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Earthdawn Classic GM Screen K. Scott Rowe v0.95
TransportationTransport Cost Speed
* Per person or mount per day
Airship 20-30* 225 miles per 16 hour dayRiverboat 5-6* 160 miles per 16 hour dayName-giver (foot) 25 miles per 8 hour dayName-giver (mounted) 45 miles per 8 hour dayCaravan (foot) 3-5* 20 miles per 8 hour dayCaravan (mounted) 3-5* 30 miles per 8 hour dayFerry 1-2*
Ship SpeedSpeed Yards per Yards per Miles Distance in MilesStep Round Turn per Hour (in 8/16 hour)
0123456789101112131415
51016222834404958677890102115130145
306090132168204240294384402468540612690780870
12
3.34.55.77
8.210
11.913.716
18.420.923.526.629.7
8/1616/3226/5236/7246/9256/11266/13280/16095/190110/220128/256147/294167/334188/376213/416238/476
AccommodationsAccommodation (per night) Cost AvailabilityFlophouse:
public room, no bed 1 cp EverydayCheap Inn:
public room, on large bed 5 cp Everydayprivate room, one bed 1 Average
Merchant Inn:Private Room, one bed 3 AveragePrivate Room, with bath 5 Unusual
Guild Inn:Room, with bed and bath 8 AverageRoom, with security lock 12 Unusual
Luxury Inn:Room, with bed and bath 25 AverageRoom, with magical amenities 40 UnusualRoom, plus private valet 55+tips Rare
VisibilityCondition Near Medium FarDaylight 20 200 750Dawn/Dusk 15 125 500Light Fog 10 75 250Heavy Fog 2 5 10Light Rain 15 175 350Heavy Rain 10 50 100Night with moon 5 60 200Night without moon 5 15 30
Light SourceSource
VisibilityRadius*
Candle 2 yardsTorch 5 yardsCampfire 10 yardsLantern 10 yardsLight Quartz 5 yards* Low-Light Vision = radius x 3.
Secret DoorsDetectionDifficulty
DifficultyNumber
Easy 5Average 9Hard 15Very Hard 21Heroic 25
Throlic CalendarStrassa, Veltom, Charassa, Rua, Mawag, Gahmil
Celebration Days (5)Raquas, Sollus, Riag, Teayu, Borrum, Doddul
SwimmingWater Condition
DifficultyNumber
Calm waterSmall wavesSlow river currentModerate river currentMajor river currentOpen Ocean
45791315
success = 10% Movement for 1 min.Obsidiman - can’t swim.Windlings, Trolls - Good success for trained
Excellent otherwise.T’skrang - Poor success for trained
Average otherwise. Swim at 20%.Breathe for Toughness Value min.
Strain - Toughness (12) Test every 10 min.Failure means 2 Strain.
Carrying - 10% of Carrying Capacity.-1 Swimming Test per additional 10%.
Hold breath for Toughness Value rounds.Successive Failures. First - no progress.
Second - next test at Good success.Third - next test at Excellent success.Fourth - drowning begins.
Drowning - first round is step 4 damage.second is step 6, step 8, etc.
LanguageLanguage
LearningDifficulty
Dwarf (Throlic)Elf (Sperethiel)HumanObsidimanOrk (Or’zet)TheranT’SkrangTrollWindling
566765767
Training CostsInstructor
CircleAverage
Cost23456789101112131415
200300500800
1,0001,5002,0002,5003,5005,0007,50010,00015,00020,000
ThreadsRank Difficulty
123456789101112131415
121314151718202122242526272829
Earthdawn Classic GM Screen K. Scott Rowe v0.95
Starting LPTargetCircle
LegendPoints
23456789101112131415
1,4004,90011,40023,40047,70089,200162,000294,000561,000
1,050,0001,890,0003,390,0006,430,00011,900,000
Race AveragesAvg Dwarf Elf Human Obsidiman Ork Troll T’skrang Windling
MatureLifespanHeightWeight
10+1004’
120
20s3006’3’’150
teens75
5’7’’150
1009007’3’’900
teens40
6’3’’225
teens50s8’6’’500
10+80
5’9’’200
3017018’’13
Equivalent Talent CircleEquivalent
CircleRange
