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New Voices and New Visions: Summer New Voices and New Visions: Summer 2008 2008 Sound in VR Sound in VR Robert Putnam [email protected]

New Voices and New Visions: Summer 2008 Sound in VR Robert Putnam [email protected]

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Page 1: New Voices and New Visions: Summer 2008 Sound in VR Robert Putnam putnam@bu.edu

New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008

Sound in VRSound in VR

Robert Putnam

[email protected]

Page 2: New Voices and New Visions: Summer 2008 Sound in VR Robert Putnam putnam@bu.edu

New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008

OutlineOutline

Video demonstrationDAFFIE sound server overviewVR sound workflow

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Page 3: New Voices and New Visions: Summer 2008 Sound in VR Robert Putnam putnam@bu.edu

New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008

Video demonstrationVideo demonstration

One-minute “flythrough” with four segments– Kiva– Dancer– Hoghan– Juniper

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Page 4: New Voices and New Visions: Summer 2008 Sound in VR Robert Putnam putnam@bu.edu

New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008 4

DAFFIE audioDAFFIE audio

Soundserver– Plays sound files associated with

objects–Mixes many simultaneous sounds– Internet telephony support

Page 5: New Voices and New Visions: Summer 2008 Sound in VR Robert Putnam putnam@bu.edu

New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008 5

DAFFIE localizationDAFFIE localization

All sounds are assigned a location in virtual space.

Typically, sounds are associated with visible objects, but “ambient” sound (e.g., wind, nature) is supported too.

Direction and distance are indicated by variations in loudness among the loudspeakers – done automatically by soundserver.

Page 6: New Voices and New Visions: Summer 2008 Sound in VR Robert Putnam putnam@bu.edu

New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008

VR sound workflow (2006-2007)VR sound workflow (2006-2007)

Sound design/theme– Language– Original music–Materials: sand, wood, stones

Record, select, and mix audio– Studio recording with Manny R.– Choose from multiple “takes”– Edit, mix (e.g., story + fire sound effect)

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Page 7: New Voices and New Visions: Summer 2008 Sound in VR Robert Putnam putnam@bu.edu

New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008

VR sound workflow (cont.)VR sound workflow (cont.)

Associate sounds with locations/objects – E.g., bullroarer -> juniper tree

Test/adjust– Overall loudness/balance– Sound attenuation with distance– Trigger distance (proximity triggering)– Trigger interval (automatic triggering)

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