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Copyright by
Peng Zhang
2008
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ABSTRACT
Play Practice (Launder 2001) has been proposed as an alternative approach to
teaching sport, however it has little empirical support. The purpose of this study was
to examine the effects of Play Practice compared to Sport, Fitness, and Health
Program, SFHP, instruction in teaching young adults four table tennis skills. College
students (N=56) in four classes taught by two instructors participated in the study.
Each instructor taught one class using Play Practice and one using SFHP instruction
for an eleven day unit. A nonequivalent control group qausi-experimental design was
used to access the pre and post unit performance of participants using four measures:
(a) the forehand drive accuracy, (b) forehand attack, (c) service, and (d) alternation
performance.
A Pearson-product coefficient correlation revealed five of six significant and
moderate correlations among the four dependent measures in pretest scores. A
pretest MANOVA confirmed no Group differences (F[4,51]=.91, p>.05) on four
dependent measures between Play Practice and SFHP Instruction group, (a) forehand
drive accuracy test, (b) forehand attack test, (c) serve test, and (d) alternation test.
After the intervention, a 2 Group (PP, CI) x 2 Time (Pre-, Post-) MANOVA with
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repeated measures assessed pre-to-posttest improvements between the Play Practice
and SFHP Instruction intervention. A significant Group x Time interaction was
found,F(4, 51) = 5.16,p < .01, = .29. Paired sample t-tests indicated pretest to
posttest improvements in both groups on the four dependent measures. The only
non-significant difference finding was on the alternation test.
Results from this study demonstrate the effectiveness of the Play Practice
instruction on teaching young adults table tennis skills. The findings suggest that Play
Practice is an alternative and effective approach to teaching sport in physical
education. Future studies should focus on measuring the effects of Play Practice on
learners cognitive and affective learning and continue to explore its effect on
teaching other sports and physical activities.
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Dedicated to my parents:
Yanru Wang and Zhenhua Zhang
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ACKNOWLEDGMENTS
My first thanks go to the United States, the country where I have stayed for four
years. When I first arrived on you years ago, I had known that my life would be
exceptional, but it has been even more amazing than I expected. I have become more
mature, knowledgeable, and independent. I appreciate these changes in my life.
To my advisor, Dr. Ward, a magnificent scholar in physical education and a
precursor of Play Practice research, thank you for opening the door and efficiently
supporting me to figure out numerous problems in the process of the research. I feel
very blessed that you raised me up on your shoulders so that I could see further than
others doing this research.
To Dr. Goodway, I want to thank you for your considerable efforts and advise on
this research. The valuable suggestions and edits you provided ensured the
dissertation to be tight and professional. Also, your four Thanksgiving meals have
been unforgettable and have always made me feel as though I am a part of your
family.
To Dr. Sutherland, many thanks for your contribution to the dissertation. Your
expertise and passions on sport and Play Practice raised the quality of the entire study.
To Dr. Robert Hite, my cognate advisor and role model being an excellent
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VITA
August 11, 1979 . Born Shijiazhuang, Hebei, China
2001 Bachelor of Education (Honors):
Beijing Sport University
Beijing, ChinaArea: Athletic Training
2004 Master of Education:
Beijing Sport University
Beijing, China
Area: Physical Education
2004 present. Graduate Teaching Associate
The Ohio State University, Columbus, OH
FIELD OF STUDY
Major Field: Education
Area of Emphasis: Physical Education Teacher Education
Cognate: Teacher Education
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TABLE OF CONTENTS
Page
Abstract................................................................................................................ii
Dedication ...............................................................................................................iv
Acknowledgments....................................................................................................vVita.........................................................................................................................vii
List of Tables ..........................................................................................................xii
List of Figures ........................................................................................................xiii
Chapters: Page
1. Introduction.................................................................................................... 1
Statement of the problem....................................................................... 4
Research questions............................................................................. 6
Significance of the study ....................................................................... 8
Limitations ............................................................................................. 8
Delimitations .......................................................................................... 9
Definitions of terms ............................................................................... 10
2. Review of Literature ..................................................................................... 13
The problems in teaching sport............................................................. 13The role of teacher content knowledge...................................... 14
The role of the multiple activity curriculum.. 19
The role of technical only approach...... 22
The role of teacher feedback. 25
The role of the learners motivation and attitude...... 26
Implications .. 27
Curriculum models proposed for the teaching of sports in PE..... 30
The Teaching Games for Understanding.. 31
Background..... 31
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Intervention development...................... 104
The similarities of the treatment and comparison group............... 105
The differences of Play Practice and SFHP instruction ............... 108
Treatment integrity........ 113
Training of study personal..... 114
Data analysis...... 118
4. Results............................................................................................................ 120
Inter-observer Agreement...................................................................... 120
Treatment integrity ................................................................................ 121
The results of dependent measures ....................................................... 121
Results of the first research question............................................ 123
Results of the second research question........................................ 125
Results of the third research question............................................ 132
Results of the fourth research question......................................... 132
Summary ............................................................................................... 133
5. Discussion...................................................................................................... 135
Pretest scores ......................................................................................... 135
The Non-significant difference on pretest measures...................... 136
Correlations among the dependent measures................................ 136
Time x Group effects and the intervention analysis....................... 137
Competition and game format practice................................. 139
Purposefully modified games................................................ 140
The strength of the study................................................................... 143The weakness of the study..................................................................... 146
Methodological suggestions for future studies...................................... 149
Implications for teaching sport in physical education....................... 154
Implication for physical education teacher education .. 157
References ......................................................................................................... 159
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Appendices. 170
A. IRB Approval.................................................................................... 170
B. Course syllabus................................................................................. 172
C. Class organization............................................................................. 185
D. Forehand drive accuracy test instrument.......................................... 187
E. Forehand attack test instrument........................................................ 189
F. Serve test instrument ........................................................................ 191
G. Alternation test instrument............................................................... 193
H. Lesson plans for Play Practice group............................................... 195
I. Lesson plans for SFHP Instruction group.......................................... 216
J. The multiple ball activity procedure.................................................. 240
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LIST OF TABLES
Table Page
2.1 Sports and games classifications........................................................................34
2.2 Three Instructional Approaches of Teaching Sport............................................58
2.3 Five Variables Used to Shape the Game.............................................................69
3.1 Characteristics of Participants in the Study........................................................84
3.2 The Statement and Demonstration of the Forehand Accuracy Test...................93
3.3 The Statement and Demonstration of the Attacking Test...................................96
3.4 The Statement and Demonstration of the Serving Test......................................99
3.5 The Example of Alternating Test Data Collection ...........................................102
3.6 Statement and Demonstration of the Alternating Test......................................104
3.7 Course Schedule................................................................................................107
3.8 The treatment procedure...112
3.9 The differences between the treatment and comparison groups...112
3.10 Sample Checklist of Procedural Integrity (Treatment Group) .......................113
3.11 Sample Checklist of Procedural Integrity (Comparison Group).....................114
3.12 Pre-instruction Training Schedule...................................................................115
3.13 Workshop Agenda of Play Practice..................................................................117
3.14 Research Questions, Variables, and Analytic Methods....................................119
4.1 Treatment Integrity Data for Treatment Group..................................................122
4.2 Treatment Integrity Data for Comparison Group...............................................122
4.3 Correlation Data of Pretest Dependent Measures..............................................123
4.4 Pre- and Posttest Raw Scores of Dependent Measures..........124
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LIST OF FIGURES
Figure Page
2.1 The Teaching Games for Understanding model.................................................38
2.2 The Tactical Game Model..................................................................................43
2.3 The Play Practice Model....................................................................................65
3.1 Diagram of the research design of the study......................................................86
3.2 Diagram of the intervention assignment of the study.........................................87
3.3 Table Tennis Skills Tests.....................................................................................88
3.4 The context of the forehand drive accuracy test.................................................91
3.5 The procedure of the attack test..........................................................................94
3.6 The Context of the Serving Test.........................................................................98
3.7 The Procedure of the Alternating Test...............................................................102
3.8 The practice of forehand drive crosscourt in two groups..109
3.9 Half vs. Half Play..110
4.1 Time Effect from Pretest to Posttest on Forehand Drive Accuracy Measures..128
4.2 Time Effect from Pretest to Posttest on Forehand Attack Measures................129
4.3 Time Effect from Pretest to Posttest on Serve Measures..................................130
4.4 Time Effect from Pretest to Posttest on Alternation Measures.........................131
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CHAPTER 1
INTRODUCTION
In the U. S.A. physical education has a close relationship with sport. Since the
beginning of the twentieth century, the teaching and learning of many forms of
institutionalized sport have been a significant component of school education (Metzler,
2005). Sport has often been defined as the instructional core for physical education,
with objectives including knowledge, health, fitness, and skills at all grade levels
(Siedentop, 1991). Although in recent decades the physical education curriculum has
expanded with curricula such as the social development model (Hellison, 1978; 1983)
and the health-related model (Corbin & Lindsey, 1999; McKenzie & Sallis, 1996),
sport is still the largest portion of school physical education in the U. S. (Holt, Stream,
& Bengoechea, 2002; Metzler, 2005; Rink, French, & Tjeerdsma, 1996).
