Upload
vharry
View
235
Download
0
Embed Size (px)
DESCRIPTION
Artist | Architect | Designer My MA Projects info: [email protected]
Citation preview
HarryVarnaVas
P O R T F O L I O2 0 1 3 - 2 0 1 5
C o n t e n t s _ P a g e
ECHOES IN AN URBAN SOUND BARRIER
(a) sound Barrier design .......................................... 4 - 3 1
(B) PrototyPe design ................................................. 3 2 - 3 9
C R Y P T O F O R M S P A C E * *DESIGN THROUGH VISUAL PERCEPTION OF 3D SPACE AND FORM
(a) 2d to 3d transformed ........................................ 4 0 - 5 7
(B) new design metHodology - design Project .......... 5 8 - 7 7
sound Barrier design
This project deals with the investigation of noise pollution from air-crafts and winds surrounding London City Airport area.The project is mainly a sound-barrier park of 800 meters long. The guest can interact also with the sustainable research laboratory facility since it is inside the park.
The idea of a globalization for library is in place, so as a traveller from or to a differ-ent country from LCA is recording and sending the sound to the site’s sound library where it goes on mp3 player and visitors can hear with headphones different mix-tures of sounds, from different countries and places.
The dynamic and fluid forms of the building, as long with the surfaces and materials of it are helping to sense more the wind and stop or reflect the sound.
The building is becoming a sculptural piece that has main function (a) to put a bound-ary to the aircraft noise and (b) the sensory experience of different sounds produce by the air and winds found on site. Different moments are been generated to sense the wind found on site. These will always change due to the change of winds.
Various materials that bounce, reflect or absorb the sound have been used. Such as, pyramid foams and canvas sailing fabric. Also some structural ways to construct it for example, waffle structure becomes it self a sound absorbing element. Light also can pass through it for the purposes of lighting shadowed areas of the building.
eCHoes in an URBan soUnD BaRRieR| s o u n d B a r r i e r d e s i g n |
4 t h Y e a r P r o j e c t
5
Design PortfolioHarry VarnaVas
concePtual tHougHts and noise contours maPPing
6
toP: surface sHaPe and form attemPtBottom: sound simulation ecotecH
ecHoes in an urBan sound BarrierFar From Equilibrium
7
Design PortfolioHarry VarnaVas
toP: Plan View surfaces (a) and (B)Bottom: concePt sound simulation and surface forms
8
sHarP idea - concePtual
ecHoes in an urBan sound BarrierFar From Equilibrium
9
Design PortfolioHarry VarnaVas
3d rendered Views of first sHarP idea
10
sHarP idea zoning
ecHoes in an urBan sound BarrierFar From Equilibrium
Research LabSound LibraryPark
11
Design PortfolioHarry VarnaVas
atmosPHeric 3d rendered View - sHarP idea
12
ecHoes in an urBan sound BarrierFar From Equilibrium
Harry VarnaVas
rCa | aDs1 | Ma arCH
T e c h n i c a l S T u d i e S e C H o e s i n a n u r b a n s o u n D b a r r i e r
+ phoTorendered view
-15 -
13
Design PortfolioHarry VarnaVas
Harry VarnaVas
rCa | aDs1 | Ma arCH
T e c h n i c a l S T u d i e S e C H o e s i n a n u r b a n s o u n D b a r r i e r
+ phoTorendered view
-15 -
14
ecHoes in an urBan sound BarrierFar From Equilibrium
Harry VarnaVas
rCa | aDs1 | Ma arCH
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
1st Story
Ground Floor
2st Story
AB A
F
F
G
CE
E
Ground Level +-0
2nd Story +6.200
a. GrEEnarEa
B. sOUnDliBrary
C. sOUnDCOnE
D. rEsEarCHlaBOratOry
E. airEnErGyHarVEstinGprOtOtypE
F. HOnEyCOMBpEntaGOnsOUnDaBsOrptiOn
G. pyraMiDFOaMsOUnDaBsOrBinG
rOyal DOCks watEr _ airpOrt siDE
rOyal DOCks watEr _ airpOrt siDE
rOyal DOCks watEr _ airpOrt siDE
3rd Story+9.300
Plans
15
Design PortfolioHarry VarnaVas
Harry VarnaVas
rCa | aDs1 | Ma arCH
a. GrEEnarEa
B. sOUnDliBrary
C. sOUnDCOnE
D. rEsEarCHlaBOratOry
