Spells Magic v30

Embed Size (px)

Citation preview

  • 8/22/2019 Spells Magic v30

    1/6

    11

    Table of Contents

    Lead DesignerSam Witt, with Joe Crow and Lee Hammock

    Additional DesignAlexander H. MacLeod IV, August Hahn, BevanThomas, Bret Boyd, Brian Patterson, Chris Jones,

    Colin Cross, Greg Kilberger, Jim Butler, MikeKletch, Nikkisa Christian, Paul Sudlow, R. Scott

    Rogers, Skeeter Green, and Spike Jones

    Lead EditorJohn Todd

    Creative Director

    Jim Butler

    Art Director & Cover ArtistTodd Morasch

    Spells and Magic v3.0

    Chapter 1: Feats & Skills ...........................................................3

    New Uses for Old Skills ............................................................ 5Chapter 2: Blood Magic .............................................................6

    Blood Mage Prestige Class ....................................................... 6

    Chapter 3: Dragon Magic .......................................................... 8

    History and Nature of Dragon Magic ................................... 8

    Trovebond .................................................................................. 9

    The Trove .................................................................................... 9

    Ways of the Dragon...................................................................11

    Dragon Mage Prestige Class .................................................... 13

    Chapter 4: Faery Magic ..............................................................19

    Faerier Prestige Class ................................................................ 19

    Chapter 5: Mirror Magic ............................................................21

    The Reflecting World ................................................................ 21

    The Art of Glass and Silver ...................................................... 23

    Slaves of Glass ............................................................................ 27Powers of Glass Shadows......................................................... 28

    Reflecting Master Prestige Class .............................................28

    Chapter 6: The Path of Jewels .................................................. 30

    Facets of Power .......................................................................... 30

    Jewel Mage Prestige Class ........................................................ 30

    Soul Gem Guardian Prestige Class .........................................34

    Crystalline Creatures ................................................................35

    Path of Jewels Options ..............................................................37

    Expanded Gem Descriptions ................................................... 37

    Chapter 7: Rune Magic ..............................................................39

    Casting Rune Spells ...................................................................39

    Rune Mage Prestige Class ........................................................ 42

    Runes ...........................................................................................44

    Running a Rune MagicOnly World ....................................... 52

    Chapter 8: The Path of Shades ................................................. 53

    The Gray Road ........................................................................... 53

    The Red Road ............................................................................. 54

    Shadetouched Prestige Class ................................................... 55

    Chapter 9: Spellsinging .............................................................57

    Spellsinger Prestige Class ......................................................... 57

    Chapter 10: Totem Magic ..........................................................59

    Totem Mage Prestige Class ...................................................... 59

    Totems ......................................................................................... 60Chapter 11: Spells ....................................................................... 62

    Chapter 12: Magic Items ............................................................87

    Strange Brew Potions ................................................................87

    Rings ............................................................................................89

    Rods & Staffs .............................................................................. 90

    Wondrous Items ........................................................................ 91

    Magic Weapon and Armor Qualities ...................................... 94

    ArtworkBrannon Hall, Ginger Kubiscz, Jake Wynn,

    Kevin Wasden, Michael Orwick,

    and Stephanie Law

    ProofreaderTravis J. Halwachs

    TypesetterJosh Gilchrist

    PlaytestersAaron Weik, Andree Ricker, Andy Terrill, Anna Hurst, Bill

    Anderson, Brendon Hayes, Chris Clark, Christian Pliete,

    Christopher Jackson, Crystal McMichael, Cynthia Hahn, DanielPowell, Dave Torres, Dave Torres, David Brown, David

    McMichael, David Shearer, David Walsh, Debbie Brown, Derek

    ONeil, Dru Clark, Dwayne Vey, Glen Moss, Gordon Graham,

    Greg Kilberger, Heiner de Wendt, Jeff Terrill, Joe Frenia, Joe

    Frenia, John Zimmer, Jon Terrill, Josh Hubbell, Joshua

    Mumme, Kevin Ruesch, Kieth Sunberg, Marshall McCalley,

    Nicole Kitzmann, Noe Lopez, Philip John Mason, Ralf Gehling,

    Ramona Hubbell, Robert N. Emerson, Shane Kennedy, Shane

    Wyatt, Shawn Duke Duquet, Skeeter Green, Stephan Lesting,

    Steve Craig, Steven Creech, Tad Kelson, Tim Hatfield, Tim

    Jackson, and Troy Ellis

    Distributed worldwide to the hobby, toy, comic, and book trade by OsseumEntertainment (www.osseum.com) and regional distributors.

