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Phenomenology & Digital Media Final presentation with feedback of my thesis project thus far.
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PHENOMENOLOGYIN DIGITAL MEDIAPHILIP ANDREW MCCAUSLAND
BFA DESIGN & TECHNOLOGY
HOW IS THE IDEA OF SUBJECTIVE PHENOMENA BEING AFFECTED BY TECHNOLOGY TODAY, IN THE CONTEXT OF THE MERGING VIRTUAL AND REAL (WHAT IS REAL, WHAT IS TRUTH)?
screencap from a demo video for “Data Cloud”, by LUST
screencap from “Carbon”, by Tabor Robak
Datamatics, by Ryoji Ikeda
Liquid Sound Collision, by Eva Schindling
THIS IS A SPECULATIVE SCENARIO CONCERNING THOSE WHO FEEL THAT WE MAY BE MOVING INTO AN ERA WHERE TECHNOLOGY WILL HAVE US RE-ASSESS OUR NOTIONS OF ‘REALITY’ AND ‘TRUTH’..
http://dataform.tumblr.com/post/37707191545/prototype1
OBJECTIVES TO BE MET:
CREATE A 3D VIRTUAL ENVIRONMENT
CREATE A SENSORY CONNECTION BETWEEN THE ENVIRONMENT AND A REAL SPACE
ENVIRONMENT WILL TAKE SHAPE BASED ON DATA GATHERED BY IMMEDIATE SURROUNDINGS
(AND MAYBE FROM A WEB/NETWORK-BASED SOURCE AS WELL?)
TOOLS TO BE LEARNED / USED:
UNITY3D
PHYSICAL COMPUTING
PROJECTION
EXTERNAL DATA SOURCE CONNECTION
FEEDBACK:
I received a lot of helpful feedback following my presen-tation. That which I found most useful:
I should think about this ‘transition’ from the physical to the virtual from a historical standpoint. I should look at past transitions/technological evolutions of this nature
and use that to make a more accurate scenario regarding the present and the future.
It was suggested that I look at the work of video artist Nam June Paik. His work seems very relevant for me
because of the way he creates installations with multi-media.
Something that occured to me after all of this feedback was that I should go back to thinking about surveying
people to validate that these feelings and ideas about the state of technology that I wish to explore aren’t entirely
subjective.