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Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

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Page 1: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Playing History:

Game as Text

Luke Skehan, HTAV Annual Conference

2013

Page 2: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Why Games?

Fold.it is a game designed by University of Washington.

It allows gamers to manipulate 3-D the structure of proteins.

Page 3: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013
Page 4: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

So what?

1/8th of players do not work in science.

Two-thirds of the top players have no biochemistry experience beyond high school.

2011: Gamers mapped the M-PMV protein, which is crucial to the replication of HIV, in 10 days.

Scientists had been unsuccessfully attempting to map this protein for 15 years.

Page 5: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Playing History: Game as Text

What is Game Based Learning?

Games in History

Games and the Australian Curriculum

Serious Games

Page 6: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013
Page 7: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

GBL is Goal Based

The Plague (App)

Page 8: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

GBL is Engaging and Immersive

Lisbon pre-1755 in Second Life

US Holocaust Museum in Second Life

Company of Heroes

Page 9: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

GBL is User Generated

Minecraft History Project

Mods

Page 10: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

GBL is Collaborativewww.nationstates.net

Empire Story (app)

Page 11: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

GBL is Challenging

Levels and Bosses

Flow Theory: Csikszentmihalyi

Page 12: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

GBL is Formative

Knowledge as you need it

Total War: Rome

Page 13: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

GBL is Formative

Instant feedback

Page 14: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

GBL is Freedom

Experiment

Fail

Fashion Identities

Page 15: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

GBL challenges Perspective 1st Person 3rd Person God View

Page 16: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Game as Text

Siren Song of Digital Simulation (Clyde & Wilkinson, 2011)

State of the Art vs State of the Actual (Selwyn)

Approach with critical eye

Game as text to engage with, interpret, and reflect on

Embedded within broader curriculum

Page 17: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Warfare 1917

Year 9 WWI unit

Trench Warfare

http://lukeskehan.wordpress.com/2013/03/20/trench-warfare/

Page 18: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

1066: The Game

1066 The Game: http://1066game.com/

Page 19: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Australian Curriculum General Capabilities

Page 20: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Australian Curriculum Descriptors

applicable to Civilizations V (Y7)The ways in which the past can be represented through documents, oral history, visual and other accounts

The economic, social and strategic importance of the main geographical features, including landforms and resources, and the geographic location of the society in the broader region

The social, military and political structures of the society, particularly how people lived, how they fought and how they were governed

Significant developments in the areas of art, architecture, technology, thinking and literature

Page 21: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Continued (Y8)The changing nature of societies in this period

The movement and interaction of people and cultures

The increasing complexity of societies in this period, including changes in technology, population and the distribution of wealth and power

The strategic importance of the main geographical features

The nature and extent of change in at least ONE of the following areas: ruling and governing; health and medicine; crime and punishment; military and defence systems; towns, cities and commerce

Those factors (political, social, economic, environmental or military) that contributed to the rise and/or to the subsequent demise of the society

The reasons for voyages of discovery in this period, the nature of the voyages and the redrawing of the map of the world

Page 22: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Gaustralian BL & Australian Curriculum

Australian CurriculumHistory: Skills (Year 10)

Civilization V

1066 The Plague

Use chronological sequencing to demonstrate the relationship between events and developments in different periods and places 

Use historical  terms and concepts ✓ ✓ ✓Identify and select different kinds of questions about the past to inform

Identify and locate relevant sources, using ICT and other methods 

✓ ✓

Identify the origin, purpose and context of primary and secondary sources

Identify and analyse the perspectives of people from the past

✓ ✓ ✓

Identify and analyse different historical interpretations (including their own)

✓ ✓ ✓

Develop texts, particularly descriptions and discussions that use evidence from a range of sources that are referenced

Select and use a range of communication forms (oral, graphic, written) and digital technologies 

✓ ✓ ✓

Page 24: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Year 8: Medieval History

Battles of 1066 with narration: http://www.roundgames.com/game/1066

Apps: Clash of Clans, The Plague, Epic Citadel, King’s Empire

Page 25: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Year 9 & 10: Modern History

WWI Trench warfare: http://www.roundgames.com/game/Warfare+1917

WWII games: http://www.roundgames.com/game/Warfare+1944

Diplomacy: http://www.playdiplomacy.com/

Nations States: www.nationstates.net

Page 26: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Y9 & Y10 Apps

European Explorer

Eurasia

Trenches II

2020 Energy

Civs Rev Lite

+ Thousands of WW2 strategy games (D-Day, Frozen Front)

Page 27: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Sweatshop (Flash Game)

Page 30: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Games4Change

http://www.gamesforchange.org/

http://www.gamesforchange.org/play/september-12th-a-toy-world/

http://www.playsweatshop.com/

http://fateoftheworld.net/

http://pastpresent.muzzylane.com/

http://www.stopdisastersgame.org/en/home.html

http://www.nationstates.net/page=welcome

Page 31: Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

Further Reading

James Gee

Kurt Squire

Constance Steinkuehler

Marc Prensky