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HARRY V ARNAVAS PORTFOLIO 2 0 1 3 - 2 0 1 5

Portfolio MA Harry Varnavas

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Artist | Architect | Designer My MA Projects info: [email protected]

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Page 1: Portfolio MA Harry Varnavas

HarryVarnaVas

P O R T F O L I O2 0 1 3 - 2 0 1 5

Page 2: Portfolio MA Harry Varnavas
Page 3: Portfolio MA Harry Varnavas

C o n t e n t s _ P a g e

ECHOES IN AN URBAN SOUND BARRIER

(a) sound Barrier design .......................................... 4 - 3 1

(B) PrototyPe design ................................................. 3 2 - 3 9

C R Y P T O F O R M S P A C E * *DESIGN THROUGH VISUAL PERCEPTION OF 3D SPACE AND FORM

(a) 2d to 3d transformed ........................................ 4 0 - 5 7

(B) new design metHodology - design Project .......... 5 8 - 7 7

Page 4: Portfolio MA Harry Varnavas

sound Barrier design

This project deals with the investigation of noise pollution from air-crafts and winds surrounding London City Airport area.The project is mainly a sound-barrier park of 800 meters long. The guest can interact also with the sustainable research laboratory facility since it is inside the park.

The idea of a globalization for library is in place, so as a traveller from or to a differ-ent country from LCA is recording and sending the sound to the site’s sound library where it goes on mp3 player and visitors can hear with headphones different mix-tures of sounds, from different countries and places.

The dynamic and fluid forms of the building, as long with the surfaces and materials of it are helping to sense more the wind and stop or reflect the sound.

The building is becoming a sculptural piece that has main function (a) to put a bound-ary to the aircraft noise and (b) the sensory experience of different sounds produce by the air and winds found on site. Different moments are been generated to sense the wind found on site. These will always change due to the change of winds.

Various materials that bounce, reflect or absorb the sound have been used. Such as, pyramid foams and canvas sailing fabric. Also some structural ways to construct it for example, waffle structure becomes it self a sound absorbing element. Light also can pass through it for the purposes of lighting shadowed areas of the building.

eCHoes in an URBan soUnD BaRRieR| s o u n d B a r r i e r d e s i g n |

4 t h Y e a r P r o j e c t

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Design PortfolioHarry VarnaVas

concePtual tHougHts and noise contours maPPing

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toP: surface sHaPe and form attemPtBottom: sound simulation ecotecH

ecHoes in an urBan sound BarrierFar From Equilibrium

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Design PortfolioHarry VarnaVas

toP: Plan View surfaces (a) and (B)Bottom: concePt sound simulation and surface forms

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8

sHarP idea - concePtual

ecHoes in an urBan sound BarrierFar From Equilibrium

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Design PortfolioHarry VarnaVas

3d rendered Views of first sHarP idea

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sHarP idea zoning

ecHoes in an urBan sound BarrierFar From Equilibrium

Research LabSound LibraryPark

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11

Design PortfolioHarry VarnaVas

atmosPHeric 3d rendered View - sHarP idea

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ecHoes in an urBan sound BarrierFar From Equilibrium

Harry VarnaVas

rCa | aDs1 | Ma arCH

T e c h n i c a l S T u d i e S e C H o e s i n a n u r b a n s o u n D b a r r i e r

+ phoTorendered view

-15 -

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Design PortfolioHarry VarnaVas

Harry VarnaVas

rCa | aDs1 | Ma arCH

T e c h n i c a l S T u d i e S e C H o e s i n a n u r b a n s o u n D b a r r i e r

+ phoTorendered view

-15 -

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ecHoes in an urBan sound BarrierFar From Equilibrium

Harry VarnaVas

rCa | aDs1 | Ma arCH

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

1st Story

Ground Floor

2st Story

AB A

F

F

G

CE

E

Ground Level +-0

2nd Story +6.200

a. GrEEnarEa

B. sOUnDliBrary

C. sOUnDCOnE

D. rEsEarCHlaBOratOry

E. airEnErGyHarVEstinGprOtOtypE

F. HOnEyCOMBpEntaGOnsOUnDaBsOrptiOn

G. pyraMiDFOaMsOUnDaBsOrBinG

rOyal DOCks watEr _ airpOrt siDE

rOyal DOCks watEr _ airpOrt siDE

rOyal DOCks watEr _ airpOrt siDE

3rd Story+9.300

Plans

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Design PortfolioHarry VarnaVas

