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TIMOTHY BAKER Portfolio 2016

Tim Baker Portfolio 2016

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Page 1: Tim Baker Portfolio 2016

TIMOTHY BAKER

Portfolio 2016

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INDEX

Index

Introduction

Toronto Island Wildlife Sanctuary

Parasitic Masonry Habitats

Toronto Island Wildlife Sanctuary

Moss Park Mixed Use

Cambridge Hotel

Museum of the Forum

Vos Spa

KPF Models

KPF Minoto Project

Baby Point Tennis club

Howard park accessibility Renovation

1 : 100

URBAN WILDLIFE ZONEGreen Waste Recycling Plant and Wildlife Sanctuary

Timothy Baker

1 : 50

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Cataloged in the following pages are a set of projects, both from course work completed in the university of Waterloo’s school of architecture as well as work completed for my employers during my time working as an intern on their staff.

I hope you find the work interesting as I have included elements that I think display a cross-section of my creative ability and my skill in various visual forms of presenting ideas and providing a compelling architectural narratives.

Thank you for taking the time to look at what I’ve produced and I hope that it proves to be interesting to you.

Timothy Baker

Email - [email protected]

Phone - (647) 631-2520

CONTACT INFO

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TORONTO ISLAND WILDLIFE SANCTUARY AND NECROPOLIS - 3B studio final project Designed for a theoretical project to rebuild the Toronto island airport. The island is an unusual entity in the city, it’s isolated and quiet but not very far from the core and the airport location is largely landfill. This project proposes to cut a canal through the center of the land currently holding the airports landing strip. The intent of the project is to address the separation that the

Map of the island cut into the two major wild life sanctuaries divided by the canal

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city seems to have from nature, and to question what the word nature tends to evoke in this context. A portion of this new park, and the largest architectural intervention is the cemetery. Taking inspiration from cultures that preform a form of sky burial, the intent is rather then sacrificing the physical body, instead the space that would be reserved for ones grave would serve as a sanctuary for wild life. This sanctuary is divided into two areas one is a marsh similar to many that we have in the great lakes, and would be an sanctuary

Cross section of the island

View of the island approaching from the city by ferry

Section of the boardwalks and look out towers located in the marsh

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View from the top of the wall facing the marsh View from tunnels on the north side of the Island

primarily for migratory birds. The islands function as an airport is notably disruptive to the transit of migratory birds that pass through the area. The other half of the sanctuary across the canal is focused on creating spaces that would be for the sort off wildlife that doesn’t get to be romanticized Raccoons, Pigeons etc. These sort of creatures that succeed in the places we make despite the fact that we don’t want to share. This sanctuary would explore the uneasiness we have when we are in contact with the wild elements that

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Section model made of Nogal and Holly

invade city life. Visitors to this sanctuary would view it from bunker like structures looking at a city that has been turned over to it’s undesired inhabitants. The cemetery it’s self is two massive mausoleum walls that would house ashes. The canal functions as part of a ceremony that would have the mourners leaving the city by boat by the canal before scattering the ashes in the lake or in the sanctuary or laying them to rest within the mausoleum walls.

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PARASITIC MASONRY HABITATS - Digital Fabrication Course final Project - Partner Karien Quigley Made with reusable foam molds filled with plaster, the wall is made with four modules that can be oriented to stand on each of their sides. The project was the result of an exercise in the use of a cnc controlled mill. With the purpose of using the process of milling the objects to inform the complexity, allowing the milling process to be an aspect of the aesthetic of the objects. The project began from series of studies aimed at the use of the a cnc mill.

Render of completed wall,

Plaster prototypes of the modules set up at the proposed site

Sections of the modules from both directions

Render of the STL models the negatives saved from the rhino cam preview

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After being milled from a large white foam sheet the molds were cut into quarters allowing the finished brick modules to be removed more delicately preventing the molds from breaking

The site is a river side flood wall, we tested a few ways to attach the units to the wall. The stacked bricks as shown in the photo and a method of suspending the units by casting them with cables already in the molds

To begin we created several models trying to use the starting point of pattern barnacles create on rocks. Inspired by the imagery we experimented with our models and came to the idea of using them as a artificial habitat that could parasitically attach to a flood wall. Unlike the parks and green space surrounding the river the flood wall is an entirely concrete inhospitable area, our desire was to create a clearly artificial surface that would mimic the habitat the unhardened river edges.

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PORTLANDS ZOO URBAN WILDLIFE HABITATS - 2B Final Project A project to think about the requirements of different zoo creatures. My interpretation of the project lead to a zoo dedicated to the wildlife that takes advantage of our urban environment and celebrate and also contain what are considered pest animals. As an unorthodox solution the zoo is proposed as the green bin disposal site and recycling facility for the city of Toronto as a form of bait and a sacrifice to the wildlife around us.

