The Serious Computer Games

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The Serious Computer Games. LLP Leonardo da Vinci TOI project SCOGATT TEACHER TRAINING MATERIAL. Games and Learning Environments:. Teaching is hard. Game design is hard. Being good at both of these things is incredibly difficult for most educators. - PowerPoint PPT Presentation

Text of The Serious Computer Games

Th Serious Computer Games

The Serious Computer GamesLLP Leonardo da Vinci TOI project SCOGATTTEACHER TRAINING MATERIAL

Games and Learning Environments:Teaching is hard. Game design is hard. Being good at both of these things is incredibly difficult for most educators. The value of games for the development of pedagogy need not rely on the design and development of games that teach. While teachers are most likely not going to be game designers, they are curriculum and course designers.Games and Learning Environments: DefinitionsA game is a rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome, and the consequences of the activity are optional and negotiable. (Juul, The Game, the Player, the World).

Games features (Juul, The Game, the Player, the World)Rules: Games are rule-based. Variable, quantifiable outcome: Games have variable, quantifiable outcomes. Value assigned to possible outcomes: That the different potential outcomes of the game are assigned different values, some being positive, some being negative. Player effort: That the player invests effort in order to influence the outcome (i.e. games are challenging). Player attached to outcome: That the players are attached to the outcomes of the game in the sense that a player will be the winner and "happy" if a positive outcome happens, and loser and "unhappy" if a negative outcome happens. Negotiable consequences: The same game [set of rules] can be played with or without real-life consequences.

Serious Computer Games: What is it?

EUR 15bnEUR 30bn19902000EUR 75bn

2010Game industry growing Fast66Everyone

We invest 3 Billion hours every week in playing games77Games are becoming mainstream avg. gamer is 33 years old in US and UK.

Today games have become an universal language for playing, learning & communicating.

Today games are out-growing other popular media in importance.

Games are already forecasting the future of learning

Why consider games?

Source: Mr. Toledano

Education & trainingNewsPoliticsMuseumsMilitarySchoolsHealthcareCorporate trainingSatiricalBeing used in most areasEducation & training10

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