Table of Contents 1. of Krynn, which gave home to all kinds of creatures and supernatural beings of

  • View
    1

  • Download
    0

Embed Size (px)

Text of Table of Contents 1. of Krynn, which gave home to all kinds of creatures and supernatural beings of

  • 2

    Table of Contents

    1. Introduction...................................................................................................4

    1.1. Dragonlance.............................................................................................4

    1.2. Approach..................................................................................................5

    1.3. Methods....................................................................................................6

    1.4. Perspectives..............................................................................................6

    2. From fairytales to fantasy fiction................................................................8

    2.1. Fairytales..................................................................................................9

    2.2. Fantasy fiction........................................................................................12

    2.3. Secondary worlds of fantasy fiction.......................................................14

    2.4. The secondary worlds of Toliken and Lewis..........................................15

    2.5. The characters of Tolkien and Lewis......................................................17

    2.6. The secondary world of Dragonlance and according to Tracy Hickman.18

    2.7. Fantasy role-palying (FRP)....................................................................19

    2.7.1. The history of role-playing games (RPG)..........................19

    2.7.2. How to play live role-playing games?................................20

    2.7.3. Why to play live RPG?.......................................................21

    2.8. Fantasy fiction and RPG in contemporary American literature.............23

    3. Analysis........................................................................................................25

    3.1. Structure of analysis...............................................................................25

    3.2. Dragons of Autumn Twilight...................................................................26

    3.2.1. The setting..........................................................................27

    3.2.2. The characters.....................................................................35

    3.3. Dragons of Winter Night.........................................................................42

    3.3.1. The settings and the characters...........................................43

    3.4. Dragons of Spring Dawning...................................................................47

    3.4.1. The settings and the characters...........................................48

  • 3

    3.5. From autumn to spring, from hero to human...........................................51

    4. Conclusion......................................................................................................51

    4.1. The world of Dragonlance.......................................................................53

    4.2. The characters of the Chronicles..............................................................54

    4.3. Eucatastrophe...........................................................................................55

    5. Appendix.......................................................................................................56

    6. Bibliography.................................................................................................67

    7. Summary........................................................................................................69

  • 4

    1. Introduction

    1.1. Dragonlance

    Once upon a time there was a man, called Tracy Hickman. Tracy was a dreamer, he

    dreamt about a world, a realm where man can be free from the stress of the real world, a

    realm of adventures where magic and heroes are not just words which meaning only

    children know...Tracy shared his thoughts with his wife, Laura, who had always been

    fond of dragons and she also dreamt about another kind of world where these creatures

    could exist with all their shadows and myths. Man and wife together created the world

    of Krynn, which gave home to all kinds of creatures and supernatural beings of their

    imagination. They were so satisfied with this new world that they contacted a fantasy

    publisher (TSR, Inc.) hoping that by publishing their adventures they might find others

    who want to join their realm. TSR had already had created a similar world, which was

    very popular among some people called gamers, as they played live or board role-

    playing games in the already existing imaginary world, which they called simply

    Dungeons & Dragons, though in D&D there were more dungeons than dragons, which

    made Tracy‘s and Laura‘s Krynn was heartily welcome in TSR. But something was

    missing. The adventures demanded extra characters. Luckily TSR had contact with a

    third dreamer (with great writing talent), Margaret Weis. Margaret fell in love with

    Krynn and joined Tracy and Laura in their work of creation. Soon they decided to start

    the creattive process with simple role-playing, just like their target audience. They

    created the first characters (the protagonists and two protagonist-antagonists of the

    Chronicles), described the settings to some of their colleagues from TSR who wanted to

    join the game, and they started to play...

    Dragonlance is a shared world on which a series of fantasy novels (containing more

    than 190 books) well known and very popular among both fantasy role-players and

    readers of fantasy novels are based. Most of the novels were written as gaming

    modules for role-playing games, but they can also be read as separate novels for

    reading only.

    The first part of the series, Dragon of Autumn Twilight was published in 1984

    and was followed by Dragons of Winter Night (published in 1985) and Dragons of

  • 5

    Spring Dawning (published in 1985), and this way the Dragonlance Chronicles was

    born, which is the core element of the Dragonlance world describing the settings of

    all of the DL novels and DL fantasy role-playing games (fantasy RPG‘s), and

    introducing the core characters of DL. Today DL is one of the most popular shared

    world fantasy fiction series.

    1.2. Approach

    The Dragonlance Chronicles’ main success as fantasy literature lies in its literary

    quality, as well as its richness in terms of characters and adventure possibilities,

    which makes it an ideal frame for fantasy role-playing games (e.g.: pen-and-paper,

    board game and live RPG). The three novels of the Chronicles were actually born

    from a live RPG session arranged by the authors. During my interviews my attention

    was called to the problem of the well defined characters and the importance of the

    detailed description of the settings of a fantasy story or novel to be ideal background

    to live RPG. That is why my focal point of interest in my project is the characters and

    the settings of the Dragonlance Chronicles, a work of modern fantasy fiction that can

    work as background story for live RPG. In my project report I try to find the answer

    to the following questions:

    Why is the settings of the Dragonlance Chronicles ideal for live fantasy role-

    playing games, while the characters are not; and how do they function together

    as a background of live role-playing games in the 21 st century?

  • 6

    1.3. Methods

    In order to analyze the Dragonlance Chronicles as a piece of fantasy literature, I first

    needed a firm knowledge of the fantasy genre. In my project report I follow Tolkien‘s

    and Lewis‘ description of fairytales/fantasy fiction, and their creative process, which

    influenced the authors of the Chronicles. However the Chronicles is not just a fantasy

    trilogy, but also a supporting literature to live role-playing games, that is why I

    interviewed a Game Master (Mark ), who explained the basic principles of creating a

    live RPG with DL as background literature emphasizing the role of the settings and

    the characters of a fantasy novel; thus I involve sociological criticism to analyze the

    role of the readers as possible players (using the characters and the settings of the

    Chronicles) in shaping the text and possibly determining the social context of the text

    and to analyze how the readers interpret the text when reading it as the supporting

    literature of live DL RPG.

    1.4. The perspectives of fantasy role-playing

    The interest in fantasy as a literary genre has been more or less even since the

    appearance of the first modern fantasy novels (i.e.: Tolkien‘s and Lewis‘ works

    among others). Of course there are subgenres, such as dark fantasy (horror) or science

    fiction that periodically takes over, especially successful Hollywood productions

    based on a work of the genre raise the awareness of the reading public and calls the

    attention to this kind of literature (like in the case of the movie version of Harry

    Potter, The Lord of the Rings, Narnia etc.). The connection between fantasy and role-

    playing is so strong, that when readers start being interested in fantasy ficti