    Bastion Press and the Bastion Press logo are trademarks owned by Bastion Press, Inc.d20 System and the d20 System logo are Trademarks owned by Wizards of theCoast and are used according to the terms of the d20 System License version 5.0.Dungeons & Dragons and Wizards of the Coast are registered trademarks of Wizardsof the Coast, Inc. and are used with permission. A copy of this License can be found atwww.wizards.com. 2004 Bastion Press, Inc. All Rights Reserved. Printed in theU.S.A.

    http://www.bastionpress.com/Products/spells_&_magic.htmhttp://www.bastionpress.com/Products/spells_&_magic.htm
  • 8/22/2019 Spells Magic v30

    2/6

    2222222222

    IntroductionThe heart of fantasy lies with its embrace of magic. Whether a

    group of brave heroes are struggling to overcome a barrage of

    fireballs and lightning bolts or recovering a sunblade to use against

    the forces of vampiric evil, the elements of magic are an icon to

    adventure. Magic represents both enemy and ally; a tool that can

    be used for both good and ill.

    Harnessing the power of magic is something that every

    character strives to do in one form or another. Paladins seek theirholy avengers, bards seek mystical instruments to augment the

    power of their song, clerics

    bring down divine wrath

    and blessings upon those

    they encounter in their

    lives, druids bring power

    from the very earth itself

    and so the story unfolds.

    Spells & Magic tries to

    embrace this view; theres

    something in here for any

    character class seeking to

    embrace the roots of magic.

    Whether youre seeking toplay a barbarian true to his

    tribes totem, a bard

    seeking to amplify the

    power of his voice, or a

    pure spellcaster desiring to

    walk different paths of

    magic, youll find

    something within these

    pages to spark your

    imagination. New

    philosophies of magic,

    feats, spells, magic items,

    and more await you.

    WhatsNeeded?In order to take full

    advantage of Spells &

    Magic, youll need the PHB

    and DMG, both published

    by Wizards of the Coast.

    How to Usethis BookSpells & Magic presents a

    number of different

    prestige classes, feats, spells, and magic items. Each of these items

    are detailed in separate chapters, and all of the materials are useful

    to both players and GMs. Players should check with their GM

    before bringing any materials from Spells & Magic to their game.

    Chapter 1 details all of the new feats in this book. While many

    of them are tied directly to prestige classes, its a relatively simple

    matter to adopt them to a variety of different character concepts.

    Chapter 2 details the blood mage prestige class. These are

    casters that use the power of their blood to fuel their spells.

    Chapter 3 discusses the nuances of dragon magic and presents

    the members of the dragon mage prestige class. Hoard your

    treasure and sign up today!

    Chapter 4 discusses Faery magic and presents the faerier

    prestige class. Bards, druids, and rangers typically follow the path

    of the fey.

    Chapter 5 presents mirror magic. Those who rely on mirrors

    to power their spells have mastered the craft of makingmastercraft mirrors and empowering them with the most

    powerful spells known.

    Chapter 6 belongs to

    those that follow the Path

    of Jewels. Gems can

    contain powerful magic,

    and the jewel mages that

    master them present

    many opportunities to

    adventurers and NPCs

    alike.

    Chapter 7 is home to

    the rune mage. Powerful

    casters that rely on runesto power their magic,

    theirs is an ancient art.

    Chapter 8 leads to the

    Path of Shades. Not every

    road into this domain of

    magic is an evil one, yet

    those who choose to

    beco me sh ad et ou ch ed

    have a lifetime of

    challenges awaiting

    them.

    Chapter 9 rings forth

    with the spellsinger!

    Primarily a bardicprestige class,

    spellsingers can greatly

    enhance their abilities by

    following this career.

    Chapter 10 presents

    totem magic. Long

    associated with

    barbarians and shamans,

    totems present a way to

    awake innate magic tied

    to a sacred creature.

    Chapter 11 presents

    more than 120 new spells

    to bring into yourcampaign. These spells

    are for more than just wizards and sorcerers, though, and all

    spellcasting classes will find something new in this chapter.

    Chapter 12 finishes off the book by providing new magic

    items.

