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WEARABLE COMPUTERS : Next Gen?. Presented BY: Name:. Topics Ill Focus:. Whats a Wearable Computer? Brief History Evolution Of Wearable Computers Wearable Computing (Aim) Commercialization How It Works? Wearable Vs Mobile Computing Four Layers Of Wearable Devices - PowerPoint PPT Presentation


  • Presented BY:Name:

  • Topics Ill Focus:Whats a Wearable Computer?Brief HistoryEvolution Of Wearable ComputersWearable Computing (Aim)CommercializationHow It Works?Wearable Vs Mobile ComputingFour Layers Of Wearable DevicesWhy Wear It? (Uses & Application Areas)Social ImplicationsConclusion

  • What is a Wearable Computer ?A small portable computer that is designed to be worn on the body during use.

    In this, wearable computers differ from PDAs, which are designed for hand-held use.

    Wearable computers are usually either integrated into the user's clothing or can be attached to the body through some other means, like a wristband.

    They may also be integrated into everyday objects that are constantly worn on the body, like a wrist watch or a hands-free cell phone.

  • Brief History1961












  • Evolution Of Wearable Computers

  • Wearable Computingcomponents distributed in clothes and over the users body -smart shirt, smart trousers etc. hands free, intuitive user interface -speech and gesture recognitionaugmenting users view of the environment -data displayed in head mounted see through displayextending users senses -e.g. infrared and sonar images overlaid over the real worldaware of the environment always on and acting on behalf of the user (proactive)

  • AIM OF WEARABLE COMPUTING To develop new interfaces that mediate (augment, deliberately diminish, or otherwise modify) non-computer activities

    Without interfering with the user's everyday tasks

    The design of wearable computers is still a topic of research, and a variety of user interfaces are being proposed.

  • HOW IT WORKSSome wearable computers use keyers (keyswitches mounted to a grip, rather than to a board, as with a keyboard) and trackballs as input device.

    Many try to use more intuitive means of input like gesture, speech recognition or context awareness.

    The output may be presented through displays, lights or sound interfaces.

    Some mediated reality (augmented, diminished, or otherwise modified reality) systems can also be considered wearable computers.

  • Wearable Technologyhigh computing powercomplex signal and image processing,high end graphicsArtificial intelligencecomplex sensorsmobile networkingexotic I/O devices

    ultra-compact and light weightsoft and flexiblerobustdistributedlong battery life

  • Packaging Densityconventional mobile devices size limited by -displaykeyboardfunctionality

    wearable computer head mounted displayno keyboardthe smaller the better

  • mobile system>50 %

  • Application AreasWarehouse pickingInspectionMaintenanceRepairMedicalSecurityMilitary (Land Warrior/Pacific Consultants)

  • Personal/Recreational UseWeb surfingEmail/Text/Video MessagingNote takingAudio/Video Entertainment

  • Professional UseNote reading through presentationsConstant contact with advisors/secretariesCommuting/Working on the moveDesktop applicationsMilitary applications

  • W.C. in the MEDICAL FIELDWrist worn medical monitoring devices

  • Body Temperature Control for Wearable Soldier Health Monitoring Systems


    Computerized Clothing ex. Business Suit easily accessible to the internet and important documents

    Help the visually impaired

    Space exploration

    Motor Bike Racing Crew Pit

    Head and Shoulder Cameras

  • Commercialization of W.C.Led by companies such as Xybernault, HandyKey, and ViA. Forced alliances with IBM and Sony in order to make wearable computing widely available.

    In 1998 Seiko marketed the Ruputer, a computer in a (fairly large) wristwatch, to mediocre returns.

    In 2001 IBM developed and publicly displayed two prototypes for a wristwatch computer running Linux, but the product never came to market.

  • Mission 2008Establish the Open Wearable Computing Group (OWCG) as standardization body in the area of wearable computingEstablish the International Forum in Applied Wearable Computing (IFAWC) as a world wide event to focus on application potentials*

  • Social ImplicationsFreak or Chic?

  • Social ImplicationsWill the use of wearable computers become a symbol of elitism or will they become accepted as part of the daily routine?Is the integration of computer equipment into the body more acceptable than a wearable computer module?

  • CONCLUSIONWearable Computing is an upcoming technology.A Wearable Computer is not a belt-worn desktop computer.It will become more important to work with instead of work at the computer.IT-Support gets deeper into work processes.Wearable Computing will bring efficiency on site.A lot of work still to be done-looking forward to newer advanced versions.

  • REFERENCEShttp://www.google.comhttp://www.wearitatwork.comhttp://www.cs.cmu.edu/~jeffreyn/http://www.cs.cmu.edu/~pebbles/puc/http://www.media.mit.edu/wearables/http://www.cs.rit.edu/~jrv/research/ar/http://www.seminartopics.com

  • *****Wearable Computing allows the user to simultaneously interact with the system and the environment. There is also direct interaction between the system and the environment as well as the possibility of the system mediating the interaction between the user and the environment. ****