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Dave Fluegeman, VP, Simulation Thomas Huisman, Product Manager 22 August, 2018 Real-time Immersive Audio for Realistic Training 1 Redefining the limits of reality

Real-time Immersive Audio for Realistic Training · Real-time Immersive Audio for Realistic Training 1 Redefining the limits of reality. Introducing Object-based, Real-time Audio

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Page 1: Real-time Immersive Audio for Realistic Training · Real-time Immersive Audio for Realistic Training 1 Redefining the limits of reality. Introducing Object-based, Real-time Audio

Dave Fluegeman, VP, SimulationThomas Huisman, Product Manager

22 August, 2018

Real-time Immersive Audio for

Realistic Training

1

Redefining the limits of reality

Page 2: Real-time Immersive Audio for Realistic Training · Real-time Immersive Audio for Realistic Training 1 Redefining the limits of reality. Introducing Object-based, Real-time Audio

Introducing Object-based, Real-time Audio Processing

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It positions sound correctly relative to the

trainee’s position and object’s behavior in

3D space (x,y,z).

No sweet spot.

Independent of speaker setup.

Object-based sound means:

Page 3: Real-time Immersive Audio for Realistic Training · Real-time Immersive Audio for Realistic Training 1 Redefining the limits of reality. Introducing Object-based, Real-time Audio
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Page 5: Real-time Immersive Audio for Realistic Training · Real-time Immersive Audio for Realistic Training 1 Redefining the limits of reality. Introducing Object-based, Real-time Audio

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Page 6: Real-time Immersive Audio for Realistic Training · Real-time Immersive Audio for Realistic Training 1 Redefining the limits of reality. Introducing Object-based, Real-time Audio

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