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Page 1: Project-Based Learning: An Engineering Design Centered · PDF fileProject-Based Learning: An Engineering Design Centered Model . CAN SAYGIN1, ... The realization of this type of learning

Project-Based Learning: An Engineering Design Centered Model

CAN SAYGIN1, EMILY BONNER

2, BETTY TRAVIS

3

OSCAR CHAVEZ4, and GUADALUPE CARMONA

5

1Mechanical Engineering Department

2, 5Interdisciplinary Learning and Teaching Department

3, 4Mathematics Department

University of Texas at San Antonio (UTSA)

One UTSA Circle, San Antonio, Texas 78249

U.S.A. [email protected] http://engineering.utsa.edu/me/faculty_staff/Saygin.html

Abstract: In this paper, an engineering design-centered project based learning (ED/PBL) model is presented.

The ED/PBL model is used as a roadmap to develop Science, Technology, Engineering, and Mathematics

(STEM) activities for K-12 students and teachers. The ED/PBL model incorporates principles of activity-based

learning, problem-based learning, and project-based learning in a progressive manner. The ED/PBL model has

been used as part of summer camps for kids, in-class activities by teachers, and semester-long projects for first

year engineering students. Overall, ED/PBL is an effective approach for improving problem-solving skills of

students. The model enables students and teachers to make connections between concepts, facts, and various

skills by interaction with physical objects and each other instead of passively receiving information. Despite its

great potential, creating such an active learning environment requires more work on the part of students and

teachers compared to in-class lectures. During development and deployment of EB/PBL activities, we have

observed a significant increase in students’ confidence in their problem solving and willingness to ask

questions and further involve in deep discussion. Overall, we have seen that the ED/PBL approach stimulates

curiosity and motivation, which are two essential ingredients for effective learning.

Key-Words: Project-Based Learning; Problem-Based Learning; Activity-Based Learning; Active Learning.

1 Introduction Active learning has received considerable attention

over the last several decades. Part of the “attention”

is mixed with confusion in terms of how it differs

from traditional learning. Literature on active

learning includes various models, definitions, and

implementation frameworks, which also contribute

to the confusion due to overlapping boundaries

among these concepts. Research in the cognitive

sciences indicates that knowledge gained through

activity is more useful than knowledge gained

through memorisation.

In this paper, active learning is considered

as any instructional method that engages students in

an interactive manner in the learning process with

frequent feedback loops by making them think

about what they are doing, proactively ask

questions, and steer the learning process as opposed

to being on the “receiving end” of a traditional

lecture as “passive listeners”.

Prince [1] provides a review of active

learning approaches and classification of various

forms of active learning. There are several

comprehensive studies [2-4] carried out for meta-

analysis of data on examination scores or failure

rates when comparing student performance in

undergraduate science, technology, engineering, and

mathematics (STEM) courses under traditional

lecturing versus active learning. While such studies

highlight the impact of active learning on student

learning and various positive outcomes [5], they

also emphasize that active learning requires more

effort for preparation, planning, execution, and

assessment.

Within the scope of active learning topic,

there are three broad categories that were utilized to

develop the framework presented in this paper.

1. Activity-Based Learning (ABL) [6,7]

2. Problem-Based Learning (pBL) [8-10]

3. Project-Based Learning (PBL) [10-12]

ABL is simply about learning by doing; if

learners are provided the opportunity to explore by

their own and are provided an optimum learning

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environment with proper feedback then they are

motivated and learning becomes joyful and long-

lasting. pBL and PBL are more specific approaches

under the broader spectrum of ABL [13].

PBL concept goes back to the early 1900s.

John Dewey (1859-1952) supported "learning by

doing". PBL [13] is an individual or group activity

that goes on over a period of time, resulting in a

product (synthesis type activity). It typically has a

timeline with milestones.

pBL is both a curriculum and a process. The

curriculum consists of carefully selected and

designed problems that demand from the learner

acquisition of critical knowledge, problem solving

proficiency, self-directed learning strategies, and

team participation skills [8-10, 13]. The process

replicates the commonly used systemic approach to

solving problems (analysis type activity) without an

“end product” as in the case of PBL.

2 Preparing for PBL This paper advocates systematically blending of

ABL, pBL , and PBL as shown in Figure 1. PBL

requires learners to have higher level skills, such as

synthesis and evaluation. Therefore, developing a

PBL environment should start with “activities”, then

“problems”, and then with all the skills acquired at

these levels, a successful PBL program can be

developed.

