World Ends With You Boss

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    ==============================================================================The World Ends With YouBoss FAQ by cyborg99==============================================================================

    ==============================================================================Table of Contents

    ==============================================================================

    1) Legal Stuffz (LS)2) Version History (VH)3) Introduction (INTRO)4) Bosses (BOSS)

    a) Week 1 (WEEK1)i. Week 1, Day 1, Boss 1 (W1D1B1)ii. Week 1, Day 2, Boss 1 (W1D2B1)iii. Week 1, Day 3, Boss 1 (W1D3B1)iv. Week 1, Day 4, Boss 1 (W1D4B1)v. Week 1, Day 5, Boss 1 (W1D5B1)

    vi. Week 1, Day 7, Boss 1 (W1D7B1)vii. Week 1, Day 7, Boss 2 (W1D7B2)b) Week 2 (WEEK2)

    i. Week 2, Day 1, Boss 1 (W2D1B1)ii. Week 2, Day 2, Boss 1 (W2D2B1)iii. Week 2, Day 3, Optional Boss (W2D3OB)iv. Week 2, Day 3-5, Boss 1 (W2D3-5B1)v. Week 2, Day 5, Boss 2 (W2D5B2)vi. Week 2, Day 6, Optional Boss (W2D6OB)vii. Week 2, Day 7, Boss 1 (W2D7B1)

    c) Week 3 (WEEK3)i. Week 3, Day 2, Optional Boss (W3D2OB)ii. Week 3, Day 2, Boss 1 (W3D2B1)

    iii. Week 3, Day 3, Boss 1 (W3D3B1)iv. Week 3, Day 4, Boss 1 (W3D4B1)v. Week 3, Day 4, Boss 2 (W3D4B2)vi. Week 3, Day 5, Optional Boss (W3D5OB)vii. Week 3, Day 5, Boss 1 (W3D5B1)viii. Week 3, Day 5, Boss 2 (W3D5B2)ix. Week 3, Day 6, Boss 1 (W3D6B1)x. Week 3, Day 7, Boss 1 (W3D7B1)xi. Week 3, Day 7, Boss 2 (W3D7B2)xii. Week 3, Day 7, Boss 3 (W3D7B3)xiii. Week 3, Day 7, Boss 4 (W3D7B4)

    5) Contact Information (CI)

    6) Special Thanks (ST)7) Things To Do (TTD)

    ==============================================================================Legal Stuffz (LS)==============================================================================This FAQ is intellectual property of James "cyborg99" Thompson.Do not use it without my permission(you may find contact info at the bottom ofthe FAQ).This guide will only appear on these websites:www.gamefaqs.comwww.neoseeker.comwww.supercheats.com

    All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.Et cetera, et cetera, et cetera...

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    ==============================================================================Version History (VH)==============================================================================

    Version 1.1:

    Corrected typos on W3D7B2 and W3D7B4Added a tip for W3D7B1's 4th PhaseAdded a defeat quote for W3D4B1Added an attack for W3D6B1

    Version 1.0:Initial release!

    ==============================================================================Introduction (INTRO)==============================================================================

    Welcome to my Boss FAQ for the Nintendo DS game, The World Ends With You.This FAQ will cover nearly everything that you need, from boss stats, attacks,strategies, and more.I try to avoid spoilers and references to future events in the strategiessection, but be forewarned that this guide DOES contain spoilers with bossnames and such. Read at your own risk.My guide uses a simple code system to allow you to find exactly what you'reafter.Simply press ctrl+f(or whatever your browser's find shortcut is) and copy thefind code, found in the parentheses in the table of contents, and hit find.

    ==============================================================================

    Bosses (BOSS)==============================================================================

    Now on to why you're really here, the bosses.Here's the format you'll find each boss in, keep in mind this is an example:Week 4, Day 9, Boss 1 (W4D9B1):Example Boss - Difficulty level; Annoyance FactorHP: 1337Attack: Over 9000!Absorbs Positive psychs and 150% damage from Negative psychsPP: 3.14159EXP: 99

    Attacks:Example attack - Example description

    Strategy:Example strategy.

    Miscellaneous quotes:Example quotes.

    ==============================================================================Week 1 (WEEK1)==============================================================================

    Week 1, Day 1, Boss 1 (W1D1B1):Mosh Grizzly - Difficulty 1/10; Annoyance Factor 1/10

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    HP: 600Attack: 100No weaknesses or resistances.PP: 3EXP: 35

    Attacks:

    Backhand - backhands Neku or his partner. No knockdown, but causes Neku toflinch if hitSwipe - swipes with huge claw to attack Neku or his partner. Knocks down ifdeals damage. Can toss obstacles with it.

    Strategy:Not really a boss. The exact same as the Grizzlies you'll fight later on inthe game(like... one or two days later >.>).

    Week 1, Day 2, Boss 1 (W1D2B1):Metal Corehog - Difficulty 1/10; Annoyance Factor 1/10

    HP: 600Attack: 100No weaknesses or resistances.PP: 5No EXP earned.

    Attacks:Quill Launch - The Corehog launches quills into the air at places on thebattlefield(signified by crosshairs on the ground).These cause no damage at first, but explode after a short time. These can beattacked and destroyed.Quill Stab - The Corehog stabs with all the quills on it's back. Quiteannoying because it comes out quick and causes you to flinch.

    Strategy:Nothing too special, it comes with two Garage Wolves, take care of them first,and then attack the Corehog. Destroy the quills that it launches so they don'tblow you up.

    Week 1, Day 3, Boss 1 (W1D3B1):Vespertillo Canor - Difficulty 5/10; Annoyance Factor 6/10HP: 800Attack: 100No weaknesses or resistances.PP: 10No EXP earned.

    Attacks:Summon Gabba Bat - Vespertillo will summon Gabba Bats to the top Zone toattack your partner. These drop no Pins, EXP, or PP It only does this attackwhile it's shielding its eyes from the full brightness of the light.Wing Attack - Vespertillo will growl, rear back and strike at the ground withits wings, causing a shockwave. Just dodge it by dashing when you hear itgrowl.Hypnosis - After turning part of the lights on, Vespertillo will start usingthis attack. It will cling onto a rafter and hang upside-down and shoot ringsat Neku. This attack is VERY easy to dodge, as it cannot hit behind itself

    while using this attack, so dash behind it and start unleashing. This attackcan also cause Sleep(which the game interprets as Immobility).Cross Boomerang - After losing half of its health, it will start using this

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    attack. Vespertillo will charge to one side of the bottom Zone and launch twocross-like boomerangs. To dodge this, you simply dodge by dashing.

    Strategy:This is the first *real* boss(instead of just color swaps of other Noise) inthe game, and can also be very confusing if you don't know what to do.The fight starts with the bottom Zone in total darkness, so you can't really

    see or attack Vespertillo. You can see it's outline and glowing eyes, butattacking it causes 0 damage(oddly enough, though, it passes the Light puck).In order to turn the lights back on, you've got to look to the top Zone,because Gabba Bats will be draining the electricity out of the power lines.You don't have to erase them all to turn the lights back on, only the onesthat are draining the lines. Due to the dumb AI, though, you'll probably haveto kill all the regular Bats first.When one side is clear of Bats draining the lines, the lights will becomepartially on. This is your time to strike! Vespertillo will still attack, buthe is vulnerable to damage.When Shiki erases all of the Bats that are draining the power lines, thelights will become fully on and Vespertillo will be stunned from the bright

    light.If you have a Fusion Attack primed, use it now. While it's shielding his eyesfrom the light, it's completely stunned and takes double damage. If you don't,keep attacking with Neku and clearing Bats with Shiki, as Vespertillo willcontinually be summoning bats during this stage.If it summons enough bats, they will turn the lights off and you have torepeat the process. So keep clearing Bats so you can delay the lights turningoff and you'll be fine.Note that it will eventually turn off the lights no matter how many Bats areon there and/or simply overwhelm you with too many Bats.

