that more depth content knowledge and mature

    pedagogical content knowledge were consistently found in strong instructional units.

    Meanwhile it is critical for teachers to acquire proficient content knowledge of the

    sport so that they could develop solid pedagogical content knowledge, to improve

    teaching different types of sports (Ayvazo, 2007).

    Metzler (2005) highlighted the close connection between a teachers content

    knowledge and the effects of teaching sport while discussing different instructional

    models in physical education. He stressed the necessity of content knowledge in

    various teaching strategies, and clear but narrow instructional goals in effective

    teaching sports and other physical activities. According to Metzlers description, a

    teacher can never have too much content knowledge to teach sports and physical

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    activities and developing such content is a lifelong process for teachers in the

    success of teaching physical education (p.74).

    Hastie and Vlaisavljevic (1999) reported that teachers viewed as content

    experts hold learners accountable for their performance and presented more learning

    tasks with variation. These teachers also frequently refined the learning tasks

    according to learners performance and development which enhanced the learning

    outcome of the subject matter. Hastie and Vlaisavljevic (1999) found that content

    expert teachers extended learning tasks fully understanding the class ecology in their

    teaching.

    Ward et al. (2006) argued that physical education teachers not only should learn

    content knowledge through experiences (such as playing and observing) but also

    must develop their content knowledge. Ward et al. (2006) provided a comprehensive

    definition of content knowledge in which the knowledge was divided into four

    domains: knowledge of the rules and etiquette, technique and tactics, skill

    discrimination, and progressions of a sport or physical activity.

    Content progression is the planned sequence of learning tasks and practice

    drills in lesson plans, and reflects the teachers belief and understanding of how and

    when to move students fro one task to the next task, drill, or section (Rink, 1985).

    Content progression was the central role of teaching (Revogno, 1995). Teacher

    content knowledge directly determined the appropriateness of content progression

    because teachers should decide how to gradually introduce the content while

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    planning the lesson (Metzler, 2005). Content progression meant the planned

    sequence of learning tasks and practice drills in lesson plans and reflects the

    teachers belief and understanding of how and when to move students from one task

    to the next task, drill, or section (Rink, 1985). Researchers have shown that

    providing appropriate progression for learners was helpful in the skills studied in

    physical education (French, Rink, Rikard, Mays, Lynn, & Werner, 1991; Rink,

    1985).

    Rink (1997) suggested that content progression includes five learning tasks:

    (1). Informing: the initial task in a ne

    w skill progression

    (2). Refining: a task that promotes improved quality of performance

    (3). Extending: a task that is slightly more complex or difficult than the

    preceding task

    (4). Applying: a task to be performed to a stated performance criterion, or

    performed against an opponent or standard.

    (5). Repeating: any previous task that is repeated for review or increased

    proficiency.

    Hebert (1995) compared the effects of three content progression strategies: part

    training, simplification, and criterion on teaching college tennis classes. The results

    of the study indicated that students in two content progression conditions: part

    training and simplification demonstrated higher scores on self-efficacy, and

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    motivation scores hypothesized as mechanisms underlying the benefits of

    progressions. Students practiced in the simplification condition also had higher

    post-test scores and performed better during game play. The improvement of

    students performance demonstrates the essential function of content progression in

    teaching sports.

    French et al. (1991) established a relationship between different types of task

    extension and student achievement by producing an experimental study. In this study

    53 students from a private school who were randomly assigned to three practice

    groups and received three interventions: no-progression instruction, instruction with

    a fixed progression, and no instruction. Two volleyball techniques were selected as

    the dependent variables for measures of achievement. The results of the study

    demonstrated the similar conclusion that was produced in Heberts (1995) study that

    practicing more simple variations of the task resulted in greater change from pretest

    to posttest. The finding also suggested that some types of extension might be more

    beneficial to student learning.

    Rovegno (1995) reported that the typical decisions that teachers made on

    content progression included two steps: (a) first presenting information about the

    biomechanical characteristics of body position of a technique and (b) organizing

    students to play games. Rovegnos (1995) study tied the teachers previous

    experiences of learning and playing volleyball to their decisions on teaching children

    the sport and found that the teachers content knowledge was consistent to their

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    pedagogical content knowledge, which was reflected, in this case, on their decision

    of content progression.

    Doutis (1997) emphasized the significance of task selection and content

    progression as central to physical education teachers content and pedagogical

    content knowledge. The author found that teachers with a full understanding of

    content chose mostly different tasks to teach similar content when they have

    students in different grade levels. Content also helped teachers effectively vary the

    task characteristis by arranging the content to fit individual needs and thus

    improving the quality of performance (Doutis, 1997).