Fig. 1. A Systematic Approach

Activities facilitate building of personal and

team confidence, which is essential to be engaged in

active learning. Activities facilitate interaction and

lead to team building. The instructor (or facilitator)

can easily use activities to demonstrate the “fun

side” of non-traditional learning.

Problems help build technical and

communication skills. Learners start asking

questions to explore the unknown and formulate

problems. During problem solving, they acquire

analysis skills and learn to listen, discuss, and make

decisions. Problems have predictable outcomes

without an end product or an artefact but they

enable supervised progression through problem

solving so that learners stay engaged without feeling

lost. Problems layer in Figure 1 builds on the skills

acquired at the Activities layer.

Finally, a Project can be introduced to carry

out PBL with a timeline and milestones. PBL starts

with a vague description of a “need”, which needs to

be explored by teams of learners to obtain a clear

formulation of the problem, which typically leads to

an end product through a design (synthesis) activity.

Learners add new skills, such as time management,

project management, and conflict resolution or

decision making in the presence of alternative

solutions.

Due to its pyramid shape, Figure 1 suggests

that a PBL program should have a “Project”

founded on several “Problems”, which are founded

on a higher number of “Activities”; all strategically

blended into a curriculum so that technical skills and

people skills are introduced at a reasonable pace to

the learners.

The Activities/Problems/Projects pyramid

in Figure 1 can be supplemented by the Active

Learning Cycle (ALC) [14] as shown in Figure 2.

Content (“hear”) in curriculum should be

supported by visual aids and demonstrations

(“observe”). Learners should be provided hands-

on applications to interact with (“interact”). Then

problem solving step is introduced (“analyze”),

and finally an open-ended project is given with a

realistic timeline (“ synthesize”).

Fig. 2. Active Learning Cycle [14]

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3 Execution of PBL A PBL program requires learners to have acquired

analysis and synthesis skills and become familiar

with PBL. Learners in a PBL environment must be

supervised and monitored in terms of their progress

at milestones and pace in order to ensure timely

completion of the overall PBL process. As shown in

Figure 3, a successful “project” must be founded on

accurate problem formulation. On this foundation,

there will be three pillars of skills: Technical,

Communication, and Time Management. Together

with the foundation and pillars, a project effort will

lead successfully to an end product and a long-

lasting learning experience.

Fig. 3. PBL House

start with a strong problem formulation. program

should be Problems help build technical and

communication skills. Learners start asking

questions to explore the unknown and formulate

problems. During

Lecturing is obviously effective for

transmitting information where the learner is in a

passive, receiving mode. The ultimate goal is not

transmitting information but developing higher level

thinking skills, problem solving abilities, and

lifelong learning skills, which requires a student-

centered approach. The concepts depicted in Figures

1-3 are focused on these goals. However, it

involves a change in the role of the teacher from

presenting information to learners to facilitating and

guiding learning at a reasonable pace.

The realization of this type of learning

environment depends to a large extent on the skill of

the teacher to lead and facilitate group discussion.

For inexperienced teachers and learners, who are not

familiar with active learning, attempting to

implement PBL becomes extremely difficult.

Creating a positive experience and a success story

out of PBL, requires (1) the teacher to focus on the

design and development of the learning experience

and less on transmission of content, and (2) the

learners to set their expectation at a different level

than traditional classroom type lectures. Due to

Internet, abundance of information, and related

applications, learners of today have an attention

deficit and are not patient. Therefore, it becomes

even more challenging to keep such a group focused

on a topic for a longer time. PBL has potential to

achieve this goal if executed properly.

When learners are given open-ended

projects that require a longer time to use their

analysis and synthesis skills, as opposed to

“answering multiple choice questions” and finding

out the answers in a short time, it becomes essential

(1) to communicate a timeline for the project and

the nature of the expected “end product”, and (2) to

provide milestones along the timeline that enforces

stopping points along the timeline for discussions

and feedback. For this purpose, which is to set the

right pace for a project, the framework presented in

this paper follows an Engineering Design process,

as shown in Figure 4.

Fig. 4. Engineering Design Process

As an example, a semester-long project is

divided up into sequential phases of problem

formulation, concept design, configuration design,

parametric design, and detail design along a

timeline. The teacher communicates expectations in

terms of outcomes of each phase. While there will

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be class time to discuss project progress, this

approach requires comprehensive discussions at the

end of each phase, along with a short report. The

goal of this “pause” along the project timeline is to

provide concrete feedback to the project group for

their direction and decisions made so far. Teacher

may intervene to change the direction or ask the

group to consider other aspects or even sometimes

to simplify certain aspects of the project. This

approach does two adjustments: (1) Groups and

teacher feel more confident in terms of effort and

outcomes, and (2) Teacher has an opportunity to

adjust and influence the amount of effort and scope

of project across all project groups so that nobody is

left behind since the goal is to create learning

experiences during the PBL process with all the

learners onboard without solely attributing the end

products to the group success.

