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What Could Gaming Learn from UI/UX Design? James Chaytor CEO, Sprung Studios

What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

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Page 1: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

What Could Gaming Learn from UI/UX Design?

James Chaytor CEO, Sprung Studios

Page 2: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

●SPRUNG STUDIOS A UNIQUE DESIGN AGENCY

SPECIALIZING IN UX/UI DESIGN

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WHAT DO WE DO?

GAMES MOBILE TV DESKTOP

ESTABLISHED IN 2005

Page 4: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

A LOT OF DIFFERENT INTERACTION PRINCIPLES ACROSS A LOT OF PLATFORMS

WHAT DO WE DO?

Page 5: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

CSR RACING

• CSR Racing top grossing

game of 2012

• Featured in Apple keynote

• Grossed over $12 million

a month for over a year

• Experience was over 60%

UX/UI

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CSR RACING

WORKSHOP

MAP

RACE

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MY DESIGN HISTORY…

Page 8: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

Interaction digital products require

and respond to human input, and

change their own content or

behaviour based on that input.

WHAT IS UX/UI DESIGN?

Page 9: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

Industrial design Hardware form, aesthetics and ergonomics

Visual design Colour, typography and layout of images/transitions

Information design Clear communication of concepts of data.

Interaction design Defines the behaviour of a product; also concerned with form and

content as they relate to system behaviour and user input.

UX/UI DESIGN IS…

Page 10: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

WHAT YOU COULD DO…

Page 11: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch
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USER FLOWS

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• Each box represents one page

• Decision trees included

• Don’t just rely on ‘back’ button

• Don’t obsess about number of clicks.

USER FLOWS

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“The number of necessary clicks affects neither user satisfaction, nor success rate. Fewer clicks don’t make users happier and

aren’t necessarily perceived as faster.

What really counts here is ease of navigation, the constant scent of

information along the user’s path. If you don’t make the user think about the clicks, they won’t mind having a few extra clicks.”

UXMyths.com

USER FLOWS

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• Gravity Assist or Slingshot

theory.

• “The use of relative

movement to speed up a

spacecraft in order to save

time/expense.”

• UX designers want to save

time too, on behalf of their

users.

USER FLOWS

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Editorial Recommendation

Social Recommendation

Sponsored Recommendation

USER FLOWS

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Where will the user go next?

USER FLOWS

Page 18: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

EXAMPLE

CSR Racing instigation of ‘sleep-walking menu’

Page 19: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

WIREFRAMES

Page 20: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Hi-fidelity wireframes can be

tested.

• Bring to the wireframes an

understanding of:

1. Positioning

2. Font size

3. Division of information

WIREFRAMES

Page 21: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

USER EXPERIENCE IS A

DESIGNERS JOB!

WIREFRAMES

Page 22: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Layout consistency

• Interaction consistency

• Try to solve spacial issues

• List out all possible pop-up scenarios to

avoid multiple pop-ups.

WIREFRAMES

Page 23: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Keep colour out of it.

• Layout consistency AGAIN

• People won’t see the A, B, C Designs

• Think about the icon.

WIREFRAMES

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• In the 1980’s a branch of economics

known as Chicago School started.

• It’s fundamental principle was “rational

choice theory”: but this was flawed.

• Our minds are biased and flawed, but

predictably so.

• It is this predictability that makes it

possible to change behaviour and the

concept of the nudge was born.

• Nudge = choice architecture.

New Scientist (April issue 2013)

CHOICE ARCHITECTURE

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• In 1999 economist Aad Kieboom

had an idea to cut the costs of

cleaning the men’s toilets at

Schiphol Airport in Amsterdam.

• He had a picture of a fly etched

into each urinal

• The cleaning bill dropped by 80%

New Scientist (April issue 2013)

CHOICE ARCHITECTURE

Page 26: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• The city of Chicago reduced the

number of car accidents on the

scenic but twisty Lake Shore

Drive by painting white stripes on

the approaches to sharp turns.

• The stripes get progressively

closer together, creating the

illusion that you are speeding up.