    The Role of the Multiple-Activity Curriculum

    The multiple activity curriculum affects the effect of teaching sport in school

    physical education (Launder, 2001; Metzler, 2005; Siedentop, 2003; Taylor &

    Chiogioji, 1987; Ward, 1999). For instance, the multiple activity curriculum has

    been described as a situation in which teachers taught learners a wide variety of

    activities in short instructional units typically ranging from five to eight days on

    each (Siedentop, 2003). Metzler (2005) noted that the multiple activity curriculum

    determined the content coverage of instructional units which dramatically influenced

    the process and product of the physical education class. The inevitable result of

    using multiple activity curriculum to teach sports was a deficiency of mastery and

    understanding of the subject matter (Metzler, 2005; Siedentop, 2003). On the surface,

    learners seem to have a great opportunity to participate in a variety of sport events in

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    multiple activity curriculum. In reality, however the learning achievements fall far

    shot of expectation on the effective teaching of sports in physical education.

    Siedentop, Hastie, & Van Der Mars (2004) describe multiple activity

    curriculum as providing learners with a one inch deep and ten miles wide learning

    experience. They were critical that most learners were neither able to have time to

    understand the rules and strategies of the sport, nor were students able to gain the

    skills to play the game before the curriculum content was changed. With the limited

    time available for the learning, learners could only scratch the surface of the

    subject matter content, but never entered the over-learned level, which was the

    phase becoming fluent in most academic subject matter areas (Brophy & Good,

    1986). According to Siedentop et al. (2004), the Sport Education Model was

    partially designed to avoid the disadvantageous condition of multiple activity

    curriculum by teaching sport seasons with the instructional unit at least three times

    longer (i. e. 20 22 classes) than the traditional one (p.5).

    Interestingly, the psychomotor outcomes are not the only domains suffering in

    the multiple activity curriculum. Taylor and Chiogioji (1987) noted that in the

    multiple activity curriculum, many important learning goals, other than the mastery

    of psychomotor skills were also very difficult to attain. The frequent change in the

    multiple activity curriculum deprive students of the opportunities to explore benefits

    of participation in playing sports such as fitness, self-esteem, and social skill

    development. Based on the analysis from Siedentop et al. (2004) and Thorpe et al.

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    (1986), the short instructional units for learning playing sports has been viewed as

    the core reason that prohibited teachers in providing sufficient practice time

    necessary for learning in the multiple-activity curriculum (Siedentop, 2003).

    Launder (2001) noted that short instructional units produced by multiple

    activity curriculum strongly limited the engaged time for understanding the content

    such as the sport rules and tactical strategies that were critical for effective play.

    More important, the unavailability of enough practice time on the sport techniques

    impaired the possibility to be competent and efficient while performing the sport

    skill. He claimed, it is vital that children practice persistently if they are to make

    progress and the practice shall be purposefully designed with positive environment

    (Launder, 2001, p. 71).

    Agreeing with Launders point, Wein (2001) stressed that it was a common

    phenomenon that learners especially children usually lack readiness to the new

    motor skills or conceptual awareness when they practice sports. This kind of

    unprepared condition could easily result in a high failure rate of successful

    performance and a high dropout rate in participation. In the multiple-activity

    curriculum, students must move from drills to drills very quickly so that they can

    accomplish the learning tasks of each instructional unit. Learners, especially young

    and those with low skilled, simply are not prepared to digest the content being

    taught.

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    The empirical evidence from teacher effectiveness studies highlights the

    importance of successful trials as a result of extended engagement in activity. For

    instance, Silverman (1985) investigated the relationship of student time engagement

    and practice trials to their achievement on a surviving swimming skill. The results

    verified the assumption that practice trial variable could effectively predict the

    learning achievement. Silverman (1985) found that the appropriate level of the task

    practice seemed to be a more potent variable relating to achievement. Similarly,

    Buck, Harrison, & Bryces (1991) analyzed the connection of trials of psychomotor

    skills and learning achievement in a college volleyball class. The results of their

    study enhanced the findings in Silvermans (1985) study in which the total correct

    trials were correlated with student achievement. In summary, scholars have argued

    that fewer activities covered in greater depth led to better learning outcomes than did

    more activities with shorter instructional units (Ward et al., 1999; Wein, 2001).

    The Role of Technical Only Approach

    The technical only teaching approach also results in poor performance of

    students learning sports in physical education (Allison & Thorpe, 1997; Bunker et

    al., 1986; Griffin et al., 1997; Holt, Ward, & Wallhead, 2006; Launder, 2001;

    Mitchell & Oslin, 1999; Mitchell et al., 2006; Rink et al., 1996; Turner & Martinek,

    1995). Rink et al. (1996) defined the traditional approach as an instructional method

    that includes introduction and drills of techniques in very simple conditions

    followed by game play. Using volleyball as an example, traditionally volleyball

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    would be taught in a combination of simple introduction and exercise of techniques

    such as serve, set, and spike and a long unit of game play for the rest of the class.

    Based on Bunker and Thorpes (1982) statement the traditional approach to games

    teaching was technical focusing on teaching skills in answering the question How

    is this skill performed? Yet researchers criticized that even though skill execution

    was critical to game performance, deciding what to do in game situations was just as

    important as the execution of the skill (Bunker & Thorpe, 1986).

