Upload
b22krishna
View
275
Download
0
Tags:
Embed Size (px)
DESCRIPTION
Presentation on an approach to research in Design
Citation preview
Participatory Design
by Krishna Balakrishnan
• change in design authorship• human-centered approach that requires user
content for completion. • open-ended generative systems • viewers are now the users • professionalism?!
What is Participatory Design?
• solicits content (visual form, thematic content, physical movement or action) from users and translates it into something greater than the initial contribution
• designer provides value to users • initial contributions: carried out by user; such as
photograph, sketch, doodle, word, movement, vocalization, touch
• at larger participatory project - the user content flourishes
• participatory designers enable, aggregrate, transform and distribute content, building user communities through their actions
How Does Participatory Design Work?
• early avant-garde movements (Dadaism and Soviet Constructivism) experimented with social participation
• 1960s - postmodern values of open meaning, multiplicity, and disruption renewed interest in participatory art
• today participation has moved to mainstream • technology enables participation and shifts our
mindset toward networked, co-operative models of making
• open source movement + the copyleft movement opened the way for this inclusive approach
Participatory Design - Why Now?
Cultural Probes• developed by Gaver, Dunne and Pacenti in 1999 • means of gathering inspirational data about
people’s lives, values and thoughts • process involves giving participants probes: small
packages that include artifacts (i.e. map, postcard, camera or diary) along with evocative task to allow them to record events, feelings and interactions
• understand culture • stimulate designer’s imagination
Methods in Participatory Design
Diary Studies• examine the use of a product over time by
providing people with a means of delivering feedback
• historically used physical paper but now technological and digital
Photo Studies• invite participants to photo-document aspects
of their life and interactions• provide designer with visual, self-reported insights
into user behaviour and priorities• used as a complementary component of
other methods
Methods in Participatory Design
Collage• allow participants to visually express their
thoughts, feelings, desire and other aspects of their life that are difficult to articulate using traditional means
• collage kits includes paper sheets, a preset of collecion of images, words, and shapes and glue sticks
• challenge for designers - to find the right quantity and level of specificity in images and words ambiguously enough; not to bais the participant and yet be relevant to the topic being collaged
Methods in Participatory Design
Flexible Modeling• allow users to configure a software interface,
product, or environment from a set of predetermined feaure elements provided by the designer or researcher
• given a component kit of parts, users can provide insight into product or interface a guiding information for designers
• ambiguous component so that participants can overlay their own meanings onto their use or function
• configurations can be realistic or ideal (fantasy) artifacts
• communication through construction and presentation of tangible form or interface
Methods in Participatory Design
Flexible Modeling
Methods in Participatory Design
Creative Toolkits• collections of physical elements conveniently
organized for participatory modeling, visualization, or creative play by users, to inform and inspire design and business teams
• provide users with a tangible artifact to project thoughts, feelings, desires and emotions
• possibilites of various creative toolkit ingredients• portable
Methods in Participatory Design
Design Workshops• consolidated creative co-design methods into
organized sessions for several participants to work with design team members
• collage, mapping, or diagramming excercises• hands-on-training of simple design tools to create
mock-ups, sketches, or storyboards, or role-play interactions to exemplify problem solving by design
• highly and critically organized
Methods in Participatory Design
Utilitarian Poster: Daniel Eatock
The Colour-In Dress: Soepboer + Schuurman
Wolff Olins
New York City Identity
Eddie Opara (2x4 studio, pentagram)
Brooklyn Museum Identity
Andrew Blauvelt
Walker Art Center Identity
Jonathan Puckey + Roel Wouters• film that is continuously being made to celebrate
the 10 year anniversary of KORT!• http://nowtakeabow.com
Now, Take a Bow
and that’s the end of that.
This pdf will be posted on b22krishna.wordpress.com, shortly :)