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Slides for Presentation of The Smiley-Model at Meaningful Play Conference 2012, Michigan State University, Michigan, USA.
2. The Smiley Model - Concept Model for designing engaging and motivating games for learning Introduction Method and theories Description of the Smiley-Model (analytical part) Description of design process and observations (exploratory part) Perspectives Parameters in a motivating and engaging game for learningLearning DesignLearning elements .. .. ... . .. . ... . ..... .. ....... ..... . ... .. . .. .Co n c e p t u a li s ati o nGame elementsCharlotte Lrke Weitze & Rikke rngreen Motivational factors 3. The Smiley Model - Concept Model for designing engaging and motivating games for learning We would like to use engaging learning games in class How do we design them? How do we assure that they are both instructive and engaging? Parameters in a motivating and engaging game for learningLearning DesignLearning elements .. .. ... . .. . ... . ..... .. ....... ..... . ... .. . .. .Co n c e p t u a li s ati o nGame elementsParameters in a motivating and engaging game for learning Motivational factors Learning Design Learning elements.. .. ... . .. . .... ....... ... ........ . . .. . .. ... . Co nc e p t u a li s ati o n Game elementsCharlotte Lrke Weitze & Rikke rngreenMotivational factors 4. The Smiley Model - Concept Model for designing engaging and motivating games for learningMethod: casebased action research Case: how to design a music learning game, that teaches children to play piano, using sheet music, and at the same time is fun and engaging Model developed through dual approach: Analytical and exploratoryAnalytical: theoretical and empirical analyses: Designs for learning, learning theory, educational games, motivation, and engagement in gamesExploratory: deepen the problem area Concept development/ prototypes, Userinvolvement Parameters in a motivating and engaging game for learningLearning DesignLearning elements .. .. ... . .. . ... . ..... .. ....... ..... . ... .. . .. .Co n c e p t u a li s ati o nGame elementsCharlotte Lrke Weitze & Rikke rngreen Motivational factors 5. The Smiley Model- Concept Model for designing engaging and motivating games for learning Problem oriented and iterative Exploring new designs in the case Action research model and the iterative interaction design model Actionresearch model in iterative design proces with the Interactiondesign model Idetify Establishing focus arearequirements Develop actionCollect Designing Evaluating recommandations dataalternativesFinal Analyze andproductPrototyping interpret data Actionresearch model Interactiondesign model (Mills, 2000, acc. Creswell, 2008, p.601)(Sharp, Rogers, Preece, 2011, p. 332) The Smiley-Model: Combination of a heuristic and an inspirational tool Parameters in a motivating and engaging game for learning Learning Design Learning elements.. .. ... . .. . .... ....... ... ........ . . .. . .. ... . Co nc e p t u a li s ati o n Game elementsCharlotte Lrke Weitze & Rikke rngreenMotivational factors 6. The Smiley Model - Concept Model for designing engaging and motivating games for learningLearning Design Learning goals ContentHiim & Hippe Learning elementsSetting Learning process Prerequisites Evaluation/ assessment.. .. ... . .. . .... ....... ... ........ . . .. . .. . nCo n c e p t u a li s ati oParameters in a motivating and engaging game for learning Learning Design Learning elements.. .. ... . .. . .... ....... ... ........ . . .. . .. ... . Co nc e p t u a li s ati o n Game elementsCharlotte Lrke Weitze & Rikke rngreenMotivational factors 7. The Smiley Model - Concept Model for designing engaging and motivating games for learningCompetenceCuriosity relations SocialCompetenceCuriosity relations Motivational factors Social Motivational factors Jerome Bruner Parameters in a motivating and engaging game for learningLearning DesignLearning elements .. .. ... . .. . ... . ..... .. ....... ..... . ... .. . .. .Co n c e p t u a li s ati o nGame elementsCharlotte Lrke Weitze & Rikke rngreen Motivational factors 8. The Smiley Model - Concept Model for designing engaging and motivating games for learningLearning DesignLearning goalsContent Learning elements Setting Learning process Prerequisites Evaluation/ assessment .. .. ... . .. . ... GoalFeedback . ..... .. ....... ..... . ... .. . n CoAction space n c e p t u a li s ati o ChallengeGame elementsRules Choice Frame for motivation Competenceand engagementthrough the gameelements Curiosity relations Social Motivational factorsParameters in a motivating and engaging game for learning Learning Design Learning elements.. .. ... . .. . .... ....... ... ........ . . .. . .. ... . Co nc e p t u a li s ati o n Game elements Charlotte Lrke Weitze & Rikke rngreenMotivational factors 9. The Smiley Model- Concept Model for designing engaging and motivating games for learning Learning Design Learning goalsContentSettingLearning processLearning elements Prerequisites for learningEvaluation/ assessment.. .. ... . .. . ... Goal Feedback. ....... ... ........ . . .. . .. ... . Co n Action spacec e p t u a li s ati o nChallenge Game elementsRules Choice Frame for motivation and engagement through the gameelementsSocial relations Competence CuriosityParameters in a motivating and engaging game for learning Learning DesignMotivational factors Learning elements.. .. ... . .. . .... ....... ... ........ . . .. . .. ... . Co nc e p t u a li s ati o n Game elementsCharlotte Lrke Weitze & Rikke rngreenMotivational factors 10. The Smiley Model - Concept Model for designing engaging and motivating games for learningExploratory partConstruction of prototypes from the teoretical modelTest of the prototypes with usersEmpirical Findings - Three types of observations: Observation of new phenomena Conflicting observations Confirmatory observations- Compared to the theoretical constructed prototypes Parameters in a motivating and engaging game for learningLearning DesignLearning elements .. .. ... . .. . ... . ..... .. ....... ..... . ... .. . .. .Co n c e p t u a li s ati o nGame elementsCharlotte Lrke Weitze & Rikke rngreen Motivational factors 11. The Smiley Model - Concept Model for designing engaging and motivating games for learningNew observations: Ensemble playing and Community Cooperation and Competition The joy of playing together The possibility to play with other musicians Social environmentCharlotte Lrke Weitze & Rikke rngreen 12. The Smiley Model - Concept Model for designing engaging and motivating games for learningConfirmation of initial assumptions: Flexibility Flexible and adaptable Suggest alternatives Store data on profile, progress, difficulty levelParameters in a motivating and engaging game for learningLearning DesignLearning elements .. .. ... . .. . ... . ..... .. ....... ..... . ... .. . .. .Co n c e p t u a li s ati o nGame elementsCharlotte Lrke Weitze & Rikke rngreen Motivational factors 13. The Smiley Model- Concept Model for designing engaging and motivating games for learning Learning Design Learning goalsContentSettingLearning processLearning elements Prerequisites for learningEvaluation/ assessment.. .. ... . .. . ... Goal Feedback. ....... ... ........ . . .. . .. ... . Co n Action spacec e p t u a li s ati o nChallenge Game elementsRules Choice Frame for motivation and engagement through the gameelementsSocial relations Competence CuriosityParameters in a motivating and engaging game for learning Learning DesignMotivational factors Learning elements.. .. ... . .. . .... ....... ... ........ . . .. . .. ... . Co nc e p t u a li s ati o n Game elementsCharlotte Lrke Weitze & Rikke rngreenMotivational factors 14. The Smiley Model - Concept Model for designing engaging and motivating games for learning Thank you for your attention! Contact: [email protected] Parameters in a motivating and engaging game for learningLearning DesignLearning elements .. .. ... . .. . ... . ..... .. ....... ..... . ... .. . .. .Co n c e p t u a li s ati o nGame elementsCharlotte Lrke Weitze & Rikke rngreen Motivational factors