Harry VarnaVas

rCa | aDs1 | Ma arCH

a. GrEEnarEa

B. sOUnDliBrary

C. sOUnDCOnE

D. rEsEarCHlaBOratOry

E. airEnErGyHarVEstinGprOtOtypE

F. HOnEyCOMBpEntaGOnsOUnDaBsOrptiOn

G. pyraMiDFOaMsOUnDaBsOrBinG

A

D

E

E

PlAN

sCalE 1:1000

scale 1:1000

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Harry VarnaVas

rCa | aDs1 | Ma arCH

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

Ground Level +-0

1st Story +3.100

2nd Story +6.200

3rd Story +9.300

A*

DF

E

C

C

B

A**

A

E

B

C

F

G

H

D

Ground Level +-0

1st Story +3.100

2nd Story +6.200

3rd Story +9.300

sECtiOn s04-s04

sECtiOn s03-s03

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

Harry VarnaVas

rCa | aDs1 | Ma arCH

SectioNS

A*. Waffle Wood structure to create the shape. At the edges prefabricated steel components have been created A**. Canvas fabric as exposed skin. This is to leave light pass through and create different atmospheres with wind and shadows.B. Insitute Poured ConcreteC. Prototype D. Royal Docklands Water - Side by the airport.E. Grass/GardeningF. Soil / either from the excavations

A. Lightweight structure from steel and wood for the middle slab in the research facilityB. Research area for sustainable energy design C. PrototypeE. Spaces for development facilities of he gardeningD. Royal Docks water next to runaway of the LCAF. Lightweight insitute concrete on site in prefab. molds

sections

ecHoes in an urBan sound BarrierFar From Equilibrium

Harry VarnaVas

rCa | aDs1 | Ma arCH

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

Ground Level +-0

1st Story +3.100

2nd Story +6.200

3rd Story +9.300

A*

DF

E

C

C

B

A**

A

E

B

C

F

G

H

D

Ground Level +-0

1st Story +3.100

2nd Story +6.200

3rd Story +9.300

sECtiOn s04-s04

sECtiOn s03-s03

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

Harry VarnaVas

rCa | aDs1 | Ma arCH

SectioNS

A*. Waffle Wood structure to create the shape. At the edges prefabricated steel components have been created A**. Canvas fabric as exposed skin. This is to leave light pass through and create different atmospheres with wind and shadows.B. Insitute Poured ConcreteC. Prototype D. Royal Docklands Water - Side by the airport.E. Grass/GardeningF. Soil / either from the excavations

A. Lightweight structure from steel and wood for the middle slab in the research facilityB. Research area for sustainable energy design C. PrototypeE. Spaces for development facilities of he gardeningD. Royal Docks water next to runaway of the LCAF. Lightweight insitute concrete on site in prefab. molds

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Design PortfolioHarry VarnaVas

Harry VarnaVas

rCa | aDs1 | Ma arCH

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

A

E

A

A*

D

C

B

E

F

G

H

A**

A

DC

BGround Level +-0

Ground Level +-0

1st Story +3.100

1st Story +3.100

2nd Story +6.200

2nd Story +6.200

3rd Story +9.300

3rd Story +9.300

A. Prototype B. Still Structured - frame to stucturally hold the external skin (exposed surface - concrete panels)C. Sound Music _Traveller LibraryD. Metal Beams and Bars of 25 0mm for structural and circulation purpuses. Also for groing vegitationsE. Royal Docklands Water - Side by the airport.F. EarthG. Structural Concret with reinforcementH. Wood frame with steel structure; insulator filler and pattern of white/cream seramics as for the eposed surface

sECtiOn s01-s01

sECtiOn s02-s02

A*. Exterior Surface of the cone: fibreglass concrete panelsA**. Cone inner surface: Pyramid foam for sound absorbing and insulationB. Still Structured - frame to structurally hold the external skin (exposed surface - concrete panels)C. Steel Structure framework with stainless steel panels on the exposed sideE. Internal Steel structure frame work to hold tiles and panels.D. Staircase connecting levels, secured on scaffolding type gridF. Small lake - water connected with royal docks’ water, for the purposes of merging more building form w/ siteG. Structural Concrete with reinforcementH. Honeycomb sound absorber barrier, where it can be removed and place something else

