Star Wars - D6 - Stock Ships

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      rrAR WAIU

    STO K S IPS

    Design

    Pablo Hidalgo Steve Miller

    Timothy

    S.

    O Brien Paul Sudlow

    and

    Eric

    S.

    Trautmann

    Development and

    Editing

    Paul Sudlow

    and

    Eric

    S.

    Trautmann

    Cover Design

    Brian Schomburg

    Interior Graphics

    Tim Bobko Brian Schomburg

    Interior Illustrations

    and

    Color Cards

    Christina Wald

    Speciai   h n l ~ s

    Timothy Zahn

      ONTENTS

    Introduction 2

    Lantillian Short Hauler 5

    5talWind ciass Pleasure

    yacht

    9

    Starfeld Z 1 0 Seeker 1 3

    Corellian YT-2400 Transport :

     7

    Corellian XS-800 Light Freighter

    21

    Hyrotil Crescent class Transport

     5

    Kazellis Light Freighter  9

    Nova-Drive

     3 Z

    Freighter

     3 3

    fl endilli-Surron Starlight Freighter   7

      u w n t e l ~ Systems TL-1800 Transport

    41

    Starfeld ZH-25 Questor

    45

    Corellian HT-2200 Medium Freighter

    49

    Darloz c ass Medium Freighter

    5 3

    Surronion L 9 Light Freighter 57

    Mon Calamari   eepWater classLight Freighter

    61

    Publisher:

    Daniel Scott Polter

    Associate Publisherrrreosurer:

    Denise Palter

    Associate

    Publisher:

    Richard

    Howron

    Senior Editorial

    and Creative Direaor:

    Peter

    Schweighofer

    Creative

    Directors:

    Fred Jandt

    len

    Selden.

    George

    Strayton Eric  

    Troutmann

    Designer: Poul Sudlow

    Arr

    Directors:

    Tim

    Babka. Tom ONeill Brian Schomburg

    Soles

    Manager:

    Jeff Kent

    Assistant Soles

    Direcror: Tim

    O Orien

    Licensing Manager:

    Ron

    Seiden

    Warehouse Manager: Ed

    Hill

    Accounting: Karen

    Bayly.

    Mary Galant

    en y Lord

    Dilling:

    Sue

    Hartung

    E·Moil

    Editorial:

    [email protected] • Arr: [email protected]

    Sales; [email protected] • Licensing and Administration; [email protected]

    Published by West End

    Games

    RR 3 Box

      345

    • Honesdale

    PA

    18431

    TM

    or  1997 Lucasfilm Ltd. Title and character and place names protected by all applicable trademark Jaws.

    All Rights Reserved.

    Used

    Under Authorization.

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    Introduction

    Introduction

    Th e

    battered Millennium Falcon is on e of

    th e most

    recognizable

    elements

    of the

    Star Wars

    saga. From th e

    beginning,

    th e Falcon an d

    he r charismatic

    captain

    captured

    ou r

    imaginations. When Galaxy Guide Six:

    Tramp Freighters

    debuted in 1990, players of

    th e Star

      rs Roleplaying Game got a chance to take to th e

    stars in

    their

    own

    tramp

    freighters,

    an d

    took

    to th e

    idea in droves.

    StockShips

    filled with

    deckplans and stats

    for a host

      vessels

      some

    familiar, some n ew) , is a

    supplement

    for players

    and gamemasters

    alike. Used in conjunc

    tion with

    Tramp Freighters an d Platt s Smugglers Guide

    Stock Ships p ro vi des y ou r g ro up wit h every th in g it

    n ee ds l or

    a sol id

    an d

    detailed smuggler s campaign.

    Naturally, th e

    stock

    s hi ps pres ente d herein are as

    useful.to other

    Star Wars

    campaigns. Just about

    every

    g ro up h as a t least on e freighter handy.

    Using   is   ook

    The ship entries

    are presented in a consistent four

    page format.

    Th e

    first page of e ac h e nt ry profiles

    th e

    stockship

    with a

    description

    of th e line,

    companyand

    performance of t he s hi p in

    th e

    galactic market.

    Th e

    seco nd and t hi rd pages leature th e deckplans of th e

    ship, along with

    t he s t at s

    for

    th e stock

    version of th e

    ship.

    The f ou rt h p ag e p ro vi des a sample ship

      complete

    with a history

    an d

    in some cases a crew) based

    on

    th e

    stock

    version of

    th e

    shi p. Many of

    these shi ps h av e

    been

    modified in some manner. Here ar e

    th e

    catego

    ries presented for each

    sample

    ship:

    • History. This

    section

    details th e background of

    th e

    sample ship-who

    ha s

    owned it, where

      ha s

    traveled,

    an d

    who knows about it.

    • Modifications. Any non-stat modifications d on e t o

    theshipby

    past crews

      orstat modifications thatneed

    explaining) ar e mentioned here. Smuggling compart

    men ts and alt er at io ns t o

    th e

    life

    support

    systems

    to

    favor certain alien species ar e examples of non-stat

    modifications

    • Legacies. Legacies ar e things about a s hi p t he play

    er s probably don t know about when they acquire it.

    Thi ng s like

    super-secret smuggler compartments,

    booby

    traps left b y prior crews, or th e fact t ha t t he

    ship in

    question

    is so infamous in

    certain quarters

    it

    will be blasted

    on

    sight by Imperials, Hutts, o r s om e

    other

    powerful party.

    • Custom Stats.   th e

    ship has been

    significantly

    upgraded, its

    stats

    will

    probably

    differ from

    those

    of

    th e

    original

    stock

    ship.

    Players

    can u se

    either the stock ships or on e   th e

    sample

    sh ip s a s

    th e

    vessel

    their

    characters

    use to

    roam th e galaxy. Many templates start a character

    off

    with a ship of some

    sor t, and

    all t he s hi ps

    presented

    within these pages ar e sui tabl e for g ame play, pr o

    vided th e

    gamemaster has

    no objections.

    Gamemasters

    ca n

    alter th e

    ships

    a b it b ef or e p ass

    ing

    t hem o n

    t o t he

    characters,

    stock or

    not. Unless

    th e

    characters buy a brand-new ship,

    th e ship

    they have

    might have a legacy or two attached to it. Feel free to

    pick

    an d chose

    among

    th e

    legacies presented in this

    book when configuring

    th e

    players ship, or

    come

    up

    with

    your

    own. It is

    important

    that th e players be

    ignorant of

    these

    legacies

    when

    they start out.

    Th e

    fun

    is discovering these hidden eccentricities as play

    p ro gr esses, an d

    wondering

    what

    else lurks in th e

    wings.

    Naturally,

    such

    things as

    past

    crews

    an d

    legacies

    ca n

    all serve as

    adventure

    hooks. One never knows

    when a past owner may come back into th e picture, or

    some

    hidden

    aspect of

    th e

    ship reveals itself-for

    good

    or

    for

    ill

      if

    t he c ha ra ct er s a re

    a little slow in

    discovering that

    secret

    compartment filled with spice,

    have a thorough Imperial

    inspector

    find it for t h e m

    they ll

    have

    a new compartment

    to us e

    in the future,

    bu t first they have to explain themselves to th e inspec

    to r

    an d his squad of

    attentive-and

    well

    a r m e d

    stormtroopers).

    Th e

    gamemaster can also

    us e th e

    sample

    ships

    an d

    their prior crews as

    allies

    or

    rivals of

    th e

    characters

    especially if

    they

    do

    much business

    with smugglers

    an d

    spacers. In this case, simply generate a few no n

    player

    characters, and

    you re good

    to

    go.

    Finally, th e deckplans in this book have been scaled

    so you

    ca n

    enlarge

    t hem o n

    a photocopier

    to th e

    scale

    used

    in

    Star WarsMiniatures Battles.

      See

    each

    deckplan

    for th e

    percentage

    of enlargement you n ee d t o us e to

    achieve t he prope r scale).

    Modifications

    T he s toc k

    ships in this book ar e exactly t t-

    stock,

    just

    as they look right ou t   th e factory. Butfew

    ship

    crews

    leave their

    ships

    like that for long. Some

    tweak

    or replace th e

    engines

    t o g et

    more

    speed

      an d

    1 >

     t r

    Wars

    Stock Ships

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    Introduction

    thus

    better contracts). Others may

    boost

    th e shielding

    or a dd w ea po ns to defend ship and crew against

    pirates

    an d other

    d an ge rs e nc o un te re d

    in th e

    spaceways. Captains with a cheerful disregard for

    th e

    law

    enhance

    their ships in

    other

    ways-by adding

    illegal weapons, military-grade

    sensor

    packages

    or

    secret smuggling compartments,

    The

    players

    may

    likewise desire to augment

    th e

    factory capabilities of their ship. See Chapter Eight of

    Galaxy Guide 6: Tramp reighters for rules on ship

    modifications. In addition, a number of ship modifica

    tions are described throughout Pirates

    and

    Privateers

    Alternatively,

    th e

    game

    mas te r c an start th e

    charac

    ters of with on e   1 th e sample ships, a s dis cuss ed

    earlier.

    Ship Features

    Ships come with a wide variety of features and

    options. Here is an overview of some of

    th e most

    common

    areas

    found on a

    stock

    freighter. When exam

    ining

    th e

    deckplans

    and

    keys of

    each

    ship, you can

    refer back to here for details on

    each

    section.

    Airlock.

    Th e

    airlock allows crewmembers to cycle

    in

    an d ou t

    of

    th e ship

    without compromising its envi

    ronment. In cases where cargo or personnel mus t be

    transferred from

    th e

    ship in a vacuum, umbilical pas

    sageways a re r un from th e adjacent ship

    or

    docking

    array to

    th e

    ship s airlock.

    Armory.