    Researchers also indicated that students who learned the sport with technical

    instructional are frequently unable to make appropriate decisions so that effective

    play and participation of the sport are often lacking in physical education course

    (Bunker, Thorpe, & Almond, 1984; Bunker & Thorpe, 1986; Mitchell, Oslin, &

    Griffin, 1997; Mitchell et al., 2006). Decision-making connected to the question

    what to do, which involves functions such as selective attentions, perception, and

    anticipation is critical toe effective performance. Ye the technical only teaching

    approach ignored the importance of making right decisions in effective game play,

    focusing solely on the technique achievement, which led to the poor performance of

    playing sports.

    Illustrating this outcome, Romar (1994) examined a middle school teacher who

    taught a basketball unit with the primary goal for students to participate in a

    well-played game. However at the end of the unit games were poorly played and the

    teacher was disappointed with the students learning achievement. Later Romar

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    Ayvazo, Ward, Cohen, Sturh, Zhang, 2006). In summary, the learning achievements

    of playing sports ought to rely heavily on the type and content of the feedback

    provided by the instructor.

    The Role of the Learners Motivation and Attitude

    Attitudes influence peoples lives. Attitudes towards physical education and

    sports must be important factors determining if individuals choose to engage in the

    activity (Solmon, 2003). Attitudes can be positive or negative. Students with a

    positive attitude about the content in physical education are more likely to attend to

    the teaching and devote efforts, and ultimately achieve more than do students who

    bring negative attitudes to the subject matter.

    Ennis (1996) showed that high school students who were interviewed in her

    study rarely perceived the value of learning physical activities and sports in their

    school. They did not know the reason why they had to learn physical education and

    why physical education should be required in the school curriculum. With the

    evidence provided by different researchers, it was not difficult to understand the

    poor performance of learning sports when students viewed physical education as

    trivial subjects. Under this condition, teachers should use different strategies to

    motivate students and change their negative attitude towards physical education and

    sports.

    Research has demonstrated that an individuals motivation varies according to

    changes in perceptions of competence and people tended to feel more competent if

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    they were motivated (Deci, 1996; Duda, 1992; Woods, 2007). Competent sport

    performance in students thus results from appropriate motivation from teachers

    (Duda, 1992; Woods, 2007). Teachers did need to provide effective instruction to

    enhance students learning so that they can achieve success and motivation while

    playing sport games. Launder (2001) highlighted the claim that efficient instruction

    of teaching sports and physical activities ought to provide plenty of practice, which

    can produce a high successful rate. Learners are motivated if they achieve a

    successful performance, and will continue to challenge and improve their play. This

    phenomenon is called success does indeed breed success (Launder, 2001).

    Another indicator of motivation is the enjoyment of participation. Teachers

    should create a positive and enjoyable learning environment so that students can feel

    motivated through participation of the activities. Research showed that poor

    performance of playing sports was related to enjoyment (Duda, 1992 & Woods,

    2007). For example, students who experienced the blocked and repetitive drills tend

    to feel bored and tedious toward the learning process. Moreover, it has been found

    that students who undergo the same practice without any modification in the same

    sports and activities semester after semester could lead to negative experiences of

    playing sports (Carlson & Hastie, 1997).

    Implications

    The first part of this chapter identified five explanations as to why sport is often

    taught poorly in school settings: (a) teacher content knowledge, (b) multiple activity

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    curricula, (c) technique-only instruction, (d) poor teacher feedback, and (e) lack of

    learner attitude and motivation. These five explanations significantly impacted the

    learning outcomes of playing sports and must serve as the assumptions for any

    curriculum and instruction designed to enhance learners performance.

    Because of the strong influence content knowledge has on teaching sport,

    increasing teacher content knowledge ought to be the most important goal in

    improving students poor sport/game performance. Reflecting on pre-service

    teachers and their CK, Siedentop (2002) argued that teacher education programs

    must address the issue of increasing teachers content knowledge. Similarly,

    in-service teachers must be assisted in acquiring more content knowledge through

    professional development activities (Siedentop 2007; Ward, 2007).

    The removal of the multiple activity curriculum from school physical education,

    ought to be a second goal of efforts to improve instruction. In the process of

    teaching sports in physical education, educators must avoid the one-inch-deep but

    ten-miles-wide effects (Siedentop et al, 2004) that often occurred in this curriculum

    (Taylor & Chiogioji 1987). Longer instructional units are necessary for students to

    master the techniques and tactics of a sport.

    Focusing on the technique-only approach has been shown to be problematic,

    and in the case of a curriculum focused on teaching sports, especially ball game

    sport, must add tactical knowledge to the instruction. Lees (2004) study provided

    strong empirical evidence on the effects of teaching tactical strategies in learning

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    sports. Young learners not only significantly improved their game performance on

    playing tag rugby but also transferred the learning achievement from practice to

    game scrimmage through tactic focused instruction. In addition, several papers and

    books from researchers such as Bunker and Thorpe (1982), Mitchell et al., (2006),

    and Siedentop et al., (2004), have argued that making appropriate decisions related

    to the game play should be an essential component of teaching sports. Students must

    gain relevant knowledge of tactics and rules of a sport so that they can understand

    what they need to do and what they need to avoid in the game situation. As

    Siedentop et al. (2004) noted competence is more than performing isolated

    technique and anticipation and movement are what tactics are all about (p. 121).