New Scientist (April issue 2013)

CHOICE ARCHITECTURE

Page 27: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

Social Proof

Reassurance / Previous purchase

Fear / Scarcity

Reward / Excitement

CHOICE ARCHITECTURE

Page 28: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

Indication of status

Easy choice / Abstract

Option for Free Gas

IMPATIENCE

CHOICE ARCHITECTURE

Page 29: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

UI DESIGN

COMMON INTERACTION PRACTICES

Page 30: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

UI DESIGN

You can use well known interaction archetypes from app designs

Page 31: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

UI DESIGN

INFORMATION DESIGN

Page 32: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Get inspiration from Information Design

• Think of novel ways of presenting information

• Think of how movement could add to

experience

UI DESIGN

Page 33: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

UI DESIGN

Page 34: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

UI DESIGN

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UI DESIGN

DESIGNING FOR GENRES

Page 36: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

EXAMPLE

Page 37: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

EXAMPLE Foretold- a modern twist on the fantasy genre.

Page 38: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

EXAMPLE

CONSISTENCY OF NAVIGATION

Page 39: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

CSR Racing - Consistency achieved across different navigation paradigms.

EXAMPLE

Page 40: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

Lichdom Battlemage - consistency achieved across different navigation

paradigms.

EXAMPLE

Page 41: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

Lichdom Battlemage - consistency achieved across different navigation

paradigms.

EXAMPLE

Page 42: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

EXAMPLE

THINK CONTRAST - ACCESSIBILITY

Page 43: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

Surge Deluxe – addressing accessibility issues through UI Design

EXAMPLE

Page 44: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

EXAMPLE

ANIMATION/SOUND AS A REWARD

Page 45: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Movement is a reward

• Consider animations carefully

• Consider sounds carefully

• Always let the user skip them

EXAMPLE

Page 46: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Consider everything that everyone else has

done and then give it a unique twist.

• Treat games as brands, easy to recognise

and appreciate.

UI DESIGN

Page 47: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Think about your audience

• Bigger curves/bevel = less sophisticated

• Windows 8 Phone style is hard to own

• Think of visual design as a brand

• Consider dpi of the system for fonts (Retina

vs Vita)

UI DESIGN

Page 48: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Conform to rules of button size and stick to it

• Careful who you canvas opinion from initially

• Send initial concept designs through testing

UI DESIGN

Page 49: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

UI DESIGN

ICONOGRAPHY IS VITAL

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ICONOGRAPHY

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ICONOGRAPHY

Page 52: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Create a family set

• Always use the same treatments

• Think about hover/touch/selection/hit

ICONOGRAPHY

Page 53: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Tell a story

• Give visual clues about genre

• Intrigue the player

• Think about the name - will it truncate?

APP ICON DESIGN

Page 54: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

Coercive Monetization Putting the consumer in an undesirable position in the game and them

offering to remove this “pain”.

Premium Currencies Purchase currency in-app and allowing users to see the currency at all

times in the interface is less anxiety generating.

Skill Games vs Money games Sound decisions ensure success as opposed to your ability to pay.

Reward Removal Give players rewards as they play and then make their “loss”

inevitable unless they pay

Ramin Shokrizade (Gamasutra)

F2P MONETISATION

Page 55: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• The UI is not a sticking plaster

• Get Progression Working Really Well

• Offer Nudges, Not Gateways

• Less Smash And Grab

F2P MONETISATION

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Many conventions in UX/UI design have been

adopted by the entire world.

EAST MEETS WEST

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And we have this in common.

EAST MEETS WEST

Page 58: What Could Gaming Learn from UI/UX Design?twvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833799... · •Touch helps UX/UI Design: •Buttons have minimum sizes for touch

• Touch helps UX/UI Design:

• Buttons have minimum sizes for touch

• Chinese characters have a minimum font

size of 12pt and touch requires at least 14pt

so legibility is improved

EAST MEETS WEST

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• Cultural differences often based on colour.

• In China, Red is a colour for good luck and

happiness.

• In the West, Red is often said to be used as

a warning of a signal that something has

gone wrong.

EAST MEETS WEST

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“GOOD UX DESIGN GIVES THE USER NO

BARRIER TO USING A PRODUCT.

GOOD UI DESIGN MAKES THEM FEEL

REWARDED FOR CONTINUING TO DO SO.”