    The a rmory

    is a

    s trong room w he re th e

    ship s complement

    ofweapons is stored. Thewalls ar e

    linedwith reinforced armor plating

    to

    protect

    the r est

    of t he s hi p against accidental detonation

    or

    weapon

    discharges. Most

    armories

    also

    come equipped

    with

    complexlocks so the weapons can be secured (usually

    only

    th e

    captain

    ha s th e

    key

    or access

    code). On many

    ships, passengers and crew ar e not permitted

    to

    carry

    weaponswhile aboard-a preventive measure against

    mutiny an d piracy.

    Brig.

    Th e

    brig is a reinforced

    room

    which

    ca n

    be

    locked from

    th e

    outside.

    It ha s

    few amenities; a

    bench

    and a small refresher. Manybrigs feature hidden cam

    eras

    and

    microphones. On most ships, only th e cap

    tain ha s th e keys to th e brig.

    Crew

    Cabin. Usually a small spartan

    room

    contain

    ing a bunk, a footlocker,

    and

    sometimes a small com

    puter

    station

    for each inhabitant. Most crew cabins

    hold two to four crewmembers . On ships with small

    crews, a

    crewmember

    may

    be

    fortunate enough

    to

    have a

    room to

    himself.

    Captain s Cabin. The largest personal space on

    th e

    ship.

    The captain s

    room usually

    ha s

    a bit more per

    sonality than the other cabins, containing not only a

    bunk, footlocker, and desk, bu t often also mementos of

    past adventures and small touches from th e captain s

    homeworld   such as art , rugs and so forth). Some

    captains prefer to take

    th e room

    closest

    t o t he

    escape

    pods.

    Cargo Hold. Th e cargo hold is on e of the most

    important

    areas of a freighter, for obvious reasons.

    Most holds are large reinforced rooms with plenty of

    exposed

    ribs, sockets,

    an d

    tie-offs to secure cargo.

    Life

    support systems to th e hold can be shut of during

    flight

    to

    conserve energy. More sophisticated

    holds

    have atmospheric controls which allow th e crew to

    alter

    th e

    temperatureand

    gravityindependentlyof

    th e

    rest

    of

    th e ship

    (altering

    th e

    gravity is of

    great

    us e

    when loading or unloading cargo). Most captains own

    a loading droid

    or

    a small repulsorsled to getcargo on

    and of th e ship.

    Cockpit/Bridge.

    The

    nerve center of

    th e

    ship,

    th e

    cockpit contains all of th e controls needed to fly th e

    s hi p a nd

    monitor its

    many

    systems, from life

    support

    to power routing.

    In

    many cases, a ship s external

    w ea pons c an be

    operated remotely from

    th e

    cockpit.

    Typical cockpit configurations feature a pilot s sta

    tion a co-pilot s station a communications terminal

    shield

    and

    weapons control,

    and

    an astrogation com

    puter.

    Common Room. Th e

    open

    space shared byof -duty

    crewmembers and passengers. This space is often

    kept clearwhen no t in us e (and on some ships doubles

    as th e loading baywhen inport). Comfortablecouches

    and entertainment features ar e common features of

    th e

    common room. Of th e latter, holo gameboards and

    vidscreens rankas themost popular recreational items.

    On

    more

    luxurious vessels (especially

    those

    catering

    to passengers), th e common room might be called a

    lounge instead-and of er more options, like sabacc

    tables

    an d

    a

    wet

    bar.

    Engine Room. Th e engine

    room a buts th e

    engine

    pods

    an d control systems. From here,

    th e

    heavy-duty

    machines

    an d

    motors which drive

    th e

    ship ca n be

    serviced. Complex repairs usually require external

    access to

    th e

    engines, bu t simple repairs an d diagnos

    tics can b e

    performed effectively in

    th e

    engine room.

    Some ships lack an engine room proper, and servicing

    is

    done

    viavarious

    access

    panels

    situated throughout

    th e

    ship.

    EntryRamp. Theentry ramp is

    th e

    main entrance

    to

    th e ship, usedwhen th e ship is grounded. In freighters,

    th e ramps leads to th e loading ba y

    or

    a main cargo

    hold.

    In

    smaller ships, i t

    ma y

    simply lead

    to

    a main

    hallway

    or

    vestibule. Theentry rampis largeenough to

    a c co m m od a te s ta n da r d- si z ed

    transport carts,

    loadlifters,

    and

    crates. Most ships with a

    separate

    airlock do not have an airlock as part of

    th e

    main entry

    ramp, though bulkhead

    d oo rs may

    seal

    th e ramp

    space from other

    parts

    of th e ship.

    Escape

    Pod. The

    escape

    po d

    is

    an

    emergency mea

    sure found on nearly everyspace-faringvessel. Should

    th e

    ship suf er catastrophic malfunction

    or combat

    damage, th e crew c an e s ca pe t he doome d s hi p via th e

    pods. Ideally, there are sufficient pods to evacuate th e

    entire crew and all passengers, bu t many captains

    ta r

      ars

    Stock Ships

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    tempt disaster by over-birthing

    their ships or

    b y re

    moving

    escape

    p od s t o install more cargo space.

    External C ar go P od . So me ships

    come

    standard

    withexternal cargopods. while

    others

    include them

    as

    an option or aftermarket add

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     h pter   ne

    antillian Short auler

     antillian Short auler

    Th e Lantillian Short Hauler-a rugged, well-engi

    nee

    re d craft-was

    originally designed for affluent re

    tirees

    interested

    in piloting a

    pleasure

    craft

    bu t

    no t

    in

    paying th e exorbitant price

    commanded

    by a star

    yacht.

    Th e

    Short Hauler was developed by a team of engi

    neers working for Lantillian ShipWrights. Th e design

    team

    was led by Engineer Shil Tervo, a friend

    an d

    collaborator of Walex Blissex   th e designer of th e

    Victory class Star

    Destroyer .

    Ironically, Lantillian ShipWrights

    intended

    to fash

    ion a freighter

    to

    compete with

    th e

    wildly

    successful

    models produced by

    th e

    Corellian Engineering Corpo

    ration. Instead,

    th e

    small shipbuilding firm produced

    on e of th e first luxury

    pleasure

    craft that was still

    within th e financial reach of th e average citizen.

    Shortly after

    th e

    Battle

    of Yavin,

    Lantillian

    ShipWrights was a bsorbe d by TaggeCo.

    Th e

    new par

    e nt c om pa ny

    fired many of

    th e

    designers

      though

    Tervo eventually found

    work

    with Kuat Drive Yards

    and d ev el op ed many of th e key subsytems for th e

      clipse classStar

    Destroyer project .

    The Short

    Hauler

    GXl

    is th e basic model available,

    equipped

    with a civilian-grade

    turbolaser

    cannon,

    modest shielding, a Fabritech  Y4 Sensor Suite, Cybot

    Galactica NavMaster

    navigational

    c om pu te r, a nd

    Lantillian ShipWrights Class Four sublight engines.

    In

    addition, th e Short Hauler possess a number ofameni

    ties: a well-designed galley, a holotheater

    an d

    fairly

    large living

    quarters.

    One complaint is

    common

    among Short Hauler

    captains:

    th e

    landing

    gear assembly

    is extremely com

    plex

    an d

    is prone

    to

    malfunction unless maintained

    regularly. Dust,

    co rr osio n and

    o th er s uc h obstruc

    t io ns can

    prevent

    t he gea r

    from retracting

    or

    deploy

    ing

    properly

    and,

    since th e

    dissolution of Lantillian

    ShipWrights, p ar ts a re difficult and expensive to

    locate.

    While

    th e

    Lantillian

    Short

    Hauler

    n ever t oo k

    th e

    freighter market by storm, it ha s performed well as a

    cargo vessel. A

    number

    of

    enterprising

    smugglers

    an d

    shippers have purchased the inexpensive

    an d

    reliable

    vessels an d

    modified

    t he m t o

    s erve a s cargo haulers.

      y removing

    amenities-such

    as the holotheater

    an d adding

    cargo bays,

    Short

    Haulers

    ar e

    effective

    freighters. However, m os t s hi pp er s a ug me nt th e

    vessel s shielding an d weaponry, as th e stock Short

    Hauler possesses

    inadequate

    defenses against

    pirate

    attack.

    t r

    Wars

    Stock Ships

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      hapter  ne Lantillian Shart Hauler  hapter  ne Lantillian Short Hauler

    Deckplan Key

      Cockpit

    a. Pilot s Station

    b. Co pilot s

    Station

    c. Sensors Communication

    Station

    d. Shield

    Operator s Station

    2

    Vestibule

    e. Entry/Exit Elevator

    3.

    Captain s

    Quarters

    4.

    Main Computerand Life Support Control

    S

    Common

    Room/Crew Lounge

    6 Crew Quarters

    7 Refresher

    8 Zero G Relaxation Chamber

    9.

    Holotheater

    10.

    Galley

    11.

    MedicalBay

    12.

    Airlock Access

    Hatch

    13.

    Access to Gun Turret

    14.

    EngineeringSection

    IS. Hyperdrive Engines

    16. Sublight Engines

    17.

    Repulsorlift Engines

    18.

    Stabilizers

    19.

    Co pilot s Quarters

    20. Foyer/Entry Area

    21.

    Entry/ExitElevator

    22.

    Access t o E s ca p e Pod

    23.