    Appropriate teacher feedback is the fourth goal of improvements in the

    teaching of sports, and is closely connected to the content knowledge

    recommendation (Cavallini, 2006; Cohen, 2007; Ward et al., 2006). The provision of

    feedback is ties to the level of a teachers content knowledge (Cohen, 2007).

    Appropriate teacher feedback can offer learners information about their performance

    so that they understand what they have learned and still need to improve (Cohen,

    2007; Siedentop & Tannehille, 2000). When learning new motor skills, providing

    specific and corrective feedback serves as an essential factor of an effective

    instructional approach (Cohen, 2007; Robinson, 2007; Stroot, 1990).

    Finally, a learners motivation and attitude ought to be another emphasis of the

    teaching of sport. A good learning attitude and appropriate motivation are essential

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    for the success of teaching sport games no matter what curriculum is implemented.

    In a literature review of the Teaching Games for Understanding and the Tactical

    Game Models, Oslin and Mitchell (2005) reviewed game-centered approaches

    with traditional instruction and indicated that what makes tactical approach superior

    to the technical model is (a) children are motivated by games (b) games promote

    development of decision making, and (c) the transfer of learning from one sport to

    others. In addition, Wallhead and OSullivan (2005) in their review concluded that

    the structure and components of Sport Education Model promoted learners personal

    and social development by assigning students responsibility, which motivates every

    participant to become an enthusiastic sport person.

    Curriculum Models Proposed for the Teaching of Sports in Physical Education

    Three curricular approaches have been proposed as alternatives to traditional

    multiple-activity and technique-focused approaches to sport: the Teaching Games

    for Understanding or TGfU (Bucker & Thorpe, 1982; Bunker, Thorpe, & Almond,

    1986),the Tactical Game Model or TGM (Griffin, Mitchell, & Oslin, 1997), and

    Sport Education (Siedentop, Hastie, Van der Mars, 2004). Researchers and physical

    educators have widely investigated and discussed these curricular approaches in the

    field of teaching physical education (Dyson, Griffin, & Hastie, 2004; Oslin &

    Mitchell, 2005; Wallhead & O Sullivan, 2005).

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    The Teaching Games for Understanding, TGFU

    The following section provides an overview of the literature of three instruction

    approaches, which contain brief background and history, conceptual rationale,

    instructional model, research results, and critiques to the model.

    Background. The TGFU instruction is the oldest proposal of sport-approached

    instruction. It originated from faculty at Loughborough University in England

    during the early 1960s (Thorpe, Bunker, & Almond, 1986). Bunker and Thorpe

    (1982) formally conceptualized the idea of the TGFU. They initially brought up the

    TGFU as a game approach in their paper:A Model for the Teaching of Games in the

    Secondary Schools (Bunker & Thorpe, 1982). In this paper, Bunker and Thorpe

    (1982) posited that students learning outcome in playing sports was problematic, in

    that students demonstrated three negative characteristics: (a) a large percentage

    achieved little success in their game play performance, (b) the majority knew very

    little about games, and (c) many displayed poor decision-making capacities. These

    learning outcome features were also later identified in the U.S. and have evoked

    wide debates about the appropriate instructional goals of teaching games in both

    England and the U. S (French et al., 1996; Griffin, et al., 1997; McMorris, 1998;

    Rink et al., 1996; Turner, 1996; Turner & Martinek, 1995, 1999; Nevett, 2001).

    After identifying the problematic issues of students poor performance in

    playing sports, Bunker and his colleagues reflected on the connection between

    teaching and learning occurring in physical education classes and attributed the

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    problem to the traditional approach of teaching sports, usually described as

    technical instruction (Bunker & Thorpe, 1982; Bunker et al., 1986; Metzler, 2005;

    Rink et al., 1996). Several researchers (Bunker & Thorpe, 1982; Bunker et al.,

    1986) were critical of the traditional focus on teaching techniques in highly

    structured lessons, which usually resulted in unsatisfactory learning results of

    playing sports (Bunker & Thorpe, 1982; Turner & Martinek, 1995). The proponents

    of the TGFU believed that teachers ought to meliorate the students learning through

    changing their instructional approach (Bunker & Thorpe, 1982; Thorpe et al., 1986).

    Conceptual rationale of the TGFU. Two rationales have been proposed for the

    TGFU model: the decision-making and transfer of learning. The first rationale for

    Bunker and Thorpes belief in Teaching Games for Understanding derived from the

    consideration that children must be able to make decisions if they want to become

    competent players (Bunker & Thorpe, 1982). Making decisions has been viewed as

    the tactical component of playing sport, associated with the cognitive learning

    domain (Bunker & Thorpe, 1982, Maulden & Redfern, 1981; Griffin et al., 1997;

    Turner & Martinek, 1999; Kirk & MacPhail, 2002). Several examples provided by

    the physical educators help people make sense of the necessity for making right

    decisions while playing sports.

