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TCP/IP Protocol Suite (1)
Physical layerData-link layer –PPP, ARP, RARPNetwork layer – IP, ICMP, IGMP, BootPTransport layer _ TCP, UDP, RTPApplication layer – http, smtp, ftp
TCP/IP Protocol Suite (2)
Point-to-Point Protocol (PPP): a link layer protocol used in the Internet Address Resolution Protocol (ARP): IP address Ethernet addressReverse Address Resolution Protocol (RARP): Ethernet address IP addressBootstrap Protocol (BOOTP): function is similar to RARP, but using UDP messages, and was extended to DHCP (Dynamic Host Configuration Protocol)
TCP/IP Protocol Suite (3)
Internet Control Message Protocol (ICMP) : monitor or test the InternetInternet Group Management Protocol (IGMP) : manage the membership of IP multicast groupsReal-time Transport Protocol (RTP): provides end-to-end network transport functions suitable for applications transmitting real-time data
TCP/IP Protocol Suite (4)
http: HyperText Transfer Protocolsmtp: Simple Mail Transfer Protocolftp: File Transfer Protocol
Internet Protocol (IP)
Addressing Routing Fragmentation and Reassembly Quality of Service Multiplexing and Demultiplexing
Addressing
Need unique identifier for every host in the Internet (analogous to postal address)IP addresses are 32 bits longHierarchical addressing schemeConceptually … IPaddress
=(NetworkAddress,HostAddress)
Address ClassesClass A
Class B
Class C
0 netId hostId7 bits 24 bits
1 0 netId hostId14 bits 16 bits
1 1 0 netId hostId21 bits 8 bits
IP Address Classes (contd.)Two more classes 1110 : multicast addressing 1111 : reserved
Significance of address classes?
Why this conceptual form?
Addresses and Hosts
Since netId is encoded into IP address, each host will have a unique IP address for each of its network connectionsHence, IP addresses refer to network connections and not hostsWhy will hosts have multiple network connections?
Special Addresses
hostId of 0 : network addresshostId of all 1’s: directed (distant) broadcast
All 1’s : limited (local) broadcast
netId of 0 : this networkLoopback : 127.0.0.0Dotted decimal notation: IP addresses are written as four
decimal integers separated by decimal points, where each integer gives the value of one octet of the IP address.
Exceptions to Addressing
Subnetting Splitting hostId into subnetId and hostId Achieved using subnet masks Useful for?
Supernetting (Classless Inter-domain Routing or CIDR) Combining multiple lower class address
ranges into one range Achieved using 32 bit masks and max prefix
routing Useful for?
Examples
Subnetting 192.168.1.0/24 – class C network 192.168.1.64/26 and 192.168.1.128/26 –
2 subnetworks with upto 62 stations each!
Supernetting 192.168.2.0/24 and 192.168.3.0/24 – 2
class C networks 192.168.2.0/23 – 1 super network with
upto 510 stations!!
IP Routing
Direct If source and destination hosts are
connected directly Still need to perform IP address to physical
address translation. Why?
Indirect Table driven routing Each entry: (NetId, RouterId)
Default router Host-specific routes
IP Routing Algorithm
RouteDatagram(Datagram, RoutingTable)Extract destination IP address, D, from the datagram and compute the netID N
If N matches any directly connected network address deliver datagram to destination D over that network
Else if the table contains a host-specific route for D, send datagram to next-hop specified in table
Else if the table contains a route for network N send datagram to next-hop specified in table
Else if the table contains a default route send datagram to the default router specified in table
Else declare a routing error
Routing Protocols
Interior Gateway Protocol (IGP) Within an autonomous domain RIP (distance vector protocol), OSPF
(link state protocol)
Exterior Gateway Protocol (EGP) Across autonomous domains BGP (border gateway protocol)
IP Fragmentation
The physical network layers of different networks in the Internet might have different maximum transmission unitsThe IP layer performs fragmentation when the next network has a smaller MTU than the current network
MTU = 1500 MTU=500
IP fragmentation
IP Reassembly
Fragmented packets need to be put together
Where does reassembly occur?
What are the trade-offs?
IP Header
Used for conveying information to peer IP layers
Application
Transport
IP
DataLink
Physical
Application
Transport
IP
DataLink
Physical
IP
DataLink
Physical
IP
DataLink
Physical
Source Destn
Router Router
IP Header (contd.)16 bit total length
4 bit version
4 bit hdrlength
16 bit identification
8 bit TTL 8 bit protocol 16 bit header checksum
3 bitflags
32 bit source IP address
32 bit destination IP address
13 bit fragment offset
Options (if any) (maximum 40 bytes)
data
8 bitTOS
Internet Protocol (IP): Recap
Addressing Routing Fragmentation and Reassembly Quality of Service Multiplexing and Demultiplexing
Transmission Control Protocol (TCP)
End-to-end transport protocolResponsible for reliability, congestion control, flow control, and sequenced deliveryApplications that use TCP: http (web), telnet, ftp (file transfer), smtp (email), chatApplications that don’t: multimedia (typically) – use UDP instead
Ports, End-points, & Connections
Thus, an end-point is represented by (IP address,Port)Ports can be re-used between transport protocolsA connection is (SRC IP address, SRC port, DST IP address, DST port)Same end-point can be used in multiple connections
IP Layer
TCP UDP
http ftp smtptelnet
IP address
Protocol ID
A1 A2 A3
Transport
Port
TCP
Connection EstablishmentConnection Maintenance Reliability Congestion control Flow control Sequencing
Connection Termination
Fundamental Mechanism
Simple stop and go protocolTimeout based reliability (loss recovery)Multiple unacknowledged packets (W)
data
retx
ack
data
ack
data
Sliding Window Protocol: 1 2 3 4 5 6 7 8 9 10 11 12 ….
