Virtual Worlds, Better Classrooms Megan Bilodeau

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    04-Jan-2016

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<ul><li><p>Virtual Worlds, Better ClassroomsMegan Bilodeau</p></li><li><p>Every maker of video games knows something that the makers of curriculum dont seem to understand. Youll never see a video game being advertised as being easy.Children who do not like school will tell you its not because its too hard.Its because itsboringSeymour Papert</p></li><li><p>Can gaming technology improve students narrative and academic writing?</p></li><li><p>StrengthsNonlinearPace controlled by studentsCollaboration between students/teacher &amp; student/studentReal game, not edutainment titleGains in quantity and quality of descriptive writing and understanding of complexity of plotlines. </p></li><li><p>Sensory Details Students are immersed in the world they are writing about thus are hearing, seeing, touching and movingThis translates more directly into their writing</p></li><li><p>Seeing the Big PictureStudents want to create their world = writing isnt a chore</p></li><li><p>PossibleWriting Experiencesfirst and third person narrativedescriptioncharacter portraitsinstructionspoetryproblem solvingvocabulary building</p></li><li><p>Successful ExamplesTim Rylands, Kent Teaching and Learning in ScotlandFuture of Learning Group, MIT Media LaboratoryWestfield Vocational Technical High School!</p></li><li><p>ResourcesAckerman, Edith. (2002). In (Dimitracopoulou, A., Ed.) Information and Communication Technologies in Education. Proceedings of 3rd Hellenic Conference with international participation, 26-29/9/2002, University of Aegean, Rhodes, Greece, Kastaniotis/Interactive, Volume 1, pp. 31-38.Basu, Anindita. Full-Contact Poetry. MIT Masters Thesis. MIT, Cambridge, MA. August 2002.Sipitakiat, Arnan, and David P. Cavallo. Digital Technology for Conviviality: Making the Most of Learners' Energy and Imagination. Media Laboratory, Massachusetts Institute of Technology. Web. 28 July 2009. Tim Rylands | ICT to inspire with Myst. Web. 28 July 2009. . </p></li><li><p>Personal ExperienceEager students writingCooperative and collaborative game playFull-class involvementTeacher and student as equal in experienceRealization by students that one scene = three pages of writing = no fear of length Joy</p></li></ul>