E. airEnErGyHarVEstinGprOtOtypE
F. HOnEyCOMBpEntaGOnsOUnDaBsOrptiOn
G. pyraMiDFOaMsOUnDaBsOrBinG
A
D
E
E
PlAN
sCalE 1:1000
scale 1:1000
16
Harry VarnaVas
rCa | aDs1 | Ma arCH
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
Ground Level +-0
1st Story +3.100
2nd Story +6.200
3rd Story +9.300
A*
DF
E
C
C
B
A**
A
E
B
C
F
G
H
D
Ground Level +-0
1st Story +3.100
2nd Story +6.200
3rd Story +9.300
sECtiOn s04-s04
sECtiOn s03-s03
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
Harry VarnaVas
rCa | aDs1 | Ma arCH
SectioNS
A*. Waffle Wood structure to create the shape. At the edges prefabricated steel components have been created A**. Canvas fabric as exposed skin. This is to leave light pass through and create different atmospheres with wind and shadows.B. Insitute Poured ConcreteC. Prototype D. Royal Docklands Water - Side by the airport.E. Grass/GardeningF. Soil / either from the excavations
A. Lightweight structure from steel and wood for the middle slab in the research facilityB. Research area for sustainable energy design C. PrototypeE. Spaces for development facilities of he gardeningD. Royal Docks water next to runaway of the LCAF. Lightweight insitute concrete on site in prefab. molds
sections
ecHoes in an urBan sound BarrierFar From Equilibrium
Harry VarnaVas
rCa | aDs1 | Ma arCH
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
Ground Level +-0
1st Story +3.100
2nd Story +6.200
3rd Story +9.300
A*
DF
E
C
C
B
A**
A
E
B
C
F
G
H
D
Ground Level +-0
1st Story +3.100
2nd Story +6.200
3rd Story +9.300
sECtiOn s04-s04
sECtiOn s03-s03
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
Harry VarnaVas
rCa | aDs1 | Ma arCH
SectioNS
A*. Waffle Wood structure to create the shape. At the edges prefabricated steel components have been created A**. Canvas fabric as exposed skin. This is to leave light pass through and create different atmospheres with wind and shadows.B. Insitute Poured ConcreteC. Prototype D. Royal Docklands Water - Side by the airport.E. Grass/GardeningF. Soil / either from the excavations
A. Lightweight structure from steel and wood for the middle slab in the research facilityB. Research area for sustainable energy design C. PrototypeE. Spaces for development facilities of he gardeningD. Royal Docks water next to runaway of the LCAF. Lightweight insitute concrete on site in prefab. molds
17
Design PortfolioHarry VarnaVas
Harry VarnaVas
rCa | aDs1 | Ma arCH
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
A
E
A
A*
D
C
B
E
F
G
H
A**
A
DC
BGround Level +-0
Ground Level +-0
1st Story +3.100
1st Story +3.100
2nd Story +6.200
2nd Story +6.200
3rd Story +9.300
3rd Story +9.300
A. Prototype B. Still Structured - frame to stucturally hold the external skin (exposed surface - concrete panels)C. Sound Music _Traveller LibraryD. Metal Beams and Bars of 25 0mm for structural and circulation purpuses. Also for groing vegitationsE. Royal Docklands Water - Side by the airport.F. EarthG. Structural Concret with reinforcementH. Wood frame with steel structure; insulator filler and pattern of white/cream seramics as for the eposed surface
sECtiOn s01-s01
sECtiOn s02-s02
A*. Exterior Surface of the cone: fibreglass concrete panelsA**. Cone inner surface: Pyramid foam for sound absorbing and insulationB. Still Structured - frame to structurally hold the external skin (exposed surface - concrete panels)C. Steel Structure framework with stainless steel panels on the exposed sideE. Internal Steel structure frame work to hold tiles and panels.D. Staircase connecting levels, secured on scaffolding type gridF. Small lake - water connected with royal docks’ water, for the purposes of merging more building form w/ siteG. Structural Concrete with reinforcementH. Honeycomb sound absorber barrier, where it can be removed and place something else
Harry VarnaVas
rCa | aDs1 | Ma arCH
SectioNS
scale 1:250 Harry VarnaVas