    Have Questions?If you have questions about this product, please send an email to

    [email protected]. In addition, you can also talk with

    other players at the Bastion Press message boards

    (www.bastionpress.com).

    Introduction

    http://www.bastionpress.com/index.htmhttp://www.bastionpress.com/index.htmhttp://www.bastionpress.com/index.htmhttp://www.bastionpress.com/index.htm
  • 8/22/2019 Spells Magic v30

    3/6

    96969696969696969696

    Index

    A

    Ability Fuel 6Absorption 27Accompaniment 59

    Activate Rune 3Active Antidivination 64Adamantine 25Adding to the Trove 10Alchemy 5Algiz 46Ansuz 47Antimagic Fog 67Armor of Deflection 67Armor of Faith 67Art of Glass and Silver 23Assassins Touch 88Attune Extra Rune 3Attune Rune 44Attuned Rings 15Attuned Staffs 15Attunement Jewel 32Attuning 11Avatar 68Awakening 68

    B

    Bastion of Pure Magic 68Battle Prowess 90Bear 61Berkana 46Bestow 68Binding Jewel 33

    Blood Burn 7Blood Fuel 6Blood Mage Prestige Class 6Blood Magic 6Blood Mastery 7Blood Mixing 7Blood Power 3Bloodfire 69Boar 61Bogans Fog 20Bolster Familiar 69Bonded Mirror 29Boots of Diminished Velocity 91Bounding Gait 69

    Breath 13Brilliant Arc 69Brilliant Spray 69Brutal Knockdown 15Burning Gaze 70

    C

    Cacophony 70Campfire Lullaby 70Cat 61Changeform 70Clairsentience 70

    Cleansing 71Coat of Comfort 92Complete Invisibility 71Cone Control 3Copper 24

    Corresponding Resonance 71Craft Necromantic Focus 3Create Attunement Jewel 31Create Binding Jewel 33Create Crossroads and Backroad 21Create Encoded Jewel 32Create Greater Attunement Jewel 32Create Runestaff 44Create Runestone 44Crystalform 71Crystalline Creatures 35Crystalline Form 35

    D

    Dagaz 47Damage Reduction 15Deactivate 71Depleting the Trove 10Destination Dispel Magic 71Detect Crossroads and Backroads 20Dimensional Manipulation 71Disc of Dilemmas 92Discovery 90Dispel Antimagic 71Distant Potions 15Distant Scrolls 15Divine Eminence 72Dog 61

    Draconic Will 3Dragon Mage Prestige Class 13Dragon Magic 8Draught of the Nightingale 88Draw Rune 44Drinking Song 72Dryad Form 19Dweomerclaws 72

    E

    Eagle 61Earring of Overhearing 92Echannons Soul Dagger 72Edge of Oblivion 73Ehwaz 47Eihwaz 47Elemental Weapon 73Encoded Jewel 32Enduring Spells 29Enemy Scourge 73Energy Drain Attack 56Enforcer 73Enhanced Proficiency 29Enlightenment 71Essence Mastery 3Everchanging Ornament 92

    Everlasting Wizards Light 71Expunge 71Eye of Knowledge 3Eye of the Medusa 88Eyes of the Bloodhound 71

    F

    Faerier Prestige Class 19Faery Magic 19Familiaform 71Familiar Faces 72Familiars Call 72Fast Elemental 72Fehu 48Fey Arts 19Fey Form 21Fey Friend 20Feysong 72Final Bond 35

    Finding the Quarry 72Fire Damper 73Fire Drinking 90Flaming Brand Glove 93Flight of the Wind 73Forceful Antidivination 73Forest Aria 73Forest Invisibility 73Fortitude Fuel 7Fracture 16

    G

    Gaze Trigger 73

    Gebo 48Gemguard 73Gestalt 74Glass Shadows 28Glimmer Warning 74Glove of Fortune 93Gnome Brew 19Gold 24Golden Bough 84Granite Hide 88Grant 74Gray Road 53Greater Countersong 58Greater Dweomerclaws 74Greater Powershell 75Grig Fiddle 19

    H

    Hagalaz 48Hairbelly Rhyme 75Halting Gaze 75Hand of Shadow 57Hanid Hiding 20Healing Sacrifice 16Hidden Message Transmutation 75High Albatross 75Hillsong 76

