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Virtual Reality and Scientific Visualization in Archaeological Research

Virtual Reality and Scientific Visualization in Archaeological Research

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Page 1: Virtual Reality and Scientific Visualization in Archaeological Research

Virtual Reality and Scientific Visualization in Archaeological Research

Virtual Reality and Scientific Visualization in Archaeological Research

Page 2: Virtual Reality and Scientific Visualization in Archaeological Research

Introduction:The Great Temple, Petra, JordanIntroduction:The Great Temple, Petra, Jordan

• Excavations 1993-present• Over 70 Trenches Excavated• Database with over 250,000 Finds

• Excavations 1993-present• Over 70 Trenches Excavated• Database with over 250,000 Finds

Page 3: Virtual Reality and Scientific Visualization in Archaeological Research

Data Modeling Possibilities:

• Site and Trench Modeling Methods• Data Visualization - Artifact Concentrations by Color Blocking• Data Visualization - Artifact Concentrations by Cluster

Interface Possibilities:

• Movement and Scale• Selection• Orientation• Searches in the System

Research Conclusions:

Data Modeling Possibilities:

• Site and Trench Modeling Methods• Data Visualization - Artifact Concentrations by Color Blocking• Data Visualization - Artifact Concentrations by Cluster

Interface Possibilities:

• Movement and Scale• Selection• Orientation• Searches in the System

Research Conclusions:

Overview:Visualizing and Searching Three Dimensional Archaeological Data

Overview:Visualizing and Searching Three Dimensional Archaeological Data

Page 4: Virtual Reality and Scientific Visualization in Archaeological Research

Site and Trench Modeling Methods:

• In situ architecture , trenches and loci modeled.

• Data can be plotted such as stratigraphy, bulk finds and special finds.

• As the user investigates the site in the Cave, trenches and loci can be turned on and off for better access or to focus on a specific area.

• The database of objects contains relative locations of bulk finds in each loci and exact locations for special finds.

Page 5: Virtual Reality and Scientific Visualization in Archaeological Research

Data Visualization:Artifact Concentrations Shown by Color Blocking each Loci to Indicate Quantity

Data Visualization:Artifact Concentrations Shown by Color Blocking each Loci to Indicate Quantity

• It’s difficult to see loci under or behind trenches in the Immediate field of view.

• The user may have a hard time associating objects with architecture.

• Several object types cannot be shown at once.

• It’s difficult to see loci under or behind trenches in the Immediate field of view.

• The user may have a hard time associating objects with architecture.

• Several object types cannot be shown at once.

Page 6: Virtual Reality and Scientific Visualization in Archaeological Research

Data Visualization:Artifact Concentrations Shown by Color Blocking each Loci to Indicate Quantity (cont.)

Page 7: Virtual Reality and Scientific Visualization in Archaeological Research

Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide One

Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide One

Pottery Finds = RedPottery Finds = Red

Page 8: Virtual Reality and Scientific Visualization in Archaeological Research

Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide Two

Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide Two

Coin Finds = YellowCoin Finds = Yellow

Page 9: Virtual Reality and Scientific Visualization in Archaeological Research

Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide Three

Data Visualization:Artifact Concentrations Shown by Clusters, Colors RepresentArtifact Types, Slide Three

Bone Finds = GreenBone Finds = Green

Page 10: Virtual Reality and Scientific Visualization in Archaeological Research

Data Visualization:Artifact Concentrations, Stratigraphy, Special Finds and Other Features can be modeled in abstract ways.

Data Visualization:Artifact Concentrations, Stratigraphy, Special Finds and Other Features can be modeled in abstract ways.

Page 11: Virtual Reality and Scientific Visualization in Archaeological Research

Interface Possibilities:

• Movement and Scale• Selection• Orientation• Searches in the System

Interface Possibilities:

• Movement and Scale• Selection• Orientation• Searches in the System

Page 12: Virtual Reality and Scientific Visualization in Archaeological Research

Interface Possibilities: Movement and Scale

Long/Coarse Movements user will access a smaller version of the world (WIM) Once the user initiates the WIM mode he/she walk around the model and interact with it freely.

Detail Exploration – Full Scale ModelThe user will navigate in this scale through a special gestural interface where small head and body movements will allow the user to have access to a specific region.

These methods are less tiring for the user and more natural. Allowing the user to change scales easily provides an appropriate vantage point to answer specific questions.

Interface Possibilities: Movement and Scale

Long/Coarse Movements user will access a smaller version of the world (WIM) Once the user initiates the WIM mode he/she walk around the model and interact with it freely.

Detail Exploration – Full Scale ModelThe user will navigate in this scale through a special gestural interface where small head and body movements will allow the user to have access to a specific region.

These methods are less tiring for the user and more natural. Allowing the user to change scales easily provides an appropriate vantage point to answer specific questions.

Page 13: Virtual Reality and Scientific Visualization in Archaeological Research

Interface Possibilities: SelectionInterface Possibilities: Selection

Page 14: Virtual Reality and Scientific Visualization in Archaeological Research

Interface Possibilities: Orientation

Visual Clutter:When interacting with a full scale model, there is a lot of abstract visual information surrounding the user and there’s a tendency to get confused.

Landmarks:Providing the user with a series of consistent – recognizable landmarks allows users a reference when they get confused.

Interface Possibilities: Orientation

Visual Clutter:When interacting with a full scale model, there is a lot of abstract visual information surrounding the user and there’s a tendency to get confused.

Landmarks:Providing the user with a series of consistent – recognizable landmarks allows users a reference when they get confused.

Page 15: Virtual Reality and Scientific Visualization in Archaeological Research

Searches in the System:

• Current searches include 6 artifacts types and special finds.

• Users are limited 3 buttons and 1 glove command to initiate queries with.

• We would like to be able to access all the artifacts and do a large variety of queries with combinations of different finds.

Searches in the System:

• Current searches include 6 artifacts types and special finds.

• Users are limited 3 buttons and 1 glove command to initiate queries with.

• We would like to be able to access all the artifacts and do a large variety of queries with combinations of different finds.

Page 16: Virtual Reality and Scientific Visualization in Archaeological Research

Conclusion:

We have tried to solve a very general yet complicated problem, in terms of the geometry of our model, the data types involved, the amount of data and the types of analysis required.

We are trying to accommodate the needs of Archaeologistswithin the research aims and with the advice of Computer Science/Virtual Reality Interface and Cognitive Science.

Using this method we can develop novel user interfaces, advanced visual search methods in three dimensions and new methods for analyzing the 3D aspects of Archaeological data.