    Bunker and Thorpe (1982) proposed that, in invasion games, it is necessary for

    players to consider creating or denying space. Teachers need to know when and

    where to deliver the techniques of the sport, such as dribbling or passing in soccer,

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    so that they can attend more advantages of scoring. Students need to make decisions

    on how to support teammates play to keep the maneuverability and offensive

    position of play (Lee, 2004). In addition to these situations, decision-making must

    also take place to select strategies and techniques to deal with the game scenario in

    order to anticipate the opponents play.

    These analyses showed that the ideal competency of playing sports must be a

    combination of making appropriate decisions and executing skillful ability to

    perform the techniques. Researchers found that the ability to make appropriate

    decisions differentiated experienced players from novice players (Maulden &

    Redfern, 1981). Expert players develop their cognitive understanding of the game

    play of a sport throughout the process of practice and game play (Siedentop, 2003).

    Players must be able to make correct and reasonable decisions throughout the game

    play, thus the TGFU was designed to facilitate learners understanding of tactical

    complexities of the game, which is an important component of game play (Bunker &

    Thorpe, 1982, Oslin & Mitchell, 2005; Siedentop et al., 2004; Kirk & MacPhail,

    2002).

    In addition, Bunker and Thorpe (1982) argued that decision-making can be

    transferred from one sport to similar others. The effective transfer of learning relies

    on the assumption of similarity of tactical problems among similar sports. Bunker,

    Thorpe and Almond (1994) first organized the common sports in the physical

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    education curriculum and classified them into four categories: net/wall, invasion,

    skill/field, and target sports (Bunker et al., 1986).

    Net/wall sports Invasion sports Strike / field sports Target sports

    Net

    Badminton

    Tennis

    Table tennis

    Pickleball

    Volleyball

    Wall

    Racquetball

    Basketball

    Netball

    Team handball

    Water polo

    Soccer

    Hockey

    Lacrosse

    Rugby

    Baseball

    Softball

    Rounders

    Cricket

    Kickball

    Golf

    Croquet

    Bowling

    Lawn bowing

    Pool

    Billiards

    Snooker

    Table 2.1: Sports and Games Classifications

    Note. Adopted from Reflecting on themes: A games classification, by R. Thorpe,

    D. Bunker, & L. Almond, 1986, Rethinking games teaching(Loughborough

    University), 71-72.

    Table 2.1 illustrates different sports organized for the purpose to foster transfer

    of learning. Based on the classification of the sports, researchers have defined the

    transfer of learning as the gain or the loss of a persons proficiency on one task as a

    result of previous practice or experience on another task (Schimidt & Wrisberg,

    2004). The definition stresses the reality of the generalization of tactical strategies

    between similar sports. For instance, a passing strategy defined in the 2v1 offensive

    situation while playing soccer can be transplanted to basketball or ice hockey. In this

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    example, even though players use different techniques (i.e. kick the soccer ball and

    throw the basket ball), they all try to accomplish the same strategy to pass the ball to

    a teammate for the offensive play.

    Empirical research available for transfer of learning produced positive results in

    supporting the rationale of transfer of learning emphasized in Teaching Games for

    Understanding. Mitchell and Oslin (1999) examined learning related to making

    tactical decisions and found that high school students were able to transfer their

    decision-making from badminton to pickle ball game play after making obvious

    improvement on badminton game play. Martin (2004) taught sixth grade learners

    two invasion games, Ultimate Frisbee and Team Handball, and studied the transfer

    of decision-making from one to another. The data collected on decision-making

    demonstrated the same outcome, that students transferred their knowledge and

    ability to make appropriate decisions from Frisbee to Team Handball. All these

    findings supported the Bunker, Thorpe and Almond assumption, in which sports in

    the same category shared the concept of creating space for the purpose of setting up

    the attack or scoring.

    The Model of Teaching Games for Understanding. Bunker and Thorpe created a

    model that presented the key ideas of Teaching Games for Understanding (Bunker &

    Thorpe, 1982). The TGFU model includes six procedures, which show step-by-step

    how teachers help the learner master sport performance or skills. Unlike the

    traditional approach of teaching sports, the Teaching Games for Understanding

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    model presents games first to learners and aims to enhance the understanding of the

    sport before the introduction of techniques. Bunker and Thorpe specified the

    instructional units in the following six steps (Bunker & Thorpe, 1982):

    Step one - The Game: the class instruction unit begins with various games

    modified to facilitate learning, while the formal adult version of a sport game still

    presents a long-term goal of teaching. Learners are able to know the sport in an

    authentic context at the beginning stage of learning.

    Step two - Game Appreciation: learners need to know the rules of sports and be

    aware of how the rules shape the sports game play. It is necessary for learners to

    understand the relationship between the sports rules and the game play format so

    that they can appreciate the play.

    Step three - Tactical Awareness: after some involvement with game play and

    awareness of sport rules and concepts, learners need to consider general principles

    across all sport game play that constructs the basic tactics of playing sports.

    Step four - Decision-making: learners need to figure out what to do and how to

    do it during actual game play. Based on the awareness of tactics of a given sport,

    learners are able to choose appropriate responses toward the what-to-do situation.

