Paths Less Traveled 3 New Barbarian Paths

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    He's running like the devil is after him!

    Not for resale. Permission granted to print or photocopy this document for personal use only. Paths Less Traveled 1

    Paths Less Traveled

    3 New Barbarian Paths for D&D 5e

    This Supplement introduces 3 new paths for the Barbarian class from D&D5thedition. The Path of the Athletic Rage a path where !our rage boosts!our athletic prowess the Path of the Blood Shaman a raging magic userand the Path of the "hirling Death a rage for those who fa#or finesse.

    b! $icholas "ihtol

    D%$'($S & DRA($S D&D "i)ards of the *oast +orgotten Realms the dragon ampersand Players Handbook, Monster Manual, Dungeon Masters Guide,D&DAd#enturers ,eague all other "i)ards of the *oast product names and their respecti#e logos are trademar-s of "i)ards of the *oast in the %SA andother countries. All characters and their distincti#e li-enesses are propert! of "i)ards of the *oast. This material is protected under thecop!right laws of the %nited States of America. An! reproduction or unauthori)ed use of the material or artwor- contained herein is prohibitedwithout the epress written permission of "i)ards of the *oast.

    /012 "i)ards of the *oast ,,* P( Bo 414 Renton "A 615471414 %SA. 8anufactured b! 9asbro SA Rue 'mile7Bo:chat 32 0611 Del:mont *9.Represented b! 9asbro 'urope ; The S

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    Nah, the devil is inside him!verheard on the streets of Halagard

    Rage of the AthleteAlthough man has become ci#ili)ed part ofhim alwa!s has the raw barbaric tenden7cies. Some manage to tap into these tenden7cies and use them in cities to run faster

    >ump higher and hit harder than an!oneelse. These ?barbarians? are renowned fortheir ph!sical prowess and can e#en ragewithout ha#ing a target in sight to boosttheir abilities.

    Athleticism

    At 3rdle#el !ou gain proficienc! in acro7batics and athletics.

    ,ast ,onger

    At 3rdle#el !ou gains ad#antage on Deteri7t! chec- and Sa#ing throws as well as *on7stitution chec-s and sa#ing throws whileraging.

    %rban Rage

    At thle#el !our rage doesn?t end if !oucouldn?t attac- a hostile creature lastturn.

    Run +aster

    @our speed increases b! 21 feet when notwearing hea#! armor. for a total bonus of01 feet.

    Run out of Danger

    At 2;thle#el !ou can run out of dangersometimes when rolling a 2 or 01 on anattac- rollC Strength Deterit! or *on7stitution chec-C or a Strength Deterit!or *onstitution sa#e !ou ma! mo#e !ourspeed as a reaction. f this causes !ou tomo#e out of range of an attac- trap orspell it misses !ou.

    Raging AthleteMedium Humanoidany ra"e#, $ny alignmentAC2 leatherC shieldHit Points3d6E20Speed31 ft

    Str Dex Con Int Wis Cha

    16(+3) 16(+3) 14(+2) 9(-1) 11(+0) 12(+0)

    Saving ThorwsStrength E *onstitution E5SkillsAthletics EC ntimidation E3C Acro7batics ESensesPassi#e Perception 21LanguagesAn! one languageusuall! common

    Raging Run'nter a rage as a bonus actionwhile raging !ou get E21 speed Ad#antageon Strength Deterit! and *onstitutionsa#ing throws and Strength Deterit! and*onstitution s-ill chec-s. @our rage lastsfor 2 minute and !ou can do it twice beforea long rest.

    ActionsMultiattackThe Raging Athlete ma-es 0 spearattac-s.SearE attac- 2dE3 bludgeoning dam7age. Throw 01F1

    Raging !thletesare often found in citiesparticipating in athletic competitions ofall t!pes. Some are sore losers and willuse their athletic e

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    %eel your heart beat, and dan"e to the tem&o(li"e your o&&onents and dan"e as they bleed

    )nkno*n

    The +inesse of RageSome who rage ha#e learned to channel it?sph!sical benefits to something other thanraw strength. The! are able to boost theirreaction speed and finesse instead becominga creature who -ills their opponents with athousand cuts.

    "hirling Rage

    At 3rdle#el !ou gain "hirling Rage whichgrants the following benefitsG

    @ou ha#e ad#antage on De chec-s andsa#ing throws

    "hen !ou ma-e a melee attac- usingDe !ou gain a bonus to attac- rollsas shown on the rage damage column of

    the Barbarian table. $on7magical Attac-s against !ou ha#e

    disad#antagef !ou are able to cast spells !ou can?twhile "hirling Raging. "hirling Rage lastsfor 2 minute. t ends earl! if !ou are-noc-ed unconscious or if !ou ha#en?t at7tac-ed a hostile creature or ta-en damagesince the end of !our last turn. @ou canend !our "hirling Rage earl! as a bonus ac7tion.@ou can either Rage or "hirling Rage a to7tal number of times as shown in the Ragescolumn of the Barbarian class table.

    8an! Stri-esAt thle#el while raging !ou ma! ma-e 0 at7tac-s when !ou use the bonus action grantedb! two weapon fighting the both must bewith the same weapon.

    mpro#ed "hirling RageAt 21thle#el !our "hirling Rage is consid7ered Rage for all feats and class features.Additionall! !ou now gain a bonus to dam7age while raging as shown on the rage dam7age column of the Barbarian table.