A “project” starts with a “needs statement”.

In Problem Formulation phase, the goal is to

convert “need” into a problem definition and

validate “end product” as a concept. For example,

below is a needs statement:

Child-proof pill bottles are too difficult for

people with arthritis to open.

The project then becomes designing a

“gadget” so that people with arthritis can open

child-proof bottles. Here are a few examples for

“problem formulation”:

design a child-proof pill bottle that is easier

to open

design a child-proof pill container that is

easier to open

design a child-proof pill system for

dispensing pills

design a child-proof system for dispensing

medication

The complexity of “formulation”, as listed

in the examples above, ranges from a simple bottle

to container to system. Problem Formulation phase

sets the boundaries for project requirements,

including the performance metrics for the end

product; therefore, the teacher must carefully

examine the implications of a project statement so

that project teams, across the class, tackle problems

at a similar complexity level.

In Concept Design, project teams develop

alternative concepts to meet the “need” and

synthesize and validate working principles. Each

alternative identified at a phase in the Engineering

Design Process (Figure 4) is moved forward to the

next phase unless there is an obvious flaw with the

alternative. In this way, alternatives are not weeded

out in a myopic fashion but they are evaluated until

the last phase.

In Configuration Design, components and

sub-components for each alternative concept from

the earlier phase are identified, analyzed, and

evaluated. The promising alternative configurations,

along with their components and sub-components,

are further analyzed in the Parametric Design phase.

In this phase, uncontrollable (constraints) and

controllable (design parameters) parameters are

identified for each alternative configuration. An

analysis of value of design parameters versus

performance is carried out.

In the Detail Design, manufacturability and

prototyping issues are determined for each

alternative design. After a comparison and ranking

of alternative designs, the best design is moved

forward for prototyping and development.

The overall engineering design-centered

project based learning (ED/PBL) model is shown in

Figure 5.

Fig. 5. Engineering design-centered project based

learning (ED/PBL) model

4 Conclusions The ED/PBL model has been used in developing

PBL programs for K-12 students, freshman level

engineering students, and teachers (train-the-trainer

programs) at the University of Texas at San

Antonio.

As instructors of PBL programs, we have

seen that converting the classroom into a student-

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centered learning environment enables students to

voice their opinions freely and allows for effective

articulation of viewpoints and concerns. Group

activities, ranging from short team building

activities to group problem solving to semester-long

projects, reinforce accountability; students feel

responsible for “learning to learn”, carrying out

tasks that are a part of the group work, and being an

integral part of the overall learning process.

In conclusion, PBL is a joyful process for

both teacher and learners if it is planned, prepared,

and executed properly. There are “7 E’s” to

consider when developing a PBL program:

1. Exciting: Activities, problems, and projects

must be exciting, creating and satisfying the

curiosity students.

2. Empowering: Activities, problems, and

projects must provide autonomy at personal

and team levels, while building competence

and confidence.

3. Enabling: Activities, problems, and projects

must be relevant to real-life so that students

feel connected and see future opportunities

in their careers.

4. Engaging: Activities, problems, and

projects must be engaging mentally and

physically. The Internet generation has a

problem of focusing and staying focused on

“things” for a long time. This is the most

critical part of a PBL program.

5. Effective: Activities, problems, and projects

must provide timely feedback relevant to

the progress of the group as well as the end

product expected out of PBL. Lack of

effective feedback is a recipe for learners to

get lost in the process and to remember PBL

as a “disaster”.

6. Easy: Activities, problems, and projects

must be convenient for space, budget,

technical capability, timelines, and expected

end product. Similar to item#5 above,

complicated and unrealistic activities,

problems, and projects cause student to lose

interest, put stress on the teachers, and turn

the PBL process into a nightmare.

7. Efficient: Activities, problems, and projects

must be sustainable over time. One time

“big efforts” are not helpful in creating a

PBL program. One should plan and prepare

PBL activities, problems, and projects at a

pace where it will be possible to repeat the

program every semester and gradually make

improvements.

Acknowledgements The ED/PBL model has been gradually developed

and implemented at the University of Texas at San

Antonio since 2008 primarily through two centers:

Interactive Technology Experience Center, initially

funded by the AT&T Foundation and the South

Texas STEM Center (2013-2015) funded by the

Texas Higher Education Coordinating Board

(THECB).

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