    Week 1, Day 4, Boss 1 (W1D4B1):

    Swing Shark - Difficulty 3/10; Annoyance Factor 10/10HP: 1200Attack: 50No weaknesses or resistances.PP: 15No EXP earned.

    Attacks:Fin Slice - Whenever it's swimming with it's fine above the ground, it's usingthis attack. Coming in contact with this fin causes damage. Dodge it by nottouching it!Chomp - Leaps up out of the ground to chomp at Neku, his Partner, or a Noise!Causes damage to Neku or his Partner, but if it chomps at a Noise, it erasesit. Seems good? In return for erasing it, you are denied the EXP, PP, and Pindrop from the Noise and the Shark gets faster and stronger. Also causes acolor change. It's preceded by a circular ripple on the ground. When you seethis under you(or your partner), move out of the way(or block/dodge).

    Strategy:Strategy is simple. Get rid of the two Dixiefrogs, two Bigbanfrogs, and theslew of Bigbansprogs first. Get to as many of them before the Shark as youcan. Once the Frogs and Sprogs are taken care of, work on the Shark. By now,it's probably Chomped one or two Noise, so it's gotten a speed boost, makingit annoying to hit.Just play defensively until you see it about to Chomp. When you see the

    ripples, dodge out of the way, then attack.That's the easiest way I've found to hit it at this point in the game. Otherthan it's Fin Slice and Chomp, it gets nothing new throughout the fight.

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    Fairly easy "boss"(it's just another color swap of other Noise), justextremely annoying when it Chomps too many Noise(just like other SharkNoise).

    Week 1, Day 5, Boss 1 (W1D5B1):Circle Pit Grizzly - Difficulty 6/10; Annoyance Factor 2/10HP: 3500

    Attack: 150No weaknesses or resistances.PP: 15No EXP earned.

    Attacks:Backhand - backhands Neku or his partner. No knockdown, but causes Neku toflinch if hit.Swipe - swipes with huge claw to attack Neku or his partner. Knocks down ifdeals damage. Can toss obstacles with it.Grizzly Slam - raises a claw and jumps into the air, damaging Neku, then landson the ground, causing a shockwave. First hit causes less damage than Swipe(a

    little more than half) while the shockwave deals extremely heavy damage(twiceas strong as Swipe).

    Strategy:Play defensively and attack from range. Use a Psychokinesis pin to attack withthe obstacles first so they'll break and he can't hit you with Swipe fromrange.Circle Pit Grizzly is oddly aggressive for a Noise and attacks extremely fastwith a lot of power. If you think you can manage it, juggle it with your IceBlow/Risers, Murasame(or it's evolutions) that you just got, and Force Rounds.Ice Blow/Risers > Murasame > Force Rounds > Ice Blow/Risers should keep him inthe air and you unharmed. Otherwise, just stay at range and blast it from afar. Don't forget to block with Shiki when you see it start to attack.

    Week 1, Day 7, Boss 1 (W1D7B1):Cornix Canor - Difficulty 2/10; Annoyance Factor 8/10HP: 800Attack: 100No weaknesses or resistances.PP: 20No EXP earned.

    Attacks:Summon Decadravens - All throughout the fight if there are not 4 Decadravensin the battle, they will be constantly summoned. Thankfully they don't try tosteal your pins. Just like the other Canor, these minions do not drop Pins andassumingly no EXP/PP.Dive - If it's not carrying something, it will fly back and forth on thebottom Zone(you can see it's shadow). When it gets to the ground, it will makea screech and it will either dive from one side of the screen to the other,picking an obstacle(even one of the bigass Buses from time to time O_O) up onthe way. It will then move to the top Zone and dive the opposite way. To makeit drop what it is carrying, simply hit it once with Shiki.Drop - If you don't hit it when it's on the top Zone, it flies back down tothe bottom Zone. You'll once again see its shadow, along with the shadow ofthe thing it's carrying. Obviously bigger obstacles mean bigger shadows. Itwill fly in the sky back and forth a few times until it decides to drop it onNeku. Dodge this by simply moving out of the way. Beware of dropped Cars,

    Vans, and Buses!

    Strategy:

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    The strategy is simple, but annoying to pull off. For starters, you can't makeit flinch. You can only damage it when it's Diving, meaning you're always atrisk whenever you can damage it as MOST ranged psychs aren't fast enough tohit it unless you're playing chicken with it or something.To further complicate matters, you can rarely hit it on the top Zone due toDecadravens cluttering the screen, causing the dumb AI to hit them instead ofCornix.

    So while you're trying to hit Cornix, the Decadravens are constantly peckingat you, Shiki's hitting them instead of Cornix when it's Diving on her Zone,and Neku'll probably get hit once-per Dive if you're doing the only sane wayof hitting it(which is standing in front of it).You really just have to KILL IT UNTIL IT DIES! There's nothing special, nochanges throughout the fight. Just Ravens, Diving, and Dropping.

    Week 1, Day 7, Boss 2 (W1D7B2):Yodai Higashizawa/Ovis Cantus - Difficulty 3/10; Annoyance Factor 2/10(wouldbe1/10; but Inhale sucks)HP: 8000

    Attack: 100No weaknesses or resistances.PP: 30No EXP earned.

    Attacks:Inhale - "Time for a taste test..." Steroids will form a black hole around hismouth, making it impossible to use Psychs or attack with Shiki. It doesn'theal him or anything, but it does waste charges on your pins. MAKE SURE NOT TOHEAL WHEN HE IS INHALING OR YOU WILL WASTE HEALING CHARGES.Energy Balls - "I'll char you both black!" Steroids will form some kind ofportal with his fists where energy balls shoot out. These are easy to avoid onboth Zones. Neku can just dodge them by walking around and Shiki is rarely hit

    by them and can block them.Lightning - Used after Phase 1 and immediately following Energy Balls. Thebottom screen will flash and Steroids will cause lightning to strike whereNeku is standing 5 times. This will cause decent damage and will alwaysimmobilize(you just got struck by lightning, what do you expect?).Pound - Steroids has 4 versions of this attack.

    Pound v1 - "I'll pound you!" Your standard "IMMA CHARGIN' MAH FIST!" megaPAWNCH attack. He hits the ground with his fist that causes a minor shockwavearound the site of impact, causing heavy damage if fist connects and causingNeku to flinch if he is not dashing, no matter where he's standing.

    Pound v2 - "I'll pound you!" Your standard "VULCAN JAB MOTHER ****A!"attack. A quicker, more rapid hitting version of Pound v1, but causes noshockwaves.

    Pound v3 - "Mrahahaha!" He slams Shiki with his fist. The weaker version ofthe Shiki-hitting Pound

    Pound v4 - "Hregah!" He PAWNCHes Shiki with his fist. The stronger one. Hehits quite lazily-looking, too.Swipe - "I'll mince you!" Steroids will swipe with one hand. This attack notonly deals a decent amount of damage, but also knocks you FLYING across to theother side of the arena.

    Strategy:Steroids is a 2(3?) Phase fight, which is fairly simple.Phase 1, "Welcome to my kitchen!": 100% yellow HP - 50%Steroids starts out kneeling on one knee. In Phase 1, he'll only use Inhale

    and Energy Balls, minus the lightning.Phase 2, "Now we're boiling!": 50% yellow HP - 0%Steroids stands up finally in Phase 2. He starts using ALL of his attacks now.

