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Teaching with Video Games. Jennelle Kesteloot (Richie) Madonna University RDG 5410. NYU Child Study Center. http://www.aboutourkids.org/articles/video_games_cons_pros#. - PowerPoint PPT Presentation
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Teaching withTeaching withVideo GamesVideo Games
Jennelle Kesteloot (Richie)Jennelle Kesteloot (Richie)
Madonna UniversityMadonna University
RDG 5410RDG 5410
NYU Child Study CenterNYU Child Study Center
““the typical American child watches the typical American child watches 28 hours of television a week and 28 hours of television a week and by the age of 18 will have seen by the age of 18 will have seen 16,000 simulated murders and 16,000 simulated murders and 200,000 acts of violence”200,000 acts of violence”
WOW! That’s a huge number!
http://www.aboutourkids.org/articles/video_games_cons_pros#
According to the NYCAccording to the NYCChild Study CenterChild Study CenterPROSPROS
““first-person” first-person” shooter games shooter games (military training)(military training)
High level of quick High level of quick gratificationgratification
Enhance motor Enhance motor coordination and coordination and ability to think ability to think quicklyquickly
Stress reliefStress relief Relate to one Relate to one
another via healthy another via healthy competitioncompetition
CONSCONS Violence in the Violence in the
gamesgames ““first-person” first-person”
shooter games shooter games (violence)(violence)
Takes away from Takes away from school workschool work
Excessive playExcessive play Over stimulatedOver stimulated Likely to behave in Likely to behave in
aggressive or aggressive or harmful waysharmful ways
http://www.aboutourkids.org/articles/video_games_cons_pros#
PROSPROS ““first-person” first-person”
shooter games shooter games (military training)(military training)
High level of quick High level of quick gratificationgratification
Enhance motor Enhance motor coordination and coordination and ability to think ability to think quicklyquickly
Stress reliefStress relief Relate to one Relate to one
another via healthy another via healthy competitioncompetition
http://www.aboutourkids.org/articles/video_games_cons_pros# http://www.aboutourkids.org/articles/video_games_cons_pros#
CONSCONS Violence in the Violence in the
gamesgames ““first-person” first-person”
shooter games shooter games (violence)(violence)
Takes away from Takes away from school workschool work
Excessive playExcessive play Over stimulatedOver stimulated Likely to behave in Likely to behave in
aggressive or aggressive or harmful waysharmful ways
PROSPROS ““first-person” first-person”
shooter games shooter games (military training)(military training)
High level of quick High level of quick gratificationgratification
Enhance motor Enhance motor coordination and coordination and ability to think ability to think quicklyquickly
Stress reliefStress relief Relate to one Relate to one
another via healthy another via healthy competitioncompetition
According to According to Want to Know ItWant to Know It……
PROSPROS Visual acuityVisual acuity Social activitySocial activity Teach more about Teach more about
life (virtual games)life (virtual games) Problem solving Problem solving
and logic skillsand logic skills Assist in educationAssist in education Increase attention Increase attention
spanspan FunFun Reasonable Reasonable
workout (Wii)workout (Wii)
CONSCONS AddictionAddiction Does not Does not
constitute a proper constitute a proper physical workoutphysical workout
Desensitized to Desensitized to violenceviolence
False expectations False expectations of real lifeof real life
http://wanttoknowit.com/pros-and-cons-of-video-games/
Evolution of Video GamesEvolution of Video Games
My how technology has changed…
NYU and NYU and Want to Know ItWant to Know It……
Have valid arguments in regards to Have valid arguments in regards to video gamesvideo games
There are many positive and There are many positive and negative aspects of themnegative aspects of them
My opinion: Playing video games at home can My opinion: Playing video games at home can be ok (I do it sometimes). However, parents be ok (I do it sometimes). However, parents need to be involved and aware of what their need to be involved and aware of what their child is playing (each game has an age level child is playing (each game has an age level rating on it) and not use it as a babysitter.rating on it) and not use it as a babysitter.
Educational Learning GamesEducational Learning Games
Your Baby Can Read!
Leap Frog
Tag Reader
Educational LearningEducational Learning
There are many educational learning There are many educational learning games out theregames out there
They are rated highly by teachersThey are rated highly by teachers
Children can learn while playing Children can learn while playing (without realizing they are)(without realizing they are)
Children as young as a few months Children as young as a few months can use these programscan use these programs
Educational LearningEducational Learning
Each system Each system costs money costs money (plus additional (plus additional fees for books, fees for books, etc.)etc.)
Used in Used in moderation, can moderation, can be successfulbe successful
My Opinion: These are great extensions for parents to use My Opinion: These are great extensions for parents to use to help their child learn. However, I have seen these used to help their child learn. However, I have seen these used as a babysitter where the child is just pressing random as a babysitter where the child is just pressing random buttons instead of following the directions (age wise, they buttons instead of following the directions (age wise, they would have been able to follow along). In my eyes, it takes would have been able to follow along). In my eyes, it takes the place of one-on-one interaction with the parents when the place of one-on-one interaction with the parents when used this way.used this way.
With batteries, With batteries, they can go they can go anywhereanywhere
Teaches Teaches children letters, children letters, sounds, colors, sounds, colors, shapes, etc.shapes, etc.
