Video Games in Education Final Copy

Embed Size (px)

Citation preview

  • 8/7/2019 Video Games in Education Final Copy

    1/9

    A Poison Turned Cure: Video Games in Education

    Raya Castaneda

    Mrs. Sansom

    English 1301

    November 29, 2010

  • 8/7/2019 Video Games in Education Final Copy

    2/9

    Castaneda 2

  • 8/7/2019 Video Games in Education Final Copy

    3/9

    Castaneda 1

    Teachers have a very hard job: teach kids what they need to know while keeping

    them entertained and engaged in the classroom. Most of the time only one of those

    objectives, the teaching-the-kids one, is reached. However, sometimes the teacher has a

    hard time even with teaching because he or she cant convince the class that the material

    is fun, or even necessary, to learn. The kids, stripped of their ability to text, to listen to

    music, or to utilize their digital devices in any other way, get frustrated because theres

    no fun activity, in their mind, to divert their continuously wandering attention. As a

    result of their boredom, they tune out the teacher and dont learn anything. Some teachers

    plow valiantly ahead armed with their lectures and textbooks and PowerPoint

    presentations, hoping that some students amid the sea of so-called lazy kids find the

    material interesting enough to concentrate on. Other teachers, however, have realized that

    those teaching tools dont always get the job done, which is teaching kids. These teachers

    have found another tool to entice students to pay attention in class, one thats long been

    associated with play and mindless entertainment: the video game.

    Video games have long been regarded as kid-attracting attention distracters by

    parents and teachers. When someone picks up and begins to play a good video game, he

    or she gets immersed into its depths, sometimes for hours on end. For parents, this

    magnetism games have on their kids can be quite a hassle to deal with, especially if said

    kids havent finished their homework yet. For teachers, video games are their worst

    nightmare because they turn kids away from studying and doing homework. Some

    teachers, however, have spotted the potential that video games have for education: they

    satisfy kids inner technological cravings, they challenge the kids with its tricks and

  • 8/7/2019 Video Games in Education Final Copy

    4/9

    Castaneda 2

    puzzles that require knowledge application to conquer, and they keep the kids focused

    from beginning till end. These teachers realize that video games can do what textbooks

    and PowerPoint presentations cannot do: make learning fun. Therefore, the use of video

    games in the classroom stimulates students interest in the class material and enables

    students to apply their book- knowledge to simulated situations, resulting in better

    problem-solving and analytical student skills as well as engaged students.

    Research on the use of video games in education has discovered many positive

    effects in kids. First of all, researchers have found that using video games in education

    incorporate principles crucial to human cognitive learning, such as problem-solving and

    application skills. In June 2009, the Joan Ganz Cooney Center at Sesame Workshop

    concluded that video games provide an important, untapped opportunity to support

    learning (qtd. in Video Games). One example of such a video game is SimCity, a game

    where the player constructs his or her own city and decides how to run it. The National

    Education Association (NEA) recommended the use of Electronic Arts SimCity in

    classrooms. According to the 2010 internet article Video Games & Education, SimCity

    plays an important role in many gaming schools as it has shown to improve students

    problem-solving and analytical skills.Other parts of the brain improved when video

    games were used for education. According to Steven Johnson, author ofEverything Bad

    Is Good for You, video games helped kids improve IQ test scores. Jonathan Roberts adds

    to these results, adding that women who play 3D games improve in spatial rotation tests.

    Even a surgeons skill at key-hole surgery improves with the aid of simulation games,

    according to Roberts (Phillips).

  • 8/7/2019 Video Games in Education Final Copy

    5/9

    Castaneda 3

    Another benefit that researchers have discovered is that video games improve

    kids grades. There was a study conducted by the University of Central Florida that

    measured the effectiveness of video games on kids math test scores. Two groups of

    students took a math test, one that played the video gameDimension-Mover a period of

    18 weeks, and a group of kids who didnt play any games. The former groups math test

    scores increase by 8.07 points compared to the increase of only 3.74 points that the latter

    group attained (Video Games). Even violent video games have a silver lining in terms

    of educational benefits. A study done by Daphne Bavelier, assistant professor in the brain

    and cognitive science department at the University of Rochester, showed that violent

    games helped improve math performance and other brain tasks (Matthews).

    Just because of the nature of video games, they can make kids engage more in

    class. Video games offer a new approach to traditional methods of teaching. They

    challenge kids with puzzles that can sometimes take quite a bit of brainpower to solve.

    Huna Yusuf, author of the article Video Games Start to Shape Classroom Curriculum,

    asserts that instead of learning the material, students apply their knowledge through the

    use of simulated role playing. The interaction boosts students learning. Johnson agrees,

    saying that video games can make kids intellectually smarter. In order to beat them,

    video games requirecomplex preplanning and problem solving (Phillips) on behalf of

    the player. Johnson explains that, because games demand so much of the players

    attention to detail, players as a result absorb more information, are more adaptable to

    change in situational details, and have improved visual attention (Phillips). Yusuf adds

    that if video games can be successfully integrated into a course, given limited time and

    resources for the teacher, theyll be successful as teaching tools.

  • 8/7/2019 Video Games in Education Final Copy

    6/9

    Castaneda 4

    Instead of taking notes and memorizing dates, students apply what they already

    know in simulated situations. Examples of games that teach kids while challenging them

    include Making History andFood Force. Making History is a video game that simulates

    important historic events such as World War II. Students become the leaders of nations,

    and they have to decide, based on past data and events, how to lead their own nation.