    Storage Cargo

    Hold

    Craft: Lantillian ShipWrights

    GXl

    ShortHauler

    Type:Pleasurecraft

    Scale: Starfighter

    Length:  7 meters

    Skill: Space transports: Lantillian Short Hauler

    Crew:  ; skeleton 2/+5

    Passengers: 6

    Cargo Capacity: 8 metrictons

    Consumables: I month

    Cost: 20,500  used only

    Hyperdrive Multiplier: x2

    Hyperdrive Backup: xl2

    NavComputer:Yes

    Maneuverability: 10

    Space:4

    Atmosphere: 280; 800kmh

    Hull:

     

    Shields:

    1

    Sensors:

    Passive: 1

    Scan: 25/10

    Search:

    4 2

    Focus: 2 2

    Weapons:

    Laser Cannon

    Fire rc Turret

    Crew: 1  can befired by

    pilot

    or co pilot.  5

    to difficulty

    Skill: Starshipgunnery

    Fire

      ontrol

    SpaceRange: 1 3 12 25

    Atmosphere Range

    100-300/1.2/2.5

    km

    Damage:  D

    ••

    ••

    ••

    ••

    >--- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - s - t -a -r - -a -r - s -S - t -oc -k -Sh - j -p -s - - - - -S - t a -r - -a -r - s -S - t o -c -k -S -h - j

     p s

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    Chapter One

    Lantillian

    Short Hauler

     h

    ovo hisper

    History: The

    Nova Whisper

    h as h ad a checkered his

    tory. Originally

    purchased

    by Tev Driscull, a Corellian

    commodities shipper, th e

    Nova Whisper

    was seized by

    th e

    privateerDharus

    near

    Elshandruu Pica. After modi

    fying th e ship with sensor

    stealth

    devices and upgrad

    ing th e

    Whisper s

    weaponry, Dharus used th e craft as

    an

    assault gunboat during raids.

    After a few months, th e

    Nova Whisper

    was captured

    by

    CorSec

    and seconded

    to that agency s vehicle pool.

    CorSec officials determined th at th e

    ship

    would be

    ideal for sti ng operations against smugglers and pi

    rat es a nd left many of th e

    Whisper s

    illegal modifica

    tions in place. Itwas

    reasoned

    that a legitimate smug

    gling vessel would be less likely to trigger th e suspi

    cions of target criminals.)

    While on loan to a joint CorSec-lmperial taskforce,

    th e vessel s pilot-an Alliance sympathizer named

    Delt

    Nerris-hijacked the

    vessel

    and turned

    it

    over

    to

    th e Rebels. Alliance forces on Asher III used th e

    Nova

    Whisperas

    amedical transport until th e Empiretracked

    down and destroyed

    most

    of

    that

    Alliance cell, just

    prior

    to th e

    Battle of Hoth.

    The

    Nova Whisper

    was spirited away from Asher

    III

    by Lernik De Yago, a Rodian arms

    merchant

    who dealt

    with th e Rebels from t im e to time. As th e Empire

    move d in t o

    destroy the

    Alliance insurgents, De Yago

    stole th e craft and escaped. In

    order

    to recoupsome of

    his financial

    losses-the

    Empire seized th e Rodian s

    armsshipment before he received payment-De Yago

    sold th e craft

    to

    a shi p dea le r on th e merchant station

    Bazaar

    The ship dealer stripped th e

    Whisper

    of many

    of

    he r

    more

    exotic modifications

    and

    placed

    th e

    craft

    on th e auction block.

    Modifications:

    There ar e

    two secret smuggling com

    partments

    that have bee n shielded against stealth

    on e in th e engineering spaces and

    on e

    in th e

    starboard

    repulsorlift. In addition, th e ship

    ha s

    been equipped

    with a pair of concealed concussion missile launchers

      located in th e aft quarter of th e ship).

    T he s hi p s

    sensor a rray has been upgraded

    an d

    now possesses

    military-grade detection capability and terrain-follow

    ing scanners. Finally, th e ship s laser cannon has been

    replaced

    with a forward-firing ion cannon.

    Legacies:

    The

    Nova Whisper

    is well-known

    to

    CorSec

    an d

    Imperial officials. Whenev er an Imperial customs agent

    or CorSec officer boards th e vessel,

    he

    or

    sh e

    identifies

    th e Nova Whisper

    on a suc ce ssful M oderat e

    law en-

    forcement

    roll.

    • Lernik De Yago

    didn t j us t

    sell th e vessel. Realizing

    that th e Imperials ha d nearly caught him, he

    coded

    a

    series ofcredit-account

    access numbers

    into

    asubrou-

    tine of th e nav c om pute r, del et ing them from his

    personal datapad.   In

    th e

    e ve nt of his c ap tu re , the

    Imperials would

    not be

    able to find an d sei ze his

    illegally gained wealth.) Characters who make a suc

    cessful Very Difficult

    computer programming/repair

    roll realize that

    there

    is something hidden in th e na v

    computer. The characters discover th e access code

    numbers

    automatically if

    theyattempt

    t o plot a

    course

    to th e Noquivzor system.

    • The Novo Whisper

    CrilfI::

    Modified Lantillian ShipWrights

    eX l Short

    Hauler

    Type: Former cargo-hauler/pirate vessel

    Scale: Starfighter

    Length:  7 meters

    SkIll: Space transports: LantllIlan Short Hauler

    Crew:  ; skeleton 2 5

    Passengers: 6

    Cargo Capacity:

    105

    metric

    tons

    CODsumables: 1 month

    Cost: 50,500 Black Market only)

    Hyperdrlve Multiplier: xl

    Hyperdrlve

    Backup: xlO

    Nav Computer: Yes

    Maneuverablllty: 2D

    Space: 6

    Abnospbere: 330; 950 krnh

    Hull: 40

    Sblelds: 20.2

    Sensors:

    Passive:

    2

    Scan: 40 10

    Search: 60 20

    Focus:

    3 30

    Weapons:

    Io n Cannon

    Fire

    Arc:

      ront

    Crew:

    1   can be fired by pilot or co-pilot,  5 to difficulty)

    Skill:

    Starship gunnery

    Fire

    Control: 20

    Space Range: 1 5 20 45

    Atmosphere

    Range:

    100-500/2/4.5 km

    Damage: 40

    Two Concussion Missile

    Launchers

      fire-linked, retractable

    Fire Arc:

    Back

    Crew: 1 c a n be fired by pilot or co-pilot)

    Skill:

    Starship gunnery

    Fire

    Control:  D

    Space Range: 1 2 8 15

    Atmosphere Range: 100-200/800/1.5

    krn

    Damage: 60

    Game Notes:

    Concealed smuggling compartments:

    Th e

    Nova Whisper s smug

    gling

    compartments require

    a Very Difficult

    search

    roll to physi

    cally detect.

    Sensors

    c an only detect the compartments  on a

    Difficult roll. The compartments

    c an hold five c ubic meters of

    cargo.

    Terrain following sensors: The

    TFS

    system scansthe

    surrounding

    terrain an d provides th e navigational controls with additional

    data.This gives

    th e

    pilot   10 to

    space transporls

    rollswhen flying

    at

    an

    altitude of 50 meters or lower. Failure to make a Moderate

    space

    transporlS roll when flying this close t o t he ground indi

    c a te s t ha t t he pilot ha s lost

    control and crashed.

    < 1

    Star

    Wars

    Stock

    S h ip s

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      hapter Two Storwind c1ass Pleasure

      acht

      torwind class leasure acht

    Kuat Drive Yards Starwind class

    Pleasure

    Yacht is

    based

    on a light freighter design originally

    intended

    to

    challenge Corellia Engineering s

    popular

    YT series.

     n

    mid-design,

    th e

    craft was altered

    to

    compete with

    Hyrotil s Crescent class luxury cruisers.

    Th e

    attempt was

    moderately

    successfu l. With a

    pricetag that

    is five times

    that

    of

    th e

    Crescent dass

    th e

    Starwi nd is t ru ly a s pac e yac ht that is a rich being s

    trophy. However, unlike th e Crescent class light

    freighter,

    th e

    Starwind class vessels tend

    t o a pp ea l

    mor e t o those

    with

    more ready credits than common

    s ns

    While

    th e

    Starwind class has a stronger hull than

    most ships constructed

    for civilian recreational use,

    its sublight engines ar e underpowered, its

    power

    sys

    tems

    ar e

    ill-equipped

    to

    be adapted

    to

    even

    t he m os t

    common

    modifications-such a s l as er

    cann on s an d

    stronger

    shields-and must

    frequently be

    replaced

    with another

    p ow er system sho ul d

    an y

    upgrades

    be

    desired. Further, the ship s architecture is such

    that

    virtually

    an y

    upgrade

    performed

    will cost either pas

    senger

    or cargo

    space.

    In fact, manyof

    those wh o

    make

    their

    living building

    or

    working in

    starships sa y t ha t th e

    only thing

    th e

    Starwind

    ha s

    go ing for it is i ts r ev ol ut io nary escape

    pod.

     n

    order to protect their wealthy buyers from

    potential kidnappingbypirates,

    K Y

    engineers

    adapted

    th e technology used for th e detachable cargoholds of

    th e

    Star Galleons.

    Th e

    escape po d of

    th e

    Starwind class

    ca n

    be jetti

    soned

    while

    th e

    ship is in hyperspace

      where

    it imme

    diately-and roughly-reverts back into realspace).

     f th e pod

    is

    released

    in n or mal

    s pa ce , it

    starts

    performing random

    hyperspace

    jumps once an

    onboard, automated na v computer   using software

    licensed from Industrial Automaton)

    ha s

    guided th e

    po d

    to t he n ea re st

    well-traveled

    spacelane.

    A s ub

    space

    transceiver

    broadcasts

    automatically

    on

    both

    commondistress channelsand on select high-priority

    military frequencies. Res cue vessels a re t he n able

    to

    converge on t he e sc ap e p od

    an d

    retrieve it between

    j umps. Thi s f eatu re of th e stock Starwind is ye t an

    other

    of th e privileges

    that

    money can buy.)

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      hapter Two Starwind c ass  leasure acht   hopter Two Starwind class  leasure acht

    < f 1G>

    tar   ars

     to k hips

     ta r  ars

     to k hips

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      hapter Two

    Storwind c1ass

    Pleasure Yacht

    The

    Firerider

    History:

    The Firerider

    was well known in

    th e

    Mid-Rim

    regions.

