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Transportation Ship Speedinfohost.nmt.edu/~kscott/earthdawn/sheets/gm.pdf · Earthdawn Classic GM Screen K. Scott Rowe v0.95 Transportation Transport Cost Speed * Per person or mount

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Page 1: Transportation Ship Speedinfohost.nmt.edu/~kscott/earthdawn/sheets/gm.pdf · Earthdawn Classic GM Screen K. Scott Rowe v0.95 Transportation Transport Cost Speed * Per person or mount

Earthdawn Classic GM Screen K. Scott Rowe v0.95

TransportationTransport Cost Speed

* Per person or mount per day

Airship 20-30* 225 miles per 16 hour dayRiverboat 5-6* 160 miles per 16 hour dayName-giver (foot) 25 miles per 8 hour dayName-giver (mounted) 45 miles per 8 hour dayCaravan (foot) 3-5* 20 miles per 8 hour dayCaravan (mounted) 3-5* 30 miles per 8 hour dayFerry 1-2*

Ship SpeedSpeed Yards per Yards per Miles Distance in MilesStep Round Turn per Hour (in 8/16 hour)

0123456789101112131415

51016222834404958677890102115130145

306090132168204240294384402468540612690780870

12

3.34.55.77

8.210

11.913.716

18.420.923.526.629.7

8/1616/3226/5236/7246/9256/11266/13280/16095/190110/220128/256147/294167/334188/376213/416238/476

AccommodationsAccommodation (per night) Cost AvailabilityFlophouse:

public room, no bed 1 cp EverydayCheap Inn:

public room, on large bed 5 cp Everydayprivate room, one bed 1 Average

Merchant Inn:Private Room, one bed 3 AveragePrivate Room, with bath 5 Unusual

Guild Inn:Room, with bed and bath 8 AverageRoom, with security lock 12 Unusual

Luxury Inn:Room, with bed and bath 25 AverageRoom, with magical amenities 40 UnusualRoom, plus private valet 55+tips Rare

VisibilityCondition Near Medium FarDaylight 20 200 750Dawn/Dusk 15 125 500Light Fog 10 75 250Heavy Fog 2 5 10Light Rain 15 175 350Heavy Rain 10 50 100Night with moon 5 60 200Night without moon 5 15 30

Light SourceSource

VisibilityRadius*

Candle 2 yardsTorch 5 yardsCampfire 10 yardsLantern 10 yardsLight Quartz 5 yards* Low-Light Vision = radius x 3.

Secret DoorsDetectionDifficulty

DifficultyNumber

Easy 5Average 9Hard 15Very Hard 21Heroic 25

Throlic CalendarStrassa, Veltom, Charassa, Rua, Mawag, Gahmil

Celebration Days (5)Raquas, Sollus, Riag, Teayu, Borrum, Doddul

SwimmingWater Condition

DifficultyNumber

Calm waterSmall wavesSlow river currentModerate river currentMajor river currentOpen Ocean

45791315

success = 10% Movement for 1 min.Obsidiman - can’t swim.Windlings, Trolls - Good success for trained

Excellent otherwise.T’skrang - Poor success for trained

Average otherwise. Swim at 20%.Breathe for Toughness Value min.

Strain - Toughness (12) Test every 10 min.Failure means 2 Strain.

Carrying - 10% of Carrying Capacity.-1 Swimming Test per additional 10%.

Hold breath for Toughness Value rounds.Successive Failures. First - no progress.

Second - next test at Good success.Third - next test at Excellent success.Fourth - drowning begins.

Drowning - first round is step 4 damage.second is step 6, step 8, etc.

LanguageLanguage

LearningDifficulty

Dwarf (Throlic)Elf (Sperethiel)HumanObsidimanOrk (Or’zet)TheranT’SkrangTrollWindling

566765767

Training CostsInstructor

CircleAverage

Cost23456789101112131415

200300500800

1,0001,5002,0002,5003,5005,0007,50010,00015,00020,000

ThreadsRank Difficulty

123456789101112131415

121314151718202122242526272829

Page 2: Transportation Ship Speedinfohost.nmt.edu/~kscott/earthdawn/sheets/gm.pdf · Earthdawn Classic GM Screen K. Scott Rowe v0.95 Transportation Transport Cost Speed * Per person or mount

Earthdawn Classic GM Screen K. Scott Rowe v0.95

Starting LPTargetCircle

LegendPoints

23456789101112131415

1,4004,90011,40023,40047,70089,200162,000294,000561,000

1,050,0001,890,0003,390,0006,430,00011,900,000

Race AveragesAvg Dwarf Elf Human Obsidiman Ork Troll T’skrang Windling

MatureLifespanHeightWeight

10+1004’

