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The Future of Sound Reinforcement(?). Prof. David G. Meyer School of Electrical & Computer Engineering. Outline. Sound Reinforcement System Design Goals Factors Which Complicate Sound Reinforcement System Design Proven Ways to Design Sound Reinforcement Systems New Developments - PowerPoint PPT Presentation
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The Future of Sound Reinforcement(?)
Prof. David G. Meyer
School of Electrical & Computer Engineering
Outline• Sound Reinforcement System Design
Goals• Factors Which Complicate Sound
Reinforcement System Design• Proven Ways to Design Sound
Reinforcement Systems• New Developments• Summary / Conclusions
Sound Reinforcement System Design Goals
• evenness of coverage• intelligibility (articulation loss of consonants)• ratio of direct sound field to reverberant
sound field• gain before feedback• SPL at furthest listening position• frequency range/response• smoothness of frequency response curve• locality of reference• headroom
Factors Which Complicate Sound System Design
• reverberation / echo• early / late arrivals• room surfaces (absorption) • room geometry• seating characteristics• variable fill• empty room full room
Proven Ways to Design Sound Reinforcement Systems
• central cluster excellent coverage high intelligibility high gain before feedback smooth frequency response good locality of reference– cluster needs to be large for long, narrow room– potential for interference in driver overlap regions– hard to hide architecturally– “ugly hanging mess”
Central Vertical Line Array
Proven Ways to Design Sound Reinforcement Systems
• split source / “point and shoot” best if multi-channel high intelligibility potential solution for challenging room
geometries generally more aesthetically pleasing (but not
always)– potential for creating large interference zone– potential for loss of locality of reference– potential for limited frequency range over which
directional control is possible
Split Source / “Point and Shoot”
Proven Ways to Design Sound Reinforcement Systems
• distributed / delayed good solution for large, absorptive rooms with low
ceilings potential solution for challenging room
geometries potential solution for reinforcing “distant” zones– requires digital delays / multiple amplifiers
(expensive)– potential for loss of locality of reference– generally not well suited for rooms with high
ceilings (or that are highly reverberant)
Distributed / Delayed
New Developments
• Before its time in ’89…
• Renkus-Heinz Iconyx
• Yamaha YSP-1
• Pioneer PDSP-1
• Sounds Good
• Patent 7130430
Back to the problematic long, narrow room…
15+ years later…
http://www.yamaha.com/yec/soundprojectors/
http://www.pioneer.eu/eur/content/press/news_20021010_PDSP1.html
ECE 477 Digital Systems Senior Design Project Spring 2007
SOUNDS GOOD / DS3 Digital Steerable Sound System
Digijock(ette)-Strength Digital System DesignTM
PROJECT DESCRIPTION:
-Digitally Steerable Sound System, allows for non-ideal placement of speakers
-Six Preset Equalization Modes
-Wireless Control Interface
Joe Land, Ben Fogle, James O’Carroll, Elizabeth Strehlow
ILLUSTRATION OF CONCEPT:
USER MENUS CONCEPT:
PCB LAYOUT:
LOUDSPEAKER UNIT:
FRONT BACK
Top Copper Bottom Copper
USER INTERFACE UNIT:
SIGNAL PATH:
2006 1981
Back to the future?
Summary / Conclusions
• there is no universal, “one size fits all” solution to sound reinforcement system design
• knowledge of physics (sound propagation, room acoustics), electrical engineering (amplifier technology, wireless microphones), and computer engineering (digital signal processing, network technology, system monitoring, automation/control) are all helpful in formulating an optimal solution
• there are some new, exciting possibilities!