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Participatory Design by Krishna Balakrishnan

Participatory Presentation

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Presentation on an approach to research in Design

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Page 1: Participatory Presentation

Participatory Design

by Krishna Balakrishnan

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• change in design authorship• human-centered approach that requires user

content for completion. • open-ended generative systems • viewers are now the users • professionalism?!

What is Participatory Design?

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• solicits content (visual form, thematic content, physical movement or action) from users and translates it into something greater than the initial contribution

• designer provides value to users • initial contributions: carried out by user; such as

photograph, sketch, doodle, word, movement, vocalization, touch

• at larger participatory project - the user content flourishes

• participatory designers enable, aggregrate, transform and distribute content, building user communities through their actions

How Does Participatory Design Work?

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• early avant-garde movements (Dadaism and Soviet Constructivism) experimented with social participation

• 1960s - postmodern values of open meaning, multiplicity, and disruption renewed interest in participatory art

• today participation has moved to mainstream • technology enables participation and shifts our

mindset toward networked, co-operative models of making

• open source movement + the copyleft movement opened the way for this inclusive approach

Participatory Design - Why Now?

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Cultural Probes• developed by Gaver, Dunne and Pacenti in 1999 • means of gathering inspirational data about

people’s lives, values and thoughts • process involves giving participants probes: small

packages that include artifacts (i.e. map, postcard, camera or diary) along with evocative task to allow them to record events, feelings and interactions

• understand culture • stimulate designer’s imagination

Methods in Participatory Design

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Diary Studies• examine the use of a product over time by

providing people with a means of delivering feedback

• historically used physical paper but now technological and digital

Photo Studies• invite participants to photo-document aspects

of their life and interactions• provide designer with visual, self-reported insights

into user behaviour and priorities• used as a complementary component of

other methods

Methods in Participatory Design

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Collage• allow participants to visually express their

thoughts, feelings, desire and other aspects of their life that are difficult to articulate using traditional means

• collage kits includes paper sheets, a preset of collecion of images, words, and shapes and glue sticks

• challenge for designers - to find the right quantity and level of specificity in images and words ambiguously enough; not to bais the participant and yet be relevant to the topic being collaged

Methods in Participatory Design

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Flexible Modeling• allow users to configure a software interface,

product, or environment from a set of predetermined feaure elements provided by the designer or researcher

• given a component kit of parts, users can provide insight into product or interface a guiding information for designers

• ambiguous component so that participants can overlay their own meanings onto their use or function

• configurations can be realistic or ideal (fantasy) artifacts

• communication through construction and presentation of tangible form or interface

Methods in Participatory Design

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Flexible Modeling

Methods in Participatory Design

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Creative Toolkits• collections of physical elements conveniently

organized for participatory modeling, visualization, or creative play by users, to inform and inspire design and business teams

• provide users with a tangible artifact to project thoughts, feelings, desires and emotions

• possibilites of various creative toolkit ingredients• portable

Methods in Participatory Design

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Design Workshops• consolidated creative co-design methods into

organized sessions for several participants to work with design team members

• collage, mapping, or diagramming excercises• hands-on-training of simple design tools to create

mock-ups, sketches, or storyboards, or role-play interactions to exemplify problem solving by design

• highly and critically organized

Methods in Participatory Design

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Utilitarian Poster: Daniel Eatock

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The Colour-In Dress: Soepboer + Schuurman

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Wolff Olins

New York City Identity

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Eddie Opara (2x4 studio, pentagram)

Brooklyn Museum Identity

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Andrew Blauvelt

Walker Art Center Identity

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Jonathan Puckey + Roel Wouters• film that is continuously being made to celebrate

the 10 year anniversary of KORT!• http://nowtakeabow.com

Now, Take a Bow

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and that’s the end of that.

This pdf will be posted on b22krishna.wordpress.com, shortly :)