rCa | aDs1 | Ma arCH
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
A
E
A
A*
D
C
B
E
F
G
H
A**
A
DC
BGround Level +-0
Ground Level +-0
1st Story +3.100
1st Story +3.100
2nd Story +6.200
2nd Story +6.200
3rd Story +9.300
3rd Story +9.300
A. Prototype B. Still Structured - frame to stucturally hold the external skin (exposed surface - concrete panels)C. Sound Music _Traveller LibraryD. Metal Beams and Bars of 25 0mm for structural and circulation purpuses. Also for groing vegitationsE. Royal Docklands Water - Side by the airport.F. EarthG. Structural Concret with reinforcementH. Wood frame with steel structure; insulator filler and pattern of white/cream seramics as for the eposed surface
sECtiOn s01-s01
sECtiOn s02-s02
A*. Exterior Surface of the cone: fibreglass concrete panelsA**. Cone inner surface: Pyramid foam for sound absorbing and insulationB. Still Structured - frame to structurally hold the external skin (exposed surface - concrete panels)C. Steel Structure framework with stainless steel panels on the exposed sideE. Internal Steel structure frame work to hold tiles and panels.D. Staircase connecting levels, secured on scaffolding type gridF. Small lake - water connected with royal docks’ water, for the purposes of merging more building form w/ siteG. Structural Concrete with reinforcementH. Honeycomb sound absorber barrier, where it can be removed and place something else
Harry VarnaVas
rCa | aDs1 | Ma arCH
SectioNS
18
Part Plans
ecHoes in an urBan sound BarrierFar From Equilibrium
Harry VarnaVas
rCa | aDs1 | Ma arCH
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
1
2
15
34
5
6
CUT at + 3,000 mm
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
Harry VarnaVas
rCa | aDs1 | Ma arCH
1. OpEn arEa sitE
2. stairs FOr CirCUlatiOn
3. sCaFFOlDinG UsED FOr stairs’ strUCtUrE anD FOr GrEEn
4. lakE
5. GarVEl
6. COnE
15. GrEEn spaCE sCalE 1:250
PlAN 1:250
ROOF PLAN Viewat + 12.500mm
19
Design PortfolioHarry VarnaVas
scale 1:250 Harry VarnaVas
rCa | aDs1 | Ma arCH
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
8
9
9
10
11
12
13
14
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
Harry VarnaVas
rCa | aDs1 | Ma arCH
8. sOUnD BarriEr FOrM
9.GrEEn arEa
10. BEnCHEs
11. park FaCilitiEs
12. sittinGs
13. pyraMiD FOaM
14. prOtOtypE sCalE 1:250
rOyal DOCks watEr
rOyal DOCks watEr
PlAN 1:250
20
ecHoes in an urBan sound BarrierFar From EquilibriumecHoes in an urBan sound BarrierFar From Equilibrium
left: Vector rendered modelrigHt: glass material rendered model
21
Design PortfolioHarry VarnaVas
scaffolding grid for gardening andcone sitting area
22
3d rendered View - glass material
ecHoes in an urBan sound BarrierFar From Equilibrium
23
Design PortfolioHarry VarnaVas
3d rendered View - glass material
24
3d rendered View
ecHoes in an urBan sound BarrierFar From Equilibrium
25
Design PortfolioHarry VarnaVas
toP: cone sitting area w/sound aBsorBing Pyramid foam Bottom: 3d rendered View - ground leVel
26
ecHoes in an urBan sound BarrierFar From Equilibrium
3d rendered View - sound liBrary
27
Design PortfolioHarry VarnaVas
3d rendered View
28
3d rendered View - entrance Point/oPening
ecHoes in an urBan sound BarrierFar From Equilibrium
29
Design PortfolioHarry VarnaVas
3d PHysical model
30
ecHoes in an urBan sound BarrierFar From Equilibrium
31
Design PortfolioHarry VarnaVas
PrototyPe 1:1
Positioned on different surfaces, the pattern that I am designing is aiming to harvest as much energy as possible using air. This energy will be used for the sound library and any other energy uses of the building (i.e. light in research laboratory, or extra lighting). By applying the designed pattern on different façades and surfaces where the wind passes, the effect of a breathing or alive project is achieved. This is be-cause the fabric is connecting the ears and its moving along with the wind direction.