Harry VarnaVas

rCa | aDs1 | Ma arCH

SectioNS

scale 1:250 Harry VarnaVas

rCa | aDs1 | Ma arCH

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

A

E

A

A*

D

C

B

E

F

G

H

A**

A

DC

BGround Level +-0

Ground Level +-0

1st Story +3.100

1st Story +3.100

2nd Story +6.200

2nd Story +6.200

3rd Story +9.300

3rd Story +9.300

A. Prototype B. Still Structured - frame to stucturally hold the external skin (exposed surface - concrete panels)C. Sound Music _Traveller LibraryD. Metal Beams and Bars of 25 0mm for structural and circulation purpuses. Also for groing vegitationsE. Royal Docklands Water - Side by the airport.F. EarthG. Structural Concret with reinforcementH. Wood frame with steel structure; insulator filler and pattern of white/cream seramics as for the eposed surface

sECtiOn s01-s01

sECtiOn s02-s02

A*. Exterior Surface of the cone: fibreglass concrete panelsA**. Cone inner surface: Pyramid foam for sound absorbing and insulationB. Still Structured - frame to structurally hold the external skin (exposed surface - concrete panels)C. Steel Structure framework with stainless steel panels on the exposed sideE. Internal Steel structure frame work to hold tiles and panels.D. Staircase connecting levels, secured on scaffolding type gridF. Small lake - water connected with royal docks’ water, for the purposes of merging more building form w/ siteG. Structural Concrete with reinforcementH. Honeycomb sound absorber barrier, where it can be removed and place something else

Harry VarnaVas

rCa | aDs1 | Ma arCH

SectioNS

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Part Plans

ecHoes in an urBan sound BarrierFar From Equilibrium

Harry VarnaVas

rCa | aDs1 | Ma arCH

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

1

2

15

34

5

6

CUT at + 3,000 mm

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

Harry VarnaVas

rCa | aDs1 | Ma arCH

1. OpEn arEa sitE

2. stairs FOr CirCUlatiOn

3. sCaFFOlDinG UsED FOr stairs’ strUCtUrE anD FOr GrEEn

4. lakE

5. GarVEl

6. COnE

15. GrEEn spaCE sCalE 1:250

PlAN 1:250

ROOF PLAN Viewat + 12.500mm

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Design PortfolioHarry VarnaVas

scale 1:250 Harry VarnaVas

rCa | aDs1 | Ma arCH

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

8

9

9

10

11

12

13

14

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

Harry VarnaVas

rCa | aDs1 | Ma arCH

8. sOUnD BarriEr FOrM

9.GrEEn arEa

10. BEnCHEs

11. park FaCilitiEs

12. sittinGs

13. pyraMiD FOaM

14. prOtOtypE sCalE 1:250

rOyal DOCks watEr

rOyal DOCks watEr

PlAN 1:250

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ecHoes in an urBan sound BarrierFar From EquilibriumecHoes in an urBan sound BarrierFar From Equilibrium

left: Vector rendered modelrigHt: glass material rendered model

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Design PortfolioHarry VarnaVas

scaffolding grid for gardening andcone sitting area

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3d rendered View - glass material

ecHoes in an urBan sound BarrierFar From Equilibrium

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Design PortfolioHarry VarnaVas

3d rendered View - glass material

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3d rendered View

ecHoes in an urBan sound BarrierFar From Equilibrium

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Design PortfolioHarry VarnaVas

toP: cone sitting area w/sound aBsorBing Pyramid foam Bottom: 3d rendered View - ground leVel

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ecHoes in an urBan sound BarrierFar From Equilibrium

3d rendered View - sound liBrary

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Design PortfolioHarry VarnaVas

3d rendered View

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3d rendered View - entrance Point/oPening

ecHoes in an urBan sound BarrierFar From Equilibrium

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Design PortfolioHarry VarnaVas

3d PHysical model

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ecHoes in an urBan sound BarrierFar From Equilibrium

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Design PortfolioHarry VarnaVas

Page 32: Portfolio MA Harry Varnavas

PrototyPe 1:1

Positioned on different surfaces, the pattern that I am designing is aiming to harvest as much energy as possible using air. This energy will be used for the sound library and any other energy uses of the building (i.e. light in research laboratory, or extra lighting). By applying the designed pattern on different façades and surfaces where the wind passes, the effect of a breathing or alive project is achieved. This is be-cause the fabric is connecting the ears and its moving along with the wind direction.