    It

    was a yacht for hire, a vessel available for

    up-and-coming business executives

    or

    others

    who

    needed

    to

    entertain important

    clients

    or

    superiors

    in

    style bu t who were unable

    to

    own their ownyacht.

    The

    vessel s owner

    and

    captainwasa Twi lek namedSerdo.

    Known

    an d

    respected as a

    trustworthy and

    dutiful

    being, Serdo actually used his business of renting his

    s hi p a s a cover for a lucrative spice-smuggling opera

    tion;

    customs

    officials rarely boarded

    th e Firerider

    and

    hardly ever bothered to inspect he r cargo (as

    they

    didn t

    want to risk inconveniencing a

    Moff,

    powerfui

    business executive or high-ranking military official).

    Serdo

    made

    his fortune, however,

    and

    decided to

    retire

    to

    a quiet

    Outer Rim

    world. He sold

    th e Firerider

    to

    Fizzi sSlightly Used Ships

    on

    Trevi IV. Sofar, no

    on e

    ha s

    bought

    theFireriderfrom th e

    Bith used shipdealer.

    Modifications: Serdo

    wasn t

    much for tooling

    around

    with his ship. Since protecting his passengers was a

    high priority, however,

    he

    did have his shields up

    graded

    an d

    added

    an ion

    cannon

    from a Koensayr

    Y

    wing.

    Legacies: Unbeknownst to Fizzi or Serdo, a virus lies

    dormant in th e Firerider s

    navigational computer, like

    a forgotten landmine

    that

    is waiting for

    someone

    to

    s te p o n it.

    On on e of th e l as t runs performed by Serdo, his

    wealthy

    passengers

    were targeted by Imperiallntelli

    gence for assassination.

    The

    passengers were

    high-

    placed Rebel sympathizers from Coruscant,who were

    travelling in

    th e

    Mid-Rim,

    and

    it

    served

    th e

    purpose

    of

    th e

    Assassinations Branch

    to

    make

    their deaths

    look

    like

    an

    accident.

    Th e

    virus is

    se t

    to

    act ivate when a

    specific

    se t

    of hyperspace

    coordinates

    a re e nt ered

    into

    th e

    computer, an d it will then spread

    throughout

    th e ship s

    computer

    systems and shut the ship

    down,

    leaving it without power, communications, propul

    sion, an d life support.

    The

    virus

    h as b ee n

    constructed in such a fashion

    that

    even

    th e most

    skilled mechanic

    or programmer

    will have

    to

    get lucky in

    order

    to not mistake th e

    general

    systems

    failure it

    c au se s a s

    anything bu t a

    series of unfortunately timed malfunctions.

    Should

    th e

    virus

    be

    triggered, two Very Difficult

    space transport repair and

    on e Heroic

    computer pro-

    gramminglrepairskill

    rolls will

    be

    needed

    to

    repair

    th e

    ship. Even then, only minimal life support

    an d

    engine

    power, as well as back-up hyperdrives will be on-line.

    It will take

    2D+2

    days

    in dr y

    dock to bring

    th e Firerider

    back to full operating capacity.

     h

    Firerider

    Craft: Modified Kuat Drive Yards

    Slarwind

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      haprer Three

    Z 1 Seeker

    Z 1 Seeker

    The Z IO Seeker was originally designed and mar

    keted as a scouting/trade vessel, ideal for inexpensive

    expeditions into unexplored

    space.

    Because it

    didn t

    take off in

    that

    market, Starfeld Industr ies sold it

    elsewhere,

    and

    Z-lOs

    ca n

    now

    be

    found pulling

    dutyas

    small courier ships, high-speed delivery freighters,

    reconnaissance scouts,

    and

    blockade runners.

    Th e Z-10 s

    superior

    agility, high

    realspace and

    hy

    perspace speed and low crew overhead make it an

    excellent choice for enterprising traders trying to

    maintain a tight schedule

    and

    avoid navigational

    and

    predatorydelays. In addition, theZ-1O hasan excellent

    sensorpackage,originally intended for th e

    ship s

    scout

    ing mission, bu t equally useful

    t o t he

    customers in its

    new niche markets.

    The ship is hardly without flaws, however. Economy

    ofdesigndictated that theonlyweapon, an autoblaster,

    run its targetingsubroutine off thesensorpackage. If th e

    sensor package is disabled,

    th e

    gun loses all fire control,

    and if the guns ar e damaged, the sensor package tends

    to shut down

    due

    to targetingcomputer feedback. This

    is compounded by th e mediocre hull strength and lack

    of

    shield generators. The Z 0isnota combatvesseland

    best deals with trouble by avoiding it.

    Th e Z lOis what engineers refer to as a tight

    design

      i t

    makes

    th e

    most of

    th e

    space available and

    runssmoothly

    when regularlymaintained by qualified

    professionals using

    recommended parts.

    In

    other

    words, it s fussy, breaks down

    if

    not habitually

    tended

    to, is difficult to repa ir with substitute

    parts

    and

    doesn t take modification easily; perfect for keeping

    scouts fromwanderingoffwith property.This is aggra

    vated

    by th e ship s relianceon rare parts-notably th e

    Miradyne ReS computer system. Miradynewent ou t of

    business two

    years

    after

    th e

    Z IO was released,

    and

    parts ar e increasingly rare. The BlasTech Prm-3 weap

    on s

    system is

    almost

    as proprietary, although th e

    Novaldex

    JV 7

    ion engines ar e only moderately un

    common.

    TheZ-1O cargo pods

    ar e

    ofstandard Starfeld design;

    two main

    pods

    slung off th e fuselage carry th e bulk of

    th e

    cargo-20

    tons to each pod. An additional five

    tons

    ca n

    be

    carried in

    th e

    main body.

    The pods can be

    jettisoned from

    th e

    cockpit

    to

    increase s pe ed a nd

    maneuverability; many

    couriers

    operate using only

    th e small main body

    cargo

    bay.

     

    t r   rs

    Stock Ships

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    ChapterThree:

    Z-10

    Seeker Chapter Three:

    Z

    0 Seeker

    Craft:Starfeld Industries 2-10 Seeker

    Type:Small scouting vessel

    Scale: Starfighter

    Length: 20.3 meters

    Sk111: Space transports: Z-10 Seeker

    Crew: 1

    Crew

    Skill:Varies. typically 3D-50

    Passengers: 2

    Cargo

    Capacity:

    45metric tons

    CODsumables:2

    months

    Cost:86,000 (new), 69.000(used)

    Hyperdrive MulUplIer: xl

    Hyperdrive

    Backup: x12

    Nav

    Computer:

    Yes

    Maneuverability:

    3D

    Space: 7

    Atmosphere: 350; 1 000 kmh

    Hull: 30

    sensors:

    Passive

    2 1

    Scan: 40/10 2

    Search:

    65 2

    Focus: 3 3

    Weapons:

    Autoblaster

    Fire

    Arc:

    Front

    Skill: Starshlpgunnery

    Fire

    Control:

    20; 00

    if sensors

    inoperable

    Space Range: 1 3 10 20

    Atmosphere

    Range: 1Oll-J00/I/2

    km

    Damage:

    3 ·

    Game Noles: All difficultynumbersto modify the

    Z-I 0

    add

    ..

    10.

    WithoutcargopodsSpaceincreases

    ..2 and Maneuverability increases10

    .

    1.

    ••••• ••••••

    •••••••••••

      I I . ~ ~ ~

      iiil

    DeckpIQ.

    Key

    1.

    CockpIt

     

    a. Pilot/Gunner Station

    b.

    Co-pilot/NavigationStation

    2. Galley

    3. Ventral AutoblasterAccess Hatch

    4. Storage

    5. Refresher

    6. Bunks

    7. EntryRamp

    8. Cargo Bay

    9. Engineering Crawlspace

    I

    w , , ~ ,

     

    Pod,

    1

     

    II

    II

    I

    II

    -

      u ~ 1

     :

    II

    II

    Co

    II

    II

    I

    I

    II

    II

     

    -

    II

    II

     II

    1 iI t=

    ==

    1[1]

    ...11-(:1

    I

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    II

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    '

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      II

    II

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    .1

     

    Dl i l

    I

    .1 I

    III

     =:l

    I

    III

     

    I

     == ~ ~ . III

    ==

    i i i i

     

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    ,

    .

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    I

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    I1J

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      .

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    m

     

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    I

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    I

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    III

    == .

     

    I

    I

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    I,

    I

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    1=

    I

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    .  

    i

    ,

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    ,

    II

    II

    II

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    n

    II

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    II

    II

    < . ~ : .

    t r Wars Stock

    Ships

     t r Wars

    StockShips

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    o

    Chapter Three:

    Z

    Seeker

     e shift unner

    History: Th e

    Redshift Runner

    is on e of

    th e

    fastest

    commercial sh ip s o n r eco rd with BoSS

    Th e

    Runner is

    owned

    a nd o pe ra te d

    by

    a Corellian

    cap tain n amed

    ElgaArbo. Elga specializes in high-speed delivery,

    an d

    to

    shorten her

    transit time bought a second hand Z-I0

    Seeker from a down-and-out independent

    scout.

    Elga

    leveraged herself to th e gills reworking th e Redshift

    Runnerinto th e fastest

    ship possible. She

    operatedthe

    Runner with t he assi st ance of her co-pilot, Maceb

    loodsen

    a skilled starship mechanic from Demar.

    To

    do

    this, Arbo

    ha d to borrow

    from an

    unsavory

    business

    owner named Gydio Lucone. Lucone s inter

    es t r ates w ere

    high, a nd he hop ed

    to pressure

    Arbo

    intosmugglingfor him. She resistedthisto her utmost

    an d wa s

    able to

    stave him off

    by

    meeting

    he r

    payments

    on time, every month until three months ago.