Section of habitats, no one structure would be built for all the proposed wildlife as if it is to exceed the function of the spaces they appropriate they need to be safe, artificial burrows that the foxes can’t invade perches for sparrows sized in such a way that the intended inhabitant can’t be relocated etc

Cherrette model produced as an example of the inverted homes that are the exhibits.

Site model

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1 : 100

URBAN WILDLIFE ZONEGreen Waste Recycling Plant and Wildlife Sanctuary

Timothy Baker

1 : 501 : 100

URBAN WILDLIFE ZONEGreen Waste Recycling Plant and Wildlife Sanctuary

Timothy Baker

1 : 50

This project is what peaked my interest in architects like Fransoice Rosh and landscape architect Gilles Clement who pursue a line of questioning that asks what the place of the wild in our lives and can we keep it in our lives and what is the value of the uncontrollable in our environments. The passage through this zoo is meant to be the invert ion of the typical relationship we have with the mice and raccoons that sneak into our attics and our basements. Now the visitor is creeping into there homes in a house designed to provide

what they have learned to appropriate from the artificial environment. I have no reason to think that if made that it would alleviate Toronto raccoon problem or that even as a zoo that anyone would ever see the very stealthy creatures that it would claim to display but the few times I have ever visited a zoo the creatures are either hiding and inactive or heavily domesticated, but I have walked out of my porch on day to find a family of raccoons lifting the soffit for the others to hide for a while in the space over our porches, and that experience while i the most mundane environment was the closest I personally have been to something wild and alien far more then hours spent in the woods, and this proposal is meant to evoke that feeling.

Section of the habitat with the glass enclosed walkway for visitors cutting trough it

Over grown lawns designed for rabbits

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MOSS PARK MIXED USE COMPLEX - 3A Studio Final ProjectA mixed use building that would be located at the current site of the Toronto armory next to moss park. The program required a building that would contain a elementary school, public Library, retail space and a verity of different sized housing units. The massing was driven by the height limitations in the area and to minimise the shadow cast on the central courtyard. The project is was an exercise in organizing and spacing the very different

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Section and west elevation

programs in such a way that they complement one another and don’t interfere with functionality. The experience of the city can become very claustrophobic, and ones home can become very separate from the texture of the place that your home is living. By producing open balconies and spaces cut out of the monolith I wanted to alleviate the tight isolating nature of apartment complexes.

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Cambridge Hotel - 2A Final ProjectConceived as a retreat from the city of Cambridge Ontario, this design for a hotel is intended to interface cleanly with the texture of the cities main street while providing a place to pull back during rest. The hotel respects the texture of the old Cambridge store fronts along main street, within is a courtyard space that opens up to the restaurant, cafe and hotel lobby.

View from the existing bank

Court yard facing the lobby

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South elevation

Plan of the ground floor

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Museum of the Forum -4A Final Project - Partner Sean MecielProposed to be built on a site in Rome blocking the Via dei Fori Imprialie leading to the Coliseum, the museum would be placed to fill the gap in the landscape where the Velian hill was cut away to make a straight line of sight from Trajan’s column to the coliseum. We thought it fitting that the museum would fill a space emptied of it’s artifacts with historical objects again, and create an artificial hill that would be more representative of the history

3rd floor entrance lobby

The west facadeMoving from opaque to transparent The

Render Produced by Sean

Plan of site

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of it’s surroundings then the road that exists there now. The via is a contentious element of the landscape of Rome put in place during Mussolini’s rein portions of it have been closed in recent years and in 2014 the southern part has been closed to traffic during off hours. The road caries a lot of historical baggage and represents in its conception an idea about glorifying and venerating history in such a way that becomes mythological, in the case of Mussolini that mythology is one about strength

Axonimetric projection On the top level the blue arrows indicate the points that the roof can be accessed fromOn the next they indicate the entrance to the lobbyThe continuous blue line indicates the circulation loop that would bring the visitor past all the exhibition spaces

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and past imperial glory that he thought supported his fascist regime. In the present the road is part of a boundary that separates the archeological site from the rest of the city. This boundary is such a way that it is divorced from daily activity beyond tourism. In our design we wanted to effect the site in such a way that the archeological site would be pulled closer to the daily life of the city, this is something that is already one of the charming aspects of Rome, you experience its churches and piazzas in a way that others

Section through the internal courtyard containing the fragments of the ancient map of Rome below sits the massive scale model of the city in antiquity

The inclined roof houses gardens with sections that reference the different states that the flora in the area have taken plant life referenced in mythology for the temples that are located near by. Wheat for the period that the land was farmed around the coliseum and an area of wild overgrowth from when the city was nearly abandonedRender Produced by Sean

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have throughout the city’s history. We also wanted to address the irony present in the site, the hill after excavation did not reveal any secret history and the cost was a portion of the city’s texture. Digging a level deeper below the current state of excavation the museum would be filled with artifacts like the ones that where expected to be there. They would serve as a symbolic replacement for the information lost in the sloppy excavation.