    Making History is meant to simplify history and make history fun and accessible to

    students (Visscher 38, 39).Food Force, a computer game created by the United Nations,

    teaches kids about hunger issues plaguing the world. It lets kids lead their own virtual

    food-aid campaign (Visscher 35). Educational games can still teach kids while making

    the material more fun and engaging than textbooks.

    While research has proved that video games would make a useful and exciting

    addition to any class, there has also been a built-up opposition against using video games

    in the classroom. People against the idea of video games incorporated into education are

    concerned that video games will not only fuel the fire of childhood obesity, but also limit

    their brain activity and natural reflexes, making them dumber as a result. Another idea

    about video games is that video games bring only instant, electronical gratification,

    making other playtime activities look boring to kids (Suellentrop). Also, violent video

    games, according to the oppositionists, will only desensitize real-life violence and inspire

    aggression upon the kids. They are, as put by Craig A. Anderson, author of the article

    Violent Video Games: Myths, Facts, and Unanswered Questions, more hazardous

    than violent television or cinema on kids. Gawin McKiernan warns that when it

    comes to violent video games, any positive effects are outweighed by the negative (qtd.

    in Matthews).

  • 8/7/2019 Video Games in Education Final Copy

    7/9

    Castaneda 5

    The opponents dont come without data. A study conducted in Japan showed that

    children use only a part of their brains when playing video games. They used a smaller

    portion of their brains than children who did simple addition (Hunsinger 13, 14).

    According to Dr. Oded Bar-Or, a director of childrens health at the Chedoke-McMaster

    Hospital in Hamilton, Canada, obesity among children has increased quite dramatically

    in the last 20 years (qtd. in Hunsinger 15). As for the violence issue, studies have shown

    that violent video games are related to increased aggressive behavior, thoughts, and

    affect as well as decreased pro-social behavior (Anderson), and, according to Bruce

    Bartholow of the University of Missouri, Columbia, there is a reduced brain response

    for people who have a history of game playing (Phillips).

    While these pieces of evidence appear like they give the opposition a strong

    defense, they can still be answered to. For example, the same study by Daphne Balevier

    shows that there is a silver lining when it comes to violent video games. According to

    Balevier, people that play these fast-paced games have better vision, better attention and

    better cognition (qtd. in Matthews). The study, which involved games such as Medal of

    Honorand Unreal Tournament, also shows that people who play pro-social games learn

    the importance of teamwork and cooperation, and those people will more likely help

    people in need in real life (Matthews). For the health issues, while it cant be denied that

    mostvideo game activity is considered sedentary, there are video games such as the

    simulation games like Dance Dance Revolution, or DDR, and Guitar Hero that are being

    incorporated into school, and they are anything but sedentary. According to a West

    Virginian study that determined the effectiveness of simulation games on childrens

    health and well-being, positive effects of DDR include better arterial response to

  • 8/7/2019 Video Games in Education Final Copy

    8/9

    Castaneda 6

    increased blood flow, an increase in aerobic capacity,no weight gain, more self

    confidence, and a renewed interest in physical education classes (OHanlon). Finally, for

    the argument that video games only deliver short bursts of pleasure for children, that is a

    misconception. The best video games, according to Suellentrop, are puzzlers that take a

    very long time to finish, from many hours to many weeks. This delayed gratification,

    Suellentrop believes, should make gamers more successful in business than nongamers.

    Video games have long been known to be used as mere playthings. They have

    been marketed that way for years. However, with the decline in kids interest in the

    classroom, teachers have increasingly turned to video games to spice up the class

    material. Studies have proven that video games actually benefit kids in terms of learning

    instead of hindering them. Since video games improve kids grades, mental abilities, and

    focus on class material, they should be welcomed as alternative tools into the school

    curriculum.

  • 8/7/2019 Video Games in Education Final Copy

    9/9

    Castaneda 7

    Works Cited

    Anderson, Craig A. Violent Video Games: Myth, Facts, and Unanswered Questions.

    Psychological Science Agenda. Oct 2003. Web. 16 Oct 2010.

    Haugen, David M., ed. Video Games. Detroit: Greenhaven Press, 2008. Print.

    Hunsinger, Earl. Excessive Video Game Playing Can Adversely Affect Childrens

    Health.Buzzle.com. 26 Feb 2007. Print.

    Matthews, Karen. Violent Video Games Touted as Learning Tool.Rochester

    Democrat and Chronicle (Rochester, NY). 28 May 2010: n.p. SIRS Researcher.

    Web. 15 Oct 2010.

    OHanlon, Charlene. Some Video Game Playing Can Have a Positive Effect on

    Childrens Health. T H E Journal, vol. 34, no. 4, April 2007, pp. 34-39. Print.

    Suellentrop, Chris. Playing With Our Minds. Wilson Quarterly Vol. XXX, No. 3.

    Summer 2006: 14-21. SIRSResearcher. Web. 16 Oct 2010.

    "Video Games & Education." The Entertainment Software Association - Home Page.

    ESA Entertainment Software Association, 2010. Web. 17 Nov. 2010.

    Visscher, Marco. Video Games Can Benefit Classroom Education. Ode, vol. 36, Sept

    2006. Print.

    Yusuf, Huma. Video Games Start to Shape Classroom Curriculum. Christian Science

    Monitor. Sept 18 2008: n.p. SIRSResearcher. Web. 16 Oct 2010.