    Three months ago, Ar bo w as t hr ee d ay s late

    on

    a

    payment

    du e

    to an

    lmperial-ordered

    shutdown

    of a

    stopoverstarport. Lucone

    ha d

    been deeply frustrated

    by Arbo s

    ability

    to

    make

    her payments and

    took

    advantage

    of

    th e circumstance to

    seize

    th e

    ship. Arbo

    violently disagreed, an d after

    th e smoke cleared th e

    Runner was lifting off with Maceb a t th e controls and

    Elga

    seriously

    injured. Since then, th e

    Runner

    andcrew

    has evaded

    Lucone s goons

    an d hired

    guns. Lucone is

    far from rational

    about

    his operation and is willing to

    invest more in acquiring

    th e Runner t ha n t he

    ship is

    actually

    worth.

    Modifications:

    Th e Runner s primary

    modifications

    ar e to increase speed; th e

    cargo

    pods a re one-quarter

    size

    to

    decrease

    he r

    mass an d

    sh e

    ha s

    a

    very special

    hyperdrive surprise-an

    illegal

    xlj2

    drive in place of

    th e

    standard

    backup. The hyperdrive is expensive to

    operate

    an d only

    used

    in emergencies. This is where

    most of Arbo s

    borrowed

    m one y wa s s pe nt.

    Th e

    hyperdrive

    is disguised

    to

    l oo k like a

    standard

    Class

    One

    hyperdrive-an

    oddity, bu t

    no t

    questioned

    by

    local officials since th e

    Runner

    ha s a reputation for

    speed

    a

    reputation

    Arbo

    went ou t

    of

    her way to

    establish. Th e internal

    cargo

    compartment

    h as b ee n

    filled with additional

    passenger quarters to

    allow

    th e

    ship to

    double

    as a high-speed

    shuttle.

    Legacies:

    • Gydio L uc on e s ti ll

    wants

    th e

    Runner

    a nd h as

    pu t

    a

    20,000 creditreward for theRunner

    if

    returned ingood

    condition. Shipjackers.and

    shady

    bounty hunters

    ar e

    on

    th e

    lookout.

    • There is no external evidence

    that

    th e hyperdrive

    an d

    its

    b acku p h av e b een

    altered.

     

    a

    cr ew u ses

    th e

    hyperdrive

    unawares the astrogation

    difficulty is

    doubled

    because

    th e jump

    calculations rely

    on

    accu

    rate

    imputation of th e hyperdrive multiplier.

    • Redshi ft Runner

    Craft: Starfeld

    Industries

    2-10

    Seeker

    Type: Small

    scouting vessel

    Scale: Starfighter

    Length:

    20.3 meters

    Skill:

    Space

    transports: 2-10 Seeker

    Crew: 2

    Passengers:

    2

    Cargo

    Capacity: 20 metric tons

    Consumables:

    1

    month

    Cost: 120,000 actual), 60,000 asking)

    Hyperdrive

    Multiplier:

    xl

    Hyperdrive Backup: xl/2

    Nav

    Computer: Yes

    Maneuverability: 30+1

    Space:

    8

    Atmosphere: 350; 1,000 kmh

    Hull: 3D

    Sensors:

    Passive: 20/10

    Scan: 40 10 2

    Search: 65/2D

      ocus

    3/3D

    Weapons:

    Autoblaster

      ire

    Arc:

    Front

    Skill: Starship gunnery

      ire

    Control:

    20;

    00 if sensors

    inoperable

    Space Range: 1-3/10/20

    Atmasphere Range: 100-300/1/2 km

    Damage:

    3 1

    Game Notes:

    All

    difficulty numbers to modify th e 2-10 ad d  10

    Without cargo

    pods

    Space increases  2 an d Maneuverability

    increases 1D

    1

    ef s ta r rn a

    r-,.-S-t-o-ck-S-h-ip

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      hapter FourYT· 4

    YT· 4

    The rugged YT-2400 light transport easily piloted

    by a single pilot, was designed with the small-scale

    independent freighter captain in mind.

    While other new models produced by Corellian

    Engineering Corporation incorporate the latest tech

    nological advances the integrated systems of the YT-

    2400

    are

    at

    least 1

    years behind the times.While

    some

    spacers

    may

    view this

    as

    a disadvantage, t he very

    simplicity of these des igns is a strength in a

    stars

    hip

    which

    can

    be expected to t ravel far afield of well

    stocked repair facilities with a very small crew. Parts

    are

    easily found  since

    most are

    also used in much

    oldermodels like the venerableYT-1300 , and

    theship

    is easily maintained and serviced in the field.

    The

    YT 24 retains

    the

    distinctive

    saucer

    hull design

    of earlier designs e.g., the YT-1300 , but has many new

    features which improve on

    the

    classic design.

    It

    has

    a

    reinforced hull, which makes it more durable than pre

    vious models, and the stock engines

    are

    quite powerful.

    Theprimaryescape pod islocated immediatelyaftof the

    cockpit for easy

    access

    by the flight crew.

    There

    are

    number of

    standard

    optional packages

    available for the YT-2400-hull extensions, kits to

    convert the cargo

    holds

    into passenger space and so

    on ut

    most

    owners prefer to make

    their

    modifica

    tions using

    third-party

    par ts and kits, or

    adapt

    parts

    made for other types of ships.

    The

    YT-2400-built with a sturdy hull

    and

    plenty of

    expansionspace-is an excellentstartingpoint for cargo

    haulerswhowant to load theirshipdownwithenhanced

    weapons, shields, and various modifications of ques

    tionable legality.

    The most

    common modifications are

    upgrades to the weapon and propulsion systems.

    The

    YT 24

    has

    two hard points suitablefor

    weapon

    mounts on the

    top

    and bottom of the

    saucer

    hull. The

    stock model comes

    with

    a singe turret laser gun

    mounted on the upper hull, but more powerful weap

    ons can be mounted

    on both

    hard points. Eitherof the

    hard points

    may alternatively be used to mount a

    sensor dish.

    The

    YT-2400

    can

    accept

    starship

    engines designed

    for

    much

    largerships. More significantly, itsmountings

    can be

    easily modified

    to house

    military-grade en

    gines, a big selling point for certain independent cap

    tains

    with underground connections and a thirst for

    speed.

    Its holds, situated in the main hull, make excellent

    expansion bays for large sensor suites, weapons sys

    tems, shield generators and so on. Because the YT-

    2400 is so commonly modified in

    the

    inter ior, con

    structing

    hidden

    smuggling

    compartments

    is a

    simple

    matter.

    8

    tar   ars

    Slock

    Ships

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    hapter Four YT·2400

      hapter Four

    YT

    : 4

    -

    ---

    -

    -

    -

    -

    Gf

    Star

    Wars Stock Ships

    •••••••••••••••••••••

      -

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ _

    eckplan

      y Craft: CorellianYT-2400 Transport

    Type:Stocklight freIghter

    1 Cockpit Length: 21 meters

    2 Primary

     scape Pod

    Skill:Space transports:

    YT 2400

    transports

      Captain s Suite Crew:   ; g u n n e ~ s :

     

    ~ k e l e t o n : 1/ 10

    4 F t M t • C b· CrewSkill:Vanes wIdely

      Irs a

      t

    a In . Passengers:6

      SecondMates Cabm Cargo Capacity: 150 metric tons

    6

    iving Suite

    Consumables: 2 months

    7

    Galley

    Cost:

    130.000

     new .

    32.000

     used

    8 Head

    Hyperdrive Multiplier:

     

    Hyperdrive Backup:x 12

    9 Refresher Nav Computer: Yes

    10

    Turret

    Access Space: 4

    11 Primary Cargo Hold

    Atmosphere:

    480: 800kmh

    12 Secondary Cargo Hold

    ~ ~ ~ ~ ~ 2

    13 CabmA Sensors:

    14

    Cabin B Passive: 10 00

    IS. Cabin C Scan:

    25 ID

    16 MachineShop Search: 4 2

    17

    Engine Room Focus: 2 3

    Weapons:

    18

    Storage

    ~ r n n o n

    19 Secondary Escape Pod

     ir

    Arc: Turret

      rew 1

    Skill Starshipgunnery

    Fire ontrol

    Space

    Range: 1 3 12 25

     tmosph r Range

    100 300/1 2/2 5

    km

    Damage:4

    tar Wars Stock Ships

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    Cheprer Feur YT-2400

    The

    Lomborion rob

    The Lambarian rab

    History: The Lambarian rab was

    purchased

    from a

    Corellian Engineering Corporation

    dealer

    by

    Matas

    Havel. Havel was

    an

    honest trader who made regular

    runs from the Colonies to the Outer Rim.

      s

    his

    business thrived, he added supplemental cargo exten

    sions on

    the upper hull, and beefed

    up

    the shields to

    deal with the threat of

    Outer

    Rim pirates.

    Havel sold the

    ship

    alter three years to a boisterous

    captain named Finious Crab, who gave the

    ship

    its

    present name.

    Crab

    was

    anything

    but

    an

    honest

    trader-he promptly

    tore out most of

    the redundant

    systems and safety backups to make room for all the

    illegal modifications he made to the ship-transform

    ing it from a reliable by-the-book

    ship

    to a flying coffin

     albeit a very fast

    and stealthy

    one .

    Crab

    made

    quite a

    name

    for himself smuggling

    contraband goods into the Corellia system, and the

    Lambarian rab soon became infamous for slipping

    blockades

    and

    dodging

    customs

    craft as it

    made

    its

    Corellian runs.

    Ironically, Crab was

    done

    in not by the Empire or

    CorSec, but by his own

    sloppy

    maintenance

    habits

    during

    one

    of his runs, his life support failed,

    and

    the

      rab

    reverted

    from hyperspace

    near

    Eriadu with a

    frozen corpse at

    the

    helm.