120

20s3006’3’’150

teens75

5’7’’150

1009007’3’’900

teens40

6’3’’225

teens50s8’6’’500

10+80

5’9’’200

3017018’’13

Equivalent Talent CircleEquivalent

CircleRange

-Discipline Circle Range-Second

DisciplineThird

DisciplineFourth

Discipline1-45-89-1213-15

-1-45-89-15

--

1-45-15

---

1-15

New Discipline CostsLowestCircle

Attained

-Rank 1 Talent Legent Point Cost-Second

DisciplineThird

DisciplineFourth

Discipline12345

1,300800500300200

2,1001,300800500300

3,4002,1001,300800500

Fire DamageSize of Fire

DamageStep

TorchFlask of OilCampfire (small)Campfire (large)House FireForest Fire

4 (touch)5 (3 rounds)6 (touch)8 (touch)1012

CurrencyCoin Value (sp) Weight (oz) Per PoundCopper 0.1 1/3 48Silver 1 1/4 64Gold 10 1/5 80Earth 100 1/10 160Water 100 1/10 160Air 1,000 1/10 160Fire 1,000 1/10 160Orichalcum 10,000 1/10 160

Astral SensingRegion DifficultySafe 6Open 8Tainted 11Corrupt 18

PoisonPoisonType

Spell Defense/Step Number Onset Time Duration

Damage 5-9 Instant/1-2 days 1-6 roundsDebilitation 5-7 Instant Effect Test daysParalysis 5-9 Instant Effect Test hoursDeath 10-13 Instant/1-2 days Instant

Skill TrainingSkillRank

Weeks ofTraining

Weeks ofPractice

LegendPoint Cost

12345678910

12345678910

23581321345589-

200300500800

1,3002,1003,4005,5008,90014,400

Page 3: Transportation Ship Speedinfohost.nmt.edu/~kscott/earthdawn/sheets/gm.pdf · Earthdawn Classic GM Screen K. Scott Rowe v0.95 Transportation Transport Cost Speed * Per person or mount

Earthdawn Classic GM Screen K. Scott Rowe v0.95

Step/Action DiceStep

Action

Dice

Attribute

Equivalent

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

d4-2

d4-1

d4

d6

d8

d10

d12

2d6

d8+d6

d10+d6

d10+d8

2d10

d12+d10

d20+d4

d20+d6

d20+d8

d20+d10

d20+d12

d20+2d6

d20+d8+d6

d20+d10+d6

d20+d10+d8

d20+2d10

d20+d12+d10

d20+d10+d8+d4

d20+d10+d8+d6

d20+d10+2d8

d20+2d10+d8

d20+d12+d10+d8

d20+d10+d8+2d6

d20+d10+2d8+d6

d20+2d10+d8+d6

d20+2d10+2d8

d20+3d10+d8

d20+d12+2d10+d8

2d20+d10+d8+d4

2d20+d10+d8+d6

2d20+d10+2d8

2d20+2d10+d8

2d20+d12+d10+d8

2d20+d10+d8+2d6

2d20+d10+2d8+d6

2d20+2d10+d8+d6

2d20+2d10+2d8

2d20+3d10+d8

2d20+d12+2d10+d8

2d20+2d10+2d8+d4

2d20+2d10+2d8+d6

2d20+2d10+3d8

2d20+3d10+2d8

-

1-3

4-6

7-9

10-12

13-15

16-18

19-21

22-24

25-27

28-30

31-33

34-36

37-39

40-42

43-45

46-48

49-51

52-54

55-57

58-60

61-63

64-66

67-69

70-72

73-75

76-78

79-81

82-84

85-87

88-90

91-93

94-96

97-99

100-102

103-105

106-108

109-111

112-114

115-117

118-120

121-123

124-126

127-129

130-132

133-135

136-138

139-141

142-144

145-147

Result LevelDiff.

Num.