    Step five - Skill Execution: this should be the product of required performance

    seen in the context of the learner. Skill execution is always seen in the context of the

    learner and the game.

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    Step six - Performance: this is the final observed outcome of the previous two

    steps (Decision-Making and Skill Execution) measured against criteria that are

    independent of the learner. According to Bunker and Thorpe (1982), this is the point

    at which students are classified as good or poor players of the sport.

    One of the most manifest features of the model is that the TGfU model places

    understanding the sport as the primary goal of teaching sports in physical education.

    By following the model, students are supposed to achieve three outcomes: game

    appreciation, tactical awareness, and making appropriate decisions before getting

    involved in learning and practicing techniques. The emphasis on game appreciation

    and decision-making highlights the key issues of the TGfU model: that effective

    sports instruction must be able to facilitate students understanding of game format

    and sport procedure (Bunker & Thorpe, 1982). This understanding priority feature

    influences the development of other instructional approaches such as Tactical Game

    Model (Griffin et al., 1997) and Sport Education (Siedentop, 1994; Siedentop et al.,

    2004).

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    Figure 2.1: The Teaching Games for Understanding model (from Bunker & Thorpe,

    1982).

    Tactical Game Model TGM

    After the TGFU instruction was introduced, three American scholars, Griffin,

    Mitchell, and Oslin created another game approach based on its framework, called

    the Tactical Game Approach or TGM (Griffin et al., 1997). The TGM has been

    widely accepted in school physical education (Metzler, 2005).

    (1) Game

    (2) Game

    Appreciation

    (3) Tactical

    Awareness

    (4) Making Appropriate

    Decisions

    (6) Performance

    (5) Skill

    Execution

    Learner

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    Background. The Tactical Game Model was developed approximately fifteen

    years later and has been viewed as a modified version of the TGFU (Griffin et al.,

    1997; Metzler, 2005; Oslin & Mitchell, 2005). The proponents of the TGM agree

    that the primary objectives to teaching sports in physical education are importing

    knowledge of the rules of the game, demonstrating tactics of the sport, and training

    students to make appropriate decisions. Instruction must emphasize that tactical

    awareness so that players are able to understand what to play and how to play in

    game situation (Holt et al., 2002; Metzler, 2005). Except for the similarity on the

    emphasis of tactical learning, the TGM is also a student-centered approach of

    teaching sport games (Kirk & MacPhail, 2002) because the instruction model begins

    and ends with the learners (Griffin et al., 1997). During teaching the teachers role is

    more a facilitator. For example, the TGM requires that teachers must question

    students after the first part of the teaching and foster students to be aware of the

    tactical problem. In both instructional approaches, learners always study in a

    problem-solving context.

    Even though the Tactical Game Model is more similar than different from the

    TGFU model, there are two important differences. First, the TGM includes more

    concrete and practical content and pedagogy of teaching sports. The TGM develops

    tactical knowledge of the sport into multiple levels (Mitchell et al., 2006). Learners

    start their learning from solving basic and simple tactical problem but gradually

    move to more complex ones. In contrast, the TGFU only brought up the concept of

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    tactical awareness in general and did not map out the content specifically (i. e.

    tactical strategies). As a result, the TGM is more explicit for teachers to use.

    Not only is the content more concrete in the TGM, but also the pedagogy is

    clearly developed. The TGM requires teachers to instruct in a game practice

    game procedure (Griffin et al., 1997; Mitchell et al., 2006). Specifically, learners

    start their learning from a modified game in which they need to be aware of and

    solve a tactical problem. Then they will practice techniques, followed by a game

    play to continue solving the tactical problem of the sport. This explicit and detailed

    development of pedagogy is beneficial for teachers to implement the instructional

    approach to the class and help people differ it from the TGFU.

    Second, the TGM contains the practice and instruction of techniques, which

    result in a manifest improvement in tactical instructional approaches. The designers

    of the TGFU (Bunker & Thorpe, 1982; Thorpe, Bunker, & Almond, 1986) believed

    that the goal of teaching sports in physical education is to understand rather than

    perform them. They argued that learning techniques is not necessary for effective

    game play of sports since learners can still achieve good games without

    skills/techniques (Bunker & Thorpe, 1982; Thorpe et al., 1986). Yet according to

    Mitchell et al. (2006) techniques are essential components of every lesson. The

    inclusion of techniques indicates that the TGM is not a pure tactical only

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    instruction but a (tactical and technical) integrate approach (Allison & Thorpe,

    1997; French et al., 1996; Holt et al., 2002; Rink et al., 1996; Turner & Martinek,

    1995, 1999).

    The conceptual rationale of the TGM. The conceptual rationale of the TGM

    includes two aspects: motivation and game centered instruction. By using the

    Game-Practice-Game procedure during teaching, the TGM highlights the status of

    game in appropriately introducing tactical knowledge and attracting participants to

    get involved in learning.

    The TGM gives prominence to a game format of teaching in order to

    effectively motivate learning. Mitchell et al. (2006) found a lack of interest and

    excitement in traditional instructional approach focused on technique learning and

    stated that Tactical Game Model provides an excited alternative through which

    students can learn to play games (p. 9). Skilled learners feel bored with the tedium

    of isolated practice with techniques. For less skilled learners, the game play

    probably only means some aimless organization of some techniques (Mitchell et al.,

    2006).