    The

    ship

    was salvaged and resold to its current

    owners, Linx Mallicker and Fillio Androu, a pair of

    Wroonian smugglers who ply

    the

    Rimma

    Trade

    Route.

    Mallicker and Androu run guns and other weapons

    into

    the

    Core from

    underground

    manufacturing

    plants

    in th e

    Outer Rim Territories they

    avoid Corellia .

    Most of their customers are Imperial officials with a

    taste for illegal firearms, though they also supply a lew

    small Rebel cells with ordnance.

    Modifications: Most

     

    th e modifications done to th e

      rab

    are

    described

    in

    the

    accompanying

    ship stats.

    There

    are

    also

    two secret smuggling

    compartments

    installed by Finious which

    are

    used by the cu rren t

    crew. One is located under the deck

     

    th e hallway

    leading Irom the

    cockpit

    to

    th e

    saucer

    hull.

    The

    other

    is

    behind

    a false wall in

    one

     

    the

    external

    cargo

    pods.

    Legacies:

    The

    profile

     

    the

      rab

    has been

    lorwarded

    byCorSec

    to most

    Imperial civil

    and

    military

    databases.

    When

    ever

    a Imperial customs official boards

    the   rab

    roll

    his law enforcement skill.

    II

    he makes a Moderate roll,

    he recognizes the

    ship

    and givesit an intensive inspec

    tion-even if the

    characters persuade

    him they have

    no

    connection

    with its

    lormer

    owners.

    • Finious installed a small secret compartment which

    is located in the cockpit deck

    escape

    pod socket.

    Locating it requires a Moderate search roll while the

    escape

    pod

    is ou t   its socket  maybe for servicing or

    because

    it was used .

    No

    one

    has

    discovered this

    compartment in the years since Finious died. What

    contraband might he have hidden

    there

    belore his

    untimely death? Old Jedi relics? Maps

    supposedly

    leading to the lost Katana fleet? Blackmail

    papers

    to a

    now-great Moll?

    • Lambarian rab

    Craft: Modified Corellian YT-2400

    Transport

    Type:

    Modified

    light freighter

    Length:

    21

    meters

    Skill: Space transports: YT 2400

    transports

    Crew 2; gunners: 1 skeleton: 1/ 10

    CrewSkill: Varies widely

    Passengers: 6

    Cargo

    Capacity: 200

    metric

    tons

    Consumables: 2 months

    Cost: 130,000 new , 32,000  used

    Hyperdrive

    Multiplier:

    xl

    Hyperdrive Backup: x6

    Nav

    Computer

    Yes

    Space: 4

    Atmosphere

    480; 800 kmh

    Hull: 5D 2

    Shields: 2D

    Sensors:

    Passive: 3 1

    D

    Scan: 50/2D

    Sean:h: 70/3D

      ocus

    4/4D

    Weapons:

    Heavy ouble

    Laser Cannon

     ire   rc Turret

    Crew: 1

    Skill: Starship gunnery

      ire

    Control: 2D  OD if fired from cockpit

    Space Range: 1 10 20 25

    Atmosphere Range: 10

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      hapter FiveCorel/ian s·800 Light Freighter

    Corellian XS-800 Light Freighter

    The

    XS 8

    light freighter is one of

    the more recent

    designs introduced by Corellian Engineering Corpora

    tion. In many ways the X5 S is a smaller-scale ver

    sion of the

    corvette

    CEC developed for military use.

    The sublight

    and

    hyperdrive assembly is almost iden

    tical in design

    to

    the Corellian

    corvette though

    it is

    considerably smaller .

    The XS-800-unlike other freighters of its ty -

    was built with crewcomfort in mind.

    Quarters

    areeach

    equipped with a small refresher unit as well as

    an

    autochef and

    personal

    computer system. Each crew

    chamber is environmentally sealed

    and

    the gravity

    temperature

    and atmospheric

    configuration

    can

    be

    adjusted

    to sui t

    the individual crewer.

    In order to

    con

    serve

    space

    bunks fold out from the bulkhead making

    for small

    but

    comfortable

    quarters.

    XS 8 s are equipped

    with two escape pods

    that

    can

    each seat five people.

    In

    addition

    the

    cockpit is de

    signed to break away as a sealed module in the event of

    an explosionin space. By activatinga

    series

    ofexplosive

    bolts

    the

    cockpit

    chamber can separate

    from

    the

    hull

    and

    maintain internal life

    support

    for three days.

    The

    cockpit has no guidance system though an emergency

    repulsorlift allows

    the

    unit

    to

    land

    if

    it is pulled into the

    gravitywell of a planet. Once the cockpit

    has

    separated

    from

    the

    hlill

    the

    ship

    is essentially destroyed.

    < 1

     t r

      rs

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    Chapter Five: Corellian XS·800 Light Freighter Chapter Five: Corellian XS·800 Light Freighter

    Craft: Corellian Engineering Corporationxs aOo

    LightFreighter

    Type: Light freighter

    Scale: Starfighter

    Length:

    30.2

    meters

    Skill:Space transports

    Crew: 1

    to

    2 can coordinate

    Passengers:8

    Cargo Capacity:

    115

    metric tons

    Consumables: 2 months

    Cosl:37.500 new)

    Hyperdrive Multiplier: x3

    Hyperdrive Backup:

    xiS

    Nav Computer:Yes

    Maneuverability:

    2

    Space:6

    Atmosphere:330; 950kmh

    Hull:

    3D

    Shields:

    ID 2

    Sensors:

    Passive 15

    Scan

    30/10

    Search SO 3D

      ocus 2 4

    Weapons:

    Double

    lasercannon

     fire-linked

    Fire rc

    Front

    Crew 1

      kill Starshlp gunnery

    Fire

    Control

    Space Range: 1-3/12/25

    Atmosphere Range 100-300/1.2/2.5 km

    Damage:4D

    I

     

    .1

    .1

     

    .1

    .1

     

    ____ _ __

     

    1111_11111111

    ••••• ••••

     

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    1 Bridge

    a Pilot s Station

    b. Co-pilot sStation

    c. Sensors/Communications Station

    d. Shield Operator s Station

    2 Quarters

    3.Storage Locker

    4 Computer/LifeSup port

    5 Ramp

    to

    cockpit

    6

    Access to Ventral Airlock

    7 Primary Access Corridor

    8 Common Room

    9 Access to DorsalSensorDish

    10

    Refresher

    11

    Galley

    12 Medical Bay

    13 EscapePod

    14

    Engineering Section/Machine Shop

    15 Engines

    16

    Cargo Bay

    17 Cargo Bay Loading Elevator

     

    G ~ Q . l t

    II

    .

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    t r Wars

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     h pter

      ive Corellian XS-800 Light Freighter

    The Distant Wind

    History: The Distant Wind was owned

    by

    a Sullustan

    gambler named Cunbus Locb. Locb used the modified

    freighter to travel from system to system,

    where

    he

    would engage in all

    manner

    of high-stakes games of

    chance. Locb became something of a minor celebrity;

    in fact, his success rate-particularly

    at

    sabacc-was

    quite high.

    Themore Locbwon, the

    more

    he modified his craft,

    upgrading

    the

    vessel s engines,shields

    and

    weaponry.

    In addition, Locb invested a large portion of his win

    nings in works of art,

    and

    the

    Wind s

    hold was usually

    full of sculptures, holopaintings and other such items.

    Roughly one year prior to

    the

    Battle of Yavin, Locb

    encountered an Imperial Moff Ammar of Portmoak

    sector. Moll Ammar

    was

    also a

    collector

    of rare art,

    and

    possessed a flatsculp by a revered Chandrilan

    artist. Locblauncheda complicatedconfidencescheme

    and

    managed

    to

    cheat

    during a high-stakes

    round

    of

    sabacc,

    winning

    the

    flatsculp.

    As Locb made his escape, Ammar realized he

    had

    been cheated

    and launched

    an

    all-out search for the

    Sullustan. The gambler died during th e ensuing

    struggle, and no sign of the

    flatsculp-entitled

     Stars

    and

    Moons -was discovered.

    Ammar impounded the vessel and searched it thor

    oughly before

    ordering the

    craft

    sold at

    a public auc

    tion.

    Modifications:

    The Distant Wind s

    onlymajor

    upgrade

    is to the sensor array. Locb augmented his sensors

    so

    that they

    could

    patch

    into a series of small

    scanners

    that

    he could carry on his person. (The scanners were

    roughly the sizeof

    credit

    chips.) Locbwould place

    the

    scanners around a room during a gambling session ,

    and the devices would feed him

    data

    on

    cards that

    his

    opponents held.

    fn addition, four small smuggling compartments

    have

    been

    added

    behind the overhead

    lighting panels

    in the craft s common room.

    Legacies:

    • Stars andMoons is stillhidden aboard, in

    one ofthe

    smuggling compartments (discovering the compart

    ment requires a Very Difficult search roll, a Difficult

    sensors

    roll or a Heroic

    Perception

    roll). Moll Ammar

    still oilers a substantial reward for the recovery of the

    flatsculp.

    • Hidden in the other smuggling

    compartment

    is a

    counterfeit

    version of Stars and Moons (Locb was

    planning to switch the counterfeit for the genuine

    article if he couldn t win the flatsculp in a sabacc

    game). The forgery is excellent, requiring a Very Dilli-

    cult forgery or Heroic

    Perception

    roll to detect. (This

    raises

    the question

    of which flatsculp is genuine.)

    Characters

    can

    bring the item to an art dealerwhowill

    be

    able

    to

    identify

    and authenticate

    the

    artwork,

    but

    this dealer will also be aware that

    the

    item is stolen.

    The

    ar t

    dealer may blackmail

    the characters

    into

    performing some sort of

    service

    in exchange for his

    silence, or he may simply notify Moll Ammar.