In schools, regardless of grade level, students often have the opportunity to learn
different types of sport such as basketball, baseball, hockey, and soccer (Holt, et al.,
2002; Griffin, Dodds, Placek, & Tremino, 2001; Thorpe, Bunker, & Almond, 1986).
Moreover, the significant role of sport in physical education is clearly illustrated in
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the National Standards for Physical Education which states that physically educated
individuals must demonstrate (a) competency in motor skills and movement
patterns needed to perform a variety of physical activities, and (b) understanding of
movement concepts, principles, strategies, and tactics as they apply to the learning
and performance of physical activities (NASPE, 2004).
Although sport has played an important role in school physical education, the
learning outcomes of playing sport has been described as problematic (Bunker &
Thorpe, 1982; Rink et al., 1996; Turner & Martinek, 1999). The core of the problem
has been that children have left school not knowing and how to play the sports they
have supposedly learned in physical education (Bunker & Thorpe, 1982).
Researchers and physical educators have found that many students have neither the
knowledge nor the motor competency necessary for effective play after they have
learned the sport in physical education (Thorpe et al., 1986; Mitchell, Oslin, &
Griffin, 2006).
Many researchers have been concerned about the nature of the way sport that
was taught in physical education (Bunker & Thorpe, 1982; Griffin, Mitchell, & Oslin,
1997; Mitchell et al., 2006; Thorpe et al., 1986). Bunker and Thorpe (1982) argued
that the traditional instructional approach of teaching sport overemphasized the
learning of sport techniques, but ignored the learning of tactical knowledge and
strategies. Bunker and Thorpe (1982) believed that the instruction of sport should be
focused upon cognitive outcomes such as understanding what to do and when to
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do it in game play situations. Thorpe et al. (1986) claimed that traditional
instruction failed to facilitate students to transfer their learning from practice to game
play. Bunker and Thorpe (1982) and Thorpe et al. (1986) observed that students
frequently were unable to participate in the game due to an inability to use
techniques in a game situation.
As a result of concerns about poor learning outcomes researchers designed a
number of instructional and curriculum models to address the problem (Bunker &
Thorpe, 1982; Griffin et al., 1997; Siedentop, 1994; Siedentop, Hastie, & Van der
Mars, 2004). Bunker and Thorpe (1982) created a model of Teaching Games for
Understanding to address game appreciation in learning sport. Siedentop (1994)
designed the Sport Education Model for the purpose of enriching the experiences of
playing sport. Griffin and her colleagues (1997) designed the Tactical Game Model
in which the instructor uses games to facilitate students understanding of the sport.
These instructional models have been widely cited in the literature (Hastie, 2003;
Metzler, 2005; Mitchell et al., 2006; Siedentop, 2002; Wallhead & OSullivan,
2005).
A small but growing research base in these models has been produced in the
past two and half decades (Alexander & Luckman, 2001, Allison & Thorpe, 1997;
Carlson & Hastie, 1997, Chandler & Mitchell, 1990; Hastie & Sharpe, 1999; French,
Werner, Rink, Taylor, Hussey, & Jones, 1996; Griffin, Oslin, & Mitchell, 1995,
Turner & Martinek, 1995 & 1999; Wallhead & Ntoumanis, 2004). Researchers have
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typically compared a model to the technical instructional method and examined the
effects of these approaches in teaching various sport events (i. e. hockey) across
different settings in elementary and secondary physical education.
While many studies have examined the effect of the Teaching Games for
Understanding, Sport Education, and the Tactical Game Model, no significant results
have been found to support the superiority of any new instructional method over the
traditional way of teaching sport games (Holt, Ward, & Wallhead, 2006; Rink et al.,
1996; Wallhead & OSullivan, 2005).
Statement of the Problem
Australian physical educator Alan Launder has proposed an alternative
instructional approach to teaching youth sport called Play Practice (Launder, 2001).
Play Practice provides a theoretical framework for teaching children and youth to
play sports. Its initial aim is to facilitate beginners to really enjoy playing sport and
to help them become competent enough to go on with an activity if they want after
they enter adulthood (Launder, 2001). Launder (2001) conceptualized and presented
Play Practice in the bookPlay Practice: The game approach to teaching and
coaching sports.
Play Practice emphasizes some characteristics of teaching sport that have not
been addressed in either the traditional or more recent instructional approaches
(Launder, 2001; Holt et al., 2006). Launder believes that learners needed to be
competent players of the techniques and tactics of the sport (what to do and how to
do itquestions). The instruction of sport must be able to address the sport techniques
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and tactics necessary for effective play. Launder (2001) emphasizes the critical role
of good practice in learning sport and the significant function of game play as
motivating participation. By turning effective practice into game play, Play Practice
instruction integrates practice and play while providing different practice for learners
to develop the sport skills (Launder, 2001).
Play practice uses three pedagogical techniques. First,Focusing play helps
teachers identify the sport skills essential for effective game play. These skills serve
as the objective of teaching the sport and allow the instructor to address the correct
and appropriate content of the class. Shaping play ensures the application of the
instructional objectives so that learners can eventually gain sport knowledge and
skills. It makes certain that learners precisely experience, practice, and work on the
objectives beneficial for effective game play. Finally,Enhancing play provides
progressions of practice to continuously improve the learning of the skills. By
appropriately increasing or decreasing the challenge and difficulty of the play, Play
Practice drills purposefully strengthen the learning achievement in a developmental
manner.
Despite its efficacy, Play Practice has not significantly contributed to the
everyday practice of teaching in physical education. Few teachers know of Play
Practice and even fewer have applied it to their students. One of the rationales for
this situation results from the dearth of empirical research on the instructional model,
which potentially impedes the understanding and dissemination of Play Practice.
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Consequently future research should connect the merits of Play Practice to the
unsolved problematic issue of teaching youth sport in physical education. Scholars
also need to research the topic and devote time and energy to spread Play Practice to
physical educators.
The purpose of the study was to examine the effect of Play Practice in teaching
young adults table tennis. By comparing the SFHP instruction of teaching table
tennis in the setting, this study specifically focused on the learning outcome on the
forehand drive, serve, and attack performance after an instructional unit with Play
Practice. The following research questions guided this study design and methods.
Research Question
Research Question 1:
Were there significant differences between the Play Practice (PP) and the SFHP
Instruction (CI) group on pretest measures of the: (a) forehand drive accuracy test, (b)
forehand attack test, (c) serve test, and (d) alternation test?