The ear has been created using an air mesh fabric, similar to the one used for our shoes. It allows winds to pass through it without stopping them. Therefore, it will not lose any wind in order to generate energy.
The “hitter” hits on a PVC membrane which has a piezoelectric ceramic buzzer un-derneath. This action creates the energy needed. Then this energy is kept and used for the facilities of the building.
Additional use of the ‘active’ prototype will give different sounds of percussion instru-ments. This is done with the Arduino.
The scale of the prototype and the design of it, is driven from the noise contours. It has been constructed considering the dimensions of the building. In addition, I applied the pattern on different façades and surfaces depending on the form and shape of the building. With simulating where the air passes most. Thus, giving more movement and life to a sculptural piece.
The building acts as a sound barrier but at the same time as an experiencing space for sounds.
I constructed the structural body of it using moulds. A smooth surface, CNCed and then vacuum formed.
Secondly, the skin-ear was hand made, using wire frame metal and latex or other fabric. The piezoelectric membrane is adjusted at the size of the opening of the holding structure.
Finally, the bouncing air “bean“ is 3DPrinted. A metal spiral is used for the flexibility of movement of the bean, according to different air flow directions.
eCHoes in an URBan soUnD BaRRieR| P r o t o t y P e d e s i g n |
4 t h Y e a r P r o j e c t
33
Design PortfolioHarry VarnaVas
ear PrototyPe Pattern 3d rendered
bean bounCing CoMponenT sTruCTural CoMponenT skin - ear f a b r i C on THe baCk siDe
piezoeleCTriC filM
energy proDuCTion using air
Energy harvest from the air is the aim of this pattern/component during some moments on the fa-cade of the building.
The shape of the building does not act only as a sound barrier but also as form to create more winds or change their directions.
Traveling from or to LCA, the traveller can record sounds and send them at the site sound library-The sound library existing within the building/park is the moment where I am using the energy har-vest to play the mixed sound track. Using a piezoelectric energy generator I am hoping to produce enough energy to allow to my building to be self energy sustainable. Different sounds for each ear, frombythehittingactionofthebeanonthePVCfilm,usingArduinotechnologycanbegeneratedalso.
I am looking to apply my pattern on different façades and surfaces where the air passes.
Therefore the building will be energy sustainable and will act as a sound barrier but at the same time as an experience space for wind sounds.
worksHops anD proDuCTion:
Toconstructthestructuralbodyofmy1:1componentusingmouldsandusingplasticfibrematerial-fibrereinforcedplastic.Thisistohaveasmoothsurfacefinished.
Secondly,theskin-earwillbeinselfconstructedusingwireframemetalandairmeshfabricof300mm.
The piezoelectric membrane is PVDF type so it will be adjusted at the size of holding’s structure opening-20mm.(ref.plansforprototype).
Finally, the bouncing air bud-“bean“-hitter is 3DPrinted using clear material that is light so it will act andreactmorewiththemovementofwinds.Ametalthickspiralwillbeusedfortheflexibilityofmovementofthebean,accordingtodifferentwindflowdirections.