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    His attacks all have a ton of power behind them(except maybe Pound v2 andEnergy Balls...), but they're all generally pretty slow(except for Lightning),so you should be able to Block/Dodge them easily. Get rid of the yellow HP barin its entirety...Phase 3, "We've preheated long enough!": 100% green HP - erasureI can't tell if something happens that's different, but nothing seems tochange.

    Miscellaneous Quotes:"Mr. Kitaniji..." - Being defeated

    ==============================================================================Week 2 (WEEK2)==============================================================================

    Week 2, Day 1, Boss 1 (W2D1B1):Dub Rhino - Difficulty 3/10; Annoyance Factor 1/10HP: 800Attack: 120

    Takes 120% damage from Negative Psychs and 90% damage from Positive PsychsPP: 15No EXP earned.Attacks:Horn Slam - Dub Rhino will rear back, stand on its hind legs, and then slamit's horn on the ground. Causes heavy damage, Neku to flinch and drag back alittle, and has a chance to cause Defense Break, which increases your damagetaken.Horn Ram - Dub Rhino will use this attack after losing half of its yellow HPbar. It will lower its head and ram it's horns into the air, causing Neku orhis partner to fly into the air.

    Strategy:The Dub Rhino is the game's introduction to this week's new Noise, the Rhino.As a result, it's not too hard and it attacks and moves slow.It does have one annoying quirk about it, though. Unlike other Rhinos who takehalf damage from attacks while Neku is in front of them(even if they hit ontheir backside, if Neku is in front, you'll get reduced damage), the Dub Rhinotakes 0 damage from frontal attacks.It is weaker to negative(ranged) psychs and takes reduced damage frompositive(melee) ones, so dash behind it and blast it from afar to take it downquickly.

    Week 2, Day 2, Boss 1 (W2D2B1):Eurobeat Boomer x2 - Difficulty 3/10; Annoyance Factor 6/10HP: 910 eachAttack: 100 eachNo weaknesses or resistance.PP: 5 eachEXP: 100 each

    Attacks:Boomer Jump - Similar to Final Fantasy Dragoons, Boomers will jump up into theair and come crashing down after a short time. Dodge this by avoiding thecrosshair that shows where they're going to land, but be warned that it willfollow you for a short time.Boomer Rush - The Boomer will lean back on it's tail and rush forward to the

    other side of the arena, attacking with its legs.Baby Uppercut - The baby in the Boomer's Pouch will reveal itself and theBoomer will jump, with the baby upper cutting. Rarely done on the bottom Zone,

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    but I believe it knocks you up in the air, as well.

    Strategy:This is your introduction to Taboo Noise. Taboo Noise can only be really hurtwhile holding the Light Puck(an attack without it will suffer a 75% damageredux), so it's important that you focus on passing it while fighting them.Anyway, these aren't really bosses, but they are pretty tough at this point in

    the game. You'll fight these same things later on in the game, nothing will bedifferent, except you'll be stronger. Boomers are particularly annoying,though. If there are battles with more than one Boomer, you'll be constantlyhounded by Boomer Jump, and this fight is no exception. Just attack with bothcharacters(spam left or right with Joshua while attacking with Neku normallyif you can't follow the Light Puck and still play well) and keep dodging theirattacks, they'll die eventually.

    Week 2, Day 3, Optional Boss(W2D3OB):Progfox - Difficulty /10; Annoyance Factor 8/10HP: 5000Attack: 100

    Takes 80% damage from Negative Psychs.PP: 20.No EXP earned.

    Attacks:Teleport - Progfox likes to teleport. A LOT. This will get annoying fast.Summon Tail Flame: Top - Summons 3 Tail Flames on the top Zone. These havevery little HP(about 100), but if you don't erase them, Progfrox will absorbthem, allowing it to transform into more powerful things.Summon Tail Flame: Bottom - Whenever Progfox gets a new level of tails(1 > 3 >6 > 9), it will summon a Tail Flame on the bottom Zone. 1 tail has none, 3 has1, 6 as 2, 9 has 3, but they go away anyway, so it doesn't matter. These harmNeku on contact and also always cause Attack Break.

    Call Tail Flame - Progfox will howl on the bottom Zone, causing the tailflames to either revolve around itself or rush towards Neku.Tail Flame Absorb - Whenever Progfrox teleports onto a tail flame, it willabsorb it, giving it another tail. It can have up to 9 tails at once.Transform: Mushroom - Progfox transforms into a mushroom. The Mushroom doesn'tdo anything, so you can use this time to use healing pins, big chargepins(like Massive Hit or Nexus Ray postgame...), or anything. Any damage,however, will make it change back into the fox, but you can still continueyour combo. Needs at least 1 tail.Transform: Raven - Progfox transforms into a raven and swoops forward, firinga pin feather. Needs 1 tail.Transform: Wolf - Progfox transforms into a wolf and blazes around thebattlefield. Needs 1 tail.Transform: Statue - Progfox transforms into a statue and drops on top of Nekuor his partner. A big shadow will be where it's falling. Needs 3 tails.Transform: Frog - Progfox transforms into a frog and spews bubbles. Needs 3tails.Transform: Neku - Progfox transforms into Neku! Uses either Stellar Flurry(alot of rapid hitting jabs), Lance Lunge(runs up to a target and hits with alance, knocking them back), Piercing Pillar R(causes a singular ice pillar torise up from the ground, hitting multiple times and knocking into the air) orApport C(drops a big meteor). Needs 6 tails.Transform: Skeleton - Progfox transforms into a HUGE skeleton with just twoarms, a spine, a skull, and a fiery tail. Its Skeleton Transformation doesn'tdo anything EXCEPT for heal itself whenever Neku tries to use a psych. It will

    heal 50 HP each time you use a psych. ANY psych. So don't do anything. :PNeeds 6 tails.Transform: Bahamut - Progfox transforms into a Noise version of Bahamut and

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    uses Mega Flare on Neku and Joshua! This is its famed Fusion Attack that a lotcomplain about. Requires 9 tails, Progfox uses it immediately on gaining 9tails, and it consumes them all, leaving it back with 1.

    Strategy:Neku - Progfox will teleport around a lot, so Neku will have a hard timekeeping up. It will even teleport out of combos/juggles(it got out of Josh's

    beam fire and Piercing Pillar/Vulcan Uppercut juggles several times). For thisreason, you may want to put mainly healing stuff on Neku with a fewattacks(Lightning Pawn would be amazing for this, but Tail Flames and the factthat you can't get it until AFTER W2D3 kinda screws that thought). ShockwavePins are NOT ideal for this boss, the Tail Flames will revolve around Progfox,causing Attack Break, making you hit weaker. Despite it's resistance toNegative psychs, I'd recommend them, so you aren't in *too* much danger ofAttack Break/flinching. Innocence Beam(Pin 028, a Force Rounds pin) is thebest for this fight because of it's spreading, penetrating shots, you'renearly guarenteed a hit if you spray in its general direction. If you reallywant to use Shockwave and other Positive psychs, equip something withResistance to Attack Break.

    Partner - Main priority is to kill the tails to delay Transform: Bahamut, thisis more important than the bottom screen. Attack Progfox whenever there aren'tany Tail Flames on the top Zone. Not much else to say. Block/Dodge wheneveryou see an attack coming, like Apport C or Transform: Statue.

    Week 2, Day 3-5, Boss 1 (W2D3-5B1):Reaper Beat - Difficulty N/A; Annoyance Factor N/AHP: 5000Attack: 100No weaknesses, resistance, PP earned, or EXP earned.