The ear has been created using an air mesh fabric, similar to the one used for our shoes. It allows winds to pass through it without stopping them. Therefore, it will not lose any wind in order to generate energy.

The “hitter” hits on a PVC membrane which has a piezoelectric ceramic buzzer un-derneath. This action creates the energy needed. Then this energy is kept and used for the facilities of the building.

Additional use of the ‘active’ prototype will give different sounds of percussion instru-ments. This is done with the Arduino.

The scale of the prototype and the design of it, is driven from the noise contours. It has been constructed considering the dimensions of the building. In addition, I applied the pattern on different façades and surfaces depending on the form and shape of the building. With simulating where the air passes most. Thus, giving more movement and life to a sculptural piece.

The building acts as a sound barrier but at the same time as an experiencing space for sounds.

I constructed the structural body of it using moulds. A smooth surface, CNCed and then vacuum formed.

Secondly, the skin-ear was hand made, using wire frame metal and latex or other fabric. The piezoelectric membrane is adjusted at the size of the opening of the holding structure.

Finally, the bouncing air “bean“ is 3DPrinted. A metal spiral is used for the flexibility of movement of the bean, according to different air flow directions.

eCHoes in an URBan soUnD BaRRieR| P r o t o t y P e d e s i g n |

4 t h Y e a r P r o j e c t

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Design PortfolioHarry VarnaVas

ear PrototyPe Pattern 3d rendered

bean bounCing CoMponenT sTruCTural CoMponenT skin - ear f a b r i C on THe baCk siDe

piezoeleCTriC filM

energy proDuCTion using air

Energy harvest from the air is the aim of this pattern/component during some moments on the fa-cade of the building.

The shape of the building does not act only as a sound barrier but also as form to create more winds or change their directions.

Traveling from or to LCA, the traveller can record sounds and send them at the site sound library-The sound library existing within the building/park is the moment where I am using the energy har-vest to play the mixed sound track. Using a piezoelectric energy generator I am hoping to produce enough energy to allow to my building to be self energy sustainable. Different sounds for each ear, frombythehittingactionofthebeanonthePVCfilm,usingArduinotechnologycanbegeneratedalso.

I am looking to apply my pattern on different façades and surfaces where the air passes.

Therefore the building will be energy sustainable and will act as a sound barrier but at the same time as an experience space for wind sounds.

worksHops anD proDuCTion:

Toconstructthestructuralbodyofmy1:1componentusingmouldsandusingplasticfibrematerial-fibrereinforcedplastic.Thisistohaveasmoothsurfacefinished.

Secondly,theskin-earwillbeinselfconstructedusingwireframemetalandairmeshfabricof300mm.

The piezoelectric membrane is PVDF type so it will be adjusted at the size of holding’s structure opening-20mm.(ref.plansforprototype).

Finally, the bouncing air bud-“bean“-hitter is 3DPrinted using clear material that is light so it will act andreactmorewiththemovementofwinds.Ametalthickspiralwillbeusedfortheflexibilityofmovementofthebean,accordingtodifferentwindflowdirections.

Harry VarnaVas

rCa | aDs1 | Ma arCH

T e c h n i c a l S T u d i e S | 1 : 1 |e C H o e s i n a n u r b a n s o u n D b a r r i e r

+ proToType analySiS paTTern

- 31 -

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toP: ear skin latexBottom: (a) Piezzo memBrane (B) sPinning mecHanism

Harry VarnaVas

rCa | aDs1 | Ma arCH

f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r

deVeloPMent of WayS to harVeSt energy

(A)

(B)

ecHoes in an urBan sound BarrierFar From Equilibrium

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Design PortfolioHarry VarnaVas

toP: Bouncing Bean Bottom: connection Body for tHe Pattern

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ecHoes in an urBan sound BarrierFar From EquilibriumecHoes in an urBan sound BarrierFar From Equilibrium

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Design PortfolioHarry VarnaVas

