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Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44 Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl Workshop 3D-Stadtmodelle | Bonn . 2017-11-22 Virtual Reality Workshops Werkstattbericht | Arbeiten aus Lehre und Forschung Beispiele zur Entwicklung von Virtual Reality und Augmented Reality Anwendungen Hochschule Augsburg | Interaktive Medien Prof. Dr. Thomas Rist Prof. Jens Müller Dr.-Ing. Wolfgang Höhl [email protected]

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Page 1: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Virtual Reality Workshops

Werkstattbericht | Arbeiten aus Lehre und ForschungBeispiele zur Entwicklung von Virtual Reality undAugmented Reality Anwendungen

Hochschule Augsburg | Interaktive Medien

Prof. Dr. Thomas RistProf. Jens MüllerDr.-Ing. Wolfgang Höhl

[email protected]

Page 2: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Das “Reality-Virtuality Continuum“

in: MILGRAM, P. and KISHINO, F. (1994): Taxonomy of Mixed RealityVisual Displays, IEICE Transactions on Information and Systems,E77-D(12), 1321-1329. 29, 30

Was sind angewandteinteraktive Technologien?

“Reality Systems” als umfassende Sinneserfahrung

“The screen is a window through which one seesa virtual world. The challenge is to make that world real, act real, sound real, feel real.“

SUTHERLAND, I. E. (1965): The ultimate display, in: The Congress of the International Federation of Information Processing(IFIP), S. 506-508

Komponenten eines VR-Systemsaus: JERALD, J. (2016): The VR Book - Human Centered Design for Virtual Reality, S. 31

Virtual Reality Workshops

Page 3: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Komponenten eines VR-Systemsaus: PARISI, T. (2015): Learning Virtual Reality, S. 2-9

- Stereoscopic Displays

- Motion Tracking Hardware

- Input Devices

- Computing Platforms

- Virtual Reality Applications

Was sind angewandteinteraktive Technologien?

Mobile VRRoomscale VR

Augmented Reality

Google Cardboard, Gear VR, VR One, HTC Vive, Oculus Rift

Inertial Measurement Unit (Gyroscope, Accelerometer and/or Magnetometer),Optical Tracking (Laser Tracking), Electromagnetic Tracking, Mechanical Tracking

Game Controller, Hand Tracking Motion Sensors, Hand and Full Body Tracker

Software Development Kits (SDKs), Game Engines and Frameworks (Unity3D,Unreal Engine, etc.), Web Browsers (HTML5, WebGL, JavaScript), Video Players

Video Games, Virtual Worlds, Education, Productivity, Tourism, Architecture and Real Estate, Live Events, Web Browsing, Industrial Applications

GEAR VRGOOGLE CARDBOARD VR ONE

HTC VIVE

OCULUS RIFT

MICROSOFT HOLOLENS

Virtual Reality Workshops

Page 4: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

3D Game Engines

- Unity3D | Unreal Engine | SteamVR- Wintermute | Cry Engine- Ogre3D | Open Scene Graph

Aktuelle Softwarepakete

- Wikitude . https://www.wikitude.com/- Layar . https://www.layar.com/- AR Media . http://www.armedia.it/- AR Works . http://www.arworks.com/en/- Sightspace 3D . https://sightspace.pro/- ARKit . https://developer.apple.com/arkit/- vuforia . https://www.vuforia.com/

Software ARchäologie

- junaio | metaio- AR Studio | ARTag | ARToolKit- DART (Designers Augmented Reality Toolkit)- APRIL | Studierstube- AMIRE (Authoring Mixed Reality) | CATOMIRE- Tinmith

Welche Software gibt es?

Virtual Reality Workshops

Screens from ARTag , in: Höhl, Wolfgang. (2009):Interaktive Ambiente mit Open-Source Software

Springer Wien New York, S. 11.

Page 5: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Virtual Reality und 3D Modellierung

- Simple 3D Low Poly Modeling Tool with Intuitive GUI- Intuitive 3D Modeling in an Immersive Virtual Environment- Carpentry VR- Basic 3D Cityscapes for VR Environments

Kollaboration in Virtual und Augmented Reality

- Enhancing Presence in Virtual Reality- Multi-User 3D Augmented Reality Anwendungen- The Grid - Rogue AI- MRI Design Review System- Benefits of Tablet Interfaces for Immersive Visualization in Information Visualization

Augmented Reality Tourist Guides

- Oktoberfest 1910- History Traveller

Integration von Biodaten

- Cave Diver- Cowboys vs. Zombies

Workshops, Experimente undKonferenzbeiträge

Virtual Reality Workshops

Page 6: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Sharad Mehta, Akshay Vishnoiand Arpan Gupta (2014):

Development of amulti-component CAD model

of human elbow structure

in: 2014 International Conference on Medical Imaging, m-Health and Emerging Communication

Systems (MedCom) pp. 146-151, IEEE 2014.