Very Easy

Pathetic

Easy

Poor

Average

Average

Hard

Good

Very Hard

Excellent

Heroic

Extraordinary

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

-

*

*

*

*

1

1

1-2

1-3

1-4

1-4

1-5

1-5

1-6

1-7

1-7

1-8

1-9

1-10

1-11

1-12

1-12

1-13

1-14

1-15

1-16

1-17

1-17

1-18

1-19

1-20

1-21

1-22

1-22

1-23

1-24

1-25

1-25

1-26

1-27

1-28

1-29

1-30

1-31

1-31

1-32

1-33

1-34

1-35

1-36

-

1

1-2

1-3

1-4

2-5

2-6

3-7

4-8

5-9

5-10

6-11

6-12

7-13

8-14

8-15

9-16

10-17

11-18

12-19

13-20

13-21

14-22

15-23

16-24

17-25

18-26

18-27

19-28

20-29

21-30

22-31

23-32

23-33

24-34

25-35

26-36

26-37

27-38

28-39

29-40

30-41

31-42

32-43

32-44

33-45

34-46

35-47

36-48

37-49

-

2-4

3-5

4-6

5-8

6-9

7-11

8-12

9-13

10-14

11-16

12-17

13-19

14-20

15-21

16-23

17-24

18-25

19-26

20-27

21-28

22-30

23-31

24-32

25-33

26-34

27-35

28-37

29-38

30-39

31-40

32-41

33-42

34-44

35-45

36-46

37-47

38-49

39-50

40-51

41-52

42-53

43-54

44-55

45-57

46-58

47-59

48-60

49-61

50-62

-

5-6

6-7

7-9

9-10

10-12

12-14

13-15

14-17

15-18

17-20

18-21

20-23

21-25

22-26

24-28

25-29

26-30

27-32

28-33

29-34

31-36

32-37

33-39

34-40

35-41

36-42

38-44

39-45

40-46

41-47

42-48

43-50

45-51

46-52

47-54

48-55

50-57

51-58

52-59

53-60

54-61

55-63

56-64

58-66

59-67

60-68

61-69

62-70

63-71

-

7-8

8-9

10-11

11-13

13-16

15-18

16-19

18-21

19-23

21-24

22-26

24-28

26-31

27-32

29-34

30-36

32-37

33-38

34-40

35-41

37-43

38-44

40-46

41-47

42-48

43-50

45-51

46-53

47-54

48-55

49-57

51-58

52-60

53-61

55-63

56-64

58-66

59-67

60-69

61-70

62-71

67-72

65-74

67-76

68-77

69-78

70-79

71-80

72-82

-

9+

10+

12+

14+

17+

19+

20+

22+

24+

25+

27+

29+

32+

33+

35+

37+

38+

39+

41+

42+

44+

45+

47+

48+

49+

51+

52+

54+

55+

56+

58+

59+

61+

62+

64+

65+

67+

68+

70+

71+

72+

73+

75+

77+

78+

79+

80+

81+

83+

Page 4: Transportation Ship Speedinfohost.nmt.edu/~kscott/earthdawn/sheets/gm.pdf · Earthdawn Classic GM Screen K. Scott Rowe v0.95 Transportation Transport Cost Speed * Per person or mount

Earthdawn Classic GM Screen K. Scott Rowe v0.95

Combat OptionsCombat Option Effect/ModifierAggressive Attack(1 strain per attack)

+3 bonus to Attack and Damage Tests;-3 to Physical and Spell Defense

Aiming (1 strain per round) +2 (1 round) or +3 (2 rounds) bonus tonext ranged Attack Test

Attackingto Knockdown

Damage minus armor is knockdown difficulty;inflicts no real damage to opponent

Attacking to Stun Damage Test inflicts Stun damage, non-lethal;Stunned instead of wounded.

Called Shot (1 strain) -3 to Attack Test; if successful, attack hits areaDefensive Stance +3 to Physical and Spell Defense;

-3 to all Action Tests (except Knockdown Tests)Giving Ground (1 strain) +1 to Physical Defense per yard given (up to

maximum of Melee Weapons or Unarmed Combatrank) -2 to Attack Test

Going Inside a Shield Success: negates opponent’s shield bonuses;Failure: -2 to Attack Test if

Setting against aCharge

Allows the character to unhorse amounted opponent

Tail Attack[T’skrang only]

Allows an additional attack (-2 to all ActionTests) or +1 to Physical Defense per -1 to allAction Tests (max. +2 bonus; see p.50 for details)

Situation ModifiersSituation

Action TestModifier

DefenseModifier**

Blindsided - -2Cover (opt) - Partial: +2

Full: +4Complete: NA

Darkness(Blindness; Dazzled)

Partial: -1Full: -3

Complete: -5

-

Distance Short: NAMedium: -2

Long: -3

-

Harried -2 -2Impared Movement Light: 25%*

Medium: 50%*Hard: 75%

-

Knocked Down -3 -3Stunned Simple actions only;

Harried (-2)-2

Surprised No Action Tests allowed -3* Movement rates are reduced by the percentages shown.

** Also applies to Social Defense, at GM’s discretion.

Spell Difficulties & CostsSpellCircle

Learning/DispellDifficulty

DisbeliefDifficulty

SensingDifficulty

SPCost

LPCost

123456789101112131415

121314151718202122242526272829

789101112131415161718192021

151618192122242627293032333435

100200300400500600700800900

1,0001,1001,200

---

100200300500800

1,3002,1003,4005,5008,90014,40023,30037,70061,00098,700

Raw MagicRegionType

WarpingStep

DamageStep

HorrorMark Step**

Safe Circle* Circle+4 1Open Circle+5 Circle+8 Circle+2Tainted Circle+10 Circle+12 Circle+5Corrupt Circle+15 Circle+16 Circle+15* Refers to the Circle of the spell being cast.

** Cannot exceed the Horros’s Spellcasing step.

Difficulty NumbersActingCharacter Easy Average Hard

VeryHard Heroic

OrdinaryNoviceJourneymanWardenMaster

1-21-23-66-88-11

3-53-77-1212-1617-20

6-98-1213-1818-2425-28

10-1213-1619-2225-2929-34

13-1517-2023-2730-3535-41

FallingDistance (yards) Damage

2-3 54-6 107-10 1511-20 (2) 2021-30 (2) 2531-50 (3) 2551-100 (3) 30101-150 (4) 30151-200 (4) 35

201+ (5) 35

ClimbingSurface DifficultyTree 5Pole 7Wall 9Rocky cliff 12Sheer Surface 15

success = Rank + 3 yards

Barrier RatingBarrierMaterial

PhysicalArmor

DeathRating

Blood Ivey 3 15Cave or Natural Wall 30 150Wood (up to 2 inches thick) 7 20Wood (more than 2 inches thick) 9 30Stone Wall (mortared) 12 45Stone Block 20 85