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38

Plan of one comPonent of tHe facade Pattern w/faBric _ scale 1:50

Har

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arn

aVas

rCa

| aD

s1 |

Ma

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H

plan

w/ f

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C

sCal

e 1:5

0

s-01

s-01

1

15

2

114

Det

ail D

-01

56

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e Sew

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- 41

-ecHoes in an urBan sound BarrierFar From Equilibrium

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Design PortfolioHarry VarnaVas

detail d-01 1:1 PrototyPe

GSEducationalVersion

0.882

0.316

0.316

0.112

0.112

0.574

0.466

0.753

0.836

0.232

0.272

0.173

Harry VarnaVas

rCa | aDs1 | Ma arCH

DeTail D-01sCale 1:25

seCTion s01-s01sCale 1:50

11

34

13 14

15

2

1

5

12

6 7 48

910

1. sail CanVas fabriC

2. air MesH fabriC

3. piano wires

4. fibreglass plasTiC wiTH MoulDs

5. 3D prinTeD buD

6. THiCk sTeel spiral

7. 3MM plexi for HolDing THe spiral wiTH THe sTruCTural skeleTon

8. long bolD wiTH puling

9. plasTiC rubble for HolDing anD fixing

10. energy ColleCTor/keeper uniT

11. pVC MeMbrane

12. piezoeleCTriC CeraMiC buzzer

13. niDDles 40MM

14. sCrews

15. sewing

T e c h n i c a l S T u d i e S | 1 : 1 |e C H o e s i n a n u r b a n s o u n D b a r r i e r

+ deTailed SecTionS

- 42 -

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C R y P t o F o R M s P a C e **design tHrougH Visual PercePtion of 3d sPace and form

| 2 d t o 3 d t r a n s f o r m a t i o n |5 t h Y e a r P r o j e c t

researcH Based

Ref. Link: https://vimeo.com/136556344

One of my attempts in my thesis project was to transform 2D to 3D, find, extract and manipulate spaces. Interested in different technologies and media I tried to give this transformation 2D - 3D in various experimental ways.

In addition, I have researched through the history of landscape paintings and de-signs along with autonomous and various other technologies used in the way we read or draw (capture-film-scan) the space and I realized that by changing the me-dium we change the way we create or see. The space is perceived by each individ-uals’ in a unique way.

The work follow shows this attempt. Using some accessible media, technologies and software as well as, the Oculus Rift and Leap Motion Tracking Device; I have created a series of studies to show the existing and found spaces or objects through shapes, forms, colours, lines, directions and scales.

Page 41: Portfolio MA Harry Varnavas

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Design PortfolioHarry VarnaVas

initial sPatial drawing attemPts

design PortfolioHarry VarnaVas

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drawing triangulated Based on rgB BrigHtness and different Values

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

drawing triangulated Based on rgB BrigHtness and different Values

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leBBeus wood transformation of tHe 2d tower to 3dVideo recording scanning metHod

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

Laser Scan with 1:1 3D Sculpt in augmented Spatial Environment. Fingers, Tracking devices and Goggles

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cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

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user on oculus and leaP motion deVice design in 3d scanned sPace or in a created one

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

initial stages using tHe tecHnology in a sPatial, sculPtural exPerimentation of sPaces in 1:1 scales

design PortfolioHarry VarnaVas

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toP: drawing mix media - imaginary cityBottom: 3d PersPectiVe eleVation View - 2d-3d

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

lines extracted from tHe drawing, forming 2d Plan transformation of 2d into 3d landscaPe; rgB Points

design PortfolioHarry VarnaVas

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grassHoPPer scriPt to transform tHe initial drawing sPa-tial element, Vertices and mesHes using rgB

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

3d Vertex model from rgB Values and tHen to mesHesBottom View

design PortfolioHarry VarnaVas

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3d Vertices model from rgB Values and tHe to mesHesinside tHe model PersPectiVe View

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

3d from rgB colour Values - Points and Vectors, Point clouds and mesH terrain

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3d sPace from different Views inside tHe transformed drawing, concePtual collage use of Piranezi

3d sPace. comPuter Vision for self imPort into tHe new sPace, tHus realizing tHe scale and elements used

ecHoes in an urBan sound BarrierFar From Equilibrium

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Design PortfolioHarry VarnaVas

study tHe urBan PHenomena in 3d

Page 58: Portfolio MA Harry Varnavas

C r y p t o F o r M S p A C E **design tHrougH Visual PercePtion of 3d sPace and form| n e w d e s i g n m e t H o d o l o g y - d e s i g n P r o j e c t |

5 t h Y e a r P r o j e c tcan we Paint arcHitecture?