Active and Passive Open
How do applications initiate a connection?One end (server) registers with the TCP layer instructing it to “accept” connections at a certain portThe other end (client) initiates a “connect” request which is “accept”-ed by the server
Reliability (Loss Recovery)
Sequence NumbersTCP uses cumulative Acknowledgments (ACKs)
Next expected in-sequence packet sequence number
Pros and cons? Piggybacking
Timeout calculation Rttavg = k*Rttavg + (1-
k)*Rttsample
RTO = Rttavg + 4*Rttdeviation
ack
data
5
1234
34
3
1234
3
34
Congestion Control
Slow Start Start with W=1 For every ACK,
W=W+1Congestion Avoidance (linear increase) For every ACK, W = W+1/W
Congestion Control (multiplicative decrease) ssthresh = W/2 W = 1
Alternative: Fall to W/2 and startcongestion avoidance directly
Why LIMD? (fairness)• W=1
• 100 10 diff = 90• 1 1 diff = 0• Problem? – inefficient
• W=W/2• 100 10 diff = 90• 50 5 diff = 45• 51 6 diff = 45• 52 7 diff = 45• ..• 73 28 diff = 45• 37.5 14 diff = 23.5• ..• 61.75 38.25 diff = 23.5• 30.85 19.65 diff = 11.2• ..
Flow Control
Prevent sender from overwhelming the receiverReceiver in every ACK advertises the available buffer space at its endWindow calculation MIN(congestion control window, flow control window)
Sequencing
Byte sequence numbersTCP receiver buffers out of order segments and reassembles them laterStarting sequence number randomly chosen during connection establishment Why?
3
1234
3
34
1 given to app2 given to appLoss4 buffered (not given to app)
3 & 4 given to app4 discarded
Connection Establishment & Termination
3-way handshake used for connection establishmentRandomly chosen sequence number is conveyed to the other endSimilar FIN, FIN+ACK exchange used for connection termination
SYN
SYN+ACK
ACK
DATA
Server does passive open
Accept connection requestSend acceptance
Start connection
Active openSend connectionrequest
TCP Segment Format
HL
16 bit SRC Port 16 bit DST Port
32 bit sequence number
32 bit ACK number
16 bit window sizeresvd flags
16 bit urgent pointer16 bit TCP checksum
Options (if any)
Data
Flags: URG, ACK, PSH, RST, SYN,FIN
TCP Flavors
TCP-Tahoe W=1 adaptation on congestion
TCP-Reno W=W/2 adaptation on fast retransmit,
W=1 on timeout
TCP-newReno TCP-Reno + fast recovery
TCP-Vegas, TCP-SACK
TCP Tahoe
Slow-startCongestion control upon time-out or DUP-ACKs When the sender receives 3 duplicate ACKs for the same sequence number, sender infers a lossCongestion window reduced to 1 and slow-start performed againSimpleCongestion control too aggressive
TCP RenoTahoe + Fast re-transmitPacket loss detected both through timeouts, and through DUP-ACKsSender reduces window by half, the ssthresh is set to half of current window, and congestion avoidance is performed (window increases only by 1 every round-trip time)Fast recovery ensures that pipe does not become emptyWindow cut-down to 1 (and subsequent slow-start) performed only on time-out
TCP New-RenoTCP-Reno with more intelligence during fast recoveryIn TCP-Reno, the first partial ACK will bring the sender out of the fast recovery phase Results in timeouts when there are multiple lossesIn TCP New-Reno, partial ACK is taken as an indication of another lost packet (which is immediately retransmitted). Sender comes out of fast recovery only after all outstanding packets (at the time of first loss) are ACKed
TCP SACK
TCP (Tahoe, Reno, and New-Reno) uses cumulative acknowledgements When there are multiple losses, TCP Reno and New-Reno can retransmit only one lost packet per round-trip time What about TCP-Tahoe? SACK enables receiver to give more information to sender about received packets allowing sender to recover from multiple-packet losses faster
TCP SACK (Example)
Assume packets 5-25 are transmitted Let packets 5, 12, and 18 be lostReceiver sends back a CACK=5, and SACK=(6-11,13-17,19-25)Sender knows that packets 5, 12, and 18 are lost and retransmits them immediately
Other TCP flavors
TCP Vegas Uses round-trip time as an early-
congestion-feedback mechanism Reduces losses
TCP FACK Intelligently uses TCP SACK
information to optimize the fast recovery mechanism further
User Datagram Protocol (UDP)
Simpler cousin of TCP No reliability, sequencing, congestion control, flow control, or connection management! Serves solely as a labeling mechanism for demultiplexing at the receiver end Use predominantly by protocols that do no require the strict service guarantees offered by TCP (e.g. real-time multimedia protocols) Additional intelligence built at the application layer if needed