    The effect of motivation is reflected in two aspects. At the beginning of the

    class, the TGM uses a modified game to encourage students participation and

    appreciation of the sport and its cognitive component of play (Griffin, et al., 1997;

    Mitchell et al., 2006). Then the result of tactical awareness serves as the motivation

    of learning techniques. The realization of the difference between what to play how to

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    play raises the need to improve the technical performance of a sport. Students realize

    that only having the knowledge of what to do does not directly lead to a successful

    doing or winning.

    A game centered model means that games play a primary and central role in

    teaching sports. The TGM defines that games can be centered conditions other

    than ultimate outcomes of physical education lessons and ought to be used to

    address the effects of teaching sports. Traditionally, games are only introduced when

    students accomplish the learning of techniques (Holt et al., 2002; Rink et al., 1996).

    The instruction always follows this inevitable and pre-determined procedure to

    introduce the sport an approach which makes games look like an accessory

    attachment to techniques (Turner & Martinek, 1999). By contrast, the emphasis of

    the game format used in the TGM (and the TGFU) guides teachers to re-consider the

    function and meaning of game play in learning sports. Playing a game is not only a

    product of learning sports, but also a vehicle for addressing the learning goal. Later,

    the game-centered instructional format significantly influenced the structure of many

    other teaching approaches such as Tactical Game Model (Griffin et al., 1997; Oslin

    & Mitchell, 2004), Sport Education (Siedentop, 1994; Siedentop et al., 2004) and

    Play Practice (Launder, 2001).

    The model of Tactical Game Approach. The model of Tactical Game Approach

    is similar with the TGFU. In this model, three components modified from the six

    instructional steps are used to introduce the sport content (See Figure 2. 2). The key

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    features of the TGM can be summarized as three sections: (a) using small-sided

    game to present a specific tactical problem which sets up a learning environment to

    explore learners tactical awareness, (b) using questions to provoke critical thinking

    of solutions to the problem, (c) then the practice of techniques aimed to contribute to

    the solution of the tactical problem. A good example can be found in a tennis

    instruction scenario:

    The instruction of a tennis class may start from a half court game in which

    students are expected to realize that (a) they need to drop the ball short (in front of

    the net) and long (close to baseline) to move the opponent and (b) they shall practice

    theirstrokes so that they can gain some control of the ball (Mitchell et al., 2006).

    Figure 2.2. The Tactical Game Model (from Teaching sport concepts and skills,

    Mitchell et al., 2006).

    Game form

    Tactical awareness Technique execution

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    Teachers use small-sided games to explore the tactical awareness so that

    students can appreciate the game play of the sport. Then the gap between knowing

    the sport strategies (what to do) and performing them (how to do) inspires the

    learners desire to practice the techniques of the sport.

    The empirical evidence for the TGFU model and TGM. The TGfU and TGM

    have attracted many researchers attentions (Allison & Thorpe, 1997; Chandler &

    Mitchell, 1990; Mitchell, French, Werner, Rink, Taylor, Hussey, & Jones, 1996;

    Griffin & Oslin, 1995; Turner & Martinek, 1995 & 1999). These two game

    approaches have been discussed interchangeably in the literature. Due to the

    similarities between the TGFU and TGM, researchers have often reviewed both

    approaches together and most times these two approaches are emerged into one

    (Holt, et al., 2006; Rink et al., 1996; Harvey, 2006).

    Research on tactical approaches is focused on the comparison between the

    effects of technical and tactical approaches in teaching sports. The research covers a

    wide range of settings. Researchers operated their research in different teaching

    conditions, including elementary, secondary, and college PE course across different

    sports, such as badminton, basketball, hockey, soccer, tennis, and volleyball (Allison

    & Thorpe, 1997; Griffin et al., 1997; Mitchell et al., 1997; Turner & Martiniek, 1995,

    1999). Three domains of learning achievement (psychomotor, cognitive, and

    affective) were measured but the study primarily concentrated on psychomotor and

    cognitive learning outcomes (Turner & Martinek, 1995, 1999; French et al., 1996).

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    A series of studies have compared the two approaches on teaching sport while

    most of them (French et al., 1996a; French et al., 1996b; McPherson & Thomas,

    1989; Turner & Martinek, 1995) have indicated that there was no significant

    difference on improving students technique performance. An exception of the

    research results came from Turner and Martineks (1999) study in which the TGFU

    approach better prepared students for effective performance in passing, shooting,

    and dribbling in game play than the technique instruction. Taken collectively, the

    results of the research on the TGFU and the TGM tend to support the judgment that

    these approaches have not been shown to be superior to the traditional way to

    teaching sport techniques (Holt et al., 2006; Rink et al., 1996; Silverman, 1997).

