IntroductionWelcome to the Virtual Villagers 4: The Tree of Life walkthrough on Gamezebo. Virtual Villagers 4 is a simulation game played on PC created by Last Day of Work. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Virtual Villagers 4. We return to the island of Isola, where many generations of castaways have lived happily and peacefully. However, life on the island has begun to diminish; birds and fish are slowly disappearing. An expedition is set out to investigate the cause of this worrying phenomenon. The expedition stumbles across a clearing with an enormous dying tree. This must somehow be the answer to their problem! Help the castaways find out what is causing the tree to die and rescue it.
Selecting Your TribeUnlike the previous Virtual Villagers games, The Tree of Life allows you to handpick your own starting tribe members. You can select five in total. To get the best start, I recommend picking at least one male and one female of reproducing age (18 and older). The younger your adult villagers are, the longer they will be with you. In addition, you need one child of around 10. The child will help you with picking mushrooms and retrieving collectables, which is essential at the start of the game. If you select an older child, they may grow up before youve had a chance to reproduce, which will then leave you unable to find collectables until you have a new child (children will reach working age at 14). You can pick a younger child, but this will mean they take longer to grow up, and especially at the start you can use those extra hands. It is tempting to select a nursing mother, too. This means you will start off with one more tribe member. Nursing takes two years, so you can then select a child of up to 12 to help you with the collecting at the start of the game. This child will then reach working age by the time the new baby is weaned. However, nursing mothers dont work, so during those two years you will have one less pair of hands. Finally, pay attention to your villagers likes and dislikes. Try not to select villagers who dislike learning, working or running they will soon become a bit of a pain, especially in those early stages. If you find one who actually likes running, lucky you!
Now that youve picked your expedition tribe, lets get started!
Villager Details MenuTo find details about your villagers, select a villager and click the details button in the bottom right of the screen.
In the villager details window you can check your villagers age and skill levels, set a preferred skill for them to use, change their name if you like, and see how much longer nursing mothers will be nursing. You can also see their likes and dislikes, which may help you in deciding their line of work. Quickly scroll through your villagers with the arrow keys on either side of the villagers name. You can sort them according to age, health status and skill level. Closing the details window will zoom you to the villager whose details you last viewed.
Villager Health and Life Cycle
Mothers nurse their babies for two years, during which time they dont work. Between ages 2 and 14 your villagers are children. Children can collect mushrooms and collectables, as well as flowers for stew making. At age 14, villagers come of age and will be able to start working. At age 18, villagers reach reproductive age. Females are able to conceive babies until the age of 50. Villagers may live well into their seventies. It is even possible to have villagers reach 80+.
When a villager dies, they will be taken to the mausoleum by their tribe members. You can click on the floor of the mausoleum to enter and view your lost villagers, their age and cause of death. Villagers can die of old age, starvation or illness. The higher your medicine technology level, the longer the average life span. Illness can be prevented by making sure you have enough food in the food bin, and that the fire is always going. Cold villagers catch disease more quickly! Disease will slowly decrease the red health bar in the details menu. When it reaches 0, your villager will die. So dont leave those illnesses unattended! Whenever a villager is not feeling well, they will stop working and go sit on the beach. You can heal villagers by dragging a villager on top of the sick villager. This will increase that villagers healing skill. The higher someones healing skill level, the quicker they are at healing. Villagers skilled at healing may heal sick friends automatically. Once a villager is healed, their health bar will gradually begin to fill up again. Dragging them to the food bin so they will eat speeds the healing up a little.
Making FireStart by making a fire. If youre running the tutorial, it will show you how to do this. First, drag a villager onto the pile of firewood to the left of the big staircase. Then drag someone onto the patch of dry grass by the stairs this will serve as kindling. Finally, drag a villager onto the fire pit with the grass and wood on it, and they will light the fire.
Fire is needed for several things. You need fire to make stews and to light the fire pit later on in the game, which will allow you to cook the yellow fruits. More importantly, fire will keep your villagers warm, which keeps diseases at bay.
SkillsYour villages have five different skills they can master, which are: farming, building, research, healing and parenting. The more experience they get in a skill, the better they will be at it. Skill levels they can reach are trainee, adept and master. Villagers can start working at the age of 14. When they become of age, they will start hovering around the fire being unsure what to do, so you will need to spend some time getting them to start working. To start a villager on a skill, drag them to one of the activities that promote that skill. Sometimes you need to try a few times before they are successful. Sometimes they simply refuse to learn something at all! Just try them on something else. Check your villagers likes and dislikes, which can occasionally give you a clue about what they will and wont do. Once the successfully started a skill, they will keep doing activities related to that skill automatically. Your villagers are most likely to do activities of their highest level skill. You can set a preference for a certain activity in a villagers details menu, but this simply means they will be more likely to perform that skill it doesnt mean they will always perform it. For example, a master scientist that you want to train in building may still every once in a while revert to science when you leave them to their own devices. Farming: Picking berries, cooking yellow fruits, collecting fish. See section on food.
Building: Building new huts, clearing the obstruction in the stream, clearing the cooking pit. New huts can be moved until work has been done on them. Villagers will not automatically start building new constructions. However, once a construction is successfully started, they will continue building it until its done. Once cleared, the stream will keep slowly blocking up again. This may be a bit of a pain at first, but it gives you a constant means to train up your builders. This means that later on in the game, when youve finished building all the available structures, you can still achieve your scholar trophy, for example. Research: Doing research in the research lab. See section on technology. Healing: Healing sick villagers, studying medicine at the hospital. To get a villager to study medicine, simply drop them onto the hospital. Parenting: Becoming a parent, embracing, telling stories. Nursing a baby is the fastest way to increase a parenting skill. Becoming a father is a close second. However, each time villagers embrace, their parenting skill goes up too. See the section on reproduction below. To have an adult tell stories, simply drop them on one of the children, and all the children will follow the adult to a cosy spot by the pond to listen to the story.
TechnologyWhen you drag a villager to the table in the research lab, they will start doing research, which will accumulate tech points. In your tech menu you can see what upgrades you can buy for your tech points.
Science the higher your science level, the faster your villagers accumulate tech points. Medicine the higher your advances in medicine, the lower the rate of disease in your tribe. It also makes your villagers more fertile and live longer. At level 3 you can build a hospital, where villagers can study medicine.
Construction advances in construction allow your villagers to build and repair various structures. At each level of construction you will get the basis for a new hut. Huts allow you to increase your population. Learning higher levels of learning allow your villagers to increase their skills faster. Level 3 learning allows you to build a nursery school. Drag a villager who is a master in at least two skills onto the school and they will start teaching the children. Nursing moms will come hang out too! Each time children go to school they will get a little bit of knowledge in one of the five skills. This will get them started more quickly and easily when they reach working age. Food Mastery higher levels of food mastery mean that the food your villagers harvest is worth more. Dendrology the study of dendrology allows you to heal the Tree of Life. Although there are two levels of dendrology you can buy (you start on level 1), the image in the tech screen shows there are six steps to healing the tree. The other steps are gained through puzzles 2, 13, 14 and 16.
FoodThere are several sources of food, each of which will become available after specific events in the game. You start out with nothing but a simple berry bush in the southwest. Just drag a villager onto it