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401 AvatarsWhich LIS Graduate Students Accept Coursework in 3D Immersive Spaces?
Jeremy Kemp, Ed.D. (Approved)
SJSU School of Library and Information Science
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Jeremy Kemp - Who am I? …
Full-time lecturer at SJSU SLIS
Started teaching online in 1999
Second Life wiki for educators:
http://www.simteach.com
sloodle.org mashup (SL <-> Moodle, Angel LMS)
401 Avatars - Jeremy Kemp, SJSU
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Maturing “Virtual Worlds” Trend
The 2D World Wide Web --> a 3D spaces world
Educators, librarians & art community are excited
New types of training tools
Document and Application sharing coming
Forterra Olive Open Croquet Sun Wonderland
401 Avatars - Jeremy Kemp, SJSU
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What is Second Life?
Second Life is a 3-D virtual world entirely built and owned by its “residents.”
Opened to the public in 2003
Grown explosively
More than 10 Million “residents” from around the globe.
It’s future is far from certain
401 Avatars - Jeremy Kemp, SJSU
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Maturing “Virtual Worlds” Trend
The 2D World Wide Web --> a 3D spaces world
Educators, librarians & art community are excited
New types of training tools
Document and Application sharing coming
Forterra Olive Open Croquet Cobalt
Sun WonderlandOpen
401 Avatars - Jeremy Kemp, SJSU
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Gartner Research in 2007:
market pressures will lead to…
smaller number of open-sourced environments…
free transfer of assets and avatars…
single, universal client.
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We know that students love it and hate it.
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Starting in Spring, 2007…
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Second Life Student Controversy
As a student with a disability… goofy cartoon world… shoving this technology… fine if you have a lot of free time… like Charlton Heston in Omega Man… lobotomy…
401 Avatars - Jeremy Kemp, SJSU
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botched lobotomy…
revolutionary breakthrough…
a time-sucking black hole…
disruptive innovation…
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Can we predict who will love it?
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Student Ages and Gender
401 Avatars - Jeremy Kemp, SJSU
Female Male
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Do you have problems with vision?
0 = No Problem
5 = Extreme Problems
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Interest in areas of the Profession
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"Have you frequently played this type of video game?
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Correlations to age
Younger students more likely to play:
Adventure (Legend of Zelda, Tomb Raider)
Racing (NASCAR, Mario Kart, Burnout)
Rhythm (Dance Dance Revolution, Guitar Hero, Rock Band)
Role-Play (Blue Dragon, Final Fantasy, Knights of the Old Republic)
Cronbach’s Alpha: .592
401 Avatars - Jeremy Kemp, SJSU
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Gender preferences
Males are more likely to play:
Fighting (Mortal Kombat, Super Smash Bros…)
Shooters (America's Army, Counter-Strike, Half-Life...)
Simulation (Falcon, Microsoft Flight Simulator, Lock On…)
Sports (Madden, FIFA, Tony Hawk)
Strategy (Civilization, Command and Conquer, StarCraft)
Survival/Horror (Resident Evil, Silent Hill)
Cronbach’s Alpha: .672
401 Avatars - Jeremy Kemp, SJSU
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Gender preferences
Women more likely to play
Puzzle games
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“How often do you…
• use the Internet to communicate with someone real-time using AIM, Skype, etc.?
• add content to websites such as Flickr, Wikipedia, Facebook, Del.icio.us, Blogger, etc.?
• socialize with peers at SLIS using social networking websites such as Facebook, MySpace, Linked-In, Twitter, etc.?***
Everyday or almost everyday
A few times a week
A few times a month
Less often
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Web usage by activity
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LIBR 203: Online Social Networking
Launched Fall, ‘08
1 Credit course in the first 4 weeks
16 sections of about 30 students each
Latest cohort finished Spring with 98% pass rate
401 Avatars - Jeremy Kemp, SJSU
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LIBR 203 - Activities and Deliverables
Blackboard word doc
Social Networking blog, RSS
Elluminate attend session
Second Life avatar or quiz
Email LISTSERV subject line
MySJSU (Peoplesoft cms) quiz
Library tutorial screen shot
Restricted Materials blog
Tech Tools / teamwork skills quiz, blog
401 Avatars - Jeremy Kemp, SJSU
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Lib 203 Syllabus (Immersive Environments)
Students will demonstrate competence by:
1) Completing a multiple-choice quiz of 30 questions with a score of 70% or better
OR
2) Creating Avatar, finding an Information Kiosk
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The Metaphorical Choice
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Safe Blue Pill (quiz)
Concept Resources• Video: Second Life Overview (8 minutes)
http://tinyurl.com/slissl• Bell, 2008 - Universal Library – Searcher• Eisenberg, 2008 - Parallel information - Library J.• Reeves, 2008 - Virtual worlds, real leaders - IBM
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Adventurous Red Pill (avatar portrait)
Technical Resources• Video: Entering SL in 4 Easy Steps (7 minutes)
http://tinyurl.com/slissl2• (White, 2007). Second life: A guide to your virtual world.
Que.• Video: Looking around with camera controls• Video: Sending a postcard
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“Meet my Avatar”
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Predictions?
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Libr 203 Immersive Environments Module
10 modules cover social networking & study tools
Quiz(Blue Pill)
42%
Hands-on(Red Pill)
63%
Try & Retreat
20%
Kiosk
16%
Bot
14%
Couch
23%
401 Avatars - Jeremy Kemp, SJSU
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Modules most useful in your studies:
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Second Life activities Students Plan to Use
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“What activities do you plan to use SL for in the future?”
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“What activities do you plan to use SL for in the future?”
Intention to Use
401 Avatars - Jeremy Kemp, SJSU
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School librarianship
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Correlations
Performance Expectancy
Effort Expectancy
Attitude
Social Influence
Facilitating Conditions
Self Efficacy
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Facilitating Conditions have low impact
I had the resources necessary…
I had the knowledge necessary…
Second Life was not compatible with other applications I use…
A specific person (or group) was available for assistance with difficulties I experience…
Correlation: .198** (.006)
Cronbach’s Alpha for the set: .585
401 Avatars - Jeremy Kemp, SJSU
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Attitude correlates strongly to intent
Using Second Life was a good idea. .478 **
Using Second Life was a bad idea. -.503 **
Second Life made classes more interesting. .486 **
Working with Second Life was fun. .538 **
I liked working with Second Life. .529 **
Sig = .000
Cronbach’s Alpha for the set: .954
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And the #1 thing they do say?
“Working with Second Life was fun.”
401 Avatars - Jeremy Kemp, SJSU
401 AvatarsWill LIS Graduate Students Accept Coursework in 3D Immersive Spaces?
Jeremy Kemp, M.S.J., M.Ed., Ed.D. (Approved)
School of Library and Information Science
401 Avatars - Jeremy Kemp, SJSU
42 7 to 700 - Jeremy Kemp, SJSU