-Discipline Circle Range-Second
DisciplineThird
DisciplineFourth
Discipline1-45-89-1213-15
-1-45-89-15
--
1-45-15
---
1-15
New Discipline CostsLowestCircle
Attained
-Rank 1 Talent Legent Point Cost-Second
DisciplineThird
DisciplineFourth
Discipline12345
1,300800500300200
2,1001,300800500300
3,4002,1001,300800500
Fire DamageSize of Fire
DamageStep
TorchFlask of OilCampfire (small)Campfire (large)House FireForest Fire
4 (touch)5 (3 rounds)6 (touch)8 (touch)1012
CurrencyCoin Value (sp) Weight (oz) Per PoundCopper 0.1 1/3 48Silver 1 1/4 64Gold 10 1/5 80Earth 100 1/10 160Water 100 1/10 160Air 1,000 1/10 160Fire 1,000 1/10 160Orichalcum 10,000 1/10 160
Astral SensingRegion DifficultySafe 6Open 8Tainted 11Corrupt 18
PoisonPoisonType
Spell Defense/Step Number Onset Time Duration
Damage 5-9 Instant/1-2 days 1-6 roundsDebilitation 5-7 Instant Effect Test daysParalysis 5-9 Instant Effect Test hoursDeath 10-13 Instant/1-2 days Instant
Skill TrainingSkillRank
Weeks ofTraining
Weeks ofPractice
LegendPoint Cost
12345678910
12345678910
23581321345589-
200300500800
1,3002,1003,4005,5008,90014,400
Earthdawn Classic GM Screen K. Scott Rowe v0.95
Step/Action DiceStep
Action
Dice
Attribute
Equivalent
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
d4-2
d4-1
d4
d6
d8
d10
d12
2d6
d8+d6
d10+d6
d10+d8
2d10
d12+d10
d20+d4
d20+d6
d20+d8
d20+d10
d20+d12
d20+2d6
d20+d8+d6
d20+d10+d6
d20+d10+d8
d20+2d10
d20+d12+d10
d20+d10+d8+d4
d20+d10+d8+d6
d20+d10+2d8
d20+2d10+d8
d20+d12+d10+d8
d20+d10+d8+2d6
d20+d10+2d8+d6
d20+2d10+d8+d6
d20+2d10+2d8
d20+3d10+d8
d20+d12+2d10+d8
2d20+d10+d8+d4
2d20+d10+d8+d6
2d20+d10+2d8
2d20+2d10+d8
2d20+d12+d10+d8
2d20+d10+d8+2d6
2d20+d10+2d8+d6
2d20+2d10+d8+d6
2d20+2d10+2d8
2d20+3d10+d8
2d20+d12+2d10+d8
2d20+2d10+2d8+d4
2d20+2d10+2d8+d6
2d20+2d10+3d8
2d20+3d10+2d8
-
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22-24
25-27
28-30
31-33
34-36
37-39
40-42
43-45
46-48
49-51
52-54
55-57
58-60
61-63
64-66
67-69
70-72
73-75
76-78
79-81
82-84
85-87
88-90
91-93
94-96
97-99
100-102
103-105
106-108
109-111
112-114
115-117
118-120
121-123
124-126
127-129
130-132
133-135
136-138
139-141
142-144
145-147
Result LevelDiff.
Num.
Very Easy
Pathetic
Easy
Poor
Average
Average
Hard
Good
Very Hard
Excellent
Heroic
Extraordinary
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
-
*
*
*
*
1
1
1-2
1-3
1-4
1-4
1-5
1-5
1-6
1-7
1-7
1-8
1-9
1-10
1-11
1-12
1-12
1-13
1-14
1-15
1-16
1-17
1-17
1-18
1-19
1-20
1-21
1-22
1-22
1-23
1-24
1-25
1-25
1-26
1-27
1-28
1-29
1-30
1-31
1-31
1-32
1-33
1-34
1-35
1-36
-
1
1-2
1-3
1-4
2-5
2-6
3-7
4-8
5-9
5-10
6-11
6-12
7-13
8-14
8-15
9-16
10-17
11-18
12-19
13-20
13-21
14-22
15-23
16-24
17-25
18-26
18-27
19-28
20-29
21-30
22-31
23-32
23-33
24-34
25-35
26-36
26-37
27-38
28-39
29-40
30-41
31-42
32-43
32-44
33-45
34-46
35-47
36-48
37-49
-
2-4
3-5
4-6
5-8
6-9
7-11
8-12
9-13
10-14
11-16
12-17
13-19
14-20
15-21
16-23
17-24
18-25
19-26
20-27
21-28
22-30
23-31
24-32
25-33
26-34
27-35
28-37
29-38
30-39
31-40
32-41
33-42
34-44
35-45
36-46
37-47
38-49
39-50
40-51
41-52
42-53
43-54
44-55
45-57
46-58
47-59
48-60
49-61
50-62
-
5-6
6-7
7-9
9-10
10-12
12-14
13-15
14-17
15-18
17-20
18-21
20-23
21-25
22-26
24-28
25-29
26-30
27-32
28-33
29-34
31-36
32-37
33-39
34-40
35-41
36-42
38-44
39-45
40-46
41-47
42-48
43-50
45-51
46-52
47-54
48-55
50-57
51-58
52-59
53-60
54-61
55-63
56-64
58-66
59-67
60-68
61-69
62-70
63-71
-
7-8
8-9
10-11
11-13
13-16
15-18