Hypothesis:
There were no significant differences between the Play Practice (PP) and SFHP
Instruction (CI) group on pretest measures of the: (a) forehand drive accuracy test, (b)
forehand attack test, (c) serve test, and (d) alternation test.
Research Question 2:
Were there significant differences between the Play Practice and SFHP
Instruction group from pretest to posttest on the dependent measures of the: (a)
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forehand drive accuracy test, (b) forehand attack test, (c) serve test, and (d)
alternation test?
Hypothesis:
There were significant differences between the Play Practice and SFHP
Instruction group from pretest to posttest on the dependent measures of the: (a)
forehand drive accuracy test, (b) forehand attack test, (c) serve test, and (d)
alternation test.
Research Question 3:
Were there significant group differences between the Play Practice and SFHP
Instruction group on posttest measures of the: (a) forehand drive accuracy test, (b)
forehand attack test, (c) serve test, and (d) alternation test?
Hypothesis:
There were significant group differences between the Play Practice and SFHP
Instruction group on posttest measures of the: (a) forehand drive accuracy test, (b)
forehand attack test, (c) serve test, and (d) alternation test
Research Question Four
Were there significant pre-to-posttest differences within each group (PP, CI) for
the dependent measures of the: (a) forehand drive accuracy test, (b) forehand attack
test, (c) serve test, and (d) alternation test?
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Hypothesis:
There were significant pre-to-posttest differences within each group (PP, CI) for
the dependent measures of (a) forehand drive accuracy test, (b) forehand attack test,
(c) serve test, and (d) alternation test.
Significance of the Study
This study contributes to the literature of teaching sport in physical education in
three ways. First it validates play practice as an approach to teaching table tennis in
physical education by demonstrating its effectiveness compared to a SFHP approach
of teaching table tennis. The empirical data provides reliable evidence for examining
the effects of Play Practice instruction on teaching sport. Second, the study validates
four dependent variables for use in investigating table tennis game play, namely: (a)
forehand drive accuracy, (b) forehand attack, (c) forehand serve, and (d) forehand
alternation as a measure of the performance of playing table tennis. Third, the study
uses a series of Play Practice drills for table tennis that teachers can use in their
everyday teaching.
Limitations
The study has the following limitations:
1. The treatment of the study was only provided at one institute, the Sport,
Fitness, and Health Program. Accordingly, the institution characteristics may have
affected the research results.
2. Factors of the participants, the mood, clothes worn, and some social cultural
characteristics may have influenced the results of performance.
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3. Factors of the environment of testing may have influenced the participants
performance, such as the floor and light of the gym, time of testing, and order of
taking the test may have affected performance.
4. Even though both instructors in the study were knowledgeable on the content
of the instruction, prior to the study they had little knowledge of Play Practice and
one of them had never taught it. Thus teacher effects may have occurred.
5. The experimental design used a comparison group rather than a true control
group. In the comparison group the participants received the traditional instructional
approach to teaching table tennis.
6. The study had no control of the activities that participants experienced
outside of the intervention. But the participants reported that they rarely played table
tennis outside of class during time frame of the intervention.
7. The study did not control for the type of feedback to participants but simply
allowed the instructors to provide appropriate feedback to the participants.
8. The instructors were not native English Speakers. Their languages may have
influenced the delivery of the intervention.
9. The lack of control of participants attendance (i.e. tardiness and absence)
may have affected the results of the study.
Delimitation
The study is delimited to:
1. The researchers expertise of the content of table tennis and Play Practice.
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2. The quality and quantity of the facilities used in the study including the
spacious room of the gym, numerous table tennis paddles, balls, and tables in a good
condition.
3. The use of the specific dependent variables and the procedure of testing of
the variables that have been examined in the pilot study and other experiments.
4. Alan Launders agreement and identification of the Play Practice drills of
teaching table tennis applied in this study.
5. The relatively long instructional unit of the course in which the intervention
included 12 sessions.
6. Young college-aged adults elected to take a table tennis course in the
university.
Definition of Terms
ALT-PE: Academic learning time in physical education. The duration of time
the students are engaged with appropriate materials to their ability, with high rates of
success and low rates of error (Siedentop, Tousignant, & Parker, 1982).
Content knowledge: Knowledge of facts and concepts of a subject matter and
the relationships among them (Grossman, 1990).
Conventional approach: a method of teaching sport with an introduction of the
sport followed by little practice and normal game play for the rest of the class (Rink,
1992; Turner & Martinek, 1995).
Environment: the world surrounding the individual (Cooper, Heron, & Heward,
2007).
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Feedback: Verbal statements provided to a performer regarding ones
performance (Rink, 2006).
Game: broadly defined as any form of playful competition whose outcome is
determined by physical skill, strategy and chance. However, game is usually meant
as an authentic competition setting in which rule bound goal driven activities take
place (Siedentop, Hastie, & Van der Mars, 2004).
Game Sense: the ability to use an understanding of the rules, or strategy of
tactics and of oneself to solve the problems posed by the game or by ones opponent
(Launder, 2001).
Intervention: a procedure, technique or strategy designed to modify an ongoing
process and a particular arrangement of environmental events that the researcher
manipulates during experimental study to check for effects on the dependent variable
(Copper et al., 2007).
Pedagogical Content Knowledge: the act of selecting content from ones
knowledge base for the purpose of teaching in a specific context (Ward et al., 2006).
Pedagogical Knowledge: general knowledge, conceptions, and skills related to
teaching (Grossman, 1990).
Play: an irreducible form of human behavior that provides meaning in life and
is thought to be a creative element in culture (Siedentop, 2003).
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CHAPTER 2
REVIEW OF LITERATURE
This chapter contains four sections. Initially the chapter begins with an
introduction of a problem that exists in teaching sports in physical education. The
second section reviews the curricular solutions that have been created to address the
problem. The third section presents Play Practice, a new teaching method of sports.
Finally, the chapter with an analysis of a pilot study which examined the effects of
Play Practice in teaching learners playing table tennis games.
The Problems in Teaching Sport
There is compelling evidence that shows that learners are not proficient in
activities that have been taught to them (Thorpe & Bunker, 1982; Thorpe et al., 1986;
Launder, 2001; Schmidt & Wrisberg, 2004; Siedentop, Hastie, & Van der Mars,
2004; Ward, 2006). As a consequence of poor proficiency, it is not difficult to
understand that students leave school with little knowledge of sport, poor
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performance, and negative feelings about sport (Launder, 2001; Siedentop, et al.,
2004; Thorpe & Bunker, 1982; Thorpe et al., 1986; Solmon, 2003).
Teaching students sport in physical education setting is a complex process
which is influenced by a variety of factors. A review of current literature of teaching
physical education suggests that the factors influencing the problem can be
categorized in following five factors (a) teacher content knowledge, (b) multiple
activity curriculum, (c) technical only instruction, (d) teacher feedback and (e)
learner motivations and attitude towards playing sport.
The Role of Teacher Content Knowledge
The significant role of content knowledge as an important influence in the
teaching of physical education has become one of the central explanatory
mechanisms for teaching effectiveness research (Ayvazo, 2007; Siedentop, 2002;
2003; Ward, 2007). There is agreement that teachers without adequate content
knowledge do not efficiently affect learners achievement of playing sports (Ayvazo,
2007; Metzler, 2005; Revogno, 1995; Rink, 2006; Siedentop, 2002, 2003; Siedentop
& Eldar, 1989; Siedentop & Tannehille, 2000; Ward, 2007). A clear understanding of
the nature of a sport improves the teachers flexibility in teaching sport skills (Chen
& Ennis, 1995) and content knowledge also influences teachers instructional goals
(Metzler, 2005; Siedentop, 2002). On the other hand, a lack of content knowledge
has been shown to impact the implementation of different instructional models such
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as Sport Education (Wallhead & Ntoumanis, 2004) and Teaching Games for
Understanding (Griffin, Oslin, Mitchell, 1997).