Virtual Reality Workshops

Virtual Reality und 3D Modellierung

Constructive Solid Geometry (CSG)

Solid models mainly used inmedical and engineering simulations

Realtime Shading (no cast shadows)

Boundary Representation (B-Rep)Utah Teapot (1975) by Martin Newell

Shell model or polyhedral objectmade of vertices, edges and faces

High-Poly-Modelsused for Offline-3D-Animation

Low-Poly-Modelsused in Realtime Applicationsfor VR/AR, Games and 3D-Simulation

Photorealistic Realtime Renderingsusing Realtime Lighting and Shading

Page 7: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Yueyue Cheng, Thomas Ganshorn, Wolfgang Höhl (2015):

Simple 3D Low Poly Modeling Tool with Intuitive GUI

Masterarbeit am Lehrstuhl für Medieninformatik, Ludwig-Maximilians-Universität (LMU) München

Virtual Reality Workshops

Virtual Reality und 3D Modellierung

Entwurf und Entwicklung einesintuitiven 3D Modeling Toolsmit OpenGL und Qt Creator.

Der Entwurf beinhaltet eineinteraktiv erweiterbare Würfelstrukturmit Catmull-Clark Subdivision Surfaceund individuell farbigen Polygon-flächen.

Screenshot from Minecrafthttps://minecraft.net/en-us/

Page 8: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Xaver Loeffelholz, Thomas Gläser, Wolfgang Höhl (2016):

Intuitive 3D Modeling in an Immersive Virtual Environment

mit freundlicher Unterstützung derDelightex GmbH., München

Masterarbeit am Lehrstuhl für Medieninformatik, Ludwig-Maximilians-Universität (LMU) München

Virtual Reality Workshops

Virtual Reality und 3D Modellierung

Intuitive Interaktion mit 3D Objektenin einer virtuellen Umgebung mit derHTC Vive

Experimentelle Evaluierung vonNavigations- und Manipulations-Methoden (Fishing-Reel-Technik,Touchpad Control, Gesture Controlveränderbare Grundkörper)

Page 9: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Bededikt Reschberger, MartinHering, Wolfgang Höhl (2016):

Carpentry VR - Ein Virtual Reality Carpentry Sim Game Concept

Poster Presentation at SAP’17ACM Symposium on Applied Perception

September 2017 . Cottbus, Germany

Proof of Concept undSemesterprojekt an der LMU Medieninformatik

https://youtu.be/nPm0Zs5MDvM

Virtual Reality Workshops

Virtual Reality und 3D Modellierung

Page 10: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Wolfgang Höhl (2016):

Basic 3D Cityscapes forVR Environments | Open Source

Workflow

in: http://www.scienceviz.com/

Open Street Maphttps://www.openstreetmap.org/

OSM2Worldhttp://osm2world.org/download/

Open Street Map | Wiki . 3D Animationhttps://wiki.openstreetmap.org/wiki/3D_animation

Virtual Reality Workshops

Virtual Reality und 3D Modellierung

in: scienceviz.comhttp://www.scienceviz.com/3d-cityscapes-for-vr-environments/

Open Open Street Mapselect area andexport area to OSM file.

Download and install OSM2Worldopen referring OSM file using OSM2Worldand save OSM file as OBJ file.

Import OBJ file into a 3D applicationof your choice (Blender, Cinema 4D,3DS MAX, Maya, Rhinoceros, etc.).

Page 11: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Virtual Reality ShowroomInnoactive GmbH. | München

Daniel Seidl (2015): Virtual RealityShowroom by Innoactive - Car Configuration Case

https://www.youtube.com/watch?v=-lejg4KaWQM(last access on 2017-03-14)

Nathan Ingraham (2016)VR Experience | Audi AG

Virtual Reality Workshops

Kollaboration in Virtual Reality

Page 12: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Thomas Wimmer, Thomas Ascioglu Wolfgang Höhl (2017):

Enhancing Presence in Virtual RealityA VR-Application for Head Mounted Displays using RGB Motion Sensors

mit freundlicher Unterstützung derInnoactive GmbH., München

Masterarbeit am Lehrstuhl für MedieninformatikLudwig-Maximilians-Universität München

Virtual Reality Workshops

Kollaboration in Virtual Reality

Page 13: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Jens Fakesch, Wolfgang Höhl (2016):