16-19
18-21
19-23
21-24
22-26
24-28
26-31
27-32
29-34
30-36
32-37
33-38
34-40
35-41
37-43
38-44
40-46
41-47
42-48
43-50
45-51
46-53
47-54
48-55
49-57
51-58
52-60
53-61
55-63
56-64
58-66
59-67
60-69
61-70
62-71
67-72
65-74
67-76
68-77
69-78
70-79
71-80
72-82
-
9+
10+
12+
14+
17+
19+
20+
22+
24+
25+
27+
29+
32+
33+
35+
37+
38+
39+
41+
42+
44+
45+
47+
48+
49+
51+
52+
54+
55+
56+
58+
59+
61+
62+
64+
65+
67+
68+
70+
71+
72+
73+
75+
77+
78+
79+
80+
81+
83+
Earthdawn Classic GM Screen K. Scott Rowe v0.95
Combat OptionsCombat Option Effect/ModifierAggressive Attack(1 strain per attack)
+3 bonus to Attack and Damage Tests;-3 to Physical and Spell Defense
Aiming (1 strain per round) +2 (1 round) or +3 (2 rounds) bonus tonext ranged Attack Test
Attackingto Knockdown
Damage minus armor is knockdown difficulty;inflicts no real damage to opponent
Attacking to Stun Damage Test inflicts Stun damage, non-lethal;Stunned instead of wounded.
Called Shot (1 strain) -3 to Attack Test; if successful, attack hits areaDefensive Stance +3 to Physical and Spell Defense;
-3 to all Action Tests (except Knockdown Tests)Giving Ground (1 strain) +1 to Physical Defense per yard given (up to
maximum of Melee Weapons or Unarmed Combatrank) -2 to Attack Test
Going Inside a Shield Success: negates opponent’s shield bonuses;Failure: -2 to Attack Test if
Setting against aCharge
Allows the character to unhorse amounted opponent
Tail Attack[T’skrang only]
Allows an additional attack (-2 to all ActionTests) or +1 to Physical Defense per -1 to allAction Tests (max. +2 bonus; see p.50 for details)
Situation ModifiersSituation
Action TestModifier
DefenseModifier**
Blindsided - -2Cover (opt) - Partial: +2
Full: +4Complete: NA
Darkness(Blindness; Dazzled)
Partial: -1Full: -3
Complete: -5
-
Distance Short: NAMedium: -2
Long: -3
-
Harried -2 -2Impared Movement Light: 25%*
Medium: 50%*Hard: 75%
-
Knocked Down -3 -3Stunned Simple actions only;
Harried (-2)-2
Surprised No Action Tests allowed -3* Movement rates are reduced by the percentages shown.
** Also applies to Social Defense, at GM’s discretion.
Spell Difficulties & CostsSpellCircle
Learning/DispellDifficulty
DisbeliefDifficulty
SensingDifficulty
SPCost
LPCost
123456789101112131415
121314151718202122242526272829
789101112131415161718192021
151618192122242627293032333435
100200300400500600700800900
1,0001,1001,200
---
100200300500800
1,3002,1003,4005,5008,90014,40023,30037,70061,00098,700
Raw MagicRegionType
WarpingStep
DamageStep
HorrorMark Step**
Safe Circle* Circle+4 1Open Circle+5 Circle+8 Circle+2Tainted Circle+10 Circle+12 Circle+5Corrupt Circle+15 Circle+16 Circle+15* Refers to the Circle of the spell being cast.
** Cannot exceed the Horros’s Spellcasing step.
Difficulty NumbersActingCharacter Easy Average Hard
VeryHard Heroic
OrdinaryNoviceJourneymanWardenMaster
1-21-23-66-88-11
3-53-77-1212-1617-20
6-98-1213-1818-2425-28
10-1213-1619-2225-2929-34
13-1517-2023-2730-3535-41
FallingDistance (yards) Damage
2-3 54-6 107-10 1511-20 (2) 2021-30 (2) 2531-50 (3) 2551-100 (3) 30101-150 (4) 30151-200 (4) 35
201+ (5) 35
ClimbingSurface DifficultyTree 5Pole 7Wall 9Rocky cliff 12Sheer Surface 15
success = Rank + 3 yards
Barrier RatingBarrierMaterial
PhysicalArmor
DeathRating
Blood Ivey 3 15Cave or Natural Wall 30 150Wood (up to 2 inches thick) 7 20Wood (more than 2 inches thick) 9 30Stone Wall (mortared) 12 45Stone Block 20 85