Scholars have repeatedly suggested that effective teachers in physical education
need to be competent in the subject matter taught to students (Avayzo, 2007; Chen &
Ennis, 1995; Metzler, 2005; Schempp, Manross, Tan, & Fincher, 1998; Ward,
Ayvazo, & Stuhr, 2006). Ayvazo (2007) systematically investigated two elementary
teachers delivering two instructional units identified as strong and weak and who
aimed to teach two different sports. Based on the measurement of a series of
variables about teacher behaviors such as instructional cues and task modification,
Ayvazo (2007) concluded that more depth content knowledge and mature
pedagogical content knowledge were consistently found in strong instructional units.
Meanwhile it is critical for teachers to acquire proficient content knowledge of the
sport so that they could develop solid pedagogical content knowledge, to improve
teaching different types of sports (Ayvazo, 2007).
Metzler (2005) highlighted the close connection between a teachers content
knowledge and the effects of teaching sport while discussing different instructional
models in physical education. He stressed the necessity of content knowledge in
various teaching strategies, and clear but narrow instructional goals in effective
teaching sports and other physical activities. According to Metzlers description, a
teacher can never have too much content knowledge to teach sports and physical
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activities and developing such content is a lifelong process for teachers in the
success of teaching physical education (p.74).
Hastie and Vlaisavljevic (1999) reported that teachers viewed as content
experts hold learners accountable for their performance and presented more learning
tasks with variation. These teachers also frequently refined the learning tasks
according to learners performance and development which enhanced the learning
outcome of the subject matter. Hastie and Vlaisavljevic (1999) found that content
expert teachers extended learning tasks fully understanding the class ecology in their
teaching.
Ward et al. (2006) argued that physical education teachers not only should learn
content knowledge through experiences (such as playing and observing) but also
must develop their content knowledge. Ward et al. (2006) provided a comprehensive
definition of content knowledge in which the knowledge was divided into four
domains: knowledge of the rules and etiquette, technique and tactics, skill
discrimination, and progressions of a sport or physical activity.
Content progression is the planned sequence of learning tasks and practice
drills in lesson plans, and reflects the teachers belief and understanding of how and
when to move students fro one task to the next task, drill, or section (Rink, 1985).
Content progression was the central role of teaching (Revogno, 1995). Teacher
content knowledge directly determined the appropriateness of content progression
because teachers should decide how to gradually introduce the content while
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planning the lesson (Metzler, 2005). Content progression meant the planned
sequence of learning tasks and practice drills in lesson plans and reflects the
teachers belief and understanding of how and when to move students from one task
to the next task, drill, or section (Rink, 1985). Researchers have shown that
providing appropriate progression for learners was helpful in the skills studied in
physical education (French, Rink, Rikard, Mays, Lynn, & Werner, 1991; Rink,
1985).
Rink (1997) suggested that content progression includes five learning tasks:
(1). Informing: the initial task in a ne
w skill progression
(2). Refining: a task that promotes improved quality of performance
(3). Extending: a task that is slightly more complex or difficult than the
preceding task
(4). Applying: a task to be performed to a stated performance criterion, or
performed against an opponent or standard.
(5). Repeating: any previous task that is repeated for review or increased
proficiency.
Hebert (1995) compared the effects of three content progression strategies: part
training, simplification, and criterion on teaching college tennis classes. The results
of the study indicated that students in two content progression conditions: part
training and simplification demonstrated higher scores on self-efficacy, and
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motivation scores hypothesized as mechanisms underlying the benefits of
progressions. Students practiced in the simplification condition also had higher
post-test scores and performed better during game play. The improvement of
students performance demonstrates the essential function of content progression in
teaching sports.
French et al. (1991) established a relationship between different types of task
extension and student achievement by producing an experimental study. In this study
53 students from a private school who were randomly assigned to three practice
groups and received three interventions: no-progression instruction, instruction with
a fixed progression, and no instruction. Two volleyball techniques were selected as
the dependent variables for measures of achievement. The results of the study
demonstrated the similar conclusion that was produced in Heberts (1995) study that
practicing more simple variations of the task resulted in greater change from pretest
to posttest. The finding also suggested that some types of extension might be more
beneficial to student learning.
Rovegno (1995) reported that the typical decisions that teachers made on
content progression included two steps: (a) first presenting information about the
biomechanical characteristics of body position of a technique and (b) organizing
students to play games. Rovegnos (1995) study tied the teachers previous
experiences of learning and playing volleyball to their decisions on teaching children
the sport and found that the teachers content knowledge was consistent to their
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pedagogical content knowledge, which was reflected, in this case, on their decision
of content progression.
Doutis (1997) emphasized the significance of task selection and content
progression as central to physical education teachers content and pedagogical
content knowledge. The author found that teachers with a full understanding of
content chose mostly different tasks to teach similar content when they have
students in different grade levels. Content also helped teachers effectively vary the
task characteristis by arranging the content to fit individual needs and thus
improving the quality of performance (Doutis, 1997).
The Role of the Multiple-Activity Curriculum
The multiple activity curriculum affects the effect of teaching sport in school
physical education (Launder, 2001; Metzler, 2005; Siedentop, 2003; Taylor &
Chiogioji, 1987; Ward, 1999). For instance, the multiple activity curriculum has
been described as a situation in which teachers taught learners a wide variety of
activities in short instructional units typically ranging from five to eight days on
each (Siedentop, 2003). Metzler (2005) noted that the multiple activity curriculum
determined the content coverage of instructional units which dramatically influenced
the process and product of the physical education class. The inevitable result of
using multiple activity curriculum to teach sports was a deficiency of mastery and
understanding of the subject matter (Metzler, 2005; Siedentop, 2003). On the surface,
learners seem to have a great opportunity to participate in a variety of sport events in
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multiple activity curriculum. In reality, however the learning achievements fall far
shot of expectation on the effective teaching of sports in physical education.
Siedentop, Hastie, & Van Der Mars (2004) describe multiple activity
curriculum as providing learners with a one inch deep and ten miles wide learning
experience. They were critical that most learners were neither able to have time to
understand the rules and strategies of the sport, nor were students able to gain the
skills to play the game before the curriculum content was changed. With the limited
time available for the learning, learners could only scratch the surface of the
subject matter content, but never entered the over-learned level, which was the
phase becoming fluent in most academic subject matter areas (Brophy & Good,
1986). According to Siedentop et al. (2004), the Sport Education Model was
partially designed to avoid the disadvantageous condition of multiple activity
curriculum by teaching sport seasons with the instructional unit at least three times
longer (i. e. 20 22 classes) than the traditional one (p.5).
Interestingly, the psychomotor outcomes are not the only domains suffering in
the multiple activity curriculum. Taylor and Chiogioji (1987) noted that in the
multiple activity curriculum, many important learning goals, other than the mastery
of psychomotor skills were also very difficult to attain. The frequent change in the
multiple activity curriculum deprive students of the opportunities to explore benefits
of participation in playing sports such as fitness, self-esteem, and social skill
development. Based on the analysis from Siedentop et al. (2004) and Thorpe et al.
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(1986), the short instructional units for learning playing sports has been viewed as
the core reason that prohibited teachers in providing sufficient practice time
necessary for learning in the multiple-activity curriculum (Siedentop, 2003).
Launder (2001) noted that short instructional units produced by multiple
activity curriculum strongly limited the engaged time for understanding the content
such as the sport rules and tactical strategies that were critical for effective play.
More important, the unavailability of enough practice time on the sport techniques
impaired the possibility to be competent and efficient while performing the sport
skill. He claimed, it is vital that children practice persistently if they are to make
progress and the practice shall be purposefully designed with positive environment
(Launder, 2001, p. 71).