Four Ways to TeachFour Ways to Teachwith Video Gameswith Video Games
1)1) Games that Teach ContentGames that Teach Content• Align with existing school curriculumAlign with existing school curriculum• Students naturally learn better while Students naturally learn better while
using technologyusing technology• There are too few games built There are too few games built
around school-appropriate content*around school-appropriate content*• ““creating a good game is hard creating a good game is hard
enough; creating one based on enough; creating one based on educational content is even harder” educational content is even harder” (legendary game designer Will (legendary game designer Will Wright)Wright)
*1971 – three student teachers created the classic educational game The Oregon Trail for use in a U.S. History course (Max Lieberman)
http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games
Four Ways to TeachFour Ways to Teachwith Video Gameswith Video Games
2)2) Games as TextGames as Text• Complex narrative game involves Complex narrative game involves
exploring, learning rules, taking risks, exploring, learning rules, taking risks, developing and testing hypotheses, developing and testing hypotheses, and reading words, sounds, and and reading words, sounds, and imagesimages
• Sociolinguist James Paul GeeSociolinguist James Paul Gee• “…“…games not only build literacy skills, games not only build literacy skills,
they teach players new ways to learn they teach players new ways to learn and to think about learning”and to think about learning”
• World of Warcraft (five literacy skills)World of Warcraft (five literacy skills)• Critical analysis, multicultural Critical analysis, multicultural
communication, collaborative writing, communication, collaborative writing, and reflectionand reflection
http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games
Four Ways to TeachFour Ways to Teachwith Video Gameswith Video Games
3)3) Students Making GamesStudents Making Games• Students enjoy and benefit from Students enjoy and benefit from
the experiencethe experience• There is a variety of software There is a variety of software
available for developing gamesavailable for developing games• Mini-game developmentMini-game development• Reach the same goals as Reach the same goals as
teaching with content-aligned teaching with content-aligned gamesgames
http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games
Four Ways to TeachFour Ways to Teachwith Video Gameswith Video Games
4)4) Game-Like Motivational SystemGame-Like Motivational System• Deep familiarity with video game Deep familiarity with video game
design conventionsdesign conventions• Willingness to rethink pedagogy from Willingness to rethink pedagogy from
the ground upthe ground up• Least explored in academic literatureLeast explored in academic literature• Same lines of Vygotsky’s theory of Same lines of Vygotsky’s theory of
scaffolding and the zone of proximal scaffolding and the zone of proximal developmentdevelopment
• Social constructivismSocial constructivism• Setting clear goals, allowing for Setting clear goals, allowing for
healthy competition, and providing healthy competition, and providing immediate feedbackimmediate feedback
http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games
Video Games are aVideo Games are aNew Teaching ToolNew Teaching Tool
http://www.youtube.com/watch?v=nCaZrnstw8g
School Uses Video GamesSchool Uses Video Gamesto Teach Thinking Skillsto Teach Thinking Skills
Quest to Learn SchoolQuest to Learn School Learn in game-like environmentsLearn in game-like environments
Game-based learning is integral to Game-based learning is integral to 21st century literacy21st century literacy
Most students do not need any Most students do not need any instructions about video gamesinstructions about video games
Video games are key to a new kind Video games are key to a new kind of literacyof literacy
http://www.npr.org/templates/story/story.php?storyId=128081896http://www.npr.org/templates/story/story.php?storyId=128081896
School Uses Video GamesSchool Uses Video Gamesto Teach Thinking Skillsto Teach Thinking Skills
CreepytownCreepytown Imaginary cityImaginary city Learning math (economics) and Learning math (economics) and
literacy skillsliteracy skills
Students at Quest to Learn take Students at Quest to Learn take the same standardized teststhe same standardized tests
around 500 applicants for 80 around 500 applicants for 80 slots in next year's class slots in next year's class
http://www.npr.org/templates/story/story.php?storyId=128081896http://www.npr.org/templates/story/story.php?storyId=128081896
Ms. Jennelle’sMs. Jennelle’sPreschool ClassroomPreschool Classroom
Would I use video games to teach?Would I use video games to teach? Not in a preschool classroomNot in a preschool classroom If I were in a higher grade, I would If I were in a higher grade, I would
highly consider it. They would be highly consider it. They would be teacher-monitored and appropriate in teacher-monitored and appropriate in both age and content area.both age and content area.
Preschool is just the beginning…Preschool is just the beginning…the children are having their first the children are having their first experience at school. We explore experience at school. We explore using manipulatives the way older using manipulatives the way older grades explore using technology.grades explore using technology.
ReferencesReferences
Chaplin, H. (2010). School Uses Video Games to Teach Chaplin, H. (2010). School Uses Video Games to Teach Thinking Skills. Thinking Skills. NPRNPR. Retrieved from . Retrieved from http://www.npr.org/templates/story/story.php?http://www.npr.org/templates/story/story.php?storyId=128081896 storyId=128081896
Gallagher, R. Video Games: Cons and Pros. Gallagher, R. Video Games: Cons and Pros. NYU Child NYU Child Study CenterStudy Center. Retrieved from . Retrieved from http://http://www.aboutourkids.org/articles/video_games_cons_proswww.aboutourkids.org/articles/video_games_cons_pros# #
Lieberman, M. (2010). Four Ways to Teach with Video Lieberman, M. (2010). Four Ways to Teach with Video Games. Games. Currents in Electronic LiteracyCurrents in Electronic Literacy. Retreived from . Retreived from http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games to-teach-with-video-games
Want to Know it (2012). Pros and Cons of Video Games. Want to Know it (2012). Pros and Cons of Video Games. Retrieved from Retrieved from http://http://wanttoknowit.comwanttoknowit.com/pros-and-cons-of-video-games//pros-and-cons-of-video-games/
http://www.youtube.com/watch?v=nCaZrnstw8g http://www.youtube.com/watch?v=nCaZrnstw8g