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Unity for Music Lovers
Luiz VelhoIMPA
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What is Unity?
• Game Engine
• Media Platform
• Authoring Tool
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Media Engines
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Engine System Architecture
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Media Platform
+
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Features
• XR (Extended Reality)
• UI (Interactive User Interface)
• Lighting / Real-Time Rendering
• Spatial Audio
• Physics
• Animation
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Authoring
• Development Environment (IDE)
- Unity Editor
• Programmable
- Unity Scripting
• Extensible
- Unity Packages and Plug-Ins
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Workflow
1. Create a Project
2. Import Assets
3. Develop the Game
4. Test / Refine
5. Build / Deploy
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Unity Project
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Unity Editor
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Assets
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The Asset Store• Free / Commercial Assets
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Asset Packages
• Importing
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Asset Browsing
• Asset Window
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Assets and Scenes
Standard Assets Scenes
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Concepts
• Scenes
• Game Objects
• Components
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Unity Scenes
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Game Objects
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Component• Component Adds Functionality to Game Object
• Unity Components
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Game Development
• Build Scene
- Create Game Objects
• Test / Debug
- Play and Interact
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Building Scenes
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Test / Debug
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Unity Programming
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The Script Component
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Scripting
• C#
• Developed by Microsoft (.NET)
• Object Oriented
• Component Based
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Language Elements
• Variables
• Control Structures
• Functions
• Classes
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VariablesVariables● Various Data Types
○ bool, char, byte, float, double, int, string, …● Public vs Private keyword● Pass by reference: use ref instead of &
Example:public int playerHealth=5;
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Control Structures
• Execution Flow
- if then else
• Loops
- for
If Statementsif (m > 10){ //do something}else{ //do something}
For Loop
for (int i = 1; i <= 5; i++){ Debug.Log(“hello”);}
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Functions
• Called Methods in C#Functions (called methods in C#)
● allows us to compartmentalize and reuse code effeciently
public int SquareANumber(int number){ return number * number;}
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Basic Unity Functions
• Awake()
• Start()
• Update()
• FixedUpdate()
• LateUpdate()
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Start / Update• Run Automatically during PlayBasic Functions
void Start(){ //called once. do any initialization here}void Update(){ //called every frame. move objects here}
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Adding Animation Behaviour
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Questions?
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