    Attacks:Agility - Not an attack, but Beat is very fast and can move around the

    battlefield faster than you can keep up.Shockwave - Beat uses his Skateboard like Neku would use a Shockwave psych.Energy Wave - Beat leaps into the air and comes crashing down, releasing acircular energy wave on the ground.Skateboard Slam - Beat rushes forward and hits you with the bottom side of hisskateboard.Force Rounds - Beat shoots 3-5 Force Rounds at once, which then spread out.Block - Beat blocks all damage in that Zone for a short period of time.

    Strategy:Appears after you try to leave Towa Records(Day 3), Tipsy Tose Hall(Day 4),and Miyashita Park(Day 5). You don't have to beat him, just survive for about30 seconds. So don't try to damage him, just keep dodging his attacks.

    Week 2, Day 5, Boss 2 (W2D5B2):Trance Rhino - Difficulty N/A; Annoyance Factor N/AHP: 3500Attack: 300Takes 120% damage from Negative Psychs and 90% damage from Positive PsychsPP: 6EXP: 310

    Attacks:Horn Slam - Trance Rhino will rear back, stand on its hind legs, and then slamit's horn on the ground. Causes heavy damage, Neku to flinch and drag back a

    little, and has a chance to cause Defense Break, which increases your damagetaken.

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    Strategy:Same as Reaper Beat, just survive about 20 seconds.

    Week 2, Day 6, Optional Boss(W2D6OB):Grindcore Minks - Difficulty 2/10; Annoyance Factor 3/10HP: 8000Attack: 200

    Takes 110% damage from Positive Psychs and 90% damage from Negative PsychsPP: 30No EXP earned.

    Attacks:Energy Wave - A Grindcore Mink will shoot an arrow-shaped energy wave at Nekuor his partner.Fire Fang - A Grindcore Mink will use this if you get close to it. It willattack with it's... whiskers, I guess, in a ]-shaped direction, hitting 2-3times.Twister - One of the Minks will turn into a twister, like all other Minks.While in this state, it's invulnerable to damage and will damage anyone near

    it.Tornado - When BOTH of the Minks use Twister, this attack will shortly follow.They will turn into two Tornados, sweeping the battlefield, tossing theobstacles around like Neku would with Psychokinesis. You take minor damagefrom obstacles, but much heavier damage from touching the Tornados. No way youcan counter this or avoid it, so just dodge the obstacles and Tornados as muchas you can.

    Strategy:The Grindcores are one of the few bosses that use an actual attack patternrather than using them randomly. They'll spend about 45-50 seconds tossingEnergy Waves every now and then, then they'll use Twister 3 times for 10seconds each, then they'll use Tornado.

    As for actually Erasing them, they're quite easy actually. Just like all otherMinks, they are weak to Positive psychs and resistant to Negative ones. Theyflinch when they take damage, just like all other Minks... in fact, the onlything different from these Minks is that they share an HP bar, they have moreabilities, and stronger stats. One odd thing to note, however. Wheneverobstacles fall on them after Tornado, they take 0 damage(it shows up asPositive damage, even though Psychokinesis damage is Neutral, and you'd thinkthat's what obstacles dropping would be) and it passes the Puck, even thoughyou had nothing to do with it.

    Week 2, Day 7, Boss 1 (W2D7B1):Sho Minamimoto/Leo Cantus - Difficulty 10/10; Annoyance Factor 5/10HP: 3141Attack: 100No weaknesses or resistances.PP: 50No EXP earned.

    Attacks:Summon Taboo Noise - "Inverse Matrix!" "Go!" "The world is garbage!" Pi-Facewill summon a group of Taboo Noise(he does this quite amusingly, tossing themup from his pocket). These Taboos seem to have a dashing attack where theyturn into a ball and roll into you, causing Attack Break sometimes. I've seenthese groups of Noise:2x Carcinopunk, 1x Eurobeat Boomer

    2x Carcinopunk, 1x Death Metal Mink1x Wall of Grizzly2x Death Metal Mink

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    3x Carcinopunk2x Eurobeat Boomer2x Wall of Grizzly2x Death metal Mink, 1x Eurobeat Boomer4x Carcinopunk2x Carcinopunk, 1x Wall of Grizzly3x Eurobeat Boomer

    2x Eurobeat Boomer, 1x Death Metal Mink3x Death Metal MinkTeleport - "Zetta slow!"(Pi-Face) "You're out of your vector!" Sho/Leoteleport. A LOT. Generally when you touch the stylus on him.Dash - Pi-Face can dash, just like you can, but it doesn't make himinvulnerable to damage and he does it quite slowly.Transform: Leo Cantus - "Hrrrrrgaaaaah!" Pi-Face will transform into his Noiseform, Leo Cantus. Leo Cantus has Taboo properties, so watch out.Melee Attack - "Zetta slow!"(Leo Cantus) "Sooo zetta slow!" Leo Cantus willattack with his legs. He loves to teleport before this attack and can combo afew hits right after each other or into Slam Rush.Slam Rush - "Iiiiiiiinfinity!"(Leo Cantus) Leo Cantus will cause the screen to

    static up, then rush forward for a grab and then slams his hand into theground. Meaning he looks quite stupid/is open to attacks if he misses. Dashout of the way of him or get ready to teleport up or down when the screenstatics up and attack! However, if he rushes off the screen, he'll return afew moments later, ready to attack again. Can cause Defense Break and becomboed from his Melee AttackEnergy Shotgun - "Die, radian!" Pi-Face will shoot 1 or 2 waves of 5 energyrounds that spread out in a cone.Energy Spiral - "Iiiiiiiinfinity!"(Pi-Face) Pi-Face will release energy roundsin a circular, spiraling pattern.Energy Bombardment - "n factorial!" Pi-Face will release a ball of energy intothe air that will drop energy rounds in a circular pattern. Only uses it onthe bottom Zone

    Ultimate Leo Cantus - Pi-Face will teleport up to the top Zone, regardless ofwhat's going on. Toss a TON of Taboo Noise and immediately transform intoUltimate Leo Cantus. He's the same Noise model, but you can tell from his idleanimation that he's a lot faster. His attacks gain a lot more strength andspeed(and they have a black/red fire streak now). In addition, his Slam Rushis replaced with Energy Rush.Energy Rush - Ultimate Leo Cantus will rush forward with an energy barrier infront of him. The screen no longer statics up, so you have much less warning.

    Strategy:The fight starts out with Pi-Face floating in the background of the top Zone.He will summon two waves of Taboo Noise, then enter the fight himself. He willonly occupy only ONE zone at a time, probably the only Reaper in the game thatdoes so. Whenever you damage Sho enough in his Zone(it doesn't take much), Showill absorb all the Taboos in his Zone(but not take away the ones on theopposite) and Transform into Leo Cantus. If you erase all the Taboos, Sho willteleport to the other Zone and summon more Taboos. After losing half of theyellow bar, Sho will immediately Transform whenever teleporting to anotherZone instead of waiting to be damaged, and will summon more powerful groups ofTaboos. After losing his entire yellow bar, he will Transform into UltimateLeo Cantus and ONLY stay on Joshua's Zone, meaning that Neku's only use fromnow on is to not take damage and pass the Light Puck. Ultimate Leo Cantus isdangerous, he attacks extremely fast and hurts a lot. Play extremelydefensively with Joshua, I'd go as far as to only attack with Jesus Beams andnever do finishers, because they leave you open for too long and you get to

    keep the Puck, so you can do full damage to Pi-Face. Burn down the rest of thegreen bar and you win. Congratulations, you've beaten the hardest boss for awhile now.

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    Miscellaneous Quotes:"Where's your beauty?" - Sho entering the battle.