Ref. Link: https://vimeo.com/136556344

We live, inhabit and interact in a three dimensional space. We observe it through our personal perception, conscious and subconscious.

This thesis examines the use of computer vision and digital media to generate a new design methodology for architects which conflates perception of found, existing spaces and design through the direct act of ‘painting’ architecture. Based on my re-search on Landscape architecture and Technology, I realised that by changing the media, we are changing the way we are designing. The chosen site (Welwyn Garden City - Park) was an example to experiment with for the potentials of the technology used, while also dealing with landscape characteristics.

The project focuses on the perception of the surrounding elements of the environ-ment which are scanned and imported into the virtual world. Contrary to traditional design methods which massively reduce the amount of data considered when im-ported into any CAD software, high-resolution of scans allow import the physical space as millions of points, retaining information on colours, light, etc. can be col-lected, experienced and utilised in virtual space. The aim of CryptoForm Space is to allow designers to operate directly inside their site and shift the scale of both site and intervention, using only your hand and mind.

Through motion-tracking, the two-dimensional movements of the designers’ hand are captured and directly spatialised in three dimensions, effectively allowing them to ‘paint’ their ideas. Suddenly, painting as artists in 3D world rather as architects in CAD. This process generates sculptural forms that can be further manipulated or sculpted. This result in the creation of architectures which not only works with the site much more closely, but also allows constantly changing scales, move smoothly from two-dimensional to tree-dimensional space and between physical and digital domains.

Cities and Spaces can now be created directly using only hands, mind, personal - sensational approach and found elements from the existing and not.

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4 of 25 Hand gestures created for tHe use of tHe new software

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

Personal resPonse to tHe Park laser scanned mix media sHaPes, colours and lines - 3d Painting

design PortfolioHarry VarnaVas

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GSEducationalVersion

Painting for Park - Personal Perception

White

Small forms

Additional Pathways

White Flowers Planting

Sculpture and Reflective Pieces

Shelters Manipulated

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TAXONOMY OF 2D PAINTING - PERSONAL RESPONSE ON THE SITE

Yellow Color

Curved Lines

Sitting

Red Flowers Planting

Lights Direction - Top View

Lightings Manipulated

Blue Color

Perspective and Straight Lines

Lighting

Yellow Flowers Planting

Sitting position

Watch-over position Manipulated

Red Color

Sculpture Forms

Ponds

Blue Flower Planting

Benches

Frame Caption Moment Manipulated

Additional lower sittings

Sittings with Variation of Heights Manipulated

Black

Ponds Manipulated

taxonomy of tHe drawing - Personal PercePtionextraction of forms and tectonics

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

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final design, landscaPe Park using tHe new metHod tecHnology of Painting into 3d Virtual & laser scans

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

final design PersPectiVe View, zoomed out

design PortfolioHarry VarnaVas

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final design PersPectiVe View, sHelter - gatHering/socializing area added

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

final design PersPectiVe View, tHeatre roofcreation and re-design Park’s existing tHeatre

design PortfolioHarry VarnaVas

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final design PersPectiVe View, Pond and sculPture, tHe sitting continues inside Pond

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

final design PersPectiVe View, sittings and View Point witH tHe small atmosPHeric waterfalls

design PortfolioHarry VarnaVas

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GSEducationalVersion

Zoom in/out both Site and Object

Copy Paste - Elements

Point Finger Draw/Paint/Sculpt

final design PersPectiVe View, used Hand gestures for designing

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

SCAlE 1:1

SCAlE 1:20

SCAlE 1:150

multiPle scales working, facade textures & sculPtureoPen tHeatre roof

design PortfolioHarry VarnaVas

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2d PHoto-realistic render to 3d terrain transformation

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

2d PHoto-realistic render to 3d terrain transformation

design PortfolioHarry VarnaVas

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cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVasdesign PortfolioHarry VarnaVas

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final design PersPectiVe View, PostcardPlan View witH tHe interVentions - Painting arcHitecture

cryPtoform sPace*autonomous GardEn CitiEs

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Design PortfolioHarry VarnaVas

final design PersPectiVe View, Painting on render looP of Painting - extraction of sPaces

design PortfolioHarry VarnaVas

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