    "hirling *lea#eAt 2;thle#el once during each of !our

    turns when !ou hit with a melee attac- !ouma! ma-e another attac- with the sameweapon against a new target within 5 ft asa reaction.

    Deadl! race

    At 26thle#el !ou ma! ta-e this instead ofndomitable 8ight if !our total roll for aDeterit! chec- is less than !our Deterit!score !ou can use that score in place ofthe total.

    Primal *hampion

    At 01thle#el a path of the "hirling DeathBarbarian ma! choose to add ; to his De7terit! instead of either Strength or *on7stitution.

    "hirling Der#ishMedium Humanoidany ra"e#, )sually +haoti"

    AC25 studded leatherHit Points4d6E04Speed31 ft

    Str Dex Con Int Wis Cha

    12(+1) 16(+3) 17(+3) 9(-1) 11(+0) 9(-1)

    Saving ThorwsStrength E3 *onstitution E5SkillsAthletics E3

    SensesPassi#e Perception 21LanguagesAn! one languageusuall! common

    Actions"hirlThe "hirling Der#ish ma-es 0 attac-swith each weapon but suffers disad#antageon all sa#ing throws for the rest of theround.sci#itarE5 attac- 2dE3 slashing damageshortswor$E5 attac- 3 2d piercing damage

    "hirling Dervishare usuall! either guardsfor their clans or hired out as mercenar7

    ies. The! use their incredible speed tota-e man! attac-s against their opponentsat the epense of their defenses. The!

    Not for resale. Permission granted to print or photocopy this document for personal use only. Paths Less Traveled 3

    The Path of "hirling Death

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    hey use an"ient magi", formed of blood andrage -e must be "autious

    .lminster

    That old Blood 8agicAlthough rare the barbarian clans will some7times gi#e birth to a tribesman able to tapboth into the magic of the shaman and theinner7rage of the tribe. These shaman cancast while raging and hurt themsel#es to beable to cast more spells.

    Shaman 8agic$t /rdlevel you gain the ability to "asts&ells 0ou gain 1 "antri&s and additionals&ells as indi"ated on the 2lood (haman s&ell3"asting table 0our "aster level is 45/rdof

    your 2arbarian level 0our s&ell"asting abilityis +onstitution and your s&ell save D+678 +on

    Mod 8 Profi"ien"y bonus 0our s&ell atta"k is

    +on Mod 8 Profi"ien"y bonusBlood Shaman spellcastingBarbarian

    LevelCantripKnown

    RageDamage

    SpellsKnown

    Spell Slots Per Level1 2 3 4

    3 2 2 3 2 - - -4 2 2 3 3 - - -5 2 2 4 3 - - -6 2 2 4 3 - - -7 2 2 5 3 1 - -8 2 2 6 4 1 - -9 2 3 6 4 2 - -

    10 2 3 7 4 2 - -11 3 3 8 4 2 - -12 3 3 8 4 3 - -13 3 3 9 4 3 1 -14 3 3 10 4 3 1 -15 3 3 10 4 3 2 -16 3 4 10 4 3 2 -17 3 4 11 4 3 2 -18 3 4 12 4 3 3 -19 3 4 12 4 3 3 120 3 4 13 4 3 3 1

    Blood Shaman Cantrips: uidance ResistanceProduce +lame Thaumaturg! and ,ightBlood Shaman ma! cast Druid spells of the*on>uration Di#ination or '#ocationschools.

    Rage *asting$t 9thlevel you gain the ability to "ast 2lood

    (haman s&ells *hile raging 0our blood rages&ells deal e:tra damage as sho*n on the ;ageDamage "olumn of the 2arbarian "lass table

    Blood 8agic Reco#er!$t 4thlevel as an a"tion you may voluntarilytake 4< times s&ell level h& damage, to "ast a

    s&ell *ith "asting time of 4 a"tion and dealma: damage *ith it for e:am&le %laming (&here*ill deal 41 damage instead of 1d9#

    Blood ShamanHumanoidany s&e"ies#, $ny +haoti" $lignment

    Hit Points65 21d6E;1Armor Class23 9ide armorSpeed31 ft

    Str Dex Con Int Wis Cha

    16(+3) 12(+1) 18(+4) 9(-1) 11(+0) 9(-1)

    Saving ThorwsStrength E *onstitution E4SkillsAthletics ESensesPassi#e Perception 21LanguagesAn! one languageusuall! *ommon

    SellcastingThe Blood Shaman is a 3rdle#elspellcaster it?s spellcasting abilit! is*onstitutionspell sa#e D* 25 E4 to hitwith spell attac-s The Blood Shaman hasthe following Druid spells preparedG

    *antripsat willG Produce +lame Thau7maturg!2stle#el; slots Thunderwa#e +og *loud'ntangle0ndle#el0 slots +laming Sphere 'nhanceAbilit!

    RecklessAt the start of its turn the Blood

    Shaman can gi#e itself ad#antage on meleeattac-s and E3 damage on spells during thatturn but attac- rolls against it ha#e ad7#antage until the start of its net turn.

    ActionsMultiattackThe Blood Shaman ma-es 0 meleeattac-s.

    MaulE5 attac- 21 0dE3 bludgeoning dam7age.

    9ailing from unci#ili)ed lands the BloodShamansare both re#ered and re#iled fortheir magical gifts and abilit! to coa

    magic from their own blood. (ften seenleading raiding parties of berser-ers intocombat.

    Not for resale. Permission granted to print or photocopy this document for personal use only. Paths Less Traveled 4

    The Path of the Blood Shamans