    ==============================================================================Week 3 (WEEK3)==============================================================================

    Week 3, Day 2, Optional Boss(W3D2OB):Woolly AOR - Difficulty 8/10; Annoyance Factor 10/10HP: 10000(not a typo)Attack: 215No weaknesses or resistances.PP: 40No EXP earned.

    Attacks:Trunk Smash - The Woolly will slap you with it's trunk, knocking you back agood distance.

    Earthquake - The Woolly will stomp, causing an earthquake. It's shown bydisturbances on the ground, which spread out away from him. They will ALWAYScause flinching unless Neku is Dashing(the only way I've been able to avoidthem), even if your Partner is in the air. It won't cause damage unlessNeku/his partner is hit by the shockwaves, but they'll still get flinched.

    Strategy:Don't fight it. Seriously. Just don't. Not until you can get Lazy Bomber, theWild Boar Pin, Her Royal Highness, and Over The Top. It's just not worth it.Woollies are ALWAYS best left alone, as they are nearly impossible to fightwithout a Lazy Bomber pin. And this one is even worse, so I wouldn't attemptit with that combination. Its Earthquake will keep Neku(unless he's using aVelocity Attack/Crash pin, obviously) and his partner from attacking, even if

    they aren't near the shockwaves, and while you're scrambling from it, it willsmack you with its trunk.

    Week 3, Day 2, Boss 1 (W3D2B1):Pteropus Canor - Difficulty 7/10; Annoyance Factor 6/10HP: 4000Attack: 500No weaknesses or resistances.PP: 40No EXP earned.

    Attacks:Summon Happycore Bat - Pteropus will summon Happycore Bats to the top Zone toattack your partner. These drop no Pins, EXP, or PP It only does this attackwhile it's shielding its eyes from the full brightness of the light, but itcan summon by taking damage, as well.Wing Attack - Pteropus will growl, rear back and strike at the ground with itswings, causing a shockwave. Just dodge it by dashing when you hear it growl.Wing Strike - Pteropus will attack with one of its wings in a reverse swoopingpattern. It will growl, just like it growls when it uses Wing Attack.Hypnosis - After turning part of the lights on, Pteropus will start using thisattack. It will cling onto a rafter and hang upside-down and shoot rings atNeku. This attack is VERY easy to dodge, as it cannot hit behind itself whileusing this attack, so dash behind it and start unleashing. This attack alsohas a high chance of causing Sleep(which the game interprets as Immobility).

    Cross Boomerang - After losing about 75% of its yellow health, it will startusing this attack. Pteropus will charge to one side of the bottom Zone andlaunch two cross-like boomerangs. To dodge this, you simply dodge by dashing.

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    Fly - Pteropus will fly up and come back down at a high speed, causing a goodamount of damage. It will also growl, just like when it uses it's Wingattacks.

    Strategy:Remember Vespertillo WAY back in W1D3? He's back, and much more powerful. It'sthe same strategy, but Pteropus has a few more quirks than Vespertillo. For

    one, his Hypnosis can be absolutely deadly. They have a HUGE chance to causeImmobility, and it can keep you chain stunned because of how many he keepsfiring in a row. What makes it even worse, is that Hypnosis can PUSH YOU OFFTHE SCREEN WHILE IMMOBILIZED! Making it impossible to dash out of the rings ifyou get out of it. You MUST dodge this attack. Thankfully, it has its weaknessin the fact that it can't fire behind himself, so you can take shelter there.Next are its Cross Boomerangs. These have been upgraded quite a bit, as well.They will push you back now, so it keeps hitting you. They'll also pull youtowards Pteropus on their return trip, meaning more hits. There is one shininglight, however. After losing 25% of its green health, it turns into its Masterof A-East form, which is a harmless golden bat. Once you've gotten to thispoint, finish off any Bats left and finish it off, it can't attack in this

    form.

    Week 3, Day 3, Boss 1 (W3D3B1):Uzuki Yashiro - Difficulty 9/10; Annoyance Factor 9/10HP: 5500Attack: 85No weaknesses or resistances.PP: 30No EXP earned.Attacks:Flower Shot - "Ah haha!" Uzuki will shoot 5 flowers from her pistol that willcircle the target and then home in on it, hitting multiple times each time a

    flower hits a target!Force Rounds - "Hrragh!" Uzuki will shoot Force Rounds from her pistol, justlike Neku does. Can cause Defense Break. Does not cause flinching.Homing Shot - "Going somewhere?" "Take THIS!" Uzuki will jump in the air andfire a homing flower that will follow the target around. Can cause DefenseBreak and drags Neku back a good bit in the direction it hits.Healing Wings - "Just hold still!" Uzuki will cover her body with her wingsand then heal herself for 846 HP, 1269 with the Light Puck(in a later fight).

    Strategy:Uzuki is a beast. You will definitely want two healing Pins(Peace Full andMonkey Leisure are my favorites) and your best Regeneration Threads for thisfight. Flower Shot absolutely owns Beat, Homing Shot is a PAIN to avoid, andDefense Break from 2 of her 3 attacks is bad enough as it is, add in a healingeffect, and she is as difficult as Sho. Uzuki, like most Reapers, isvulnerable to juggling effects, so equip yourself with Piercing Pillar, VulcanUppercut, Flame Blast and other similar psychs, and you should be able to keepher out of commission on the bottom Zone. Beat is pretty screwed on the topscreen, because he can't avoid any of her attacks without blocking, so keep aclose eye on the top screen, blocking as needed. There's nothing you can do tokeep her from using Healing Wings, so keep beating on her, and hope shedoesn't feel like using it multiple times in a row(happened once to me x_x).She can use all of her attacks all the time, so the fight doesn't change atall from 100% to 0%, so keep beating her down and keeping your health high,and you'll win.

    Miscellaneous Quotes:"Don't bother struggling!" - At the start of the fight

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    "Just wait!" - After losing all of her yellow HP bar"No!" - Being defeated

    Week 3, Day 4, Boss 1 (W3D4B1):Koki Kariya - Difficulty 3/10; Annoyance Factor 1/10HP: 6000Attack: 90

    No weaknesses or resistances.PP: 35No EXP earned.

    Attacks:Force Rounds - "Heeyaa!" Like Uzuki, Kariya can shoot Force Rounds. UNLIKEUzuki, these don't seem to cause Defense Break.Energy Spread - "See ya!" "Come on!" Kariya draws his hand back and chargesenergy (you can see wind blowing around his uniform/wings) and then releases aspread of 6 shots in front of him.Heavy Bomber - "Ready to clock out?" Kariya will fly up into the air, chargeenergy in his hands(you can see it this time), then shoots a projectile that

    looks like a sperm(I'm NOT kidding) which blows up into a huge bomb on theground, causing huge damage.Spark Core - "What a pain..." Kariya will summon a Spark Core that willrevolve around him. Then he will dash around like crazy, making him very hardto hit. Only does this on the bottom Zone. Can Immobilize, but it rarely hitsNeku, so it's not a threat.

    Strategy:Despite Kariya being apparently the stronger of the pair in the story, he'sweak as HELL in battle. All his attacks are dodgable, cause no statuseffects(Spark Core rarely hits, so it doesn't count), and are easy to dodge.No strategy needed, just don't try to melee him with Positive psychs whileSpark Core is up and you'll be fine.

    Miscellaneous Quotes:"Aight... game on!" - At the start of the fight"Can we call it a day...?" - After losing all of his yellow HP bar"Never woulda thought..." - Being defeated

    Week 3, Day 4, Boss 2 (W3D4B2):Koki Kariya and Uzuki Yashiro - Difficulty 4/10; Annoyance Factor 3/10They seem to use Kariya's stats in this battle.