Harry VarnaVas
rCa | aDs1 | Ma arCH
T e c h n i c a l S T u d i e S | 1 : 1 |e C H o e s i n a n u r b a n s o u n D b a r r i e r
+ proToType analySiS paTTern
- 31 -
34
toP: ear skin latexBottom: (a) Piezzo memBrane (B) sPinning mecHanism
Harry VarnaVas
rCa | aDs1 | Ma arCH
f a r f r o M e q U i l i B r i U ME C H O E s i n a n U r B a n s O U n D B a r r i E r
deVeloPMent of WayS to harVeSt energy
(A)
(B)
ecHoes in an urBan sound BarrierFar From Equilibrium
35
Design PortfolioHarry VarnaVas
toP: Bouncing Bean Bottom: connection Body for tHe Pattern
36
ecHoes in an urBan sound BarrierFar From EquilibriumecHoes in an urBan sound BarrierFar From Equilibrium
37
Design PortfolioHarry VarnaVas
38
Plan of one comPonent of tHe facade Pattern w/faBric _ scale 1:50
Har
ry V
arn
aVas
rCa
| aD
s1 |
Ma
arC
H
plan
w/ f
abri
C
sCal
e 1:5
0
s-01
s-01
1
15
2
114
Det
ail D
-01
56
Te
ch
nic
al
ST
ud
ieS
|1
:1|
eC
Ho
es
in
an
ur
ba
n s
ou
nD
ba
rr
ier
+ pl
an o
f on c
om
pon
enT o
f pro
ToTy
pe pa
TTer
n w
iTh Th
e Sew
faBr
ic o
n
- 41
-ecHoes in an urBan sound BarrierFar From Equilibrium
39
Design PortfolioHarry VarnaVas
detail d-01 1:1 PrototyPe
GSEducationalVersion
0.882
0.316
0.316
0.112
0.112
0.574
0.466
0.753
0.836
0.232
0.272
0.173
Harry VarnaVas
rCa | aDs1 | Ma arCH
DeTail D-01sCale 1:25
seCTion s01-s01sCale 1:50
11
34
13 14
15
2
1
5
12
6 7 48
910
1. sail CanVas fabriC
2. air MesH fabriC
3. piano wires
4. fibreglass plasTiC wiTH MoulDs
5. 3D prinTeD buD
6. THiCk sTeel spiral
7. 3MM plexi for HolDing THe spiral wiTH THe sTruCTural skeleTon
8. long bolD wiTH puling
9. plasTiC rubble for HolDing anD fixing
10. energy ColleCTor/keeper uniT
11. pVC MeMbrane
12. piezoeleCTriC CeraMiC buzzer
13. niDDles 40MM
14. sCrews
15. sewing
T e c h n i c a l S T u d i e S | 1 : 1 |e C H o e s i n a n u r b a n s o u n D b a r r i e r
+ deTailed SecTionS
- 42 -
C R y P t o F o R M s P a C e **design tHrougH Visual PercePtion of 3d sPace and form
| 2 d t o 3 d t r a n s f o r m a t i o n |5 t h Y e a r P r o j e c t
researcH Based
Ref. Link: https://vimeo.com/136556344
One of my attempts in my thesis project was to transform 2D to 3D, find, extract and manipulate spaces. Interested in different technologies and media I tried to give this transformation 2D - 3D in various experimental ways.
In addition, I have researched through the history of landscape paintings and de-signs along with autonomous and various other technologies used in the way we read or draw (capture-film-scan) the space and I realized that by changing the me-dium we change the way we create or see. The space is perceived by each individ-uals’ in a unique way.
The work follow shows this attempt. Using some accessible media, technologies and software as well as, the Oculus Rift and Leap Motion Tracking Device; I have created a series of studies to show the existing and found spaces or objects through shapes, forms, colours, lines, directions and scales.
