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2016-04-06 1 Tangible Interaction AVANCERAD INTERAKTIONSDESIGN Héctor Caltenco Certec, Inst. för Designvetenskaper, LTH [email protected] Agenda Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 2016-04-06 2 “Tangible” Senses Tangible Interaction TI Perspectives (4) Video Examples (3x4) Physical computing Prototyping (4) Arduino Mobile Device Interaction Beyond the Mobile Device • Wearables Wearable Application Areas Prototyping Wearables Video Examples

tangible interaction - LTH · Tangible Interaction Perspectives Hornecker and Buur(2006) 1. tangibility and materiality 2. physical embodiment of data 3. bodily interaction 4. embeddednessin

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2016-04-06

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Tangible InteractionAVANCERAD INTERAKTIONSDESIGN

Héctor CaltencoCertec, Inst. för Designvetenskaper, [email protected]

Agenda

Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 2

• “Tangible” Senses• Tangible Interaction• TI Perspectives (4)

• Video Examples (3x4)

• Physical computing• Prototyping (4)• Arduino

• Mobile Device Interaction• Beyond the Mobile Device

• Wearables• Wearable Application Areas• Prototyping Wearables

• Video Examples

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The ”Tangible” Senses

Somatosensory• Touch• Temperature• Proprioception• Nociception

Motor• Movement• Skill (gross, fine)• Control (feedback, coordination, reflex)

Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 3

Tangible Interaction & Tangible User Interfaces

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Tangible Interaction PerspectivesHornecker and Buur (2006)

1. tangibility and materiality 2. physical embodiment of data3. bodily interaction4. embeddedness in real spaces

and contexts.

Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 5

1. Tangibility and Materiality• Materiality of digital artifacts• Tactile qualities, but also other

“sensory” qualities• Audio/visual à Multi-sensory Uis• Exploratory• “Graspability”• Material, physical and social

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1.1 TangibilityShape/stiffness changing

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• LineFORM– https://vimeo.com/161292317

• HydroMorph– https://vimeo.com/144931231

2. Embodiment of Data

Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 8

• Physically embodied• Digital information in

physical representation• Physical artifacts or

environments

• graspables

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2.1 EmbodimentRipple

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2.2 EmbodimentPhysical represetation of data

• Tangible answering machine– https://vimeo.com/19930744

• Playing with media– https://vimeo.com/6698128

• Music

– https://vimeo.com/24362286– http://www.youtube.com/v/0h-RhyopUmc

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3. Whole-body Interaction

• Gestural control• Movement• Use of own body to

transfer digital information

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3.2 Whole-bodySID Project

• WaterBed https://vimeo.com/120150511• ActiveCourtain https://vimeo.com/120140951• HugBag https://vimeo.com/113388775• Musii https://vimeo.com/84153017• Helium Crayon (potential)

• https://www.facebook.com/thisisinsiderdesign/videos/243802912628012/

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4. Embeddedness in Real Spaces and Contexts

• Focus on interaction• Social / collaboration• Education / rehabilitation

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4.1 Embeddedness in Real Contexts

• LineFORM– https://vimeo.com/144931231

• Physical Telepresence– https://vimeo.com/108402837

• Tangible programming / education

– https://youtu.be/yBJWKbv589Q

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4.2 Embeddedness... Rehabilitation

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4.2 Embededdness in Real ContextContext-aware interfaces

Combine digital world with natural behavior of touch• Open hotel door by grabbing handle• Purchase by touching cashier• Exchange buisness cards• Pairing by wearing

• Print by touching printer

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Physical computing

Interactive physical systems that sense and respond to physical world• Automatic traffic control• Interactive factory automation• Interactive museums

• Smart home appliances• Gaming• …

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Prototyping Physical computing

1. Sensousness (input and feedback)2. Graduality (More than a button?)3. Tightness (Where and when?)4. Behavior and adaptation

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Physical computing:Sensousness

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Physical computingGraduality

• More than a button?• How much?• Weak vs Strong (On/off vs

Gradual)• Both: Input and output response

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Physical computingTightness

• Where

• When

Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 21

Physical computingBehaviour and Adaptation

Predictability and randomness– Too predictable à boring

– Too random à confusing

Over-time adaptation

Mood– Does it get tired?

– Does it get angry?

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Physical computing withArduino

• Open hardware/software• Sensors à [] à Actuators• World-wide community• 3rd party ”Shields” and

libraries

• Simple

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Interaction with Mobile Devices

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Mobile device contextInteraction Around the Tablet

• Portico– https://vimeo.com/29359319

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Mobile device contextBeyond the device

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Mobile device contextArduino ADK Demo

• https://youtu.be/PS7Iwp1FUVw

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Wearables

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Why do bodies matter?

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Wearables• Watches• Armbands• Clothes• Hats• Glasses

• Jewelry

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Weareable Application Areas• Sensory integration• Health monitoring• Communication

tools• Augmented reality

• Networking• Context sensing

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Wearable gestural interface

• Increasing number of wearable cameras…• SixthSense

– http://youtu.be/ZfV4R4x2SK0

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Prototyping Wearables withArduino Lilypad

Arduino for wearables• Small• Can be sewn• Conductive thread• Lilypad sensors & actuators

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Wearable MIDI Controller

• DJ jacket– https://youtu.be/yJt0NMxhweo

• Remidi– https://youtu.be/IKBHI1WTCiM

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Wearable: Bands and Gloves

• Secret Handshake– http://vimeo.com/7742617

• Myo Armband– https://youtu.be/te1RBQQlHz4

• Cicret Bracelet

– https://youtu.be/9J7GpVQCfms

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Wearables… BiohackingNFC implant

– Identification

– Access

– Payment– https://vimeo.com/78136289

– http://www.bionyfiken.se/biohacking-i-media/

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