    Attacks:Uzuki and Kariya share the same attacks like they did in their previousfights.Light Puck - The Dynamic Duo have a Light Puck, just like Neku and his partnerdo! Whoever holds the Light Puck gain 50% increased damage(and healing!) onall their attacks. It passes after 10 attacks that land, regardless of if theydeal damage or not, unless they are blocked.

    Strategy:Uzuki challenges Beat on the top Zone and Kariya challenges Neku on the bottomZone.Kariya must seriously drag others down with him, because Uzuki's a lot tamernow. She doesn't Flower Shot, Homing Shot, or use Healing Wings as much. Justbeat on them until they die, nothing really changes from the previous twofights.

    Miscellaneous Quotes:"I'm just warmin' up!" "Take what you get!" - Kariya getting the Light Puck

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    "Coming back your way!" "That was so whatever..." - Uzuki getting the LightPuckSame start of battle/losing all of yellow HP quotes

    Week 3, Day 5, Optional Boss(W3D5OB):Goth Metal Drake - Difficulty 5/10; Annoyance Factor 9/10(1/10 with Joshua)HP: 7000

    Attack: 250Takes 80% damage from Positive and Negative Psychs.PP: 50No EXP earned.

    Attacks:Flame Breath - The Drake will breath fire in a huge area, causing massive,repeated hits. Joshua can avoid this with Levitation and your partners canblock this if you're lucky. If they do get hit with it, you better hope yousurvive it, because there's no way to get them out of it until it stops, butNeku can dash out of it because he's awesome like that.Double Fireball - Goth Metal Drake's Fireballs are different in the fact that

    it shoots two waves of fireballs, one RIGHT after the other. On the top Zone,though, it fires 2-3 columns/rows of fireballs instead of 2 waves.Charge Breath - Goth Metal Drake's Charge Breath is different from others'because it fires 3 in a row instead of just one shot.Tail Swipe - Just a regular attack hitting with its tail.Flight Attack - Goth Metal Drake will fly off screen to the right on the topscreen, hitting Neku's partner in the process.

    Strategy:Deal with it like you would a regular Drake. Equip juggling pins like PiercingPillar, Vulcan Uppercut, Velocity Crash/Attack, etc. Flame Blast won't work onDrakes unless you know it into the air first. First, before you start killingit, build up a Fusion as fast as possible if you aren't using Joshua. This

    will allow you to interrupt its Flame Breath attack if you didn't block it ontime. Then proceed to unleash on it, juggling as much as possible to keep itfrom attacking Neku. It's attacks hurt. A lot. More than most Drakes do. Thefight is the same from 100% to 0%, so no surprises, just lots of hurt if youaren't careful.

    Week 3, Day 5, Boss 1 (W3D5B1):Bass Reaper Swarm - Difficulty 5/10; Annoyance Factor 3/10HP: 2222 eachAttack: 130 eachNo weaknesses or resistances.PP: 6 eachEXP: 250 each

    Attacks:Force Rounds - A Bass Reaper will shoot a Force Round similar to Uzuki andKariya. Has a high chance for Defense Break(100%? Has anyone been hit withthis and not gotten hit with Defense Break?).Shotgun Blast - A Bass Reaper will shoot 3 energy stars in a spreadingfashion.Run Away! - The Bass Reapers don't like to be close to players, so they'llfloat back away from Neku if he tries to get close, making them harder toattack with melee psychs.

    Strategy:

    This fight is just a bunch of Bass Reapers(you start out fighting 3, then upto 5 join in later) swarming Neku and Beat. You fight up to 10 Bass Reapers intotal.

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    There are two ways to do this fight.The first is to go all out on the offense and destroy the first 3 as fast aspossible. The fight doesn't end because you've erased 10 Bass Reapers, it endsbecause you've erased all of them on the screen. If you can erase the 3 BassReapers before more rush in, you can finish it quickly, so equip all your mostpowerful Pins and Threads.The alternative is to play defensively and just beat them through attrition,

    since there are only 10 that you can fight max. Equip as many Healing Pins andRegeneration/Defensive Threads that you can, because you'll certainly needthem. The Bass Reapers themselves aren't necessarily powerful, but they caneventually wear you down with 5 on screen at once.

    Week 3, Day 5, Boss 2 (W3D5B2):Berserk Uzuki Yashrio and Koki Kariya - Difficulty 7/10; Annoyance Factor 4/10HP: 7000Attack: 100No weaknesses or resistances.PP: 50No EXP earned.

    Attacks:Same as the last 2v2 fight with one added attack...Reaper Fusion - Was it any surprise that these two have a Fusion Attack? Well,it's not really a Fusion. It only hits one Player, as opposed to Transform:Bahamut or your own Fusions, and it doesn't heal. They use it immediatelyafter 5 consecutive Puck passes.

    Strategy:If you couldn't tell it from their Berserk title, these guys have gotten a lottougher. They have more HP and attack, and are extremely aggressive now. Ontop of this, they've got a Fusion Attack.Equip the two Supply Boost pins you should have by now, a Cure Drink pin, and

    a Healing pin(I prefer Monkey Leisure and Peace Full since they have the mostuses), because this fight could take a very long time, similar to the ReaperSwarm, thanks to Uzuki's Healing Wings and their Fusion Attack.Besides the Fusion Attack and the increased stats and aggressiveness(and alltheir quotes replaced with angry grunts...), the fight has stayed the same, soit's no more or less annoying.For laughs, beat them by landing the final attack on Uzuki, as Kariya's deathnoise is more like a gurgle, lol.Miscellaneous Quotes:None, unless you count angry, berserker grunts and yells.

    Week 3, Day 6, Boss 1 (W3D6B1):Taboo Sho Minamimoto - Difficulty 10/10; Annoyance Factor 10/10HP: 5926Attack: 250No weaknesses or resistances.PP: 100No EXP earned.

    Attacks:Energy Shotgun - "Tangent!" Pi-Face will shoot 2 waves of 3 and 4 energyrounds that spread out in a cone.Energy Spiral - "Sine!" Pi-Face will release energy rounds in a circular,spiraling pattern.

    Energy Bombardment - "Cosine!" "Prepare to be iterated!" Pi-Face will releasea ball of energy into the air that will drop energy rounds in a circularpattern. Only uses it on the bottom Zone

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    Teleport - "Zetta slow!" "You're out of your vector" Pi-Face still loves toTeleport all over the place, and does it every time you touch him with thestylus, so Shockwave pins will have no effect unless you catch him while he'sdoing an attack.Regeneration - Sho now regenerates health passively. He regenerates 33 healthevery few seconds on BOTH screens, meaning he's got twice the regeneratingpower.

    Taboo Defenses - As his name implies, he has Taboo Defenses, meaning you can'tharm him really unless you have the Light Puck.

    Strategy:Die. Seriously, just die. If you die, you don't game over. The game acts likeyou lost the fight anyway and you don't get anything special for beating himnormally in the story. Not to mention its tough/long as hell. Anyway, if youinsist on beating him, equip as many Regeneration and Healing Threads and Pinsas possible. Use the 4 pin healing combo I mentioned earlier(Supply Boost x2,Monkey Leisure, and Peace Full). For your attacking Pins, I recommend theVelocity Attack(or Crash, if you evolved it correctly) pin and something else,probably a Force/Energy/Patrol Rounds psych. The IDEAL combination is a

    Velocity Attack and a Velocity Crash pin, so you can nearly constantly have itgoing, as Sho is weak to juggling(just like all humanoid Reapers), but hisTeleport ability makes it hard to do it with Vulcan Uppercut, Flame Blast, orIce Risers. While he does have amazing offensive and defensive power, he doeshave one weakness besides juggling: his attacks have a TERRIBLE hitbox and arevery inaccurate as a result. For this reason, you should mainly focus on Beatso you can block his attacks(even then, half the time Sho will be in the airand spam Energy Shotgun...), since they will rarely hit Neku. For Post-gamebattling, Wolf + Velocity Attack + Velocity Tackle + Over the Top or LightningRook x2 + Her Royal Highness + Over the Top will make this fight simple(andclean...).