41
Design PortfolioHarry VarnaVas
initial sPatial drawing attemPts
design PortfolioHarry VarnaVas
42
drawing triangulated Based on rgB BrigHtness and different Values
cryPtoform sPace*autonomous GardEn CitiEs
43
Design PortfolioHarry VarnaVas
drawing triangulated Based on rgB BrigHtness and different Values
44
leBBeus wood transformation of tHe 2d tower to 3dVideo recording scanning metHod
cryPtoform sPace*autonomous GardEn CitiEs
45
Design PortfolioHarry VarnaVas
Laser Scan with 1:1 3D Sculpt in augmented Spatial Environment. Fingers, Tracking devices and Goggles
46
cryPtoform sPace*autonomous GardEn CitiEs
47
Design PortfolioHarry VarnaVas
48
user on oculus and leaP motion deVice design in 3d scanned sPace or in a created one
cryPtoform sPace*autonomous GardEn CitiEs
49
Design PortfolioHarry VarnaVas
initial stages using tHe tecHnology in a sPatial, sculPtural exPerimentation of sPaces in 1:1 scales
design PortfolioHarry VarnaVas
50
toP: drawing mix media - imaginary cityBottom: 3d PersPectiVe eleVation View - 2d-3d
cryPtoform sPace*autonomous GardEn CitiEs
51
Design PortfolioHarry VarnaVas
lines extracted from tHe drawing, forming 2d Plan transformation of 2d into 3d landscaPe; rgB Points
design PortfolioHarry VarnaVas
52
grassHoPPer scriPt to transform tHe initial drawing sPa-tial element, Vertices and mesHes using rgB
cryPtoform sPace*autonomous GardEn CitiEs
53
Design PortfolioHarry VarnaVas
3d Vertex model from rgB Values and tHen to mesHesBottom View
design PortfolioHarry VarnaVas
54
3d Vertices model from rgB Values and tHe to mesHesinside tHe model PersPectiVe View
cryPtoform sPace*autonomous GardEn CitiEs
55
Design PortfolioHarry VarnaVas
3d from rgB colour Values - Points and Vectors, Point clouds and mesH terrain
56
3d sPace from different Views inside tHe transformed drawing, concePtual collage use of Piranezi
3d sPace. comPuter Vision for self imPort into tHe new sPace, tHus realizing tHe scale and elements used
ecHoes in an urBan sound BarrierFar From Equilibrium
57
Design PortfolioHarry VarnaVas
study tHe urBan PHenomena in 3d
C r y p t o F o r M S p A C E **design tHrougH Visual PercePtion of 3d sPace and form| n e w d e s i g n m e t H o d o l o g y - d e s i g n P r o j e c t |
5 t h Y e a r P r o j e c tcan we Paint arcHitecture?
Ref. Link: https://vimeo.com/136556344
We live, inhabit and interact in a three dimensional space. We observe it through our personal perception, conscious and subconscious.
This thesis examines the use of computer vision and digital media to generate a new design methodology for architects which conflates perception of found, existing spaces and design through the direct act of ‘painting’ architecture. Based on my re-search on Landscape architecture and Technology, I realised that by changing the media, we are changing the way we are designing. The chosen site (Welwyn Garden City - Park) was an example to experiment with for the potentials of the technology used, while also dealing with landscape characteristics.
The project focuses on the perception of the surrounding elements of the environ-ment which are scanned and imported into the virtual world. Contrary to traditional design methods which massively reduce the amount of data considered when im-ported into any CAD software, high-resolution of scans allow import the physical space as millions of points, retaining information on colours, light, etc. can be col-lected, experienced and utilised in virtual space. The aim of CryptoForm Space is to allow designers to operate directly inside their site and shift the scale of both site and intervention, using only your hand and mind.
Through motion-tracking, the two-dimensional movements of the designers’ hand are captured and directly spatialised in three dimensions, effectively allowing them to ‘paint’ their ideas. Suddenly, painting as artists in 3D world rather as architects in CAD. This process generates sculptural forms that can be further manipulated or sculpted. This result in the creation of architectures which not only works with the site much more closely, but also allows constantly changing scales, move smoothly from two-dimensional to tree-dimensional space and between physical and digital domains.