Agreeing with Launders point, Wein (2001) stressed that it was a common
phenomenon that learners especially children usually lack readiness to the new
motor skills or conceptual awareness when they practice sports. This kind of
unprepared condition could easily result in a high failure rate of successful
performance and a high dropout rate in participation. In the multiple-activity
curriculum, students must move from drills to drills very quickly so that they can
accomplish the learning tasks of each instructional unit. Learners, especially young
and those with low skilled, simply are not prepared to digest the content being
taught.
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The empirical evidence from teacher effectiveness studies highlights the
importance of successful trials as a result of extended engagement in activity. For
instance, Silverman (1985) investigated the relationship of student time engagement
and practice trials to their achievement on a surviving swimming skill. The results
verified the assumption that practice trial variable could effectively predict the
learning achievement. Silverman (1985) found that the appropriate level of the task
practice seemed to be a more potent variable relating to achievement. Similarly,
Buck, Harrison, & Bryces (1991) analyzed the connection of trials of psychomotor
skills and learning achievement in a college volleyball class. The results of their
study enhanced the findings in Silvermans (1985) study in which the total correct
trials were correlated with student achievement. In summary, scholars have argued
that fewer activities covered in greater depth led to better learning outcomes than did
more activities with shorter instructional units (Ward et al., 1999; Wein, 2001).
The Role of Technical Only Approach
The technical only teaching approach also results in poor performance of
students learning sports in physical education (Allison & Thorpe, 1997; Bunker et
al., 1986; Griffin et al., 1997; Holt, Ward, & Wallhead, 2006; Launder, 2001;
Mitchell & Oslin, 1999; Mitchell et al., 2006; Rink et al., 1996; Turner & Martinek,
1995). Rink et al. (1996) defined the traditional approach as an instructional method
that includes introduction and drills of techniques in very simple conditions
followed by game play. Using volleyball as an example, traditionally volleyball
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would be taught in a combination of simple introduction and exercise of techniques
such as serve, set, and spike and a long unit of game play for the rest of the class.
Based on Bunker and Thorpes (1982) statement the traditional approach to games
teaching was technical focusing on teaching skills in answering the question How
is this skill performed? Yet researchers criticized that even though skill execution
was critical to game performance, deciding what to do in game situations was just as
important as the execution of the skill (Bunker & Thorpe, 1986).
Researchers also indicated that students who learned the sport with technical
instructional are frequently unable to make appropriate decisions so that effective
play and participation of the sport are often lacking in physical education course
(Bunker, Thorpe, & Almond, 1984; Bunker & Thorpe, 1986; Mitchell, Oslin, &
Griffin, 1997; Mitchell et al., 2006). Decision-making connected to the question
what to do, which involves functions such as selective attentions, perception, and
anticipation is critical toe effective performance. Ye the technical only teaching
approach ignored the importance of making right decisions in effective game play,
focusing solely on the technique achievement, which led to the poor performance of
playing sports.
Illustrating this outcome, Romar (1994) examined a middle school teacher who
taught a basketball unit with the primary goal for students to participate in a
well-played game. However at the end of the unit games were poorly played and the
teacher was disappointed with the students learning achievement. Later Romar
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Ayvazo, Ward, Cohen, Sturh, Zhang, 2006). In summary, the learning achievements
of playing sports ought to rely heavily on the type and content of the feedback
provided by the instructor.
The Role of the Learners Motivation and Attitude
Attitudes influence peoples lives. Attitudes towards physical education and
sports must be important factors determining if individuals choose to engage in the
activity (Solmon, 2003). Attitudes can be positive or negative. Students with a
positive attitude about the content in physical education are more likely to attend to
the teaching and devote efforts, and ultimately achieve more than do students who
bring negative attitudes to the subject matter.
Ennis (1996) showed that high school students who were interviewed in her
study rarely perceived the value of learning physical activities and sports in their
school. They did not know the reason why they had to learn physical education and
why physical education should be required in the school curriculum. With the
evidence provided by different researchers, it was not difficult to understand the
poor performance of learning sports when students viewed physical education as
trivial subjects. Under this condition, teachers should use different strategies to
motivate students and change their negative attitude towards physical education and
sports.
Research has demonstrated that an individuals motivation varies according to
changes in perceptions of competence and people tended to feel more competent if
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they were motivated (Deci, 1996; Duda, 1992; Woods, 2007). Competent sport
performance in students thus results from appropriate motivation from teachers
(Duda, 1992; Woods, 2007). Teachers did need to provide effective instruction to
enhance students learning so that they can achieve success and motivation while
playing sport games. Launder (2001) highlighted the claim that efficient instruction
of teaching sports and physical activities ought to provide plenty of practice, which
can produce a high successful rate. Learners are motivated if they achieve a
successful performance, and will continue to challenge and improve their play. This
phenomenon is called success does indeed breed success (Launder, 2001).
Another indicator of motivation is the enjoyment of participation. Teachers
should create a positive and enjoyable learning environment so that students can feel
motivated through participation of the activities. Research showed that poor
performance of playing sports was related to enjoyment (Duda, 1992 & Woods,
2007). For example, students who experienced the blocked and repetitive drills tend
to feel bored and tedious toward the learning process. Moreover, it has been found
that students who undergo the same practice without any modification in the same
sports and activities semester after semester could lead to negative experiences of
playing sports (Carlson & Hastie, 1997).
Implications
The first part of this chapter identified five explanations as to why sport is often
taught poorly in school settings: (a) teacher content knowledge, (b) multiple activity
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curricula, (c) technique-only instruction, (d) poor teacher feedback, and (e) lack of
learner attitude and motivation. These five explanations significantly impacted the
learning outcomes of playing sports and must serve as the assumptions for any
curriculum and instruction designed to enhance learners performance.
Because of the strong influence content knowledge has on teaching sport,
increasing teacher content knowledge ought to be the most important goal in
improving students poor sport/game performance. Reflecting on pre-service
teachers and their CK, Siedentop (2002) argued that teacher education programs
must address the issue of increasing teachers content knowledge. Similarly,
in-service teachers must be assisted in acquiring more content knowledge through
professional development activities (Siedentop 2007; Ward, 2007).
The removal of the multiple activity curriculum from school physical education,
ought to be a second goal of efforts to improve instruction. In the process of
teaching sports in physical education, educators must avoid the one-inch-deep but
ten-miles-wide effects (Siedentop et al, 2004) that often occurred in this curriculum
(Taylor & Chiogioji 1987). Longer instructional units are necessary for students to
master the techniques and tactics of a sport.
Focusing on the technique-only approach has been shown to be problematic,
and in the case of a curriculum focused on teaching sports, especially ball game
sport, must add tactical knowledge to the instruction. Lees (2004) study provided
strong empirical evidence on the effects of teaching tactical strategies in learning
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sports. Young learners not only significantly improved their game performance on
playing tag rugby but also transferred the learning achievement from practice to
game scrimmage through tactic focused instruction. In addition, several papers and
books from researchers such as Bunker and Thorpe (1982), Mitchell et al., (2006),
and Siedentop et al., (2004), have argued that making appropriate decisions related
to the game play should be an essential component of teaching sports. Students must
gain relevant knowledge of tactics and rules of a sport so that they can understand
what they need to do and what they need to avoid in the game situation. As
Siedentop et al. (2004) noted competence is more than performing isolated
technique and anticipation and movement are what tactics are all about (p. 121).
Appropriate teacher feedback is the fourth goal of improvements in the
teaching of sports, and is closely connected to the content knowledge
recommendation (Cavallini, 2006; Cohen, 2007; Ward et al., 2006). The provision of
feedback is ties to the level of a teachers content knowledge (Cohen, 2007).
Appropriate teacher feedback can offer learners information about their performance
so that they understand what they have learned and still need to improve (Cohen,
2007; Siedentop & Tannehille, 2000). When learning new motor skills, providing
specific and corrective feedback serves as an essential factor of an effective
instructional approach (Cohen, 2007; Robinson, 2007; Stroot, 1990).