    Miscellaneous Quotes:

    "You zetta sons of digits!" - Getting to 25% of his green HP bar."Alright... it's time." - Being defeated

    Week 3, Day 7, Boss 1 (W3D7B1):Mitsuki Konishi/Tigris Cantus - Difficulty 3/10; Annoyance Factor 10/10HP: 4444Attack: 70No weaknesses or resistances.PP: 75No EXP earned.

    Attacks:Shadow Rush - "Go!" "Fools!" The Iron Maiden(or a clone of her) will send ashadow of herself to rush forward and attack you.Energy Blast - "Here, champ!" If the "white darkness" absorbs an obstacle,such as a cone or car, it will blast up from the bottom Zone(which you can seein the background of the top Zone), dealing damage to Beat.Taboo Absorption - If the "white darkness" absorbs a Taboo Noise, it will dealdamage to the Iron Maiden and stun her for a few seconds. Now is the time tostrike with Beat!Noise Absorption - "Why thank you!" If the "white darkness" absorbs a regularNoise, it will heal the Iron Maiden for 133.Teleport - The Iron Maiden teleports all over the place in Beat's zone, makingher extremely hard to hit.Shadow Switch - "Vexatious worm!" After Beat attacks the Iron Maiden on the

    top Zone, she will retreat to her shadow clone in the bottom Zone, allowingNeku to attack! She only stays there for a few seconds, so attack quickly.Summon Clone - During Phase 3, the Iron Maiden will summon many clones of

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    herself on the top screen, making it nearly impossible to attack her. Theseclones do not attack and can be erased.Icicle Stab - If the Iron Maiden gets in Neku's shadow, icicles willrepeatedly stab his feet, dealing damage. Likewise, if Neku gets in hershadow, the clones in the top Zone will vanish, allowing Beat to pummel theIron Maiden into submission.

    Strategy:The Konishi fight is extremely annoying and unusual, with 4 phases. Pinselection does not REALLY matter, but a Psychokinesis(the one that lets yougrab enemies would be perfect) pin and a few rapid hitting pins(such asForce/Energy/Patrol Rounds or Apport T). Don't equip any Healing Pins, as youwon't be able to use them in Phase 3 or 4, so rely on Regeneration Threads inorder to heal.Phase 1: 100% yellow HP - 70%She will stay on the top Zone, fighting Beat, while you are left on the bottomZone to fend off against all kinds of Wolf, Frog, and Crab Noise. Every nowand then, the white space in the bottom left of the bottom Zone will startsucking everything towards it. Neku can't fall in, so don't worry. You need to

    keep the regular Noise(by erasing them) and the obstacles(by Psychokinesisingthem) away from the "white darkness" and allow the Taboo Noise to get suckedin(either with a little help from Psychokinesis or allowing them to get suckedin there naturally). She will be nearly impossible to attack with Beat untilyou allow a Taboo to stun her, so don't worry if you can't hit her.Phase 2: 70% yellow HP - 0%This Phase is another puzzle. She will be invisible during this phase on thetop Zone until you hit her. To tell where she is, look up towards the sky onthe bottom Zone and you can see where she is, hit her with Beat a few timesand she'll retreat to her clone on the bottom Zone. While she's on the bottomzone, ANY DAMAGE SHE TAKES WILL STUN HER. So even if you had a bunch of pinsthat did 1 damage, you can keep her down there. Until you reveal her, she willspam Shadow Rush in both Zones, so dodge them by simply blocking or dashing

    out of the way. Also, if you have a Fusion primed or any Healing Pins, usethem now.Phase 3, "Claim it if you can!": 100% green HP - 25%She begins this phase by stealing all your pins, even your Fusion pin(this isa blessing in disguise, as Beat probably got burned by his cards a few times,since he can't always hit her). In order to damage her, you'll have to rely onBeat. This is complicated by the fact that she is constantly summoning ShadowClones. To make matters worse, Konishi decides to make you play Shadow Tagwith her in Neku's screen. If she tags your shadow, you take damage. If youtag her shadow, you make the clones vanish. So stay in her shadow as much aspossible and pummel her. At the end of this Phase, you get the Squirrel NoisePin.Phase 4: 25% green HP - erasureThis is where it gets moronically confusing for most people. You can't seeKonishi in this Phase, instead she's got 6 Clones of herself, 3 in each Zone,and they all spam Shadow Rush. Beat can't attack her because she's not there.However, you can tell where she is by looking at your shadow. She floatsaround the bottom Zone as a little yellow light, and you can find the lighteasier by heading in the opposite direction that your shadow is pointing. Whenyou find the light, tap the screen to use the Squirrel Noise Pin to attackthat area. When you hit with it, she will be briefly revealed and retreat tothe top Zone. This is where you can land the finishing blow. The light will beon the top screen now, and Beat's shadow will move, just like Neku's. Attackthe light with Beat and finisher her off. If you don't manage to erase herthen, you'll have to repeat the revealing process. Konishi always starts in the

    far left of the bottom Zone, so tap there and you can finish this fight easily.

    Week 3, Day 7, Boss 2 (W3D7B2):

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    Megumi Kitanji and Berserk/Possessed Shiki Misaki - Difficulty 1 or 8/10;Annoyance Factor 1 or 9/10HP: 10000Attack: 100No weaknesses or resistances.PP: 100 if you land the final blow on Shiki, 200 if MegumiNo EXP earned.

    Attacks:Go Mr. Mew! - Shiki will attack Beat with Mr. Mew, doing a standard air orground combo like she did when she was your partner. The finisher can inflictAttack Break. She also goes invincible while performing a finisher, just likewhen she was your partner.Dragon Bite - "Submit!" Megumi will turn one of his hands into a dragon'smouth and attack you with it. This attack is easy to dodge, as this attack hasa very long activation time, but if you don't dodge it, you'll have a highchance be afflicted with a poison(which is HP Drain in the game) and takeheavy damage.Red Energy Spray - "Heh heh heh heh..." Megumi will extend his arms and will

    send out four spiraling waves of energy balls. This can inflict Attack Break.This attack looks very similar to attacks used in Japanese top-down shooters,as you have very little room to dodge them.Blue Energy Spray - "Rgah!" Megumi will summon an energy ball on each side ofhim, which then shoots out spiraling energy balls. The larger ones that shootthe others out can be destroyed in one shot, but don't touch them as they candamage you. Both the large and the small balls(insert anatomy joke here) caninflict Defense Break.Laser - "Yogh!" Megumi will shoot a very quick laser out of his hand.Guided Laser - "Yogh!" Megumi will send one or two lines out in the directionhe is facing. These lines will turn at random places in right angles, so itlooks very geometrical. The lines will disappear after they are done andMegumi will shoot a laser along that path. Very easy to dodge, just stay out

    of the lines that he drew.Time Stop - "Time, be still!" Just what it sounds like, Megumi stops time.During this period, everything except Megumi and the line from Guided Laser isfrozen. The fish, your cursor, Shiki, Beat, his attacks(energy balls will bestuck in place, not moving until after time returns to normal), and yourself.If he uses either Energy Spray, it will not activate until after time returnsto normal.