Multi-User 3D AugmentedReality Anwendung für die

gemeinsame Interaktion mitvirtuellen 3D Objekten

mit freundlicher Unterstützung von Fuchs & Vogel media solutions GbR

Masterarbeit am Lehrstuhl für MedieninformatikLudwig-Maximilians-Universität München

Virtual und Augmented Realities

Kollaboration in Augmented Reality

Page 14: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Wolfgang Höhl, AndreasDippon, Gudrun Klinker (2017)

The Grid - Rogue AI

Virtual Reality MultiplayerGame Concept using HTC Vive

Jeff-Owens Iyalekhue, Lukas Bonauer, Peter Greth, Daniel Jazz Young, Oliver

Jung, Moritz Rocksien

Semesterprojekt an der TU MünchenInformatik | I 16 . Games Engineering

https://youtu.be/pOlsbTCViE8

Virtual und Augmented Realities

Kollaboration in Virtual Reality

Page 15: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

HÖHL, W., et. al. (2013):

MRI Design Review System

A Mixed Reality Interactive Design Review System for Architecture, Serious

Games and Engineering using Game Engines, Standard Software, a Tablet

Computer and Natural Interfaces

[DEMO] at ISMAR 2014 | International Symposium on Mixed and Augmented Reality

at Munich University of Technology

Virtual und Augmented Realities

Kollaboration in Mixed Reality

Page 16: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

L. Wurm, R. García, C. Anthes,D. Kranzlmüller, W. Höhl (2016):

Benefits of Tablet Interfacesfor Immersive Visualization in

Information Visualization

in: Proceedings and Journal of WSCG 2016 and Computer Science Research Notes [CSRN]

ISSN 2464-4617,

WSCG 2016 - 24th International Conference in Central Europe on Computer Graphics,

Visualization and Computer Vision 2016

Virtual Reality Workshops

Kollaboration in Virtual Reality

Page 17: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Wolfgang Höhl, Georg Nicolai,Matthias Greiner (2014):

Oktoberfest 1910

Augmented Reality Application

by Jens Fakesch andMaximilian Hackenschmied

mit freundlicher Unterstützung von Matthias Greiner und Georg Nicolai

Metaio GmbH., München

Virtual Reality Workshops

Augmented Reality Tourist Guides

Semesterprojekt an der LMU Medieninformatikhttps://youtu.be/ru4XsELCYMk

Page 18: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Simon Pfaab, Matthias Greiner, Wolfgang Höhl (2016):

History Traveller - 3D Augmented Reality Tourist Guide

mit freundlicher Unterstützung von Matthias Greiner | Metaio GmbH. und

Dr.-Ing. Marc Grellert | Technische Universität Darmstadt

Masterarbeit am Lehrstuhl für MedieninformatikLudwig-Maximilians-Universität München

https://youtu.be/ai416fGUJOg

Virtual Reality Workshops

Augmented Reality Tourist Guides

Page 19: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Wolfgang Höhl, AndreasDippon, Gudrun Klinker (2016)

Cave Diver . VR Game Conceptusing Bio-Feedback

by Hanieh Arjomand-Fardand Julian Schwertl

Semesterprojekt an der TU MünchenInformatik | I 16 . Games Engineering

https://youtu.be/Vf0AIykdCLo

Virtual Reality Workshops

Integration von Biodaten

Page 20: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Wolfgang Höhl, AndreasDippon, Gudrun Klinker (2016)

Cowboys vs. Zombies . Game Concept using Bio-Feedback

by Conrad Steinmetz, FlorianBuschek, Johannes Runkel and

Jean Paul Vieira Filho

Semesterprojekt an der TU MünchenInformatik | I 16 . Games Engineering

https://youtu.be/YL4PNjFhSPU

Virtual Reality Workshops

Integration von Biodaten

Page 21: Virtual Reality Workshops - 3D-Stadtmodelle

Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl

Workshop 3D-Stadtmodelle | Bonn . 2017-11-22

Dr.-Ing. Wolfgang Hö[email protected]

HÖHL, W. und BROSCHART, D. (2015):Augmented Reality in Architekturund Stadtplanung, in: GIS Science

1 / 2015, S. 20 - 29

HÖHL, Wolfgang (2014):Sim Games, Simulation undindustrielle Anwendungen,

in: KAISER, Markus (Hrsg.):Ringvorlesung Games

Medien Campus Bayern,München 2014, S. 80 – 97

HÖHL, W. (2008): Interaktive Ambientemit Open-Source-Software,

Springer Wien New York

Angewandte 3D-Computergrafik, 3D-Visualisierung und 3D-EchtzeitsimulationShowcase . Interactive Media | https://showcase.hs-augsburg.de/