  • 8/22/2019 Spells Magic v30

    4/6

    997

    Hob Lick 20Hop Attack 16Horse 61Hummingbirds Flight 76Hybsil Sight 19

    I

    Illuminator 93Immersion Pool 22Immolation 76Improved Flyby 16Infected Wound 76Infinite Step 76Ingaelns Oracle 76Ingwaz 48Initial Bond 35Inscribe Rune 44Inscribing Runes 42Insect 62

    Instinctive Reflection 3Insubstantial Armor 77Intractable Grip 77Invocation of Fire 77Invulnerability 77Isa 48Item Breaker 3

    J

    Jera 48Jewel Mage Prestige Class 30Jewelstaff 39

    KKenaz 49

    L

    Laguz 49Larads Vermillion Vermifuge 93Lash Fey 78Learn Rune 4Lightburst 4Line of Sight 78Litany of the Lost 78Locate Jewels 78

    MMagic Items 87Magic Missile Spray 78Magical Deviation 78Magical Treasure 10Malignant Web 78Manaaz 49Masks of Rondran 94Master Powershell 79Matchless Power 79Minions of Death 79Mirror Dependence 30

    Mirror Magic 21, 30Mirror of Deathspeak 94Mite Fighter 4Mithral 24Mundane Treasure 9

    Mystic Regulator 79

    N

    Nauthiz 49Necromantic Foci 56Necromantic vortices 54Necrotic Claws 79Nixie Breath 19Nullfield 94

    O

    Orchestrate Spellsong 59Othala 49

    P

    Passion Play 79Path of Jewels 30Path of Shades 53Penetrate Resistance 79Perthro 51Pestilential Tears 80Pierce Countersong 59Pierce Silence 58Pipe of the Little Folk 94Pixie Invisibility 20Poetic Justice 80Poetic License 80Potion of Absolute Invisibility 88Powershell 80Precision Dispel Magic 80Prismatic Helix 80

    Q

    Quicksilver 24

    R

    Raidho 51Rapid Movement 4Rat 62Razor Wings 81Rebuke Earth Creatures 31Recall 90Red Road 54Reflecting Master Prestige Class 28Reflecting Masters 21Reflection 26Refracted Vision 81Rending Mist 81Repulsion by Fire 81Restorative Elixir 89Return to Trove 16Ribbons of Innocence 94

    Righteous Radiance 81Ring of Repulsion 82Rune Mage Prestige Class 42Rune Magic 39Rune Mastery 44

    Rune Spells 43Runecasting 43Runes 46Runes, Inscribing 42

    S

    Satyr Pipes 20Scales 14Scarf of Charisma 94Scroll of Safe Dispatch 94Second Shield 82Seelie Arts 19Shadecall 4Shadehand 4

    Shadesight 4Shadetongue 5Shadetouched Prestige Class 55Shared Spells 35Shared Strike 82Shatter Darkness 30Shieldbreaker 82Shriek Horrisonant 82Shrug Off 5Shuriken 90Silver 24Singing Radius 58Sinister Web 83Siphon Magic 16

    Siren Song 20Sizzling Spark 83Skull of Night 57Slaves of Glass 28Sorcery 90Soul Gem 34Soul Gem Guardian Prestige Class

    34Sowilo 51Spell Barrage 83Spell Shout 59Spell Storage 26Spellbore 83Spellguard 83

    Spells 62Spellsinger Prestige Class 57Spellsinging 57, 58Spellsongs 58Spiders Kiss 89Sprite Charm 20Stake of Icing 95Stole of Mercy 95Stonedigger Chant 83Stored Spell 18Strange Brew Potions 87Stuff of Shadow 89Stunning Grapple 18

    Index

  • 8/22/2019 Spells Magic v30

    5/6

    98989898989898989898

    Summon Hateful Midges 83Superior Magic Missile 84

    T

    Talons 14Teiwaz 51Teleport Trace 84Thurisaz 51Totem Ability 60

    Totem Companion 60Totem Facet 60Totem Fear 60Totem Friendship 60Totem Link 5, 60Totem Mage Prestige Class 59Totem Magic 59Totem Shape 60Totems 60Trove 9Trove Awareness 18Trove Sacrifice 85Trovebond 8Trovebond Ritual 8

    True Sharing 85

    U

    Unchained Melody 85Undead Servitor 56Unguent of the Bear 89Unseelie Arts 20Uruz 52

    V

    Vacuous Sphere 86Vampiric Ally 86Veil of Cobwebs 86

    Veil of Frost 86

    W

    Wall of Antimagic 87Wine of Leadership 90Wings 14Wizards Light 87Wolf 62Wunjo 52

  • 8/22/2019 Spells Magic v30

    6/6

    999

    OPEN GAME LICENSE Version 1.0a

    The following text is the property of Wizards ofthe Coast, Inc. and is Copyright 2000 Wizardsof the Coast, Inc (Wizards). All Rights Reserved.

