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“No child is too young to play and therefore to engage in engineering, albeit of a primitive kind.” - Henry Petroski Professor of Civil Engineering and professor of history, Duke University

“No child is too young to play and therefore to engage in ... · “No child is too young to play and therefore to engage in engineering, albeit of a primitive kind.” - Henry

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Page 1: “No child is too young to play and therefore to engage in ... · “No child is too young to play and therefore to engage in engineering, albeit of a primitive kind.” - Henry

“No child is too young to play and therefore to engage in engineering, albeit

of a primitive kind.”

- Henry Petroski Professor of Civil Engineering and professor of history,

Duke University

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The Role of Play in Elementary Engineering

Lora K. Hine Xraise, CLASSE

Cornell University

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Interactive Science Centers

“Distinction between playing and learning

is a false one.” (Wellington, 1990 p.249)

Ithaca Physics Bus

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Play

No consensus on what it means to “play”

Exploring Bubbles with first graders

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Features of Play1. Child-led and voluntary, with no extrinsic goals

2. Focus on activity (process) rather than on the final product

3. Low risk (high success)

4. Highly engaging

5. Potential to contribute to both procedural and conceptual knowledge

(Morgan & Kennewell, 2006)

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Features of Play (cont.)Play is FUN! (Morgan & Kennewell, 2006)

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Learning Through Play

• Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments (Kahn & Wright, 2013)

• Play provides a context in which children construct knowledge about physical and social worlds (Goldhaber, 1994)

• “Playful learning” - children actively engage, explore and discover the world around them (Zosh, Fisher, Golinkoff & Hirsh-Pasek, 2013)

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Through Play, students learn to;

explore materials

participate in hands-on activities

self-initiate

solve problems

act on intrinsic motivation

engage deeply in efforts

extend prior knowledge

(based on Morgan & Kennewell, 2006)

collaborate and communicate

invent new things

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The Disappearance

of Play“Formal education has become a serious business, defined as success at abstract thinking and high stakes testing, that

there is no time and no context for play” (Dougherty,

2013, p.8)

Designing spinners with fifth graders

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Effective Learning Practices in College Engineering

Students learn to:

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Though K-12 Engineering Practices, students learn to;

define problems

develop & use models

use math & computational thinking

design, iterate & test solutions

engage in argument from evidence

analyze & interpret data

obtain, evaluate & communicate info

(NRC, 2012, p.43)

reach consensus

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Intersection between Engineering and Playful

Learning

A learning continuum exists for students engaged in the overlapping practices of play and engineering (Honey &

Kanter, 2013)

Engineering practices

Playful learning

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Learning Continuum

Playful Learning Engineering Practices

The idea of playfulness is embedded in engineering through concepts of invention and design. (Petroski, 2003 p. 206)

The learning continuum overlap includes aspects of design, innovation and exploration

Designing & Inventing

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Learning Continuum

Playful Learning Engineering Practices

Guided Play

• Guided Play: adults create flexible interest-driven, child-centered experiences that encourage children’s thinking and scaffold their discoveries (Zosh et al. 2013)

• Engineering design challenges presented in the primary grades are examples of Guided Play

(Design, invention & exploration)

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3rd Grade Design ChallengeBuild a wind-o-meter that will measure two different wind

speeds, 12” from fan using recycled materials

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Testing the First DesignGuided play or engineering design?

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Testing the Second DesignIntroduction of a bearing

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Guided Engineering-based Learning activities help

develop students’:problem solving abilities

conceptual understanding

planning, construction and testing skills

self-confidence

sharing of ideas

Barron & Darling-Hammond, 2008 and Sadler et al., 2000)

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A Framework for K-12 Science Education

The Framework’s emphasis on the practices of science and engineering represents a new opportunity to conceptualize and recognize how expansive forms of pedagogy and learning activities can create deep insights, identification, and understanding for the learner (Bevan et al., 2013)

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A new vision for formal science education!

“In some ways, children are natural engineers….they use a variety of tools and materials for their own playful purposes”. Students’ building efforts progress from free play to solving design problems (NRC, 2012)

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“I could solve my most complex problems in Physics if I had not given up the ways of

thinking common to children at play.”

- J. Robert Oppenheimer