    From the perspective of cognitive learning outcome of sport, many studies

    produced positive results on the assessment of declarative and procedural knowledge

    (Allison & Thorpe, 1997; McPherson, 1994). It has been reported in these studies

    that learners in the tactical group scored higher on the assessment of knowing rules,

    skills, and players positions and that they were able to make better decisions during

    game play even though they still had poor skill executions. However, the opposite

    result emerged from some studies suggests researchers that it is difficult to confirm

    that the TGM and TGFU are superior methods for improving the cognitive learning.

    For instance, French and her colleagues (1996a & 1996b) used a paper pencil test

    and found out that students significantly improved the score on badminton rules and

    skill concepts in tactical and technical instructional conditions. In addition, the data

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    collected through the point interview also demonstrated that students did not

    significantly make better decisions among three different teaching conditions

    (technical, tactical, and combined). Same results were also found in studies from

    Griffin et al., (1995), Lawton (1989), and Turner & Martinek (1992). Considering

    that the studies revealed no significant differences learning results on cognitive

    achievement, researchers still cannot confirm that the TGFU is a better way to

    improve students knowledge and cognition achievement (Holt et al., 2006; Rink et

    al., 1996).

    A Critique of TGFU and TGM

    First, the TFGU and the TGM are difficult for teachers to master because of

    their demand for content knowledge, which is connected to the use of critical

    questions to provoke the tactical awareness and the alignment of technique and

    tactics in teaching the sport. Both the TFGU model and the TGM ask teachers to

    question learners after the introduction of modified games (Mitchell et al., 2006).

    Teachers must be able to effectively facilitate them to identify the tactical problems

    and find the solutions after the first game play. The quality of the questions is critical

    to ensure the instructional goals such as problem solving and tactical awareness

    (Dyson, Griffin, & Hastie, 2004). Teachers have to know the tactics well so that they

    can appropriately question the students. Accordingly, the content and the timing of

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    questions provided to the students must be closely related to the content knowledge

    level of the teacher, variable which significantly determines the success of the

    teaching.

    Second, the TGFU and TGM Approach use the traditional way to address

    techniques, which potentially weakens the learning achievement of playing sports.

    Kirk and McPhail (2002) pointed out that neither approach has shown a difference

    from the traditional approach while introducing the techniques. Techniques in both

    methods have been taught by using drills common to the technical approach (Griffin

    et al., 1997; Mitchell, et al., 2006).

    For instance, a typical drill for the volleyball practice of forearm passing in

    level one lesson two (Mitchell et al., 2006) can be Forearm pass triad, every player

    performs two or three trials before rotate Focus on medium body posture and

    pointing the belly button to the target (p.214).Another drill of tennis practice of

    backhand ground stroke at lesson eight, (tactical) level one: describes Crosscourt

    and line practice one player feeds to other players forehand in the corner of the

    baseline and other player hits crosscourt switch roles and repeat task hitting down

    the line (p 304). From these two examples, we can see that the techniques are

    presented in a decontextualized way. The setup of the practice shows a clearly

    decontextualized condition. There seems to be no difference between the TGFU and

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    traditional approach while introducing techniques. Yet it is clear that, in order to

    foster the transfer of learning, learners need to know and practice the techniques in a

    game context.

    The final critique of the TGM comes from the presentation of the game play at

    beginning of the instruction aimed to address the tactical problems. The success of

    addressing the tactical issue by using game play relies on an assumption that players

    must be able to focus on the tactics. However, without the mastery of the techniques

    necessary for delivery of tactics, learners, especially low skilled learners, can hardly

    concentrate on what to play but think about how to play it. Using ice-hockey as an

    example it is difficult to address the tactics about what to play without a degree of

    fluency in the techniques of skating on the ice and waving the hockey club. The

    same issue can occur in playing tennis: when teaching children a basic strategy in

    net sport (i. e. space creation), what really happens in a students mind is the

    decision about how to contact the ball so that they can get it across the net. Rink et

    al. (1996) stated that it is always necessary to introduce the techniques first so that

    teachers can develop childrens tactics. Children could not focus on more than one

    issue when they are at preoperational stage of learning.

    The Sport Education Model

    Sport Education is a PE curriculum model which connects the sport culture to

    sport taught in physical education (Siedentop, 1994). The ultimate goal of the Sport

    Education is to cultivate competent, literate, and enthusiastic sport persons so they

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    can participate in the sports and enhance the sport culture (Siedentop, Hastie, & van

    der Mars, 2004, p. 15). Siedentop (1994) created the Sport Education curriculum

    model based on his research interest in play education and defining the content

    knowledge in physical education (Wallhead & OSullivan, 2005). Siedentop

    believed that cultures of playing (i.e., sports) could bring collaborative social life to

    children and youth, a life-enhancing outcome for physically active, playful human

    beings, and a strong justification for physical education as a legitimate school

    subject (Siedentop, 1968).

    Conceptual rationale of the Sport Education Model. The Sport Education was

    created to enrich the experience of playing sports (Siedentop, 1994, 1998; Siedentop

    et al., 2004; Wallhead & O Sullivan, 2005; Hastie, 2003). Sport Education extends

    beyond the technical content of playing sports by emphasizing affiliation, formal

    competition, record keeping, festivity, and culmi