    1. Definitions: (a)Contributors means the copyright and/ortrademark owners who have contributed Open Game Content;(b)Derivative Material means copyrighted material including derivative works and translations (including into other com

    puter languages), potation, modification, correction, addition,extension, upgrade, improvement, compilation, abridgment orother form in which an existing work may be recast, transformedor adapted; (c) Distribute means to reproduce, license, rent,lease, sell, broadcast, publicly display, transmit or otherwisedistribute; (d)Open Game Content means the game mechanicand includes the methods, procedures, processes and routinesto the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by theContributor, and means any work covered by this License, including translations and derivative works under copyright law,

    but specifically excludes Product Identity. (e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, inci

    dents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names anddescriptions of characters, spells, enchantments, personalities,teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs;and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity,and which specifically excludes the Open Game Content; (f)Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open GameLicense by the Contributor (g) Use, Used or Using meansto use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h)

    You or Your means the licensee in terms of this agreement.

    2. The License: This License applies to any Open Game Contentthat contains a notice indicating that the Open Game Contentmay only be Used under and in terms of this License. You mustaffix such a notice to any Open Game Content that you Use. Noterms may be added to or subtracted from this License exceptas described by the License itself. No other terms or conditionsmay be applied to any Open Game Content distributed usingthis License.

    3.Offer and Acceptance: By Using the Open Game Content Youindicate Your acceptance of the terms of this License.

    4. Grant and Consideration: In consideration for agreeing touse this License, the Contributors grant You a perpetual, worldwide, royaltyfree, nonexclusive license with the exact termsof this License to Use, the Open Game Content.

    5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/orYou have sufficient rights to grant the rights conveyed by thisLicense.

    6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact textof the COPYRIGHT NOTICE of any Open Game Content Youare copying, modifying or distributing, and You must add thetitle, the copyright date, and the copyright holders name to theCOPYRIGHT NOTICE of any original Open Game Content you

    Distribute.

    7. Use of Product Identity: You agree not to Use any ProductIdentity, including as an indication as to compatibility, exceptas expressly licensed in another, independent Agreement withthe owner of each element of that Product Identity. You agreenot to indicate compatibility or coadaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity

    in Open Game Content does not constitute a challenge to theownership of that Product Identity. The owner of any ProductIdentity used in Open Game Content shall retain all rights, titleand interest in and to that Product Identity.

    8. Identification: If you distribute Open Game Content You mustclearly indicate which portions of the work that you are distributing are Open Game Content.

    9. Updating the License: Wizards or its designated Agents maypublish updated versions of this License. You may use any authorized version of this License to copy, modify and distributeany Open Game Content originally distributed under any version of this License.

    10 Copy of this License: You MUST include a copy of this Li

    cense with every copy of the Open Game Content You Distribute.

    11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributorunless You have written permission from the Contributor to doso.

    12. Inability to Comply: If it is impossible for You to complywith any of the terms of this License with respect to some or allof the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open GameMaterial so affected.

    13. Termination: This License will terminate automatically if Youfail to comply with all terms herein and fail to cure such breach

    within 30 days of becoming aware of the breach. All sublicensesshall survive the termination of this License.

    14. Reformation: If any provision of this License is held to beunenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

    15. COPYRIGHT NOTICEOpen Game License v 1.0 Copyright 2000, Wizards of the Coast,Inc. Spell s & M agicCopyright 2002, Bastion Press, Inc. SystemReference Document Copyright 1999, 2000 Wizards of the Coast,Inc.

    Bastion Press OpenGaming Content

    The entire contents ofSpell s & M agic v3.0is consideredOpen Content, except for the cover, artwork, and othergraphic elements. The cover, artwork, and other graphicelements are Product Identity and owned solely by BastionPress, Inc.