Finally, a learners motivation and attitude ought to be another emphasis of the
teaching of sport. A good learning attitude and appropriate motivation are essential
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for the success of teaching sport games no matter what curriculum is implemented.
In a literature review of the Teaching Games for Understanding and the Tactical
Game Models, Oslin and Mitchell (2005) reviewed game-centered approaches
with traditional instruction and indicated that what makes tactical approach superior
to the technical model is (a) children are motivated by games (b) games promote
development of decision making, and (c) the transfer of learning from one sport to
others. In addition, Wallhead and OSullivan (2005) in their review concluded that
the structure and components of Sport Education Model promoted learners personal
and social development by assigning students responsibility, which motivates every
participant to become an enthusiastic sport person.
Curriculum Models Proposed for the Teaching of Sports in Physical Education
Three curricular approaches have been proposed as alternatives to traditional
multiple-activity and technique-focused approaches to sport: the Teaching Games
for Understanding or TGfU (Bucker & Thorpe, 1982; Bunker, Thorpe, & Almond,
1986),the Tactical Game Model or TGM (Griffin, Mitchell, & Oslin, 1997), and
Sport Education (Siedentop, Hastie, Van der Mars, 2004). Researchers and physical
educators have widely investigated and discussed these curricular approaches in the
field of teaching physical education (Dyson, Griffin, & Hastie, 2004; Oslin &
Mitchell, 2005; Wallhead & O Sullivan, 2005).
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The Teaching Games for Understanding, TGFU
The following section provides an overview of the literature of three instruction
approaches, which contain brief background and history, conceptual rationale,
instructional model, research results, and critiques to the model.
Background. The TGFU instruction is the oldest proposal of sport-approached
instruction. It originated from faculty at Loughborough University in England
during the early 1960s (Thorpe, Bunker, & Almond, 1986). Bunker and Thorpe
(1982) formally conceptualized the idea of the TGFU. They initially brought up the
TGFU as a game approach in their paper:A Model for the Teaching of Games in the
Secondary Schools (Bunker & Thorpe, 1982). In this paper, Bunker and Thorpe
(1982) posited that students learning outcome in playing sports was problematic, in
that students demonstrated three negative characteristics: (a) a large percentage
achieved little success in their game play performance, (b) the majority knew very
little about games, and (c) many displayed poor decision-making capacities. These
learning outcome features were also later identified in the U.S. and have evoked
wide debates about the appropriate instructional goals of teaching games in both
England and the U. S (French et al., 1996; Griffin, et al., 1997; McMorris, 1998;
Rink et al., 1996; Turner, 1996; Turner & Martinek, 1995, 1999; Nevett, 2001).
After identifying the problematic issues of students poor performance in
playing sports, Bunker and his colleagues reflected on the connection between
teaching and learning occurring in physical education classes and attributed the
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problem to the traditional approach of teaching sports, usually described as
technical instruction (Bunker & Thorpe, 1982; Bunker et al., 1986; Metzler, 2005;
Rink et al., 1996). Several researchers (Bunker & Thorpe, 1982; Bunker et al.,
1986) were critical of the traditional focus on teaching techniques in highly
structured lessons, which usually resulted in unsatisfactory learning results of
playing sports (Bunker & Thorpe, 1982; Turner & Martinek, 1995). The proponents
of the TGFU believed that teachers ought to meliorate the students learning through
changing their instructional approach (Bunker & Thorpe, 1982; Thorpe et al., 1986).
Conceptual rationale of the TGFU. Two rationales have been proposed for the
TGFU model: the decision-making and transfer of learning. The first rationale for
Bunker and Thorpes belief in Teaching Games for Understanding derived from the
consideration that children must be able to make decisions if they want to become
competent players (Bunker & Thorpe, 1982). Making decisions has been viewed as
the tactical component of playing sport, associated with the cognitive learning
domain (Bunker & Thorpe, 1982, Maulden & Redfern, 1981; Griffin et al., 1997;
Turner & Martinek, 1999; Kirk & MacPhail, 2002). Several examples provided by
the physical educators help people make sense of the necessity for making right
decisions while playing sports.
Bunker and Thorpe (1982) proposed that, in invasion games, it is necessary for
players to consider creating or denying space. Teachers need to know when and
where to deliver the techniques of the sport, such as dribbling or passing in soccer,
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so that they can attend more advantages of scoring. Students need to make decisions
on how to support teammates play to keep the maneuverability and offensive
position of play (Lee, 2004). In addition to these situations, decision-making must
also take place to select strategies and techniques to deal with the game scenario in
order to anticipate the opponents play.
These analyses showed that the ideal competency of playing sports must be a
combination of making appropriate decisions and executing skillful ability to
perform the techniques. Researchers found that the ability to make appropriate
decisions differentiated experienced players from novice players (Maulden &
Redfern, 1981). Expert players develop their cognitive understanding of the game
play of a sport throughout the process of practice and game play (Siedentop, 2003).
Players must be able to make correct and reasonable decisions throughout the game
play, thus the TGFU was designed to facilitate learners understanding of tactical
complexities of the game, which is an important component of game play (Bunker &
Thorpe, 1982, Oslin & Mitchell, 2005; Siedentop et al., 2004; Kirk & MacPhail,
2002).
In addition, Bunker and Thorpe (1982) argued that decision-making can be
transferred from one sport to similar others. The effective transfer of learning relies
on the assumption of similarity of tactical problems among similar sports. Bunker,
Thorpe and Almond (1994) first organized the common sports in the physical
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education curriculum and classified them into four categories: net/wall, invasion,
skill/field, and target sports (Bunker et al., 1986).
Net/wall sports Invasion sports Strike / field sports Target sports
Net
Badminton
Tennis
Table tennis
Pickleball
Volleyball
Wall
Racquetball
Basketball
Netball
Team handball
Water polo
Soccer
Hockey
Lacrosse
Rugby
Baseball
Softball
Rounders
Cricket
Kickball
Golf
Croquet
Bowling
Lawn bowing
Pool
Billiards
Snooker
Table 2.1: Sports and Games Classifications
Note. Adopted from Reflecting on themes: A games classification, by R. Thorpe,
D. Bunker, & L. Almond, 1986, Rethinking games teaching(Loughborough
University), 71-72.
Table 2.1 illustrates different sports organized for the purpose to foster transfer
of learning. Based on the classification of the sports, researchers have defined the
transfer of learning as the gain or the loss of a persons proficiency on one task as a
result of previous practice or experience on another task (Schimidt & Wrisberg,
2004). The definition stresses the reality of the generalization of tactical strategies
between similar sports. For instance, a passing strategy defined in the 2v1 offensive
situation while playing soccer can be transplanted to basketball or ice hockey. In this
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example, even though players use different techniques (i.e. kick the soccer ball and
throw the basket ball), they all try to accomplish the same strategy to pass the ball to
a teammate for the offensive play.
Empirical research available for transfer of learning produced positive results in
supporting the rationale of transfer of learning emphasized in Teaching Games for
Understanding. Mitchell and Oslin (1999) examined learning related to making
tactical decisions and found that high school students were able to transfer their
decision-making from badminton to pickle ball game play after making obvious
improvement on badminton game play. Martin (2004) taught sixth grade learners
two invasion games, Ultimate Frisbee and Team Handball, and studied the transfer
of decision-making from one to another. The data collected on decision-making
demonstrated the same outcome, that students transferred their knowledge and
ability to make appropriate decisions from Frisbee to Team Handball. All these
findings supported the Bunker, Thorpe and Almond assumption, in which sports in
the same category shared the concept of creating space for the purpose of setting up
the attack or scoring.