    • Locbwas, in fact, a massive cheat

    and

    fraud. Numer

    ous enemies are still seeking the Sullustan. The

    Distant

    Wind is recognized widely among gamblers, smug

    glers

    and

    other

    fringe elements

    throughout

    Parmel,

    Portmoak and

    Quence sectors

    and

    characters may be

    fired upon by angry acquaintances of Locb.

    • The Distant Wind

    Craft: Modified Corellian Engineering Corporation

    XS SOO

    Light

    Freighter

    Type: Light freighter

    Scale: Starfighter

    Length: 30.2 meters

    Skill: Space transports

    Crew: 1

    to

    2 can coordinate

    Passengers: 8

    Cargo Capacity:   5 metric tons

    Consumables: 2 months

    Cosl: 37,500 (new)

    Hyperdrive

    Multiplier: x3

    Hyperdrive Backup: xIS

     av Computer: Yes

    Maneuverability:

     

    Space: 7

    Abnosphere:

    350; 1,000 kmh

    Hull: 3D+2

    Shields:   D

    Sensors:

    ·Passive: 15

    Scan 30/1D

    Search 50/3D

    Focus 2/4D

    Weapons:

    Double

    laser

    cannon

     lire-linked

    ir

    rc Front

    Crew 1

    Skill Starshlp

    gunnery

    Fire Control

    Space

    Range

    1 3/12/25

    Atmosphere

    Range

    100-300/1.2/2.5 

    amage 40

    Laser

    cannon

     can be fired from cockpit

    Fire   rc urret

    Crew

    1

    Skill

    Starship gunnery

    Fire Control

    Space

    Range

    1 3/12/25

    Atmosphere

    Range

    100-300/1.2/2.5

    km

    Damage

    < > s t a r w a ~

    s t o c k h j

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    Chapter

    Six:

     yrotil   rescent loss ransport

     

    yrotil   rescent class ransport

    The   rescent class light transport is the Hyrotil

    Corporation s first an d so

    far only foray into

    th e

    field

    of light freighter design. Hyrotil designed

    th e

      rescent-

    class

    Transport

    to

    appeal

    to affluent youngbeings who

    desired to travel among the stars.

    Th e

      rescentha s all th e features that people have

    come

    to

    expect

    from a Hyrotil luxury craft: sleek,

    streamlined hull design, luxuriously appointed interi

    or s with

    th e

    latest food-preparation technology in

    th e

    galley and the latest in

    holo entertainment

    units in th e

    lounge area.

    The stock

    Hyrotil is available in two varieties: on e

    with a hyperdrive,

    and

    on e without a hyperdrive, bu t

    whic h f ea tu re s a la rge r lounge a re a an d cargo

    ba y

      designatedbythe manufacturer as   rescent classand

      rescent classMark

    II .

    Both varieties come with mini

    mal shielding just enough to

    withstand

    impacts from

    small

    meteors

    and othe r s pa c e

    debris and

    a light

    laser

    cannon

    for armaments.

    Th e

    sensors are likewise

    at th e minimal levels required by BoSS regulations.

    However,

    th e

    control panels in

    th e

    cockpit look very

    impressive,

    and

    that s w hat most purchasers of

      res-

    cent class vessels

    ar e

    interested in. The c ra ft is

    eqUipped with a

    three person

    e sc ape pod whi ch is

    located at th e front of th e vessel, unde r t he cockpit.

    Though

    th e

    Crescenthas asmall cargocapacity

    and

    limited upgrade options, some

    spacers mostly

    those

    who make their living through con games

    or out and-

    ou t

    robbery find

    itan attractive vessel

    because

    of its

    widespread use

    among th e children of th e rich: cus

    toms officials and patrol vessels ar e far less likely to

    hassle someone who may be

    th e

    so n of a Moff

    or

    corporate vice president

    than the

    spacer who is clearly

    up to no

    good as

    his souped-up YT 1300 shows.

    Despite its limitations,

    there

    ar e s ev er al w ays t o

    upgrade

    th e Crescent. Many captains have turned th e

    escape pod i nt o a weapons housing; others have con

    verted cabins into space for extra shield generators,

    upgraded sensors, or

    other

    upgraded electronicsuites.

    Th e

    ship s power

    couplings ru n along its central pas

    sage, which means it is particularly

    easy

    to reroute

    the

    powersystems into th e cabins.

    Sensor

    jammingequip

    ment which

    consumes

    a gre at deal of

    power and

    is

    very difficult to successfullyinstall in most light freight

    ers fits into a   rescent classv essel like a hand in a

    glove.

    It may

    be

    difficult to

    add

    more

    speed

    to

    on e

    of

    these

    vessels, bu t it is no t difficult to turn a common

    Crescent Transport into a smuggler s dream.

      . Gf

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    ••••

    Deckplan

      y

      Note: Cresent elass Mark   Deckplan shown

    Communications Station

    a. Pilot s Station

    b. Co-pilot sStation

    c. Communications/Shield Station

    d. Access

    to

    Escape Pod

    2.

    Main

     omputer

    3

    Internal Power RoutingConduits

    4. Hull Armor

     

    EntryRamp

    6

    Captain s Bunk

    7

    Deflector Shield Generator

    8 Active  ensors

    9 Passive Sensors

    10. Secure

    Equipment Storage

      with magnetic seals that

    are

    controlled

    from thecockpit)

    II.

    Armory

      2

    Crew Barracks with

    double

    bunks)

    13.

    Main Engines

    14. Rollbar5-Foil above hull)

    IS. Cargo Bay

    16.

    Crew Lounge

    17.

    Galley

    18. Refresher

    •••••••••••••

     

    ••••••••••

    ~ r J l t ~ ? ~ ~ ~ ~ ~ ~ ~ .  

    Craft: Hyrotil Crescent class Transport ~ 1 a r k II

     

    Type:Lightfreighter

    Scale: Starfighler

    Length: 30 meters  

    Skill: Space transports:

    Crescent

    Crew:1

    Crew

    Skill: Varies

    widely  

    assengers:

    8

     

    Cargo Capacity:

    80

    metric tons

     

    Consumables: 2 months

    Cost: 200.000 new). 125.000

     used

    Hyperdrive Multiplier

    x2  

    Hyperdrive Backup: xlO

    Nav Computer

    Yes

    Maneuverability:

    2

    pace: 5

     

    Atmosphere: 300: 900kmh  

    Hull: 3D

    Shields:  

    Sensors:  

    Passive:

    2 0D

    Scan:4 1D

    Search: 8 2D  

    Focus 1/30  

    Weapons:

     

    ght BlasterCannon

    Fire

      rc

    Front

    Scale:

    Starfighter

     

    kill

    Starshipgunnery

    Fire

    Control

    p ce Range: 1 3 12 25  

    Atmosphere Range:100 300/1 2/2 5 km

     

    Damage:  

    _

     

    ••

    ••

    ••••

      __

    Chapter Six: Hyrotil Crescent Closs Transport Chapter Six: Hyrotil Crescent Closs Transport

      S t o c k S h i p s S t a r I Y a r s S t o c k S h j p s

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    Chapter

    Six: Hyrotil Crescent Class Transport

     h dventurer

    History: The Adventurer is on e of t hose rare s hi ps

    that is on its s ec on d o wn er a nd h as so far not been

    upgraded or modified much beyond

    th e

    original speci

    fications.

    The Adventurer

    was originally

    purchased

    by Aelon

    Reglis, a professional gambler from Chandrilla.Aelon s

    family were not s pa ce rs , a nd

    he

    ha d decided

    t ha t h e

    was going to

    b e th e

    first

    to

    break

    th e

    bonds of dirt

    and

    lead a life of interplanetary adventure.

    That

    was

    not to be, however; Aelon

    fell

    in lovewitha Chandrillan

    bureaucrat

    soonalter purchasing

    th e Adventurer.

    They

    were married,

    sh e became

    pregnant, an d

    th e

    gambler

    settled

    down to raise a family.

    Their daughter, Lynx, however, made in-roads into

    the subculture that exists among

    the star s

    when

    sh e

    joined

    th e

    Imperial Navy as

    an

    IntSec investigator.

    Aelon gave

    th e Adventurer

    to

    Lynx

    as

    a

    present upon

    he r

    graduation from

    th e

    Corulag

    Academy-after

    all, it

    had merelyserved as a placefor Aelon

    to sitand dream

    onweekends for

    th e

    last

      8years 

    perhaps·Lynxmight

    actually gain some benefit from

    th e

    ship while on

    leave.

    As

    fate would have it, Lynx Reglis didn t get much

    use out

    of

    th e

    ship, either.

    The

    young officer was

    stationed on Nigellll in th e Kira Sector, and although

    sh e

    had access to

    th e Adventurer sh e

    never s pent he r

    off-hours travelingoffworld, preferringinstead to spend

    he r

    t ime on

    the

    types of planet-bound activities

    sh e

    grew up with, such as nature hikes

    or

    ocean cruises.

    Th e o ne time

    th e

    Adventurer sa w major us e was

    when Lynx

    impersonated th e

    Rebel agent known as

    Sapphire in

    order

    to foil a p lo t to

    assassinate

    Commo

    dore

    DaneTizzin,

    th e

    Naval

    attache

    to

    th e

    staff of

    th e

    Kira

    Sector s

    Mofl. Shortly after this escapade, Lynx

    and

    a Naval technician beganoutfitting

    theAdventurer

    with a

    counter-sensor

    package;

    th e

    young woman

    decided

    that

    haVing a fast,

    stealthy ship

    might

    be

    useful in

    he r

    fine ofwork. Before

    th e

    installation was

    completed, however, Lynx was implicated in a plot

    to

    steal secret information from

    th e

    base sh e was sta

    t ioned at. Th e young officer fled Imperial military

    justice,

    and th e Adventurer

    was impounded along with

    th e

    rest

    of

    he r

    belongings.