Cities and Spaces can now be created directly using only hands, mind, personal - sensational approach and found elements from the existing and not.
59
60
4 of 25 Hand gestures created for tHe use of tHe new software
cryPtoform sPace*autonomous GardEn CitiEs
61
Design PortfolioHarry VarnaVas
Personal resPonse to tHe Park laser scanned mix media sHaPes, colours and lines - 3d Painting
design PortfolioHarry VarnaVas
62
GSEducationalVersion
Painting for Park - Personal Perception
White
Small forms
Additional Pathways
White Flowers Planting
Sculpture and Reflective Pieces
Shelters Manipulated
Arc
hit
ectu
ral
Pain
tin
gC
olo
rsS
ha
pe
s a
nd
Fo
rms
Infr
as
tru
ctu
re P
ark
La
nd
sc
ap
e P
lan
tsP
rog
ram
mati
cA
rch
itectu
ral F
orm
s a
nd
Pro
gra
ms
TAXONOMY OF 2D PAINTING - PERSONAL RESPONSE ON THE SITE
Yellow Color
Curved Lines
Sitting
Red Flowers Planting
Lights Direction - Top View
Lightings Manipulated
Blue Color
Perspective and Straight Lines
Lighting
Yellow Flowers Planting
Sitting position
Watch-over position Manipulated
Red Color
Sculpture Forms
Ponds
Blue Flower Planting
Benches
Frame Caption Moment Manipulated
Additional lower sittings
Sittings with Variation of Heights Manipulated
Black
Ponds Manipulated
taxonomy of tHe drawing - Personal PercePtionextraction of forms and tectonics
cryPtoform sPace*autonomous GardEn CitiEs
63
Design PortfolioHarry VarnaVas
64
final design, landscaPe Park using tHe new metHod tecHnology of Painting into 3d Virtual & laser scans
cryPtoform sPace*autonomous GardEn CitiEs
65
Design PortfolioHarry VarnaVas
final design PersPectiVe View, zoomed out
design PortfolioHarry VarnaVas
66
final design PersPectiVe View, sHelter - gatHering/socializing area added
cryPtoform sPace*autonomous GardEn CitiEs
67
Design PortfolioHarry VarnaVas
final design PersPectiVe View, tHeatre roofcreation and re-design Park’s existing tHeatre
design PortfolioHarry VarnaVas
68
final design PersPectiVe View, Pond and sculPture, tHe sitting continues inside Pond
cryPtoform sPace*autonomous GardEn CitiEs
69
Design PortfolioHarry VarnaVas
final design PersPectiVe View, sittings and View Point witH tHe small atmosPHeric waterfalls
design PortfolioHarry VarnaVas
70
GSEducationalVersion
Zoom in/out both Site and Object
Copy Paste - Elements
Point Finger Draw/Paint/Sculpt
final design PersPectiVe View, used Hand gestures for designing
cryPtoform sPace*autonomous GardEn CitiEs
71
Design PortfolioHarry VarnaVas
SCAlE 1:1
SCAlE 1:20
SCAlE 1:150
multiPle scales working, facade textures & sculPtureoPen tHeatre roof
design PortfolioHarry VarnaVas
72
2d PHoto-realistic render to 3d terrain transformation
cryPtoform sPace*autonomous GardEn CitiEs
73
Design PortfolioHarry VarnaVas
2d PHoto-realistic render to 3d terrain transformation
design PortfolioHarry VarnaVas
74
cryPtoform sPace*autonomous GardEn CitiEs
75
Design PortfolioHarry VarnaVasdesign PortfolioHarry VarnaVas
76
final design PersPectiVe View, PostcardPlan View witH tHe interVentions - Painting arcHitecture
cryPtoform sPace*autonomous GardEn CitiEs
77
Design PortfolioHarry VarnaVas
final design PersPectiVe View, Painting on render looP of Painting - extraction of sPaces
design PortfolioHarry VarnaVas