The Model of Teaching Games for Understanding. Bunker and Thorpe created a
model that presented the key ideas of Teaching Games for Understanding (Bunker &
Thorpe, 1982). The TGFU model includes six procedures, which show step-by-step
how teachers help the learner master sport performance or skills. Unlike the
traditional approach of teaching sports, the Teaching Games for Understanding
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model presents games first to learners and aims to enhance the understanding of the
sport before the introduction of techniques. Bunker and Thorpe specified the
instructional units in the following six steps (Bunker & Thorpe, 1982):
Step one - The Game: the class instruction unit begins with various games
modified to facilitate learning, while the formal adult version of a sport game still
presents a long-term goal of teaching. Learners are able to know the sport in an
authentic context at the beginning stage of learning.
Step two - Game Appreciation: learners need to know the rules of sports and be
aware of how the rules shape the sports game play. It is necessary for learners to
understand the relationship between the sports rules and the game play format so
that they can appreciate the play.
Step three - Tactical Awareness: after some involvement with game play and
awareness of sport rules and concepts, learners need to consider general principles
across all sport game play that constructs the basic tactics of playing sports.
Step four - Decision-making: learners need to figure out what to do and how to
do it during actual game play. Based on the awareness of tactics of a given sport,
learners are able to choose appropriate responses toward the what-to-do situation.
Step five - Skill Execution: this should be the product of required performance
seen in the context of the learner. Skill execution is always seen in the context of the
learner and the game.
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Step six - Performance: this is the final observed outcome of the previous two
steps (Decision-Making and Skill Execution) measured against criteria that are
independent of the learner. According to Bunker and Thorpe (1982), this is the point
at which students are classified as good or poor players of the sport.
One of the most manifest features of the model is that the TGfU model places
understanding the sport as the primary goal of teaching sports in physical education.
By following the model, students are supposed to achieve three outcomes: game
appreciation, tactical awareness, and making appropriate decisions before getting
involved in learning and practicing techniques. The emphasis on game appreciation
and decision-making highlights the key issues of the TGfU model: that effective
sports instruction must be able to facilitate students understanding of game format
and sport procedure (Bunker & Thorpe, 1982). This understanding priority feature
influences the development of other instructional approaches such as Tactical Game
Model (Griffin et al., 1997) and Sport Education (Siedentop, 1994; Siedentop et al.,
2004).
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Figure 2.1: The Teaching Games for Understanding model (from Bunker & Thorpe,
1982).
Tactical Game Model TGM
After the TGFU instruction was introduced, three American scholars, Griffin,
Mitchell, and Oslin created another game approach based on its framework, called
the Tactical Game Approach or TGM (Griffin et al., 1997). The TGM has been
widely accepted in school physical education (Metzler, 2005).
(1) Game
(2) Game
Appreciation
(3) Tactical
Awareness
(4) Making Appropriate
Decisions
(6) Performance
(5) Skill
Execution
Learner
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Background. The Tactical Game Model was developed approximately fifteen
years later and has been viewed as a modified version of the TGFU (Griffin et al.,
1997; Metzler, 2005; Oslin & Mitchell, 2005). The proponents of the TGM agree
that the primary objectives to teaching sports in physical education are importing
knowledge of the rules of the game, demonstrating tactics of the sport, and training
students to make appropriate decisions. Instruction must emphasize that tactical
awareness so that players are able to understand what to play and how to play in
game situation (Holt et al., 2002; Metzler, 2005). Except for the similarity on the
emphasis of tactical learning, the TGM is also a student-centered approach of
teaching sport games (Kirk & MacPhail, 2002) because the instruction model begins
and ends with the learners (Griffin et al., 1997). During teaching the teachers role is
more a facilitator. For example, the TGM requires that teachers must question
students after the first part of the teaching and foster students to be aware of the
tactical problem. In both instructional approaches, learners always study in a
problem-solving context.
Even though the Tactical Game Model is more similar than different from the
TGFU model, there are two important differences. First, the TGM includes more
concrete and practical content and pedagogy of teaching sports. The TGM develops
tactical knowledge of the sport into multiple levels (Mitchell et al., 2006). Learners
start their learning from solving basic and simple tactical problem but gradually
move to more complex ones. In contrast, the TGFU only brought up the concept of
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tactical awareness in general and did not map out the content specifically (i. e.
tactical strategies). As a result, the TGM is more explicit for teachers to use.
Not only is the content more concrete in the TGM, but also the pedagogy is
clearly developed. The TGM requires teachers to instruct in a game practice
game procedure (Griffin et al., 1997; Mitchell et al., 2006). Specifically, learners
start their learning from a modified game in which they need to be aware of and
solve a tactical problem. Then they will practice techniques, followed by a game
play to continue solving the tactical problem of the sport. This explicit and detailed
development of pedagogy is beneficial for teachers to implement the instructional
approach to the class and help people differ it from the TGFU.
Second, the TGM contains the practice and instruction of techniques, which
result in a manifest improvement in tactical instructional approaches. The designers
of the TGFU (Bunker & Thorpe, 1982; Thorpe, Bunker, & Almond, 1986) believed
that the goal of teaching sports in physical education is to understand rather than
perform them. They argued that learning techniques is not necessary for effective
game play of sports since learners can still achieve good games without
skills/techniques (Bunker & Thorpe, 1982; Thorpe et al., 1986). Yet according to
Mitchell et al. (2006) techniques are essential components of every lesson. The
inclusion of techniques indicates that the TGM is not a pure tactical only
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instruction but a (tactical and technical) integrate approach (Allison & Thorpe,
1997; French et al., 1996; Holt et al., 2002; Rink et al., 1996; Turner & Martinek,
1995, 1999).
The conceptual rationale of the TGM. The conceptual rationale of the TGM
includes two aspects: motivation and game centered instruction. By using the
Game-Practice-Game procedure during teaching, the TGM highlights the status of
game in appropriately introducing tactical knowledge and attracting participants to
get involved in learning.
The TGM gives prominence to a game format of teaching in order to
effectively motivate learning. Mitchell et al. (2006) found a lack of interest and
excitement in traditional instructional approach focused on technique learning and
stated that Tactical Game Model provides an excited alternative through which
students can learn to play games (p. 9). Skilled learners feel bored with the tedium
of isolated practice with techniques. For less skilled learners, the game play
probably only means some aimless organization of some techniques (Mitchell et al.,
2006).
The effect of motivation is reflected in two aspects. At the beginning of the
class, the TGM uses a modified game to encourage students participation and
appreciation of the sport and its cognitive component of play (Griffin, et al., 1997;
Mitchell et al., 2006). Then the result of tactical awareness serves as the motivation
of learning techniques. The realization of the difference between what to play how to
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play raises the need to improve the technical performance of a sport. Students realize
that only having the knowledge of what to do does not directly lead to a successful
doing or winning.
A game centered model means that games play a primary and central role in
teaching sports. The TGM defines that games can be centered conditions other
than ultimate outcomes of physical education lessons and ought to be used to
address the effects of teaching sports. Traditionally, games are only introduced when
students accomplish the learning of techniques (Holt et al., 2002; Rink et al., 1996).
The instruction always follows this inevitable and pre-determined procedure to
introduce the sport an approach which makes games look like an accessory
attachment to techniques (Turner & Martinek, 1999). By contrast, the emphasis of
the game format used in the TGM (and the TGFU) guides teachers to re-consider the
function and meaning of game play in learning sports. Playing a game is not only a
product of learning sports, but also a vehicle for addressing the learning goal. Later,
the game-centered instructional format significantly influenced the structure of many
other teaching approaches such as Tactical Game Model (Griffin et al., 1997; Oslin
& Mitchell, 2004), Sport Education (Siedentop, 1994; Siedentop et al., 2004) and
Play Practice (Launder, 2001).