    Legacies:

    The Adventurer

    is over two decades old now, bu t it is

    for all

    purposes

    a new ship. Less

    than

    1,000 light years

    of flight time have been logged

    in

    it,

    an d

    both its

    owners

    took good care of it. However,

    th e

    ship ha s no

    sensor package; when t he s hi p was impounded,

    th e

    Navy pulled ou t

    th e

    partly-completed sensor counter

    measures

    in a less-than-gentle fashion, causing irrepa

    rable damage

    t o t he

    system.

    • The

    Adventurer

    Craft: Hyrotil Crescent class Transport Mark II

    Type: Light freighter

    Scale: Starfighter

    Length:

    3

    meters

    5k : Space transports: Crescent

    Crew:  

    Crew

    SkIll:

    Varies widely

    Passengers: 8

    Cargo Capacity:

    8

    metric tons

    Consumables: months

    Cosl: 200,000 (new), 125,000   used)

    Hyperdrlve Multiplier:

    x2

    Hyperdrlve Backup:

    xlO

    Nav Computer: Yes

    Maneuverability: 2D

    Space: 5

    Almosphere: 300; 900 kmh

    Hull:

    3D

    Shields:

    ID

    Weapons:

      ht Blaster Cannon

    Fire

      rc

    Front

    Scale

    Starflghter

    Skill

    Starshlp gunnery

     ire

      ontrol 1D

    Space Range: 1 3/12/25

    Atmosphere Range:

    1O().300/1.2/2.5 km

    Damage

    1 _

     t r

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     h pter

      even

    ozellis Light reighter

     azellis Light reighter

    Kazellis Corporation, a small manufacturing com

    pany

    in th e remote Kathol sector was founded as a

    joint venture

    between

    human

    an d

    Twi lekmanufactur

    ers.  t was dedicated to providing customers living in

    isolated areas with reliable

    an d

    easily-maintained craft.

    Th e Kazellis light freighter is representativeofKazellis

    lower en d models.

     n keeping with t he company s philosophy, most

    ship systems are easily upgraded and replaced. Many

    p ar ts a re fit ted with universal joints an d interfaces,

    allowing mechanics to us e parts from other manufac

    t ur ers t o r ep ai r shi p systems.

    Th e line provedto bevery popular along th e Rimma

    Trade Route, an d Kazellis

    Corporation

    expanded its

    production

    facilities

    an d

    opened showrooms

    an d

    re

    tail o ut le ts o n

    Kal Shebbol an d Eriadu, th e capital

    world ofSeswennaSector. Th e intentionwas to

    launch

    a mass-market program with th e light freighter, an d

    follow up with a larger, more-powerful model named

    th e  Heavy Hauler. However, despite

    th e

    success of

    th e

    retail

    program-over

    on e

    hundred of light freight-

    er s w er eso ld

    in

    th e

    first

    year

    alone-the

    program

    was

    never

    expanded

    or

    continued because Kazellis Corpo

    ration

    was driven ou t of business with th e arrival of th e

    Empire in th e Kathol Sector.

    Kazellis management

    refused

    requests by Moff

    Kentor S am e t o p ro vi de him with ships, repairs an d

    shipping for a cheaper rate

    tha n the

    company s al

    ready generous discounts for bulk orders generated

    from within th e Kathol Sector; Kazellis ha d

    never

    given

    th e galactic government preferential treatment

    an d

    t hey w er en t abo ut t o start now.

    They

    failed to under

    stand the ruthlessness of th e New Order.

    Kazellis Corporation was taken o ver b y th e Empire

    an d all members of its senior staff and b oard of direc

    tors

    were either executed

    or

    driven into hiding.  s

    th e

    Empire seized

    th e

    company s assets

    employees-in

    on e

    of th e

    earliest acts

    of widespread resistance

    destroyed

    all th e assembly lines

    an d

    wiped all t he da t a

    storage devices, effectively assuring that

    no

    more

    Kazellis models would e ve r b e

    manufactured

    again.

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    •••••••

      hapter Seven

    azellis Light reighter

     

    hapterSeven azellis Light reighter

    < >

    tar   ars to k

      ips

      ~

    tar   ars to k

      ips

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    hapter Seven

    Kazellis Light Freighter

    The

      ongrunner

    History: Th e

    Longrunner

    was on e of th e first Kazellis

    light freighters to leave th e factory. It was intended to

    cov er su pp ly and sal es r un s to remote settlements

    in

    the

    Kathol

    sector,

    an d

    wa s

    outfitted

    with

    a

    xl

    hyperdrive

    from

    th e shipyard.

    Nosignificant

    upgrades

    have been

    performed

    on the ship since it was con

    structed.

    When Kazellis

    went bankrupt,

    th e Longrunner s cap

    tain, Duan Zorn, stole the vessel and spent some time

    as

    a freetrader. While

    he

    was a fine

    corporate drone,

    Zornwas less successful on hisown

    an d

    theLongrunner

    was

    impounded by

    t he p o rt

    authority

    on Nigellll in

    th e

    Kira Sector when he couldn t pay tariffs an d docking

    fees. Zorn himselfwas

    imprisoned

    for stealing

    th e

    ship

    in th e first place, an d when none ofKazellis remaining

    creditors wanted to travel to th e Kira

    Sector

    to claim

    th e ship, Nigel s

    BoSS

    branch offered the ship for

    auction.

    Th e Longrunner

    was purchased

    by

    Dav Kathis, a

    former Imperial Naval officer who m uste re d out to

    begin a

    career

    as an

    independent

    freighter captain.

    Kathis o per at ed t he shi p along th e Enarc Run, estab

    lishing himself

    as

    a known an d well-liked freetrader.

    The ship served

    as

    his h ome an d he shared it with his

    wife, Leanna Carella, a former customs official,

    by

    whom

    h e h as

    a

    son.

    Kathis, however,

    vanished

    under

    mysterious

    cir

    cumstances recently.

    His

    wife h as b ee n left

    alone

    with

    their infant son, an d now travels th e Enarc Run, plying

    her husba nd s

    former route

    to

    make a living while

    searching for

    clues

    a bo ut h er

    husband s

    disappear

    ance.

    Modifications: Hyperdrive Multiplier: xl ; Hyperdrive

    Backup: x8

    Legacies:

    • Duan Zorn is ou t

    of

    prison and

    looking for his ship.

    Backwhen he owned

    theLongrunner

    Zorn spent some

    ofhis

    precious

    few credits installing a slave circuit

    that

    lets him

    control

    th e freighter from a remote location

    anywhere within

      km

    of its locat ion. Th e slave

    circuit is disguised as

    part

    of

    th e

    ship s

    environmental

    control

    sub sy st ems, an d t he only way to discover its

    presence is

    if

    a

    character

    makes a Heroic

    starship

    repair

    roll while working on the environment systems.

    • Dav Kathis was

    kidnapped

    by a group of COMPNOR

    thugs

    who believed he was supplying information

    to

    th e Rebels in th e Kira

    sector. The truth

    is

    that

    although

    Alliance Intelligence

    approached

    Kathis on several

    occasions,

    th e

    former militaryman remain loyal

    to

    th e

    Empire, which he believed was a just institution.

    Th e COMPNOR

    thugs ar e

    led

    by

    a ma n who is a

    violent

    paranoid schizophrenic,

    and he

    ha s

    recently

    decided

    that Leanna is th e spy. He an d his me n will be

    looking for

    th e Longrunner

      or

    even another Kazellis

    class freighter

    as

    t ran sp on d er cod es can b e changed,

    an d

    there

    couldn t

    possibly be

    two

    of

    these

    uncommon

    ships in their

    part

    of the space) in orderto

    capture

    th e

    real

    spy.

    Kathis is still alive,

    bu t

    may not

    be

    for

    very

    much

    longer-the

    interrogation an d

    torture

    sessions

    ar e

    starting to

    take

    their

    toll.

    • The

      ongrunner

    Craft: Kazellis Corporation Light Freighter

    Type: Light Freighter

    Scale: Starfighter

    Length:   meters

    Skill: Space transports: Kazellis freighter

    Crew:

     

    gunners: I

    Crew Skill: Varies widely

    Passengers: 8

    Cargo Capacity: 100 metric tons

    Consumables: months

    Cost: 23,000 (used)

    Hyperdrive Multiplier xl

    Hyperdrive

    Backup: x8

    Nav

    Computer: Yes

    Maneuverability:  

    Space: 5

    Atmosphere: 350: 1,000 kmh

    Hull:

    4D

    Shields:

     

    Sensors:

    Passive: 2 1

    Scan:

    50/2D

    Search: 70/20 1

      ocus 4 3

    Weapons:

    Quad Laser Cannon

      ire

    Arc:

    Turret

    Skill Starship gunnery

    Fire Control:

     

    Space Ronge: 1-3/12/25

    Atmosphere

    Range: 100 300/1.2 km/2.5 km

    Space Range: 1-3/12/25

    Damage4D

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      hapter Eight Novo Drive I Z

    Nova Drive

      Z

    Nova Drive is a small Mid Rim ship manufacturer

    that sells most of its small range of freighters in sys-

    tems along

    th e

    Rimma

    Trade

    Route. It does not design

    its own models instead licensing or purchasing de-

    signs from other

    firms an d manufacturing modified

    versions for niche markets.

    Nova Drive sub licensed th e manufacturing plans

    of Corellian Engineering Corporation s YT 1200 a few

    months after th e lattercompany

    phased

    it ou t in favor

    of

    later production models. Though

     E

    d eemed t he

    line to o

    dated

    for active production Nova Drive sa w

    an opportunity to upgrade the design to make it com-

    petitive with current offerings in th e independent

    spacer

    market.

    Th e hull was stretched an d reinforced allowing for

    more powerful engines larger

    cargo

    bays a nd m ore

    spacious living quarters. Th e 3 2 is as fast

    at

    sublight

    s pe eds a s a stock YT 1300 an d features some moder-

    ate improvements over