    Strategy:This battle can either be extremely frustrating and difficult or a cake walk.Megumi is vulnerable to all juggling abilities(Velocity, Piercing Pillar,Vulcan Uppercut, blah blah). If he is constantly juggled, he won't be able toattack at all, meaning a very easy victory for you.Now then, if you don't want to do that(for ethical reasons, you don't have theright pins, whatever), it will be a very difficult fight, as not only are hisattacks extremely powerful, but they can be difficult to dodge, too.In either case, Shiki doesn't hurt, so don't worry about her.He's vulnerable to damage at all times, so attack him whenever you have anopening.When he summons Blue Energy Sprayers, attack them immediately, so you don'tget attacked by them and possibly get Defense Broken.Counter Red Energy Spray by running as far away as possible to give you asmuch room as you can.Both lasers are easy to dodge as they have a finicky hit box and Guided Lasershows you where it's going.

    Time Stop will be the most difficult to deal with. He loves to use two RedEnergy Sprays or Guided Lasers and then Dragon Bite you. If he uses Lasers,good, you got off easy. If he Sprays twice, you're screwed. You will be stuck

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    in place by the rapid hits of the energy balls and then hit with a DragonBite.Nothing else to say but good luck, because you will need it. Can't give anyreal advice other than juggle him.

    Miscellaneous Quotes:"Such... such power!" - Being defeated

    "Now Player, we play for keeps!" - Losing all of his yellow HP bar"Try harder!" - Randomly says this when getting hit, usually when beingknocked into the air.

    Week 3, Day 7, Boss 3 (W3D7B3):Megumi Kitanji/Anguis Cantus - Difficulty 3/10; Annoyance Factor 3/10HP: 10000Attack: 100No weaknesses or resistances.PP: 125No EXP earned.

    Attacks:Top Laser Blast - Anguis will charge up energy in his mouth and fire it atyour partner.Bottom Laser Blast - Anguis will charge up energy in his mouth and fire it atNeku. Immediately after, he will use Energy Spray.Energy Spray - Used immediately after BLB. Anguis fires a spread of 8 energyballs after the Laser BlastDragon Bite - "Enough!" A quick bite to your partner or Neku.Multicolor Energy Spray - Anguis fires a spread of 8 energy balls that aredifferent colors. Yellow ones do nothing but damage, Red ones deal damage andcan inflict Attack Break, and the Blue ones deal damage and can inflictDefense Break.Bubble - Shoots a bubble towards Neku that drags him to Anguis' mouth, who

    then chomps down with a Dragon Bite. Can be broken with attacks.

    Strategy:Before you enter the Room of Reckoning, equip as many line damagePins(Lightning Bolt post game, Entanglement, the Lightning Rook you just got,etc) as you have and fill the rest with healing Pins and Supply Boost pins.You will thank me later. If you don't have any besides Lightning Rook, equipVelocity Attack/Crash or Energy/Force/Patrol rounds that deal penetratingdamage.Megumi has turned into a giant Snake(...why? It didn't work for Jafar). Eventhough Anguis' body is all over the place, he takes reduced damage fromattacks to his body, so strike at his head to deal the most damage.His attacks are all easy to dodge and block. Especially for Neku, who candodge all his attacks except Bubble by moving up behind his head.When the fight starts, his head will be up in the top Zone with Shiki, so runaround the bottom screen, trying to find a piece of his body to attack. Youcan find them in the extreme corners of the arena, so dash around to eachcorner to find something to hit.When he comes down to the bottom Zone to attack Neku, Shiki can still attackhim, so don't worry.At this point, you'll want to move to the very top of the Zone, so you canavoid most of his attacks. When Bubble comes after you, just dasharound until it pops on it's own. If you DO get hit by Bubble, immediatelybegin spamming attacks on it in hopes of breaking it(Vortex Saber workswonders for this). If you can't break it by the time it drags you to Anguis'

    mouth, start dragging Neku into a dash in hopes that you can avoid the DragonBite.When you take out his entire HP, you begin another fight with him. The only

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    difference is that Beat is your partner now and you carry over the same HP,Fusion Stars, and Pin usage from the first fight. Beat him down a second time,and you win, then you get to see an old friend again...

    Miscellaneous Quotes:"Com... poser!" - Being defeated

    Week 3, Day 7, Boss 4 (W3D7B4):Megumi Kitanji/Draco Cantus - Difficulty 9/10; Annoyance Factor 10/10HP: 25000Attack: 100No weaknesses or resistances.PP: 150No EXP earned.

    Attacks:Energy Spread - Same as the Anguis version, except he can fire it multipletimes from multiple heads.Dragon Bite - Again, same as the Anguis version.

    Laser Blast - Same thing again.Bubble - Same thing, just a lot more dangerous considering the circumstances.Swords of Revealing Light! - "Let the Light save you!" The main head in thetop Zone will begin charging energy, like it's going to use Laser Blast.Instead, he will summon 5 Swords of Revealing Light to come down and stab onespot on the bottom Zone. After they stab the ground, they will explode in awide radius, dealing huge damage.Healing - If you don't use your partner's orb in time, he will heal 3000 HP.

    Strategy:Oh SNAP, he did not just do that!You didn't even get a chance to change Pins or Threads.Fortunately, if you heeded my warning, you'll be prepared for this boss.

    First off, Draco is a nearly exact copy of Anguis, except with 5 heads nowinstead of 1, so be prepared for massive amounts of attacks.Secondly, you'll notice you don't have a partner for this fight, so you'refighting alone.The fight is everything you'd think an end-game fight would be includingmassive damage, multiple attacks that will cover the entire screen(if theMegumi fight wasn't a nod to Japanese shooters, this fight certainly is...), adecently epic song, and all odds are against you.Draco's heads will constantly be using Energy Spread or Laser Blast if you areafar and will Dragon Bite you if you get close.On this account, you'll be lucky if you hear anything else other than "Rgah!"Fortunately for you, there is one saving grace. Every 20% of his yellow HPbar, one of your partners will, miraculously, perform a level 2 Fusion withyou! Or at least, the cutscene suggests it anyway. Nothing actually happensexcept the orb that is containing that partner will glow and an arrow willshow up. Press the d-pad or buttons in the way that it shows(left for Shiki,upfor Josh, and right for Beat), and you'll gain the Light Puck. Except thisLight Puck is PERMANENT. All of your finishers will gain the Light Puck boost,including healing! Each time you press a direction when the game tells you tonow, you'll gain a boost to it, up to x5 damage or healing.One thing to note here, after the first 3 level 2 Fusions with your 3partners, there won't be any more cutscenes, you'll just have to listen forthe sound cue to press the button. With this power, you'll have a chanceagainst him, but he's still hard.You'll have the best chance at avoiding his attacks by sticking to one of the

    corners. When he gets to 0 HP, the Four Stars pin will appear. Tap it, andyou'll have defeated him and beaten the game! Then watch how Neku slays thisdragon, pretty ****ing epic if you ask me.

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    ==============================================================================Contact Information (CI)==============================================================================

    E-mail: [email protected]/Windows Live Messenger: [email protected]

    GameFAQs accounts: cyborg99sreturn and Cyboarg99You will always see me with my signature, "The metal blinds the eye of yetanother lost existence...", anyone else is an imposter.Feel free to contact me for anything, suggestions, flames, comments,I'll generally be glad to talk.

    ==============================================================================Special Thanks (ST)==============================================================================

    The posters on the TWEWY board on GameFAQs who have helped me out and pointingout things that have missed, my apologies for not being able to list names,

    but I have a terrible time with names that I don't write down.

    ==============================================================================Things To Do (TTD)==============================================================================

    Add victory and defeat quotes for all bosses.Put in locations for each boss.Double check all unknowns(such as the amount of time Draco gives you before heheals).