The model of Tactical Game Approach. The model of Tactical Game Approach
is similar with the TGFU. In this model, three components modified from the six
instructional steps are used to introduce the sport content (See Figure 2. 2). The key
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features of the TGM can be summarized as three sections: (a) using small-sided
game to present a specific tactical problem which sets up a learning environment to
explore learners tactical awareness, (b) using questions to provoke critical thinking
of solutions to the problem, (c) then the practice of techniques aimed to contribute to
the solution of the tactical problem. A good example can be found in a tennis
instruction scenario:
The instruction of a tennis class may start from a half court game in which
students are expected to realize that (a) they need to drop the ball short (in front of
the net) and long (close to baseline) to move the opponent and (b) they shall practice
theirstrokes so that they can gain some control of the ball (Mitchell et al., 2006).
Figure 2.2. The Tactical Game Model (from Teaching sport concepts and skills,
Mitchell et al., 2006).
Game form
Tactical awareness Technique execution
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Teachers use small-sided games to explore the tactical awareness so that
students can appreciate the game play of the sport. Then the gap between knowing
the sport strategies (what to do) and performing them (how to do) inspires the
learners desire to practice the techniques of the sport.
The empirical evidence for the TGFU model and TGM. The TGfU and TGM
have attracted many researchers attentions (Allison & Thorpe, 1997; Chandler &
Mitchell, 1990; Mitchell, French, Werner, Rink, Taylor, Hussey, & Jones, 1996;
Griffin & Oslin, 1995; Turner & Martinek, 1995 & 1999). These two game
approaches have been discussed interchangeably in the literature. Due to the
similarities between the TGFU and TGM, researchers have often reviewed both
approaches together and most times these two approaches are emerged into one
(Holt, et al., 2006; Rink et al., 1996; Harvey, 2006).
Research on tactical approaches is focused on the comparison between the
effects of technical and tactical approaches in teaching sports. The research covers a
wide range of settings. Researchers operated their research in different teaching
conditions, including elementary, secondary, and college PE course across different
sports, such as badminton, basketball, hockey, soccer, tennis, and volleyball (Allison
& Thorpe, 1997; Griffin et al., 1997; Mitchell et al., 1997; Turner & Martiniek, 1995,
1999). Three domains of learning achievement (psychomotor, cognitive, and
affective) were measured but the study primarily concentrated on psychomotor and
cognitive learning outcomes (Turner & Martinek, 1995, 1999; French et al., 1996).
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A series of studies have compared the two approaches on teaching sport while
most of them (French et al., 1996a; French et al., 1996b; McPherson & Thomas,
1989; Turner & Martinek, 1995) have indicated that there was no significant
difference on improving students technique performance. An exception of the
research results came from Turner and Martineks (1999) study in which the TGFU
approach better prepared students for effective performance in passing, shooting,
and dribbling in game play than the technique instruction. Taken collectively, the
results of the research on the TGFU and the TGM tend to support the judgment that
these approaches have not been shown to be superior to the traditional way to
teaching sport techniques (Holt et al., 2006; Rink et al., 1996; Silverman, 1997).
From the perspective of cognitive learning outcome of sport, many studies
produced positive results on the assessment of declarative and procedural knowledge
(Allison & Thorpe, 1997; McPherson, 1994). It has been reported in these studies
that learners in the tactical group scored higher on the assessment of knowing rules,
skills, and players positions and that they were able to make better decisions during
game play even though they still had poor skill executions. However, the opposite
result emerged from some studies suggests researchers that it is difficult to confirm
that the TGM and TGFU are superior methods for improving the cognitive learning.
For instance, French and her colleagues (1996a & 1996b) used a paper pencil test
and found out that students significantly improved the score on badminton rules and
skill concepts in tactical and technical instructional conditions. In addition, the data
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collected through the point interview also demonstrated that students did not
significantly make better decisions among three different teaching conditions
(technical, tactical, and combined). Same results were also found in studies from
Griffin et al., (1995), Lawton (1989), and Turner & Martinek (1992). Considering
that the studies revealed no significant differences learning results on cognitive
achievement, researchers still cannot confirm that the TGFU is a better way to
improve students knowledge and cognition achievement (Holt et al., 2006; Rink et
al., 1996).
A Critique of TGFU and TGM
First, the TFGU and the TGM are difficult for teachers to master because of
their demand for content knowledge, which is connected to the use of critical
questions to provoke the tactical awareness and the alignment of technique and
tactics in teaching the sport. Both the TFGU model and the TGM ask teachers to
question learners after the introduction of modified games (Mitchell et al., 2006).
Teachers must be able to effectively facilitate them to identify the tactical problems
and find the solutions after the first game play. The quality of the questions is critical
to ensure the instructional goals such as problem solving and tactical awareness
(Dyson, Griffin, & Hastie, 2004). Teachers have to know the tactics well so that they
can appropriately question the students. Accordingly, the content and the timing of
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questions provided to the students must be closely related to the content knowledge
level of the teacher, variable which significantly determines the success of the
teaching.
Second, the TGFU and TGM Approach use the traditional way to address
techniques, which potentially weakens the learning achievement of playing sports.
Kirk and McPhail (2002) pointed out that neither approach has shown a difference
from the traditional approach while introducing the techniques. Techniques in both
methods have been taught by using drills common to the technical approach (Griffin
et al., 1997; Mitchell, et al., 2006).
For instance, a typical drill for the volleyball practice of forearm passing in
level one lesson two (Mitchell et al., 2006) can be Forearm pass triad, every player
performs two or three trials before rotate Focus on medium body posture and
pointing the belly button to the target (p.214).Another drill of tennis practice of
backhand ground stroke at lesson eight, (tactical) level one: describes Crosscourt
and line practice one player feeds to other players forehand in the corner of the
baseline and other player hits crosscourt switch roles and repeat task hitting down
the line (p 304). From these two examples, we can see that the techniques are
presented in a decontextualized way. The setup of the practice shows a clearly
decontextualized condition. There seems to be no difference between the TGFU and
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traditional approach while introducing techniques. Yet it is clear that, in order to
foster the transfer of learning, learners need to know and practice the techniques in a
game context.
The final critique of the TGM comes from the presentation of the game play at
beginning of the instruction aimed to address the tactical problems. The success of
addressing the tactical issue by using game play relies on an assumption that players
must be able to focus on the tactics. However, without the mastery of the techniques
necessary for delivery of tactics, learners, especially low skilled learners, can hardly
concentrate on what to play but think about how to play it. Using ice-hockey as an
example it is difficult to address the tactics about what to play without a degree of
fluency in the techniques of skating on the ice and waving the hockey club. The
same issue can occur in playing tennis: when teaching children a basic strategy in
net sport (i. e. space creation), what really happens in a students mind is the
decision about how to contact the ball so that they can get it across the net. Rink et
al. (1996) stated that it is always necessary to introduce the techniques first so that
teachers can develop childrens tactics. Children could not focus on more than one
issue when they are at preoperational stage of learning.
The Sport Education Model
Sport Education is a PE curriculum model which connects the sport culture to
sport taught in physical education (Siedentop, 1994). The ultimate goal of the Sport
Education is to cultivate competent, literate, and enthusiastic sport persons so they
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can participate in the sports and enhance the sport culture (Siedentop, Hastie, & van
der Mars, 2004, p. 15). Siedentop (1994) created the Sport Education curriculum
model based on his research interest in play education and defining the content
knowledge in physical education (Wallhead & OSullivan, 2005). Siedentop
believed that cultures of playing (i.e., sports) could bring collaborative social life to
children and youth, a life-enhancing outcome for physically active, playful human
beings, and a strong justification for physical education as a legitimate school
subject (Siedentop, 1968).
Conceptual rationale of the Sport Education Model. The Sport Education was
created to enrich the experience of playing sports (Siedentop, 1994, 1998; Siedentop
et al., 2004; Wallhead & O Sullivan, 2005; Hastie, 2003). Sport Education extends
beyond the technical content of playing sports by emphasizing affiliation, formal
competition, record keeping, festivity, and culmi