_squats Mmviii 0723 Warhammer 40K

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  • 8/10/2019 _squats Mmviii 0723 Warhammer 40K

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    CodexHomo Sapiens

    RotundusThe Complete Guide To

    The SquatsIn The Forty First Millennium

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    The Keepers of the Hearth05/30/07

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    Armies of the 4stMillennium

    Squat Rules

    General !r"ani#ationIn the original Squat army list in White Dwarf 111, the Squats were divided into two separate armies;Brotherhood and Engineers Guild, eah with separate !rmy "ists# $ou may field a unique army form one

    of these groups, or you may om%ine them into one fore; to do this, however, you must purhase two

    legitimate armies from eah list &inorporating all limits and restritions'#

    (ur than)s go to !lan *arey, +im Dueruis, and Inquisitor -aga.ine for additional soure material from

    whih this !rmy "ist is drawn#

    Hatred of !r$s!ll Squats /ate (r)s and Grethin# +roops who /ate their adversaries ta)e any Brea) test with a

    "eadership of 10# +roops fighting in /and to /and om%at with hated enemies may reroll any !tta) Die

    one when they first atta), and always use their 2 followup moveto get loser to or engage the enemy#

    %erser$ersSquat Berser)ers are su%2et to the rules for 3ren.y# 3ren.ied troops will automatially harge any enemies

    within harge distane at the start of their turn, and will remain fren.ied until they are Bro)en in /and to

    /and om%at or until there is no enemy within harge reah# 3ren.ied troops harge during the ompulsorymovement phase and fight with dou%le their !tta) Die in /t/ &note that this is their ! 4 5, and does not

    inlude %onuses for *lose *om%at weapons'# 3ren.ied troops may not parry, and must always use their 56

    followup move to get loser to or engage the enemy# While fren.ied, troops are unaffeted %y other

    psyhology# 3ren.ied troops %ro)en in /t/ instantly lose the 3ren.y status and must flee 2ust li)e othertroops7should they later rally, they are unaffeted %y their former fren.y# $ou an try to restrain troops

    attempting to harge via 3ren.y7ma)e a "eadership test; if you are suessful, the unit is not fren.ied for

    that turn and not affeted#

    Squat Berser)ers are so austomed to this 3ren.ied state that they triple their move when harging into

    /and to /and om%at#

    &n"ineers Guilds!ll Squat Engineers guild haraters are onsidered to %e +eh riests, and may attempt to repair a

    damaged hit loation on a vehile, dreadnought, or damaged support weapon &provided that the o%2et

    %eing repair has not yet suffered a 8Destroyed9 result'# While doing so, the model annot shoot or fight in

    lose om%at# !t the end of the turn, roll a D:

    5-6 Repair# +he model puts good all damage sustained#

    3-4 Possible Repair# +he damage is not repaired thisturn, %ut you may ontinue to wor) on it# !t the end

    of the ne4t turn, the damage will %e repaired on a4+, while a sore of 3or %elow indiates the damage

    is %eyond repair#

    1-2 Hopeless# +he model has wasted his time#

    (nly one loation repair an %e made per model, per turn#

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    Squat Equipment

    Armor-odels pi)ing from this list may selet only one item#

    Armor Cost

    Carapace Armor (4+ save) 1Squat Exo-Armor (4+ save on 2D6) Bot!un"#ar!eter" +1 to $%t" an& 'oer Ax

    50

    'oer Armor (3+ Save) 10

    e*ractor %e&" 5+ unmo& save 5

    Convers%on %e&" 4+ unmo& save :

    D%spacer %e&" 3+ unmo& save 15

    Assault 'eapons-odels pi)ing from this list may selet as many items as they wish#

    ,eapon Cost

    Autop%sto 1

    Ax 1Botp%sto 5

    C$a%nsor& 5

    an& amer .eta!un :

    'asma!un :

    Hea)y 'eapons-odels pi)ing from this list may selet only one item# Squats may ignore up to a 56 -ovement enalty

    for a /eavy Weapon# Squats do not equip their /eavy Weapons with targeters#

    ,eapon Cost

    Autocannon 1?

    eav/ Boter 11

    eav/ 'asma!un @0

    eav/ Stu00a >

    rena&e aunc$er ra! ra rena&es 1