West to East section of the museum

Working model of the museum as a side note art supplies are shockingly expensive in Rome’s Trastevere district

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VOSS SPA - 4B Final Project The site on the outskirts of the small town of Voss located in one of Norway’s many fjords. The view of the landscape and the dramatic slope are the dominating elements of the site The function of the spa and the attached hostel are as an escape from everyday life and to gain an awareness of ones body, the building is focused on creating moments where the visitor is given an awareness of their scale and the scale of the other visitors, to

Rendering looking from the south

1:200 scale wood model

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Rendering from the ramp leading to the patio

Roof deck overlooking the lake. The visitor is intended to approach the end curious about the lack of visible railing and then step out onto the stairs leading down onto a steel mesh platform, with both its permeability and the reverberating sound emphasizing the fact that they have stepped off the landscape

measure your self against the landscape. The main entrance is located at the end of the large interpreting the act of making the journey to the small town of Voss to stop by the hostel and or visit the spa as a sort of ritual, desiring to experience the dramatic landscape and scale of Norway’s fjords. The spa is intended to heighten both the ritual aspect of the spa and sauna and to provide a sort of measuring stick to understand your scale measured against the landscape.

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The roof is possibly as far as a guest might get, if they are only passing by on a hike along the trail, but it’s also an invitation to walk out along the platform. The desire would be to create a moment where the visitor might see some one walk off onto nothing onto the stairs that also provide a set of seating that overlooks the water. After descending the stairs the final balcony would be made of an extruded steel mesh as a final reenforcement that the visitor has left the landscape and that they are now separate from there usual daily

View from the lobby

Plans of the main complex

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View from the movement studio looking through the balcony and ramp.

View from bellow the cantilever from the plunge pool

rituals and that they are taking part in the spa’s ritual. I have tried to apply these ideas by repeatedly providing a space where the structure provides a dramatic space to frame the other visitors, taking that away moving the visitor and then exposing them to the same views with their position in the landscape changing.

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3D printed v shaped columns that slot into the replaced ramp

1 : 75 Model of the lobby and arcade on the south side of the building. The split in the model to the left is due to the request to have the model expanded.

KPF 60 LONDON MODELSThree rather large 1 : 75 models made during the design process for the 60 London building. These white card models changed a huge number of times with different parts added and removed to keep up with the design process.

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Model of the North East lobby

1 : 75 Model of the buildings sky lobby and facade

A laser cutter was used to keep up with the dally design changes and meetings. Since the laser burn marks were deemed unattractive by the lead Architect I had to carefully hide the browned edges with hand cut elements.

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RENDERINGS FOR KPF MINOTO TOWERS - Design Lead by Ko Makabe Studies done for KPF to assist with the final design of the curtain wall of a mixed use office and commercial building located next to a major train station. Most of my work was presented only in team to decide what would be presented to the client, but shown here are a few renderings shown in presentations to the client. Larger presentation renders were often handled by other employees and by using

Curtain wall renderings made with Rhino and vray

Interior rending to see the effect of the large metal fins on the facade

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a distributed rendering setup. The image of the tower bellow is a study converting a rhino model into a mesh and importing it into 3ds max to take advantage of it’s more defective vray lighting and rendering settings, I believe that the more recent versions of rhino and vray possess the same level of functions with the exemption of animation and easy mesh editing, without plug ins.

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Emmanuel Howard Park Church Accessibility Renovation ProposalQuickly made visualizations of an accessibility ramp and custom LULA elevator proposed as a renovation by Paula Bowly at the request of the Howard Park Church as a solution to there accessibility needs while having minimal effect on the buildings structure and available parking. A high priority of the renovation was to have the least visual effect on the church, the impact of the elevator was of particular concern.

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Portions of the working drawings outlining the changes that would be made, the new bathroom layout the effect on the churches parking lot. There was very little room to work with in order to place the elevator, that would have it reach the basement and the upper floor without heavily disrupting the church spaces or without producing a proposal that would be wildly outside of the budget of the congregation.

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Baby Point Tennis Club Expansion Working for Paula Bowly in Toronto I provided some quick renderings for the expansion and an accessibility ramp for the baby point tennis club. The two options they wanted to see were a renovation to the small club hall expanding the building, and an option for a new separate building between their tennis courts. The project was interesting partially due to the fact it informed me of some history

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about the area. I lived down a hill only a few minutes from the site as a kid, so I was familiar with the place. Reading reports from before I began working for Paula taught me that the Baby point area is quite interesting to archaeologists since the site was once a native settlement. The dramatic contrast was quite shocking. It also meant that the second option, was less likely as the larger construction project would possibly prompt a small archaeological investigation, and that would disrupt the club.